Saturday, June 23, 2018

Game Diary - You're powered up! Get in there!

So Chris and I are playing Overwatch last night, and I'm doing some Tracer and some Mercy.  Every time I go Tracer, I end up complaining that the enemy team always seems to have a Mercy and a Brigitte, or Brigitte and Moira, Mercy and Lucio, and so on. One team had three supports - one of them an excellent, aggressive Zen - and while my enemies are chillin' in hot tubs full bubbling with heals, our team (when I go Tracer) tends to have a solo Zen healing, or an Ana.

Ana sucks, we agree.  We end up having a brief discussion about healer balance, and I point out to him that Moira can technically heal up to 80x5 HP per second, if she's spraying 5 allies at once - 400 health per second.  Not counting her orb.  With the orb, she can heal like 155 HPS.

Mercy, another main healer, can do 60 HPS, but she can always dish out that much.  She can't miss like a Moira or Ana can - she's consistent.  Reliable.

Ana, the last main healer in the game, can heal 80 HPS - slightly more than Mercy - but only if she's nailing every shot.  An Ana player basically needs to be skilled enough to play an excellent Widowmaker - and if she's that good, then just maybe she can put out as much healing, perhaps more, than an average, inexperienced, unskilled Mercy.

Here, on PS4, an excellent Widowmaker is a very rare thing - and a half-decent Ana is rare like a unicorn.  Getting an Ana on your team, as a general rule, means you're gonna' lose unless you can hard carry on your own, with health packs.  The game's just a wash, at that point.

So after this conversation, Chris and I are defending on Numbani, and we get an instalock Ana.  Alrighty then.  I don't feel like trying this hard.  I'm just gonna' have some fun.  I selected Reaper.  Sometimes I can have crazy-good Reaper games, and he does have good synergy with Ana - an Ana using her ult, Nanoboost, on a Reaper is a good choice.  It changes his ult from very, very dangerous to absolutely insane, and even if he doesn't have ult, a Reaper can lay down a massive, one-hit-kill-potential shotgun slap once a second for Nanoboost's brief, five-second duration.  (Tracer, in an absolute best-case scenario, can empty one clip, reload, empty another clip, reload, and empty a third clip - three picks - over that five seconds.)

As Ana, my brother and I run up to Numbani's point to begin our doomed defense, someone else on the team picks Mercy, and leaves spawn to catch up with us.

Hm.  Well, now we have two primary healers.  I can dig that.  I fling myself off the edge of the map, die, respawn as Tracer, and race back to the point to begin our defense.  "My ultimate is charging!" the Ana calls out.

Yeah, great.  Whatever.

We lose the point on the first teamfight, and Ana keeps calling out her ult charge and I keep on ignoring it.  As a general rule, I get Nanoboosted when our Ana misses her actual target - and then, I'm generally anxious from the sudden stage fright of knowing that this Ana is hearing every bullet I land, noting the deafening silence when I miss, and is getting a kill register for every elim I actually manage, so I don't tend to get much value out of it.

It's a lot of pressure.  So you can tell where this is going.

The teamfight's going on, The Instalock Ana calls out that her ult is ready and WHAP!  Suddenly I'm glowing blue, lightning crackling off me.  "I'm unstoppable!" Tracer calls.  I'm not positioned well to take advantage of it, there aren't any enemies terribly nearby and I'm low on blink and rewind resources.  I don't get much done, but we do win that teamfight, and we press on.

We win the match, and, as it turns out, that Ana didn't miss.  Every.  Single.  Time this Ana gets her ult, she slaps it on the Tracer instead of our tank or Hanzo or Genji.  For my part, I don't get any better about capitalizing on the Nanoboosts, but we win the teamfights, we win the match, and the next round on Numbani attack, we do it again.

She knows I'm not really getting much done with it - why is she boosting me?

To this day, I have no answers.

The next game, we're on Eichenwald defense, and I'm feeling a bit grateful for having two primary healers for the past two games.  I go Mercy, in the hopes of supporting the support duo while they enjoy some DPS or tank action.

It does not go well.  The next game, Eichenwald attack, The Instalock Ana and her duo partner are still on my team.  I instalock Tracer.  She goes Ana, we just do it all again and I finally score a PotG with her Nanoboost.

