Wednesday, March 23, 2016

Worth reading.


Kotaku's Nathan Grayson touched base with Red Hook's Chris Bourassa and Tyler Sigman, and put together a write-up on the trials and tribulations of seeing a surprise-success game through Steam's Early Access, and the challenge of managing a passionate community.

Worth readin'.

2 comments:

  1. I hear you red hook, I really do, but in a game where EVERY SINGLE BLOW is precious... you want me to kill things twice?!

    No. The situation is grindy enough as is.

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    Replies
    1. Actually I like the corpses. It keeps your back-line attackers (Grave Robber, Occultist, Plague Doctor, Arbalest) useful after killing the first two dudes.

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