Friday, April 29, 2016
Hob is one of those lovely-looking indies we were all comfortably pleased with when Sony announced it at some conference or another. We saw lovely worlds and puzzle-platforming and a little dude with a giant hand - but what's the deal? What's the game's gameplay and structure, really?
Well, this post at the PlayStation blog explains it. It's worth reading the entire thing, because this single-handedly did more to hype me for Hob than that lovely announcement trailer ever could.
This is the part that really grabbed me:
"I’ve always enjoyed games that encourage the player to explore and to venture off the main path and reward them for it. My rule when playing games is that if I know a certain direction is the main path, I instantly go explore elsewhere first in hopes of being rewarded for it; it’s extremely satisfying when you are."And then I had to give them the time to read the whole thing.
There's a post over on the PlayStation Blog that's trying to hype you for the Ratchet & Clank movie, but in amongst the rest of the text is this little nugget:
"The game based on the movie (based on the game) launched on April 12 to rave reviews and has been our fastest selling Ratchet & Clank game to date."So here's hopin' this ain't the end of everyone's favorite anthropomorphic space wombat.
Thursday, April 28, 2016
It's concept art "for an undisclosed project for Sony" by an arist named Ioan Dumitrescu. Dumitrescu also worked on a VR luge game (yes, seriously) that one of Sony's first-party studios are working on.
I just really want the sequel to The Order to be a supernatural western.
First it was announcing Mercenary Kings for Vita & Xbox One on April Fool's Day, and now this.
@DavidFerber2 We will share that soon!— Tribute Games (@TributeGames) March 8, 2016
@krkchok_ @TributeGames @DavidFerber2 Depends the controller you plug in... We really can't say for now. pic.twitter.com/neiK8SakSZ— Johan Vinet (@johanvinet) April 28, 2016
That's... presumptuous. Okay, let's give it a whirl.
Hm. Not bad.
Hm. Not bad.
Who said that? Who said that just this week on their weirdly popular podcast? That From Software was gonna' step away from the Dark Souls series and make a new thing? Oh right it was me!
The cool peeps over at NeoGAF translated a Chinese-language interview with (series creator) Hidetaka Miyazaki, and there's two interesting things. First off, there will be two pieces of DLC for Dark Souls III - one coming Fall 2016, and another coming Spring 2017.
Second, and more importantly, the studio is stepping back from Dark Souls to create a new IP:
"...if a FROM Software developer come to me five years from now and beg ‘please let me make another Dark Souls‘. Then I will not rule out the possibility to let my subordinates start a new project.Please something set in Japan with all kinds of Shinto spirits. I wanna' fight a nine-tailed fox with nothin' but a katana and some skill in a From Software game.
What is certain for now is, to me personally Dark Souls is over. So rather than make another sequel, I think it’s time we take a step to a new direction. Development of a new IP has already begun."