Thursday, March 30, 2017

Destiny 2 - Rally The Troops trailer. Worth watchin'!



Worth watching entirely because of Nathan Fillion's performance (I wonder if someone wrote this or if Fillion just ad-libbed it?)  Either way, the lack of grimdark superseriousness is absolutely an improvement over the first game's we-promise-we're-super-epic campaign.

Also, Destiny 2 was confirmed for PC today!  It'll launch September 8th.  And I'll still be playing Overwatch.

Wednesday, March 29, 2017

Chamberlain & Chance 65 : Round 1 Fight!


Wiiith Alex!  Alex thisChamberlain that podcast on iTunes

Chamberlain and Chance - Round 1 Fight!

THIS WEEK!

  • Chamberlain speaks nothing but the truth on Gravity Rush 2
  • Chance speaks nothing but the truth on Gravity Rush 2. 
  • Alex still insists Mass Effect: Andromeda is worth your money and, more crucially, time.
  • And all the news that's fit to print!
You'll have to tune in to find out really doesn't work off that last bullet point...

Gravity Rush 2 - Move.



Let it be known, this is just some simple, pure, joy-of-play action.  Nothing fancy, nothing impressive by any stretch, and nothing particularly exciting.  It's just faffing around in the game's first major open area - so one may reasonably wonder why I ever felt compelled to commit this easy breezy footage to YouTube.

I guess it's because, in the second place, Chamberlain's vile slander physically wounds me, right in the cockles.  But I hit the share button and cut it into pretty much what you see, above, weeks ago because - in the first place - after the forty-second load to get into the game when you first boot it up, I could never stop myself from just blasting off into space, launching myself across the game's floating cities, skidding down its urban slopes and swooping around.  It's just fun and fun and then fun again, to me.

It's some pure gaming pleasure.

And of course I keep thinking of all of this shit I shoulda' said to Chamberlain, before he finished the game.  I shoulda' said "think of it as a shooter.  Remember your Nine Inch Nails.  I am the bullet and the gun.  You don't go flying in one direction, stop, aim at where you wanna' go next and then hit the shift button - you put your reticle where you're going to want to shoot when you hit the perfect angle, and then taptap the shift button to immediately change your course.  You do the same thing with gravity kicks against troublesome, fast-moving bosses - shoot past them at a weird angle, turn the camera to the side, behind you, upside-down, whatever and snap down on the attack button as your target zips by the center of the screen..."

Oh well.  Woulda' coulda' shoulda'.

It appears to be Movie Trailer Day.

So let's watch some trailers!  First up, everyone's talkin' about the trailer for Stephen King's IT, which is apparently a movie that's split into two movies and here's the trailer for the first movie:



Eh.

Next up, Marvel Studio's taking on the Spider-Man property after the rebooted hero debuted in Iron Man: Civil War annnd well, it's not bad.



Doesn't really blow my skirt up, but looks better than those awful Andrew Garfield movies (which is a shame 'cause Andrew Garfield himself comes across as a pretty intelligent dude).

The one that I really dig, through, has nothing to do with the actors involved.  This is Luc Besson's (Nikita, The Professional, The Fifth Element) next sci-fi flick:



...and as indifferent as I felt towards Dane DeHaan's Green Goblin in the aforementioned shitty Spider-Man flicks and as unfortunate as Cara Delevingne's part was in Suicide Squad - the spectacle of this gets me, and the imagination.  Also quick-change Rihanna.  That's crazy!

Monday, March 27, 2017

Valkyria Revolution launches June 27th in the West.

Well, in North America.  In Europe it launches on the 30th.


Physical on PS4 and Xbox One, digital-only on Vita.



I continue to approach Revolution with an abundance of skepticism.  Its gameplay is a far departure from the sublime, if relatively simple tactics of Valkyria Chronicles proper - and I didn't hear much (see: any) positivity about its Japanese launch.

Hyped at the thought of a new Valkyria game?  Yes.

Waiting for reviews?  You betcha.

Sunday, March 26, 2017

Game Diary - not Horizon. Mostly.


