Friday, December 15, 2017

Chamberlain & Chance 102 : Best of 2017.


Wiiith Alex! Alex thisChamberlain that podcast on iTunespodcast on Google Play

Chamberlain and Chance - Best of the year 2017

  • Is Cuphead the best game of 2017? 
  • Is Hollow Knight the best game of 2017? 
  • Is Horizon: Zero Dawn the Game of the Year?
  • You'll have to tune in to find out!
(It's Horizon.  Obviously.  Obviously it's Horizon.)

Tuesday, December 12, 2017

Overwatch Clip Show 52 - I Second That Emotion.


But first, some news.  The Winter Wonderland event is now live, and I am hella disappointedNo beautiful/sexy Christmas skin for Mercy, no apology for Tracer getting nothing in the Summer Games and Halloween events, no epic-level skins for anyone.  I'm super disappointed.  Here's the deets.  Junkrat got a beachwear skin, Sombra got a... frankly kind of lovely ice-lady skin, Ana got a crazy snow owl skin and that's basically all the good shit.   

Also, in the patch that contains the event, there's a bunch of Doomfist bug fixes and an option to mark all "new" items in your cosmetics as already seen.  Which is... nice.  

Oh also the patch has further-fucked Rein's Earthshatter, and apparently there's a bug on Numbani in which the attackers just can't move the payload, even when clear of the enemy team.  Nice job Blizz!

Annnyway...

-source-

Last week, I had a game where I was playin' Mei on Route 66 defense (I said in the podcast that it was Mercy, but rewatching the footage, no, it was Mei), and this Reinhardt is just kicking the crap out of me left and right.  Somewhere around point B, I switch to Tracer and absolutely rock this Rein's world, to the point that he solo-ults me and charges my ass through a wall. 

I adore games where you end up in a rivalry with someone on the other team - someone whose death your prioritize above all others, because you know you can't get any work in until they're out of the picture - and once you've made proper introductions, they start doing the same to you. 

When this occurs it is, win or lose, peak Overwatch fun, for me.  We end up waving to each other - sometimes we'll call short truces when we bump into each other away from the teamfight - I love those.  Sometimes it's a McCree or a Hanzo, sometimes it's a Winston or Hog or Rein, but for some reason like 90 per cent of the time... it's a Widowmaker.  This vid is a tribute to them. 


Clip Show 52 - I Second That Emotion from David Ferber on Vimeo.

Also on YouTube, if you prefer (Vimeo has better compression).

0:23 - 0:50 : Kyltaii is the second-most dangerous Widow in this video, and one of two I strongly believe was using a mouse, so sneaking up on them while she ends up doing a Play-of-the-Game-making series of executions on my team and dropping the bomb (and scoring her pocket Mercy) felt absolutely delicious. 

0:50 - 1:03 : This was a hard-losin' game (we got steamrolled almost the entire way), but that would always come to a halt when Kyltaii went down, so of course I'm gonna' dive her every time I see her without a Mercy attached (and sometimes, with the Mercy attached).  This may look like a drawn-out flailing, but it's actually me pretty much playing at my best against a much, much better foe. 

Very proud. 

1:03 - 1:09 : ToxicNights is one of my personal favorites.  She also appeared in Clip Show 50 - Move at around 1:53 - our first meeting was a semi-long duel ending in that melee kill - and afterwards we paid each other a lot of attention.  She would take shots at me from 70 yards out, making every approach a long, meandering affair to get behind her - but whenever we ran in to each other in one of these side rooms, and the team fight is happening far away, we'd stop and be nice to each other. 

Because niceness is good!

-source-

1:13 - 1:23 : Obey_Oxxside is, far and away, the most dangerous Widow in this video, and probably the most incredible Widow I've ever fought.  I only got two picks on her - this Pulse Bomb, and at the very end of the match (we won) when Genji and I chased her away from the point and I dove on her for a killing blow.

Outside of that, she pulled insane shit.  Like I was once sneaking up on her from behind, I was like fifteen yards away, and she turned around in a tenth of a second and instantly put one through my skull.  Like just whipped around and pop headshot in less time than it takes to blink.  I've seen like three snap shots like that in my entire Overwatch career. 

...so, yes.  Worth it. 

1:23 - 1:26 : ToxicNights gets shoved back by a Hog ult, and I zip right into her face for the killing blow.

1:26 - 1:30 : WavySunflower was having an off day, I choose to believe.  She never killed me, but I got her no less than 6 times (you can see two in the opening of Clip Show 51 - In Like The Rose). She also received a personal Pulse Bomb, and you might notice that after that last kill in In Like The Rose, she quits the game. 

