Those of you who listen to the podcast will know I described the game as one in which your choices shape the perception of the God you play as, growing their legend across multiple playthroughs - what I didn't understand until today is that you don't level your dude or dame up by killing monsters. Nooo. Your stats are only increased by talking to folks in the world and making those moral/emotional/personality test choices - and the choice you make then influences your stats based on that choice.
Man, with all these indie release dates I really should update the Games of March post...
After work I guess.