Long time coming, I suppose.  I'm at the last few story missions on my second, hard mode playthrough of Horizon, and still lovin' it - but I'd promised my brother I'd play Overwatch with him this weekend.  I was... intimidated.  Worried.

It's been weeks since I played.  In fact, I can tell you almost precisely - when was the Believer clip show..?  Holy shit, February 5th.  So I pretty much haven't played Overwatch in two months.  And I didn't want to roll in with my brother and just be like some kinda' dead weight, so on Friday night I tried out a few rounds of quick play.

I went one win, two losses on Friday night.  Went back to Horizon pretty quick.  My reflexes, my gamesense just weren't where they needed to be.  My reaction time was just shot.  I couldn't get picks on Tracer, couldn't win duels, couldn't survive on Mercy...


I gave it another try yesterday afternoon - maybe with a bit of practice I'd get back into fighting form before my brother came on that night - and I just got my ass kicked.  I could never do better than bronze or silver on elims and damage, and my K/D ratio was in the toilet.  It was very disheartening, but it ended in a pair of rounds on Gibraltar where my Tracer was utterly dominated by the enemy team's Tracer, who was always just there once I'd burned a couple cooldowns to capitalize - chasing me down where no other hero coulda' followed in time.  It was a brutal reminder of how good my Tracer game wasn't.  The Tracer switched to Hanzo in the next round, and continued to carry their team - but I pulled a Shop Around on him and specifically targeted him for the rest of the match, keeping his attention on me, winning some duels, losing more, but more importantly buying some breathing room for my team to actually fight with his instead of just getting torn apart by him.  It ended with sticking a pulse bomb to him, which felt very good - but getting into a little tête-à-tête with another, much-better player, I think, was exactly what I needed.

Somehow - miraculously - when Chris came on last night, it wasn't like it clicked back in - it's like it had never left.

(I main Tracer, Chris mains D.Va.
When he's not on Soldier or Sombra, and I'm not on Mercy.)

It's not like Chris and I have any sort of synergy when we play.  It's not like I can count on him to throw defense matrix around me in a clutch moment, and he can't depend on me to finish off the targets he's pressuring - but I was back.  We were both on fire for half our games - the rest of our teams doin' God-knows-what, and we were just rockin' it.  I'm gettin' quad gold medals, PotGs left and right - carrying teams - and there's something fuckin' magical about kickin' ass on Tracer.

When I get in the zone, it always seems to be off the fuel of adrenaline.  My heart thrashes, my gamesense kicks into overdrive and my reaction time is something that... I can't replicate, elsewhere.  When Italians talk about the inexpressible joy of just being alive, they're talking about what I feel when I get on a roll with Tracer.

So today, I pulled out the Overwatch disc and put Horizon in, and kept playin' the campaign.  I stalked and killed a couple Corruptors, killed a Deathbringer and its accouterments, killed a corrupted Thunderjaw and...

...pulled out the disc.  Put Overwatch back in.  Played 'till I got quad golds.  Played 'till I got PotG.

S'good to be back.

Friday, March 24, 2017

Salt and Sanctuary Vita launches ON MARCH 28th!!!


Feels like it's been a very, very long time coming.  In fact, it's been just over a year - but mad, mad, MAD props to Ska Studios (and Sickhead Games, who handled the port) for sticking with it.  Ska Studios were teasing the announcement for the past few days, with a few pictures of progressively-less pixellated Vitas on their Twitter feed.

They said, last year, that they were shooting for Q1 of 2017, and I'll be honest - I didn't think they'd make it.  I mean, it's the fucking twenty-fourth of March - time is pretty much up - but here we are.

You'll be able to play what is seriously the best riff on the Souls formula (taking into account the unfortunate Lords of the Fallen and the not-quite-there Nioh) on the best darned handheld gaming platform in FOUR DAYS!


Honestly, Salt and Sanctuary is ridiculously good. #5 on my list of best games of 2016, just behind the incredible DOOM, the incredible Odin Sphere Leifthrasir, Game of the Year Overwatch and other Game of the Year Darkest Dungeon.