Never sent her a message, but it was a fun-ass game. 

-source-

1:30 - 1:40 : Kyltaii has no time for my bullshit. 

1:40 - 1:45 : xBADxWARx dominated my team, but I'm pleased to say this is one of only two picks she got on me (the other was when I shoulda' waited for my rewind at the end of round 3, but in fairness it was a good shot).  She really, really didn't like what I did to her...

1:45 - 1:48 : ...right here, earlier in the round.  That's a clean pick. 

1:48 - 1:54 : Hahahah.

1:54 - 2:00 : ...if you want the world to know, we won't let hatred grow... 

2:00 - 2:04 : Hahahahah.

2:04 - 2:13 : ...put a little love in your heart... 

2:13 - 2:25 : Hahahahahahah she did not see that shit comin'!  ...she'd gotten too many picks on my team, so I had to do a major flank to shut her down for the next teamfight. 

-source-

2:25 - 2:36 : Another duel with the indominable Kyltaii, this one ending with a sweet melee kill (after I totally whiffed my Pulse Bomb on her, but that was my mistake for throwing it at a Widow who knew I was there).  Then I came back and killed the Hanzo.  Then they rolled the payload to the point like we were standin' still, and we lost.

2:36 - 2:49 : I was waiting in the corner for xBADxWARx to come by for a good fifteen seconds before she appeared, walked right up to me, right past me, and proceeded out to the point.  After the teabag at the end of the first round, I feel, she really earned this.

Yup.  That's what happens, xBADxWARx.  That's what happens when you teabag me. 

2:49 - 3:04 : ToxicNights had just used her ult, so I start emoting to give her a show, and she swings by to say hi.  Then my Roadhog instantly hooks and kills her - which made me feel more than a little guilty. 

Ily2, ToxicNights.  Ily2.

3:05 - 3:10 : She earned it. 

And that's our show!  G'night everybody!

miraongchua's DeviantArt page has been shut down, but this might be them on Tumblr..?

Saturday, December 9, 2017

Last Night, At 10:00 PM Central, The PSX Opening Presentation Started.

And then, nothing happened for two hours.  A WipEout game is coming to PSVR.  MediEvil is getting a 4K up-port.  BlazBlue: Cross Tag Battle is coming west in 2018.

It was pretty much Cory Barlog and Shawn Layden and Siobhan Reddy from Media Molecule, and then they brought out (siiiigh) David Cage and did a playthrough of a scene from upcoming terrible game that people will buy, Detroit: Become Human, and Mark Cerny and Andrew House were there too.  All these PlayStation luminaries just chillin' on couches, chatting.

Pretty much saying nothing.  Showing nothing.  Announcing nothing.  For two hours.

Just chilling out on couches.  Barlog said that God of War will take 25-35 hours to complete, so that's newsworthy.

The two-hour waste of my evening ended with the same 8-minute trailer for Death Stranding we saw at The Game Awards the night before, and then an actually-pretty-interesting little chat between Hideo Kojima, Andrew House and Mark Cerny, who offered the biggest news of the night - Death Stranding is in a playable state.

After showing said 8-minute trailer, Cerny said it start making sense "after you've played the game for four or five hours."  What was nice, during the Kojima sequence, is that it was almost-all a bunch of personal anecdotes between House and Kojima.  Coming as no surprise to people who follow Kojima on Twitter, almost all of Kojima's stories start with "well, I was getting food with Mark," or "while going for lunch with Andy..." and it was... cute.

One of the stories he told was that before he had even signed any deals, he was trying to find an engine for what would become Death Stranding, and he had a meeting and presentation with Guerrilla Games (Horizon: Zero Dawn).  At the end of the meeting, they gave him a wooden box, and left.  Inside the box was the complete source code for Horizon's Decima Engine - given freely, no contracts, no strings attached - and Kojima said he was almost moved to tears by the gesture.

And that's PSX.  I spent two hours last night not playing Overwatch and not working on the next clip show to learn that God of War will take a while to beat and Death Stranding has 4-5 playable hours.

To err is human. (Sigh) I'd be posting the next clip show right now if I hadn't wasted my time on this bullshit... (grumblegrumble)...

Friday, December 8, 2017

All The Good Stuff From The Game Awards.

Robbery Victim Ashly Burch

The Good Stuff, naturally, does not include the awards themselves.  Cuphead winning best Art Direction over Horizon, Gravity Rush or heck even Darkest Dungeon's Crimson Court DLC, is bullshit.  It's good - it is good!  - but it's not that good.  Its presentation is immaculate.  Its art direction is intentionally, successfully derivative.

