(Click screens to embiggen.)
I took all these shots today, rolling through the game's first level (and always forgetting to take shots when actual enemies were onscreen). It always annoys me a bit - putting Vita screens up never does the platform justice - it looks so much better on the Vita itself than it ever does in screenshots on your PC.
This screen looks fuzzy on the blog, but on the Vita it's razor-sharp. So sharp.
The screen is a mere five inches, but full-sized, these screens are huge (960 x 544).
The effects are gorgeous and the framerate feels perfectly solid.
It may sound shallow, but sexy graphics are a major ingredient in a successful, immersive FPS.
...and Killzone Mercenary looks gorgeous.
How does it play? Good. It plays well - it's fun and involving and I'm really looking forward to putting more time into it - but while having a capable FPS on the Vita is pretty damned cool, its capable mechanics aren't the real story, here.
And Sony knows it. Here's the game's launch trailer - which concerns itself entirely with how phenomenally good-looking the game is.