And I quote,
"As phenomenal and beautiful and pretty-darned-perfect as Dark Souls III is, though, it’s not new.  Enter Salt and Sanctuary from indie dev Ska Studios (Charlie Murder, The Dishwasher), who’ve taken the core combat feel of Dark Souls (the stamina bar, a slew of impeccably balanced weapons and absolutely vicious enemies), and squeezed it into two dimensions.

The game has the structure of a Metroidvania (delicious!), with all that satisfying exploration and platforming, but combining that with all the core pleasures of Souls turns both of those familiar joys into something that’s so damned gratifying it’s almost shocking.   I wanted Salt to be awesome.  I had no idea it would or could be this awesome.  For Ska to nail open-world design, Metroidvania design, 2D platforming and the supremely satisfying feel of Souls combat is… well, it’s ridiculous – but here we are."
Dig it.  

Dark Souls III: The Ringed City launch trailer.



Hm!

Styx: Shards of Darkness - accolades trailer.

Styx has an accolades trailer?!



I...

Well I...

Hm.  What're my options?  Wow, full-price physical release on Amazon.  Hm.

What does Metacritic say?  Hm.  75.  I'll wait for a price drop.  Which is very weird.

This is the second time today I have possessed myself with a need to wait - which, if you know me well, you would understand represents nothing less than a bizarre aberration of my characteristic character.  Earlier today I was window shopping for a 4K, HDR-capable TV - mostly to better-bask in the glory that is Horizon: Zero Dawn.  Chamberlain's sagacious consult yielded displaylag.com - a site that tests the input delay on the newest, hottest TVs (of paramount import for gamers).

I browsed BestBuy.com, checking what DisplayLag had to say on each interesting unit, and settled between a very-reasonably-price 50-inch LED and a 55-inch OLED - both from LG, which has earned my loyalty and custom over the years.  Their cost is low and their quality is high.  The OLED is like twenty-six hundred dollars - and that's on a sale that ends in six days.

Now here's the crazy part.  I can afford that.  But I don't want to pay it.  I can't rationalize a three thousand dollar investment in a TV (after taxes), regardless of the impressive amount of time I tend to invest in mine via this hobby of ours.  A grand or under a grand or just over a grand is perfectly reasonable to me, though.  But...

...I think of the difference between an LED Vita and an OLED Vita, side-by-side.  And the difference is fucking huge, to my eye.  I want an OLED TV - but three grand is stupid.  I'd rather spend a thousand and get a Hugo Boss overcoat (I've always wanted a Hugo Boss overcoat - it's a lifelong ambition).

If I bought the LED - knowing me - I'd just return it and pay another two grand for the OLED.  So, instead of doing that, I will do neither.  I will - I hope! - wait until the OLED I actually want comes down to a reasonable price.  Which tends to happen sooner than you'd think.

Or maybe I'll swing by Best Buy at the next opportunity and see how much I like the LED version.

Either way, this whole patience thing is freakin' me out.  It's like suddenly discovering I had the fuzzy tail of a lemur. A fly lands on my nose, I swat it with my tail and it's like, "ohmiGod, where the fuck did this come from?"

Thursday, March 23, 2017

Chamberlain & Chance 64: The End?!


It's true.  This is our last podcast.  We get into the whys of it around the forty-five minute mark - and we weren't planning on having this discussion! - but the boys and I basically agree that we can make some fatt buxx by leveraging our powerful profiles as influencers and content creators via three individual Patreon pages.  More on that in the coming weeks!  But this week the podcast is...

...wiiiith Alex!  Alex thisChamberlain that podcast on iTunes

Chamberlain and Chance - The end?!

THIS WEEK!
  • Alex doesn't have uniformly and hyperbolically positive things to say about Horizon: Zero Dawn, and this offends the fuck out of me. 
  • Alex does have nice things to say about Mass Effect Andromeda, and he has poisoned me with a mustard seed of desire for that shitty-looking game. 
  • Chamberlain has finished Zelda, tried a titty-shmup and is now knee-deep in Gravity Rush 2!
  • And why hasn't Chance played Overwatch in a month?
You'll have to tune in to find out!