It's a humble one.  On the third point, I stick Orisa and blink backwards through her shield, into Ana's LoS. Ana nano's me just as the bomb goes off, I blink forward through the shield, finish Orisa, turn around and one-clip Brigitte, then get 50% of the enemy Ana, but no killing blow. 2.5 kills. Very modest.  We don't win, but we get it pretty damn close.

The next game, it's Oasis.  I fucking love Oasis - but now, The Instalock Ana and her duo partner are on the enemy team.

I don't fight against her.  A few people have left, the lobby closes, and the system starts trying to find us another game.

The Ana sends me a friend request.

I accept.

Artist's name is Sai Ichirou, and that's all I've got :(

Friday, June 22, 2018

Overwatch Match Highlights 19 - Rocky

Once upon a time there was a Roadhog on Rialto who beat me like a rented mule.  All of these deaths are on my own idiotic positioning.  Okay well one or two I think it was safe to assume I wouldn't get instantly one-shot by SuperHog, but still - re-watching this footage is pret-ty painful.   Like, what was I thinking ignoring the McCree after I was able to rewind out of the hook? 

I had blinders on, that's what. 

When it got down to OT and he's ulting and my Pharah's ulting I was screaming internally - I WANT IT TO BE MEEEEE!  AM THE ONE WHO KILLS YOUUU!

Wednesday, June 20, 2018

Chamberlain & Chance 126 - Like A Stubborn Toddler

Wiiith Alex!  Alex thisChamberlain that podcast on iTunespodcast on Google Play!

Chamberlain and Chance - Like a stubborn toddler

  • Chamberlain has checked out Onrush, Bloodstained: Curse of the Moon and Celeste!
  • Alex is breaking the crap out of Diablo III!
  • Chance is prepared to suggest that Hollow Knight is one of the best games of the current gen.  Full stop.  Go buy it.  It's fucking awesome. 
  • And what was that whole Fortnite-accounts-get-locked-to-PS4 thing about?
You'll have to tune in to find out!

Playdead's Limbo & Inside launch on Switch June 28th.

Neither of these are the best games in the world, but they're both still pretty damned good - worth playing, worth experiencing.  Just... maybe don't go over ten bucks apiece.

Monday, June 18, 2018

Overwatch Clip Show 61 - Same Thing

The best Mercy picks and PotGs from the last week.  Okay well the McCree PotG on Hanamura isn't my best, but he didn't see that shit comin' - felt badass!

I loved that I had the presence of mind to get that Pulse Bomb off the point in the final clip on Ilios, the 5K on Lijiang felt incredible (mystery heroes - we lost and half my team left, but the reds voted me an Epic card for my Tracer killstreak!), and the one on Route 66?  Getting those last two picks at 19 HP?  Awesome.

Also, the Mercy I one-clip on Eichenwald and whiff the Pulse Bomb on during the longer clip with the Zarya and Soldier? She popped her ult and came straight for me - and got me! I sent 'em a GG, told 'em I lol'd when they did it, and they said I was awesome and sent a friend request! 


Kill la Kill is (finally) getting a video game.

This, again, reminds me that I haven't played Little Witch Academia: Chamber of Time - the first video game based on a Studio Trigger anime.  Why haven't I tried it yet?  Its horrific Metacritic score might have something to do with it. 

The Kill la Kill: The Game IF is being made beneath the auspices of publisher Arc System Works - responsible for the most respectable, incredible-looking fighting games in the world - but it's being developed by APLUS. 

What is APLUS?  It is, notably, not ATLUS, legendary RPG developer.  APLUS is the developer of... Little Witch Academia: Chamber of TimeAgain:

So... expectations are very, very, very, very... very low.  But, like LWA:CoT, its screenshots sure look like it does an excellent job of capturing the look of the show. 


Friday, June 15, 2018

Overwatch Clip Show 60 - Break Loose

I've wanted to use Break Loose by Gramatik for a vid basically since I started doing vids, but it never worked for any form my vids usually take.  I tried to plug it in to a single no-cut killstreak vid, but then you'd end up with some crazy stuff in like the first two teamfights when the song is relatively chill, and maybe nothing exciting enough when the relatively-brief high-energy point of the song in the second half.  It never worked.

Likewise, the song is so chill in general that it didn't really work for my usual here's-two-or-three picks-during-a-teamfight thing.  It was actually a contender for what ended up becoming No Duh - but again, that was a collection of PotGs - basically, too high-action to work (in my opinion) - for Break Loose.

