I stumbled across a trailer last night that's all over the 'net today - the first real trailer for a game called Starlight Inception. It's a Vita game that... wait for it... was successfully Kickstarted last year.
A Kickstarted game on the Vita. I know, this is the first one I've heard of, too. Now, this trailer won't exactly blow your mind with graphics or even art direction - but if you loved the old-school space combat games like X-Wing, TIE Fighter and Wing Commander, I defy you not to have your imagination summarily captured.
It's due out this August on PC, PS3 and Vita. And yes, this is one of those games where you can totally customize your ships, and once in the cockpit you have total control over your power systems, et cetera. (Need to catch up to that frigate? Divert all power to the engines!) Oooh, I can't wait...
The devs have also been answering questions put to them in the video's comments section, and my only curiosity has been answered:
The solar system (Starlight takes place in our own) is one big "open world," so to speak. You can be cruising around in space and take your ship all the way down to the surface of the planets. Eee!
Here are the important points from the Kickstarter description:
- Dramatic and realistic storyline: Players will experience an enveloping space saga with a deep and involving story that spans the solar system.
- Richly detailed: Rich detail will show from the capital ships, environments, space fighters, transports to explosions.
- Space action: Action in space and over the surface of planets and moons. Fly over a planet’s atmosphere then swoop down over surface vehicles and troops for a visceral experience both at high and low altitudes.
- Camera perspective: Switchable 1st and 3rd person cameras let the player tailor the game experience to their own liking.
- Lots of stuff to do: Blow up stuff with the most advanced fighters known to man, salvage destroyed vessels for cool stuff, defend your ship against incoming marauders, locate and destroy ground targets, blow up more stuff...
I'm not generally one to support a dev without first having laid hands on one of their products, but this... is a game type I haven't been able to cuddle up with in over a decade.
Day one. Yes please.