Prey - Only Yu Can Save The World.



I had no idea Prey would have multiple endings, but given how much this thing smacks of BioShock (in a good way!) it makes a lotta' sense.  Here's hoping there's more than two endings!  When is this thing launching again..?

Wow, May 5th.  Wait, when does Persona 5 launch?!

April 4th.  Okay, a month should be enough time.  Those things are only like... a hundred hours...


Tuesday, March 21, 2017

Horizon Zero Dawn's 1.10 patch changes EVERYTHING.




Praise Allmother.  This is (was, I guess) literally my biggest complaint about the game.

Check out the trailer for Tale of Ronin.



Now... this is being made by Dead Mage - the folks who still haven't finished Children of Morta and have heavily suggested it won't actually honor its second fucking stretch goal (Vita) - so I'm more than a bit suspicious.  But... samurai... and an involved story...

Hmmmm...

Alrighty. I care about Battle Princes Madelyn now.



The Battle Princess Madelyn Kickstarter has been kickin' around my social media for the past week - it's kind of a Super Ghosts N Goblins game, but with a girl knight instead of a boy knight - which is cool!  But I can't bring myself to care about Kickstarted indies in a post-Hyper-Light-Drifter world.  In a world where the Children of Morta folks haven't said a word about the platform in like a year.

Fuck those people.

That said... Battle Princess Madelyn has doubled its initial goal of sixty grand.  It has twenty-six days to go in its campaign, and its $150,000 stretch goal is... a Vita port.

...rather have Hyper Light Drifter and Children of Morta but... siiigh...  I mean, I've been burned by battle princesses before.

Monday, March 20, 2017

Rumors spontaneously surface about Momodori: RUtM on Vita!

How?  Why and wherefor?


(Playism hearted that last one too.)  So here's hopin'!  A VITA PORT IS BEING CONSIDERED.  Oh, maybe it's worth noting - Playism is Momodora's publisher.

Maybe it's also worth noting - I did not hold my breath for the Vita port.  I checked it out on PS4 because I'm a lying liar.  Who lies.  And lays, when there is a couch of reasonable length available.


And I like it!  Upon completion, I may actually come to love it, but for now I just find it lovely - comfortable and comforting.

Your combat abilities are pretty darned limited, for the most part.  Basically, there are four attacks (and that's reaching a bit!)  You can slash at enemies with the divine maple leaf that is your main weapon - you have (1) a three-hit combo, where the final strike is importantly far more damaging than the two that precede it, (2) a single aerial slash of the leaf that you can execute while airborne that deals heavy damage, (3) shots from your bow, which don't do nearly as much damage as you'd like, and (4) a charged shot from the bow.

The charged bow shots are actually kind of interesting - if you charge it a bit, it does more damage.  If you charge it to max, it will fire three stronger arrows in a gentle spread, and - after unlocking a certain ability - with further charge, you'll fire a perfectly-accurate torrent of arrows in a straight line.  The default control scheme puts the arrow button on R1 - which seems weird, at first - but once you begin charging the powerful arrow shots, if you hold the button down, you can keep it charged up while jumping, dodging or attacking with the leaf (you'll get knocked out of the charge if you take damage).

This allows you to create powerful if simple combos where you'll like charge your shot, jump (X) in with an aerial slash of the leaf (square), go into the three-hit combo and end it with a WHAM from the bow.  It's... satisfying.


At the same time, it doesn't remind me much of my favorite Metroidvanias.  In terms of control and combat dynamics, it feels more like (the similarly retro) Shovel Knight.  It's simple and sharp, and is okay with killing you.  Mechanically, in the hand, it feels more like the simplicity of Mega Man than the supple combat and locomotion of Guacamelee or Hollow Knight - it's just way, way better-looking than Mega Man or Shovel Knight.

