Hob is one of those lovely-looking indies we were all comfortably pleased with when Sony announced it at some conference or another. We saw lovely worlds and puzzle-platforming and a little dude with a giant hand - but what's the deal? What's the game's gameplay and structure, really?
Well, this post at the PlayStation blog explains it. It's worth reading the entire thing, because this single-handedly did more to hype me for Hob than that lovely announcement trailer ever could.
This is the part that really grabbed me:
"I’ve always enjoyed games that encourage the player to explore and to venture off the main path and reward them for it. My rule when playing games is that if I know a certain direction is the main path, I instantly go explore elsewhere first in hopes of being rewarded for it; it’s extremely satisfying when you are."And then I had to give them the time to read the whole thing.