Friday, January 5, 2018

Blizzard Has A Message for Mercy Mains.

And here it is:

These are the changes that went up on the PTR late last night.  Junkrat got a little nerf that has frankly been a long time coming:
Concussion Mine
  • Will now deal less damage to targets farwther away from the explosion’s center
Developer Comments: Junkrat has been enjoying the flexibility his double-charge Concussion Mine provides, but it has now become a bit too easy to throw out huge bursts damage in a large area. With this change he can still dish out similar damage but he must now be more accurate with his tosses. 
This is good.  Basically, Conc Mine will still deal its max damage if you blow it right in someone's face, but the farther away they are from it, the less damage they'll take, down to a minimum of 40 at four yards.

Junkrat has been overpowered for months, to the point that famous streamer and pro Seagull has been practically maining the guy.  He dishes out far too much damage in teamfights, and thus earns his ult far too quickly - an ult that can easily get a six-kill, and has like ten times the radius of Tracer's humble little Pulse Bomb.

As I main a hero who is horribly troubled by Junkrat's traps in particular and Junkrat in general, this is fantastic news - I want this to go live as soon as possible.

But then there's the Mercy news...


(Deep breath.)  Here we go...
  • No longer makes Resurrect instant
  • No longer grants a bonus charge of Resurrect
  • The speed boost that Guardian Angel receives has been decreased by 50%
  • Duration reduced from 20 seconds to 15 seconds
Developer Comments: Mercy’s recent Resurrect changes have helped in allowing enemies to have more counter play in dealing with her, but she was able to use Resurrect through Valkyrie enough to largely mitigate the impact of the previous changes. Additionally, we’re toning back the amount of mobility Valkyrie provides through Guardian Angel and reducing its duration to overall reduce the power of this ability. 
We will likely be iterating on these changes in the coming weeks.
There are two perspectives on this, in the community.  Some say "good, Rez and Mercy ruin the game - reversing picks goes against the rest of the game's design!"  The others say

I don't... quite say that.  I say it is time to scrap Valkyrie.  With this change, its greatest value is absolutely fucking gone.  Its ability to guarantee safe rezzes was the reason to use the ult - now, without it, it is just a shittier Zen ult or a shittier Moira ult.  If it goes live like this, Valkyrie will just become something you pop to nudge a teamfight - heal your allies up when too many are hurt for you to quickly heal, maybe pop it to help your team clean up in a Grav or Blizzard or Earthshatter - it's... fucking boring, is what it is.

I say leave Rez as-is, but just get the fuck rid of Valkyrie and give Mercy an ult with some actual impact.  Make firing off Mercy's ult feel as cool as Hanzo's or Zen's or Lucio's.  Let there be moments when your team would say "awesome ult, Mercy" again.

That literally hasn't happened to me since before the Valkyrie patch happened.

The utility of Rez can't be overstated - reversing a pick is huge, but no one can say it is as constantly-effective and valuable as Ana's sleep dart or Bionade, Lucio's boop or Zen's discord.  If Ana misses the dart, she won't fucking die.  When Mercy fails the Rez - which is already on a cooldown more than twice as long as any other cooldown in the game - it's because she died when she tried to use the skill that now has a nearly two-second cast time.

Valkyrie, meanwhile, no longer achieves its original purpose.  It doesn't make Mercy feel cool and powerful any more.  It doesn't let you feel like your awesome Mercy play swung that last teamfight - it will feel like playing Mercy always does - that you're hanging back from your team, hooking up a beam to them.

Because that's seriously all it does, now.  It branches the beams, and I guess means you don't have to reload if you decide your team doesn't need healing.  Give her something cool.  Give her something where a Mercy can see a problem that's about to fuck her whole team, and with clever ult use, stop it.

I still like the idea of like a two-second invincibility for Mercy and her allies in a certain radius.  Lets her skillfully counter D.Va bombs, Pulse Bombs, Reaper ults, Pharah ults... Let it be something where you let your ult off the chain and it's like BWAMMMM! "...that was fucking awesome."

I wanna' feel that way about Mercy again.

What the fuck, Blizz.  What the fuck.


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