Aesthetically - and this is gonna' sound crazy - what it brings to mind most of all is actually Bloodborne.  You explore an ancient, cursed city that is largely devoid of sentient life - gothic and stately here, beautiful and overgrown there - and the citizenry you meet seem to have abandoned hope that things will ever improve.  There's something... sad and mournful about it.

So - the action is simple, but tight, and satisfying.  The presentation is lovely - excellent music, too - and the game, overall, is some rather pleasant retro comfort food.  It's a little light on mechanics, I'd say - but that simplicity is also part of its comfort and appeal.

I can dig it.  And I want this on my fucking Vita.


Friday, March 17, 2017

A cool article about Guerrilla Games and their office culture.


This article popped up on Twitter today, and I loved it.  First off, it gives the name of the Fallout: New Vegas writer I couldn't remember on the podcast - John Gonzalez, who lead that writer's team, and the one on Shadow of Mordor (meh!) - second, I had no idea Guerrilla had such an open, creatively-minded culture.  Third, I love this paragraph about how they ended up producing (what I determine to be) the most successfully-feminist triple-A video game I've ever played.  And the answer is exactly what you'd hope:
"Aloy was always a woman right from the initial concept. While no one at Guerrilla expresses any kind of agenda when it comes to gender equality, as technical lead Michiel van der Leeuw notes, there was an awareness that female leads in games are often sexualized – a precedent the team had no intention of following. "She had to be agile and athletic. She's an outcast but she's also brought up lovingly," he says. "There were so many elements we had to balance to make her the person she is. I like that people have picked up on her teeth being a bit crooked, her face being asymmetrical – I think people pick up on her imperfections because she's a real person.""
The article gives a really excellent impression of Guerrilla, perhaps most notably from Horizon writer - and new Guerrilla hire - Gonzalez, who moved from the States to Amsterdam to join the team, and now refuses to leave.
"I've seen a lot of things and experienced a lot of things in the industry that would lead you to become cynical and disillusioned. I don't find that to be the case here. I feel like the level of ambition here is really high, but I don't feel like the ambition is high for external reasons, like wanting to be masters of the universe. It's high because people really care about the quality of the product. I just feel like I don't want to step away from that, you know? This is a place where I can improve myself, can bring myself to the work. I want to stay as close to that as I can."
A nice example of this is the ants on the trees.  You may have seen a GIF or video of the leafcutter ants you'll find on trees, here and there - it was kind of a big deal when the game first launched.



Y'know why those are in the game?
"It's a level of attention to detail most won't notice, but one Guerrilla appears to do without consideration – even to the point where animators took time out of their day to render ants climbing up tree trunks, all of their own volition. ... "They felt like the environment needed something to make it come alive.""
So yeah, check the article.  S'good stuff.

Thursday, March 16, 2017

Chamberlain & Chance 63 : Schadenfreude?


Wiiith Alex!  Alex thisChamberlain that podcast on iTunes

Chamberlain and Chance - Schadenfreude?

THIS WEEK!

  • Movie talk!  Logan is pretty darned good and Kong is really kinda' not.  But that Baby Driver looks pretty hot, right?
  • Chance is in full Mark of the Ninja/Don't Starve/Dying Light/Overwatch/Darkest Dungeon mode with Horizon: Zero Dawn.  
  • Hollow Knight is pretty sweet, you should check it out!
  • And how long is it gonna' take for Alex to fix is damned PS4?
You'll have to tune in to find out!

Also I wanna' drop the Baby Driver trailer I saw today in there.  I think it's better than the other one that's floatin' around - or at least I like the action shots more. 


And here's the one that's on all the western sites lately: 


Could be hot shit!  Edgar Wright, baby.


GOD YES - Horizon: Zero Dawn story expansion incoming.

NeoGAF's SunhiLegend is indeed a legend.
None of Sunhi's GIFs are on a Pro, by the way.
This is on a normal PS4.

