Friday, March 4, 2016

Dead Island Definitive Collection coming May 31st.

And I'm not super-hyped to give Deep Silver money that should go to Techland, but two things: 

One: not even four days ago, I was reflecting on how - while it's still pretty damned awesome in Dying Light - I remember the minutae of the combat in Dead Island being a bit sharper and grittier.  Dying Light is a no-less-satisfying, but smoother drink - and I'd love to go back to Dead Island once in a while to tool around as Xian Mei.  Well... now I can.  With the Dead Island: Definitive Collection!

So yeah, this is basically (publisher) Deep Silver squeezing blood from the Dead Island stone, but two: it's not just an up-port.

The rebuilding of both Dead Island and Dead Island Riptide on Techland‘s next gen engine brings with it a significant visual & performance overhaul, introducing many cutting edge current-generation graphical effects:

• Higher Quality Textures - Game textures have been redone in a higher resolution and the level of quality has been improved across the board

• Photorealistic new lighting system - The lighting system in the game has been vastly improved, providing a much more realistic look, enhancing the stunning tropical setting

• Physically based shading - The introduction of new physically based shading techniques due to the latest iteration of the Chrome Engine means a higher quality look to the game models and objects as they react in a more realistic way to various lighting conditions

• Image quality enhancements via anti-aliasing - The addition of more sophisticated anti-aliasing means that console players can now experience Dead Island without unsightly “jaggies“ – meaning a much cleaner look throughout

• Improved-quality game models and geometry assets - All major geometry assets (for example: NPCs and character models) highlight a marked quality increase

• HBAO and motion blur effects - The introduction of Horizon-based Ambient Occlusion adds an extra layer of depth and realism to the world. Through a better implementation of object shadows, while the all-new motion blur effects will provide a much more cinematic feel to the game experience.

• Updated game UI - Providing a more consistent look between both Dead Island and Dead Island: Riptide. Increase to equal quality level for seamless game experience.

• The Current-gen Console Experience - The Dead Island Redux Collection will also of course take advantage of the latest console features such as Online 4 Player Co-op, PS Vita Remote-Play (PS4), Share-Play (PS4), streaming and recording

• Power Fists Power-up - And last but not least, The fan favourite unofficial PC mod will also now be added to both products. Punch your way through the mayhem with craziest power-up ever!
I wonder how much Techland was actually involved in this?  Deep Silver is touting the dev's "next gen engine" (Chrome 6, which runs Dying Light so gorgeously), and name-dropping the studio left and right - but I gotta' wonder... The fact that Techland have made absolutely no mention of the Collection on their social media feeds or addressed questions about it on their own forums kinda' says "no," to me.

So maybe wait for reviews.  But the collection will be at a nice price - forty bucks.  Plus it comes with that Dead Island: Retro Revenge we heard about a few weeks back - which is a "classic side-scrolling/endless runner action game."  You had me up until "endless runner."

So yeah.  If someone tells me the up-ports are worth their salt, I'll almost-definitely partake.  I lurve me some Dead Island.

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