Tuesday, September 1, 2015

Personal Note - wah wah wah.


I am, dear reader, weathering a storm of stress, at the moment.  It is shearing off my better traits like a sandstorm, wearing them down, wearing me down to the point that I become a shapeless, angry lump with little features beyond a weary, impatient scowl.

I won't bore you with the details, but at least one of my personal tragedies will have played itself out, by the end of September.  Until the end of September - at least - I remain fortune's fool, and life's repeated transgressions have left me bitter and selfish.

Metal Gear Solid V: The Phantom Pain came out today, and I really don't give a shit.  Mad Max: Fury Road too, and I don't care to watch it.  I bought them both, of course - maybe just out of habit - but I feel no giddy thrill at the prospect of watching the opening of the newest and perhaps last Metal Gear game.  Food doesn't even taste the same.

What I'm getting at, here, is that I can't care enough, right now, to be a good blogger.

My apologies.

Also Galak-Z is fucking amazing.

The Deer God is now available on Xbox One.

Remember The Deer God?  That Kickstarted game where you grow from faun to stag, having little deer babies along the way as checkpoints?



Well, it's out today - right now, in fact - and free for Xbox Live Gold subscribers.  Platforming looks a little iffy to me, but it still has a lot of the charm it sold itself on last year.

Sunday, August 30, 2015

Fifteen minutes of pure Hitman gameplay.



As a long-time fan of the Hitman titles, I'm really digging what Io is laying down with this Winter's digital entry.  Little tweaks to the HUD look helpful, and the simple fact that we're told you'll be able to customize your loadout before going in to a mission is (to me) a huge step up over Absolution, where the game's narrative constrained you to certain items no matter what you'd been holding in a previous scene.

Once upon a time, Hitman: Codename 47 was one of the most mind-bogglingly gorgeous games on the market. Those days are gone, but at least they've still got style.

Friday, August 28, 2015

Nine minutes of Below gameplay from PAX.

Bastion for Vita coming this year.



This is... really damned nice to hear.  It has been a helluva week at my house - profoundly stressful to the degree of emotional trauma - and this is just... really nice.

Lately it's seemed like the Vita is kind of being abandoned by even the delicious western Indies that have made it so appetizing for the past year, so this... is really nice to hear.

Gameplay from Blezzinski's Lawbreakers.

Hm.  A multiplayer shooter with tons of verticality and zany character designs.  How um... fresh and...

Yeah I can't even.

MGSV: The Conspiracy Pain.

This is hilarious.

Thursday, August 27, 2015

Hm. Volgarr the Viking looks... frickin' awesome.

Observe.



Turns out Volgarr the Viking was announced for PS4 and Vita a long time ago.  I'm just hearing about it today because they announced a 3DS port and Destructoid reported it.

That is a great trailer.  It shows how brutally punishing the game is - one hit kills, and there are countless ways to screw up.  For most of the trailer, one wonders why the heck they would subject themselves to this... and then, at exactly the one-minute mark, it shows a player who has seen all the horrible things and deaths we just saw, and perfectly overcomes them with gorgeous sixteen-bit grace.

Yep.  Yep, I'd get into that. The game's been out on Steam since 2013, and has received a lot of praise.

Double Fine announces Headlander.


No platforms announced yet.  Metroidvania.
"Headlander is a a retro-futuristic, side scrolling, action-adventure game set in a world inspired by 70’s science fiction. It is a world of automation, a utopia gone wrong in which all of humanity have transferred their minds into robotic imposter bodies and are ruled by a deranged computer.

You are the last known human in the universe, and all that's left of you is a disembodied head. Seeking clues to your fractured past, you must travel through a hostile world of machines, using a special helmet that allows you to dock into and take control of any robotic host body. As you launch from one body to the next, you'll start to discover that things are not quite what they appear to be, and the fate of humanity has yet to be decided..."
IGN's got a few deets.  Also, is it weird to anyone else that Adult Swim is a bona fide video game publisher, now?  This is the second interesting thing I've seen with their stamp on it in like two days.  S'like they're trying to be the next Devolver.

Good luck with that.