Wednesday, October 30, 2013

Hellraid pushed to 2014.

No big shocker, given its almost complete absence from the media, lately (which reminds me, I should look into how Starlight Inception is doing) - but it's nice to get the straight skinny from the horse's mouth.  In this case:
"Since we started developing Hellraid we have had a clear goal to create a game that we all would love to play. We wanted to pay tribute to the best aspects of classic titles we grew up on and enhance them with new ideas, modern technology and extensive co-op that would provide players with dozens or even hundreds of hours of pure and bloody fun.

If we released our game this year we would have to make too many compromises and the final product probably wouldn’t meet all our promises and your expectations. That’s why we’ve made a tough decision to release Hellraid in 2014 or to be more precise: when it’s done.

Why? The additional time will give us the chance to add new features and completely new game modes for single player and co-op that until now we haven’t had time to finish. We also want to use this time to rethink a few things. Playtesting our game with fans and players who visited our office gave us a lot of fresh insight and new perspective on many aspects of the game. For example we want to redesign the magic system to make it even more powerful and diverse, add new ways of casting spells and a set of new, more visually stunning spells.

We believe that with this decision Hellraid will deliver all that we’ve promised and even more."
Y'know what, Techland?  I don't care that it's delayed.  Not because I'm not super-looking forward to the next thing you put out, but because I'm super-looking forward to whatever you put out.  You have your hooks well and truly in me with the Dead Island series - the only series, in my opinion, to actually get first-person melee combat right - and I'll be a good boy and wait patiently for whatever you want to make. So go, make that game - I and my wallet will be here when it's done.

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