Two weeks after launch, Sony announced today that Horizon: Zero Dawn has sold-through - that is, physical copies actually bought by a consumer (not just shipped to stores), along with digital sales - 2.6 million copies.  Which is a pretty goddamned incredible launch for a new, single-player IP.

So we got a couple of statements - here's (PlayStation boss) Shawn Layden's:
"We knew Horizon Zero Dawn was going to be something special, so to see the incredible critical reaction to a brand new game world translate into this level of sales is really gratifying.  Guerrilla has created a game that is nothing short of exceptional, and the reaction we have seen from fans--from hours and hours of gameplay streaming to endless photo sharing--shows just how impactful it has been."
Here's Guerrilla managing director Herman Hulst:
"We're thrilled that Horizon Zero Dawn has been embraced by critics and players alike. Developing the game was a labor of love, so it's extremely satisfying to see that it elicits the same passion and enthusiasm from the gaming public that we felt during its development."
It really does feel like a labor of love, for the record.  This is like when EA Redwood Shores (Sims ports and Simpsons licensed crap) went and made the game they wanted to make, and produced Dead Space, or when Sucker Punch made inFamous.  I heart it very much.

But anyway - the most important part is buried in the GameSpot article the above quotes come from, towards the bottom.  Specifically,
Hulst also confirmed that Guerrilla is already working on a story expansion for Horizon Zero Dawn, though no other details about this were disclosed.
-source-

CollegeHumor's realistic Switch commercial.



Admit it, Chamberlain.  ADMIT IT!!!

(I'll admit it - my Vita and I are very intimate.)


Did you know that a Vita's screen is 960 by 544 pixels?  And the above image is exactly that?  And did you know that rabbits can be trained to use litter boxes?  Does that blow your mind?

Yeeeeeah.


Wednesday, March 15, 2017

Music! Souuuuuul.

I tried to expand my musical horizons to... popular music.  I have no idea what's being played on the radio, because I never listen to it.  There could be awesome new music out there, but I'll never know because I don't go looking for it.  I just end up stumbling across stuff I love in twice-yearly Blues trawls, or I'll hear a song over the opening credits of a movie and get super-into a new band.  

So I listened to the UK top 40 and... well, it turns out I don't like popular music very much.  The only one I kinda' dug was Big For Your Boots by Stormzy.  And it's weird how... um... uniform it all was.  Like in the top 40 on the UK charts there are like a half-dozen tracks by Ed Sheeran and four from The Chainsmokers.  I'd never heard an Ed Sheeran song before, and I'm... I'm okay with maintaining my previous Sheeran frequency. 

So my iPod has been rotating, at work lately, through Saint Motel (oh, also, another one of their good ones is Slow Motion), a mix playlist of modern, weird and classic stuff called "A ! Fuckyeah!" and a 4-disc set called "Soul! The Very Best of Motown."

I always scroll about halfway through the playlist, and stop on Shop Around by The Miracles, which you may remember from that Overwatch clip show where I kill a Widow over and over.  

And then...




(There is, naturally, some overlap between the best Soul songs of all time and the Guardians of the Galaxy soundtrack.)




Man, Smokey Robinson sings about being sad while putting on a brave face a lot, doesn't he?





Gettin' a little disco there, Thelma. 


There we go.  Chin up, Smokey!  

Aw yiss - The Deer God launches April 25th on PS4, Vita.


Sweeet.

Now I have not heard... great things about The Deer God.  In fact, its Steam release is sitting at fifty nine on Metacritic - but it remains aesthetically lovely (+1 for me), a 2D platformer (+1!) and a Roguelite (+1).  I've got to check this out when it drops.

Hopefully I'll be done playing Horizon by then.  I beat it, but can't stop playing it.  I'm currently, still, just wandering around the Sacred Lands, doing side stuff and nabbing collectibles.  I'm past level 20, and I haven't even approached the Carja gate.

Love it.

Tuesday, March 14, 2017

Sony's indie spring event has Rain World, Cosmic Star Heroine and Full Throttle.


Breaks down like this,

March 21st - Everything, which I'm not about to try to explain.

March 28th - PaRappa The Rapper Remastered which I shouldn't have to explain.