Likewise, it comes as no shock to see game journalists violently jerking off Nintendo, but that doesn't mean Zelda actually deserves to win best Action-Adventure or Game of the Year.  In my opinion, Zelda is a great game - but it also just takes what a lot of open-world games have been doing for years, puts Zelda in it, and fails to deliver on a lot of the joys of open-world games (random encounters, robust AI) while failing to deliver some of the expected joys of Zelda (dungeons, a wide variety of tools providing access to an ever-expanding world).

It's still a great game, but it has failings that my pick does not.

Similarly, Melina Juergens did a good job in Hellblade - and her genuine glee at being handed a Game Award from legendary mocap actor and pioneer Andy Serkis was nothing less than uplifting - but I don't think her performance is actually better or more impressive than Ashly Burch's starmaking turn in Horizon: Zero Dawn.  It's over-the-top melodrama. 


Ashly Burch was fucking robbed, and as much as I imagine she's happy for Juergens and supportive of a fellow artist, this was her year and it's bullshit that Hellblade - a deeply mediocre game from a developer who's done far better in terms of narrative, presentation, gameplay and structure - took home so many trophies.

The fact that Horizon didn't win a single.  Fucking.  Thing it was nominated in is an affront.  It is one of the best open-world games ever made, making huge leaps in presentation and combat mechanics.   Burch in particular gave so much life to a character who frankly didn't have the best dialogue.  She had spun straw into gold with Aloy, and failing to recognize that is... well, it's immoral. 

Thank goodness we don't watch The Game Awards for the awards - we watch it for the trailers and new game reveals and hooooooo dawgies we got some big ones, man.

From Software teased their next game.



So there's some sort of... device.  Mechanical.  And it's soaked in blood.  And part of it is made of bone.

Naturally my first reaction was "if this isn't Bloodborne 2 I will pitch a fucking fit."  Mechanical weapon, blood, body parts - they all scream Bloodborne, to me.  The text, though - "Shadows die twice" - brings to mind a few of From Software's other properties.

The calligraphy you see behind the device, the phrase "Shadows die twice" and the music sting all suggest a new Tenchu title - series co-protagonist Rikimaru has always referred to himself as a Shadow, and the final boss from Tenchu 3 almost word-for-word says "Shadows can die twice."  Worth noting as well, From Software owns the Tenchu IP.

Finally, it may also be worth knowing that From Software released a game in 1998 called Shadow Tower, which bore a lot of similarities to King's Field - the spiritual predecessor of the Souls series.

Mysterious!  From Software have said that we'll learn more "in the next twelve months," but I'm crossing my fingers we'll get a reveal at PSX tomorrow.

Up next...



Bayonetta 2 will launch on the Nintendo Switch on February 16th, and it comes with a download copy of Bayonetta.  Day.  Fucking.  One.  Alsooo...



Bayonetta 3 is on its way, exclusive to the Switch.

Hype.

Hideo Kojima's Death Stranding got an eight-minute trailer that feels a lot longer.




Probably my favorite trailer of the evening is this - for Witchfire.



Ohohoh clever twist, right?  Yeah, I'm down for Hexen HD.

Annnd that's about it.  Soul Calibur VI was announced, along with the next thing from the Firewatch crew, which actually looks pretty cool.

So the short version?  From Software.  Bayonetta.  Awesome.

Enter the Gungeon lands on Switch... next week!

I did not expect this news today.  You'd think indies would try to stay out of the news feed the day after a 20-minute Death Stranding trailer and a pants-destroying From Software tease and Bayonetta 3's announcement, and yet here we are.




So... that's a day-one.  I never put enough time into Gungeon when it landed on PS4, but Alex and I both agree - it's excellent.  I said, repeatedly at the time, that I wanted it on my Vita - but the Switch, which boasts four shoulder buttons over the Vita's two, is a better home.  

(Behind Chance, his shocked Vita nearly yelps a sharp gasp of jealousy.)

McCree's a mushroom.

Because he's such a fun-guy. 

source

Thursday, December 7, 2017

Overwatch - Winter Wonderland Returns Next Tuesday, Fan Art Explosion Happens Today.

Winter Wonderland returns to Overwatch next Tuesday, December 12th!  Woooo!



Jeff gives us very little hypeworthy information in this vid.  The short version is...

