Wednesday, June 29, 2016

The God Eater Resurrection launch trailer.


BAM. Thumper comes out October 13th. Special edition announced. PSVR purchase confirmed.

A week or two ago on the podcast, I admitted that I might be swayed to buying a Neo this fall (if it exists by this fall) instead of a PSVR.  Then I backtracked and said that if PSVR launches with Thumper, I'm going to have to go with the PSVR.

Well, Thumper is launching with PSVR or October 13th.

It'll be twenty bucks.

And there's a special edition with a vinyl soundtrack from iam8bit.

Includes download code for the game (the game is $20 on its own), a code for a digital copy of the soundtrack and the full soundtrack on vinyl. 

Which is just... super-fucking-sexy.   But I'm not going to buy it because I don't have a stereo with a turntable hooked up to it.
"Thumper contains nine epic levels playable in both ultra-glossy 2D and fully immersive VR. Over the past few months, we’ve made many enhancements to take full advantage of PS VR. We’ve fine-tuned movement speed, the scale of the game world, and our visual effects to create an overwhelming sense of speed and monumental dread. It’s hard to describe if you’ve never been a space beetle on a screaming hell ride before. But no matter which way you play, we think you’ll feel the violence!"
-PS Blog-
Here's Thumper's extended trailer from back in March.

Figures! Myehhhh oooh! I mean myehhh...

So yesterday Alex emails me with what he predicts is the next addition to my Detolf - an action figure of Clem from Telltale's The Walking Dead.

To which I respond
"Only if I stumble across it in a geek store and find it reasonably priced - and even then, I'll probably talk myself out of it."
Alex says
"That's right. you're more of a high end guy."
And I say nothing, because for some reason that made me a bit sad.  But no, that's not a great Clem.  That's an ugly Clem.  Apparently there's a blood-splattered version - which would go higher on my list, naturally - but no, that's not a very good figure.

Then today, a wild Flowers appears:

And that's a holy-shit western figure.  So I checked out its site.  $55 for the version with Scott peeking out of her bag, $50 without, pay now (I think), and she comes out in early 2017.

I don't know why, but once presented with the (actually entirely reasonable, for its quality) price and the (less than standard for a high-end Japanese figure) long delay before its release stopped me.

But still.  I was close, man.  I was close.

Tuesday, June 28, 2016

Chamberlain & Chance 29: Making up for lost time.

Wiiiith Alex!

Alex writes Daily Crackpot, Chamberlain writes Infinite Backlog, and the podcast is available on iTunes.

Chamberlain and Chance - Making up for lost time

  • Chamberlain cannot abide other players!
  • Chance discovers Grand Kingdom's ridiculously byzantine systems!
  • Alex finally gives up on Battleborn!
  • And what are the best games in the first half of 2016? 
You'll have to tune in to find out!

Oooh a peek inside the Good Smile figure factory!

This Nendo got rejected for that little grey dot by the nose.
Little grey dots are not kewl.

Good Smile are the folks who make the ubiquitous Nendoroids - the poseable, face-plate-swappable and supernaturally-adorable figures of everything from your favorite anime to Nolan North's Dark Knight.  Here's a timely example, given Resurrection's launch on Vita today - God Eater's Alisa:

Anyway, a Japanese program went inside the factory, and Kotaku UK put it together as a series of pictures and explanations.  I'd love to see like a How It's Made tour of the Nendoroid factory, but these pictures will have to do.

The Banner Saga 2 comes to PS4 and Xbox One on July 5th.

And I'll start to care about it immediately after I beat The Banner Saga on my Vita.  Oh, also it'll be free if you're an Xbox Live Gold member.  Wonder if it'll be on PS+..?

Competitive play comes to Overwatch today. Also next week.

Today on PC, next week on consoles. 

Here's the official deets:

"Overwatch Competitive Play Patch Update

Hey all,

If you've been following our developer videos or forum posts, you know that the Overwatch team has been working hard to finish our upcoming patch which includes Competitive Play (as well as a few other quality-of-life changes). From the beginning, our intent has been to release this patch by the end of June—and since July is nearly here, we wanted to give you a quick status update.

Patching on PC and Console
First, we wanted to be upfront and let players know that we won’t be able to release our Competitive Play patch on all platforms at the same time. The patch will be going live on PC today, while PlayStation 4 and Xbox One players can expect it sometime next week. We don’t have an exact date to share, but we can confirm that the patch is going through approvals right now on both platforms.

We know this isn’t an ideal way to deliver new content, so we’re going to continue to refine our patching processes over the next few months in an effort to sync up our release dates across platforms as closely possible. Although our client will always allow us to be more agile on PC, we hope to reach a point where we can release major updates on PC, Xbox One, and PlayStation 4 simultaneously.

In the meantime, stay tuned to (or follow us on Twitter) for all the latest patch news and updates.

Shorter Summer Season
We also wanted to let players know that the first season of Competitive Play will be an abbreviated one, lasting only two months instead of the normal three. This is because our Competitive Play patch is launching in the middle of the Summer 2016 season, which technically began on June 1 (a minor side-effect of our real-world season system). As a result, our inaugural season will include approximately 1.5 months of play rather than the full 2.5 months, ending on August 18 across all platforms. The Fall 2016 season will then begin as scheduled following our standard two-week off-season break.

We’re super excited to release Competitive Play, and we made the decision to move ahead with a shorter season for two key reasons. One, we want players to be able to start working towards their Competitive Play rewards as soon as possible. And two, we believe this first season will teach us a lot of about what works well, what doesn't, and what players are really looking for from a competitive system in Overwatch. Competitive Play is definitely one of those features that will take us a few iterations to get right, and by getting the system out there sooner, we can start making improvements based on your feedback sooner too.

To learn more about changes we already have planned for the Fall 2016 season, click here."
Elsewhere, if you're curious about your Overwatch statistics, fire your username (it's case sensitive!) into  Turns out my Mercy is not-shit!

Also here's the POTG I talked about in the podcast - but it doesn't show the frickin' Roadhog goin' down.

Monday, June 27, 2016

Slow news day!

So let's break it down.

Retro isometric puzzle-platformer Lumo will drop on Vita on July 5th.  The PS4 release is enjoying a nice, comfy 75 on Metacritic - which ain't bad.

Galak-Z is 40% off on Steam, right now.  Obviously, you should be playing it.  That's six bucks.  Best game of 2015.  Six bucks.

Elsewhere, industry insider Tidux is backtracking on his earlier info suggesting Sony is considering a 5.5TB option for the Neo.

Annnd that's about it.  Unless you count the fact that my brother and I looked into overbuff last night, and he discovered that (statistically speaking) he's pretty rubbish at Soldier 76 - his main.  I discovered I'm in the top 20% of Mercy players!  Yay me!

Sunday, June 26, 2016

No podcast today/tomorrow!

Technical difficulties have arisen, and they have rendered a member of our trio distant, and tinny - which we would never deign to inflict upon you, poor listened.

In its absence, please enjoy this .GIF of an adorable Tracer tripping balls on caffeine.