April 4th - Cosmic Star Heroine, the most ambitious thing the boys at Zeboyd have ever done.  A throwback to 16-bit RPGs of olde, it will get a physical release on PS4 and Vita from Limited Run Games, but the Vita version won't launch with the PS4 release on the 4th. Awwww.


April 11th - Rain World, a lovely-looking platformer where you play as an adorable slugcat (its actual name), exploring and surviving a post-apocalyptic urban nightmarescape in an attempt to get back to your family.  Rain World was announced for PS4 and Vita years ago.  Tragically, it was then picked up by Adult Swim Games, which doesn't do the whole Vita thing.  People have been asking them about the Vita version for months, now, and they won't say shit.  They won't even say it's not coming, they're just not even acknowledging the question.  So fuck you, Rain World people, I'm not buying your lovely-looking game.


April 18th - Full Throttle Remastered is the only title on this list that's actually launching on Vita too!  Day one!  Thank you, Double Fine!  I could never get the original game on PC when I was a kid, but I played the ever-loving hell out of its demo.  Oh - worth saying - it's a classic point-and-click adventure game about a badass biker dude.  Cool beans!

April 15th - What Remains of Edith Finch - one of those walk-around-and-learn-a-story-by-exploring-the-environment games, but this one's made by the folks who produced The Unfinished Swan so I am deeeeply uninterested.

But hey, man!  Full Throttle Remastered!

...I wonder how many people care about PaRappa..?  Probably a lot, right?

Monday, March 13, 2017

What the - more Horizon screens!

I was gonna' write something about Horizon, but you know how it goes.


They're gigantic again, so... page break!

Huh. Momodora: RUtM has been rated for Vita.


So this appeared over at the pegi.info site today.  Fingers crossed!

Also, sorry for the lack of posts lately.  Personal stuff.

Thursday, March 9, 2017

Ohoh lordie - Momodora: Reverie Under the Moonlight launches March 16 on PS4.

I saw a trailer for Reverie Under the Moonlight like six months ago, when they were drumming up a bit of hype for it.  I immediately tweeted it at some Sony folks and said "holy fucking shit, put this on Vita."

Well, they didn't put it on Vita - but it will launch on PS4 on March 16th!  Now, check this out - and pay special attention to the animation, and the combat mechanics.



That

is

lovely, and I know what you're thinkin' and you know what I'm thinkin', so of course I checked the dev's Twitter, and was rewarded with a sweet modicum of hope.

Source.


Fingers crossed!

Here's the game on Steam and here's today's PS Blog post on the subject.

Caligula launches May 2nd on Vita. Digital-only.

Oh, and now it's called The Caligula Effect - to distance the game, I imagine, from the infamous soft porn flick.



Still, glad it's coming.  Caligula's about a paradise that seems perfect, but is actually a digital construct of a blond pop star.  Why has she trapped everyone here, and what does she want?  It's a mystery!  So the protagonist forms a team of other classmates who've come to realize they're trapped in a dream world, and fight to free themselves.

Import reviewers had very mixed things to say - notably about the shitty framerate you'll find in the trailer above.  Methinks I will wait for some reviews too...

Wednesday, March 8, 2017

Chamberlain & Chance 62 : We Get What We Deserve


Wiiith Alex!  Alex thisChamberlain that podcast on iTunes



Chamberlain and Chance - We get what we deserve

THIS WEEK!
  • Alex went hands-on with Hollow Knight!  
  • Chamberlain does not regret spending like $500 to play Zelda, and Zelda's puzzle solutions are hella intuitive!
  • Chance continues to ravenously fellate Horizon: Zero Dawn
  • Chance thought Alex would enjoy Night in the Woods.  Does he?!

You'll have to tune in to find out!

Sixteen minutes of Middle-Earth: Shadow of War gameplay.



Hmmm... I dunno.  S'okay.  Looks okay.

If August is like a slow month or somethin', maybe.   Kinda' crazy to have a game announced and then get fifteen minutes of gameplay like a week later - but that's the benefit of announcing only six months before release!