As I was working on Danger! High Voltage, though - slowly recovering from the brutal Pulse Bomb nerf - I actually ended up with a bunch of one-off clips of some sweet-ass Pulse Bombs where I wave after the stick.  I lined two of those waves up with James Brown goin' "heyyy hey!" and was like, "okay, this works."  Finally.

Once I got to work on it in earnest, I developed four rules:

  1. When James Brown says "heyyy hey!", the "hey!" is always lined up with a wave.
  2. When it's not the full "heyyy hey!" - when it's just "ey!", or a horn blare on the same beat - it can be lined up with anything.  A rewind, a detonation of the bomb, whatever. 
  3. When James Brown says "p-payback!" it has to have a non-Pulse Bomb kill somewhere near the line.  There are a few places where it lines up perfectly, but footage never plays along that well.
  4. When the line "I can turn back the hand of time" happens, it is always lined up with a rewind.  

I'm (perhaps pathetically) proud to say almost the entire video adheres to these principles.  It deviates once - there's a Brigitte Pulse Bomb kill that has a "p-payback!" line but no additional kill >.< I just didn't have the right footage to get the job done - but to fail one out of fourteen times?  That's still a pretty good record, in my opinion.

I love that the "p-payback" that comes after the "heyyy hey!" on Rialto, just before 2:38, leads into a stuttery bit that synchs up well with a rewind, leading into the highest-energy part of the song.  At first, I had completely thrown out the rules for the sequence from 2:39 - 3:00.  It was just going to be one, comically-long duel with a very bouncy Genji on Oasis, but... y'know 5/6 enemies in 20 seconds is probably the better option.

I like this one.

Darkest Dungeon: The Color of Madness launch trailer

Available June 19th on Steam! 

In other indie news, I found an impressions article for Galak-Z: Variant S, and can I just say ugh.

Also, is anyone else dying to see this behind-closed-doors-at-E3 Cyberpunk 2077 footage all the media folks are freaking out over?  I wanna' see that. 

Thursday, June 14, 2018

It seems We Happy Few is still PS4-bound.

At Microsoft's press conference, you'll remember, Xbox announced that they had acquired a bunch of studios - a very good thing!  One of those studios is Compulsion Games, developers of We Happy Few

I can't say that We Happy Few will be any good - Contrast, the studio's stylish double-A indie puzzle-platformer from 2013 was not a very good game - but we can say that We Happy Few has always looked pretty interesting.  You're the one dude in the retro-futuristic town of Wellington Wells who's not drinking the Kool-Aid that keeps the rest of the population happy and pliant as their community falls to ruin, and it has some AI-driven stealth gameplay that feels like the rich worlds of BioShock or Dishonored, but without all the supernatural abilities. 

It's a game I want to be good, and a game I wanted to keep an eye on - it was announced for PS4 in 2018 - but news that Microsoft had bought the studio raises questions about the game's exclusivity.  Worth noting, when the announcement was made, it was pointed out on the Xbox main stage that the game would be published by Gearbox. 

I went searching for an official feed of this year's E3 trailer to find some more details, but came up empty.  Then, I finally found the trailer on Gearbox's YouTube channel.  It was posted on Sunday, June 10th - the same day as Microsoft's presser. 

"Uncover the mystery of Wellington Wells as you play through the interwoven narratives of three moderately terrible citizens trying to escape from a lifetime of cheerful denial.

"We Happy Few" will launch on Xbox One, PlayStation®4, and PC on August 10, 2018."
First, I love that explanation of the game.  Second... yeah, still multiplatform.  I guess whatever deal Microsoft has made for the studio doesn't apply to the studio's next game - or perhaps simply doesn't supersede a previously-made publishing agreement with Gearbox.


Wednesday, June 13, 2018

Chamberlain & Chance 125 - E3 2018 Spectacular!

Wiiith Alex!  Alex thisChamberlain that podcast on iTunespodcast on Google Play!

Chamberlain and Chance - 2018 E3 Spectacular

  • E3 is happening, and there were press conferences that must be discussed!
  • Why is EA even showing up to this? 
  • Does Microsoft really need exclusives when all the best thirty-party stuff is announced on their stage anyway? 
  • And how much respect does Sony have for your time?
You'll have to tune in to find out!