  • “A long-awaited Hanzo skin that you’ve seen before in one of our comics.” 
  • “Two of our favorite Junkers will also be getting legendary skins.”
  • (And others.)
  • Some maps got seasonal passes last year – King’s Row & Hanamura - this year they Christmas'd up the Black Forest arena map.
  • Mei’s Snowball offensive will be available in Black Forest.
  • A new event – Mei’s Yeti Hunt.
  • 5 Meis against one Winston.  The Yeti is played by another player.   Winston powers up with meet to get to Primal Rage mode, and then all the Meis have to run.  It's Evolve in Overwatch, basically. 

 The Hanzo skin we expect is this one.  If Hanzo appeared elsewhere in the comics I don't remember it, and people have been begging for the Hipster Hanzo skin:


And that's it.  You could have shown us a skin or two, Kaplan.  You dick.

So here's some fan art!

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the incomparable MonoriRogue

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And I think is is one of my favorite Mercies ever:

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Wednesday, December 6, 2017

Chamberlain & Chance 101 - 2017 category awards and other stuff


Wiiith Alex! Alex thisChamberlain that podcast on iTunespodcast on Google Play

Chamberlain and Chance - 2017 Category awards, and other stuff

THIS WEEK!
  • Don't play Nights of Azure 2, it has no redeeming qualities!
  • Chance checked out Serial Cleaner!
  • Alex continues playin' the heck outta' Grim Dawn!
  • And what are the biggest disappointments of 2017?
You'll have to tune in to find out!

Ohmigosh Iconoclasts launches Jan 23 on PS4 AND VITA!

WATCH

THIS

TRAILERRR!



The gleefully colorful, pixel-art-gorgeous Iconoclasts has been on my radar for a while, and like most PS4+Vita indies I had all but given up hope that it would actually release on the handheld. 

Thriiilled

Tuesday, December 5, 2017

Darkest Dungeon : The Color of Madness DLC announced!

Woot woot more Darkest Dungeon DLC!

And an update on the Shieldbreaker coming to PS4/Vita - December 6th!  Press release: 


“With five feeble senses we pretend to comprehend the boundlessly complex cosmos…”
-HP Lovecraft

Some hateful shard of alien origin has streaked through the night sky, crashing into the old Miller’s farm on the outskirts of the Hamlet!  Those unfortunate enough to witness the Comet’s arrival have been blinded by what they can only describe as a shifting, ephemeral hue of damnably abrasive intensity.  There has been no word from the farm in a fortnight, save for the unearthly groaning that echoes from the ruin of the mill…

A New Quest Type: Get lost in time and space as you confront unending waves of enemies, new and old, pushing ever closer to the crash site of the Comet.  Survive as long as you can stomach, and compare your highest kill count with friends and rivals alike!

A New Enemy Faction: The husks of the Miller and his farmhands roam the area around the windmill, spreading the all-consuming influence of the Comet’s light.

Powerful New Trinkets: Visit the Nomad Wagon and spend Comet Shards to purchase trinkets with new and powerful functionality.

The team at Red Hook is thrilled to continue to support Darkest Dungeon with this latest DLC.  We’re committed to providing our new and veteran players alike with the very best in all-consuming misery and morbidity.  The Color of Madness DLC is planned for a spring release, and pricing information will follow in the new year.

Console Updates:

The Shieldbreaker DLC on PS4 and VITAWe’ve received confirmation from Playstation that our second DLC: The Shieldbreaker will be releasing on Wednesday, December 6th in both NA and EU regions. We pushed a update out a couple weeks back in preparation for the release, and now after some toil on our part to get it through certification, all our Playstation players can enjoy the new class and her slithering nightmares!

Switch: Crimson Court and Shieldbreaker will be available at release!While we don’t have a solid release window just yet, we do want to share that all currently available DLC (The Crimson Court and The Shieldbreaker) will be available at release on Switch.

We are hard at work getting the Switch version of the game prepped for submission to Nintendo for their certification process. Once we get a build in the certification process we will have a solid idea of our possible release schedule. That being said, we are hoping for sometime early in the new year if all goes well.

What about Crimson Court and Shieldbreaker for iPad?!Our fantastic porting partner Blitworks has begun working on porting over the DLC to iPad. So far things are looking good and we will have a update from them soon to talk about likely release schedule for that soon!

All the best this holiday season,

-The Red Hook Team

I actually ran a team of level-1s through the Warrens last night.  Wrecked the place.  Fought a Shambler for some insane reason - I dunno' what I was thinkin' - got one measly hunk of jade and like 250 gold pieces for my troubles.  Ridiculous!