First up, seventeen minutes of straight gameplay with a cut towards the end because spoilers.
A lot of this looks okay. Good, even - but I find it abhorrent that a Thief infiltration will end with an Assassin's Creed-style escape sequence. I should be able to walk in and out of that place without anyone even knowing I was there 'till morning.
Speaking of which, here're two alternate paths for the game's opening - a very stealthy one, and an aggressive one.
Still, if it has as many routs as the developer suggests, I suspect I'll get a lot of enjoyment out of Thief. I do love me some stealth.