Friday, June 11, 2010
Metal Gear Solid: Peace Walker impressions.
I'm very much enjoying a second honeymoon with my PSP Go, thanks entirely to Peace Walker. Well, it's also due to a gamer pal visiting recently and gushing over how the nimble little Go compares to his hulking PSP 3000 - it made me almost proud to own the struggling little handheld.
Three major aspects of Peace Walker stand out, and require immediate adulation:
(1) The production values and stealth mechanics (particularly the close-quarters combat) are just so solid - an unintentional pun, I assure you - that I often lose awareness of the fact that I am playing a mini-MGS on a miniature video game system. The experience provided here is absorbing, and one is soon lost entirely within.
(2) The standard MGS gameplay is front-and-center, but the personnel and resource-management mini-games back at Mother Base are a welcome addition to the formula. Plus, it's nice to have a bunch of folks calling me "Boss."
(3) At the time of this writing, Peace Walker seems to have more content than any Metal Gear Solid game I've ever played. More gameplay, more to do, more to see and more Easter eggs to find. Consider that. It's a handheld game that - in terms of gameplay content - is the biggest MGS ever.
This is due to the ability to replay every single bite-sized segment of Snake's larger mission at your leisure, zipping past enemies and making a dash to the finish line for the coveted S rank. In addition to perfecting your runs (and kidnapping more soldiers - gotta' catch 'em all), there are over 100 side-Ops that can be undertaken.
There is tons to do in this game, and the act of playing it is probably the most comfortable I've ever been (in my limited experience) with my PSP.
I can't say whether or not Peace Walker is the best game on the system (many of the reviews I've seen suggest that such is the case), but it comfortably stands among its brethren on the PS1, 2 and 3 - which is, alone, a pretty staggering achievement.
Don't you feel better now?
You certainly are.