Saturday, August 1, 2015

Ubisoft's ZombiU coming to PS4, One as Zombi.

Now... I'm all for another first-person zombie game.  I love zombie games, and if you're being honest you probably do to - but here's the thing.

First, very few people cared about ZombiU when it came out as a launch title with the Wii U because it was on Wii U and who gives a shit?  Second, if you want to get me excited about a current-gen game, it had better look better than this.  Third, Dying Light exists, so why would you play this?  Aside from the whole Roguelite one-life-per-character thing.

Friday, July 31, 2015

Check out this interview about Fallout 4.

It's with Todd Howard, VP of development at Bethesda, and the actual conversation occurred back in June, just after they showed off Fallout 4 at E3.  Howard talks a lot about the themes of the game, and why it was important for the hero of 4 to have grown up and lived in the pre-war world of the Fallout universe.

Very cool - check it out.

Neat puzzle-platformer Hue coming to... well, everything.

In early 2016 - that's PS3, PS4, PS Vita, PC, Xbox One and Wii U.

Hue did quite well at the Develop conference, and Curve Digital have picked it up for distribution.  Neat.

Don't Starve: Shipwrecked coming this fall. PC, Mac and Linux. 

I will be shocked - shocked! - if this ends up on my Vita.  But, it goes without saying, I will be thrilled - thrilled! - if it does.

Oh, and weirdly enough, it's being made with the folks at Capy Games.  You know, the guys who made Sword & Sorcery EP and are working on Below?  That seems odd.  

Sail to adventure through the treacherous seas of Don't Starve: Shipwrecked! 

Klei Entertainment has partnered with our friends at Capy, creators of Superbrothers: Sword and Sworcery, Super Time Force and Below; to bring fans of Don’t Starve the latest single-player expansion: Don’t Starve: Shipwrecked!

With new playable characters, biomes, creatures and seasonal effects; Wilson and the whole Don’t Starve cast of characters embark on a sea-bound journey of exploration, adaptation and of course, starvation.

The Talos Principle drops Oct 13th on PS4.

And it includes the Road to Gehenna expansion.

It's even getting a physical release.  I'm actually more interested in Talos Principle than, perhaps, I should be.  It's just... it got so many good reviews and nobody could shut up about it when it came out last year...  Critics liked Wild Hunt too.  What do they know? tempted...

Spider: Rite of the Shrouded Moon coming to PS4, Vita.

Hm... not exactly blown away by the art style... and I do have a touch of arachnophobia...

...but still, how many games are there that let you jump around as a spider and trap dragonflies?  None that I can think of.

Deets here.

Wednesday, July 29, 2015

Iconoclasts coming to PS4, Vita. Nice.

Developed by one dude who's been workin' on it since 2010.  I like everything I see, here - especially the animation - but not the idle animations on the heroines.  Who stands with their arms like that?

Ladies in hoop skirts, that's who.

PS Blog post.


So about Rise of the Tomb Raider's release schedule...

Sometime last week, Squenix admitted that yes, Rise of the Tomb Raider is coming to PS4... with a "holiday 2016" release window - exactly one year after its Xbox One launch.  This brought up the whole "why the crap is it a timed exclusive" question again, to which Squenix responded "Microsoft are super, super passionate about the game!", which translates to "they paid us, and we think it'll be worth it."

Now... I'm of two minds.  First, I worry the game appearing in 2016 might really hurt its PS4 sales.  I hope you, Rise of the Tomb Raider, appreciate that when you actually launch on PS4, you're very-likely going to be going up against a game called Uncharted.

You remember Uncharted, don't you, Tomb Raider?  It was that game everyone laughingly called "Dude Raider" when it first launched in '07, but it went on to become the gold standard for globe-trotting action-adventure games, with graphics, animation, writing and story presentation that no other developer in the world could even approach?

You must remember, because you tried pret-ty damned hard to emulate Uncharted's finer points in the last Tomb Raider game - but couldn't quite make it, what with your pretty-good-but-not-great graphics and pretty-good-but-not-great animation and your pretty-damned-bad storytelling.

And I've seen footage of Rise, Tomb Raider.  I've watched it - with my eyes - and let me tell you, you're no Uncharted.  It's a good thing  you're initially launching in 2015, because if you launched alongside The Next Uncharted, nobody would be talking about you within a week.

...and when Rise of the Tomb Raider drops in 2016, if it lands anywhere near Uncharted, it will be a pale, wan thing by comparison.  Them's just the breaks.  It's like if Shadow of Mordor had come out within a month of Batman: Arkham Knight.  It would be laughed out of the room.


...but the gameplay of Tomb Raider was very different from Uncharted's, even as it aped the new gold standard.  More than anything, the wonderful platforming really stood out - really satisfied - and I want to play that again on the new gen.  In fact, I already have and it was awesome.

So sure, Tomb Raider, come to my console a year late.  Fashionable, let's call it.  But maybe just, y'know, read the room a bit, and if you see Nathan Drake strolling through, give him a wide berth.

Tuesday, July 28, 2015

A nice Tuesday.

Nice because The Swindle is out, and it's pretty cool, so far.

Entirely unforgiving - and I feel I haven't plumbed enough of its depths to sound off, but at the moment it feels a bit... limited, in terms of its action.  Hopefully that'll flesh out as I unlock more abilities and tactics.

There's also King's Quest (which I've heard lovely things about) and N++ today, but I'm all about the steampunk/cyber victorian stealth/action/platformers.

Monday, July 27, 2015

Twenty minutes of Until Dawn is pretty boring.

I feel like this would be more interesting if... anything interesting happened.  And the graphics were better.  And the acting.

And the framerate.

...the concept sounds super cool, though...