Woop woop boost mode hits the PS4 Pro tomorrow.

I care about this now!


You can get all the deets on PS4's 4.50 firmware over on the PlayStation Blog, but for my money all I'm lookin' for is a smoother framerate on Bloodborne - which, tragically, never got a kickass PS4 Pro patch.   Come tomorrow, you'll be able to activate boost mode by going to settings, then system, then checkin' the Boost Mode box.  Niceee....

Huh. Guerrilla Games are hiring...




Sequel?  DLC?  We'll see...

Flinthook launches April 18 on PS4, One and PC.

I did not expect it so soon.



Prolly gonna' dip on that.

Oooh new Sundered gameplay.

Boss fight!

Tuesday, March 7, 2017

Hollow Knight is legit.

So last week on the podcast, when listing off all the indies coming to Switch, I stopped at Hollow Knight and told you to go watch some footage of this.  Today, Alex took my advice, and I strongly encourage you to do the same. 


Ugh.  Ugh!  So awesome lookin'!  Hand-drawn, beautifully-animated 2D sprites, Metroidvania, sharp platforming mechanics, and I will be really impressed if those "140 different enemies" aren't just recolors.  

I'm holding myself back from buying it on Steam (less than twenty bucks!), because honestly... if awesome-looking indies keep coming to Switch, I'm... gonna' have to buy a Switch. 

Unless Sony unveils the Vita 2 at E3 ha ha ha ha ha they've abandoned the market

Nier: Automata launch trailer woooo!



I totally woulda' picked this up today and then not played it because Horizon is incrediballs, but we're recordin' the podcast early this week so I won't have to ignore it quite yet.

God, 2017 has been a wealth of awesome.

Saturday, March 4, 2017

Some of my Horizon: Zero Dawn screens. (4K warning!)

Behold!






I came across a few of these ancient sci-fi siege tanks, half buried near a stream on Nora land.  That's some nice environmental worldbuilding, Guerrilla.




Isn't this one gorgeous?  Weirdly enough my new Pro takes its screenshots in 4K, so if you expand this thing expect it to be fucking huuuuge.  But just look at the textures and surface treatment of Aloy's outfit.  This is the tier-one Nora stealth armor.  Here, lemmie blow it up a little.


Isn't that ridiculous?  This is what the game looks like, running in real time.  That's crazy!  Moving on...


A lot of critics have pointed out that Aloy's rappelling animation is ridiculous.  She doesn't attach her rappel line and descend line a normal person - she takes a flying leap off whatever high point she's standing on, spins around mid-fall and throws a grappling hook back up to to grab the ledge before sliding down the rope.  There's even a little flourish after she lands where she turns away from the camera, holds out her right arm and yanks the line back in - but the above screen, I think, captures Aloy's actual feelings during one of her rappels.

Look at her eyes, here.


She's like "you're damned right I'm bad ass." Once again, the textures on her outfit and skin?  Mindblowing.



The outskirts of Meridian.



And now, a few overrides.  Here, Aloy tames a Sawtooth.


And here, a Snapmaw!  The best way to get through some of the game's toughest fights is simply the override ability.  A Sawtooth is protecting a few Bellowbacks?  Override the Sawtooth and let him run wild.  I'm really hoping you can unlock the ability to override a Thunderjaw, but that will only become important if I ever meet a Thunderjaw.  At the moment I'm kind of comfortable that I haven't - just a few corrupted Stalkers screw my day up hard at the moment.

These are six shots of the same scene, same angle, at six different times of day to show the lighting engine at work.  Guerrilla, you too are bad ass.












I really should do more night time shots.  In the podcast this week, I told Chamberlain that Horizon is an open-world game that looks as good and full of detail and artful arrangements as The Last of Us.  This is a great example of that (not my screenshot - this comes from NeoGAF).


Finally this gif showed up on the NeoGAF forums today and I really need to share it.  It's just Aloy running across the landscape with a bit of fog going on.


Fucking ridiculous.