Saturday, October 19, 2013

Oooh Darkest Dungeon looks Cthulhu-riffic.

It's very, very early in development - developer Red Hook Studios suggest they're probably going to do a Kickstarter to fund it, and (at the moment) they're shooting for PC, Mac and Linux, but they're "considering" consoles and tablets.

Happily, they have a ton of information over at their website, including a breakdown of those mysterious black numbers you see escaping from characters in the above trailer.  Yes, those are sanity points.
"Darkest Dungeon is a hard-core RPG about the stresses of dungeon crawling. You will lead a band of four heroes on a perilous side-scrolling descent, dealing with a prodigious number of threats to their bodily health, and worse, a relentless assault on their mental fortitude! Five hundred feet below the earth you will not only fight unimaginable foes, but famine, disease, and the stress of the ever-encroaching dark. Darkest Dungeon focuses on the humanity and psychological vulnerability of the heroes and asks: What emotional toll does a life of adventure take?

Darkest Dungeon is not a game where every hero wins the day with shiny armor and a smile. It is a game about hard trade-offs, nearly certain demise, and heroic acts. Prepare to experience an RPG like nothing you have played before.

The Affliction System—Your Heroes are HumanBe warned, characters in Darkest Dungeon are not the unwavering heroes of high fantasy. While they are certainly tough and capable fighters, they are also human, and respond emotionally to the horrors they encounter.
  • Your Bard has seen one  too many party members die in combat, and is prone to nihilistic rants, stressing the other party members! Do you send him carousing in town to blow off some steam, or consign him to the sanitarium to collect himself?
  • Your Man-at-Arms has begun relying on the bottle as much as his battleaxe. His inebriated fury is a welcome damage boost for the party, but he has grown increasingly unpredictable and erratic. Do you bench him in town, or simply lash more liquor to his pack?
  • At camp, your Plague Doctor's methods unnerve your Highwayman, and he refuses her treatments. Maybe you should rethink the idea of combining them in the same party again.
  • A critical hit from a skeleton sends your Vestal reeling, and instills in her a crippling fear of the Undead. She can fight well enough against other foes, but if you expect her to keep her head through the Crypts, you'll first need to send her to the Cathedral to do some serious prayer and contemplation.
Characters' stress levels respond dynamically to virtually every occurrence in the dungeon, both positive and negative. Coming across a rotting corpse may unnerve your Highwayman, or may fuel your Crusader's determination. If the pressures of their circumstances become too overwhelming, their resolve is broken, and they will become afflicted with a myriad of psychological conditions ranging from paranoia, panic, greed, or even sadism . Afflicted party members will act out in a variety of ways that impact the play experience during combat, exploration, camping, and even in town.  And like weary soldiers who have seen too much, your heroes will develop permanent quirks and emotional baggage based on their experiences."
-Red Hook Games-

That sounds so cool.  I've already tweeted Shahid and Gio to make sure they know this thing exists.

This thing should be on Vita.  So I can play it.


  1. Aw, I got all excited thinking you had tweeted at me. This does sound pretty slick.

  2. Oh my god, that Affliction System. Yessssssss.