Friday, April 6, 2018

How Web Swinging Works in Spider-Man.


Loyal listeners of the best damned podcast in all the podcastin' land are aware that I am not particularly hyped for Insomniac's PS4-exclusive Spider-Man (releases September 7th).  This boils down to two basic problems.

Problem #1 : Insomniac Are Unreliable At Best

Between the egregious Fuse, the horrible Ratchet & Clank spin-offs they made us suffer through for the last few years of the PS3 and the disappointing side-bits of the otherwise fabulous Ratchet & Clank for PS4, I don't trust Insomniac like I did back on the PS2 and for most of the PS3.  Might Spider-Man be awesome?  Well, sure!  But we can't know - not yet.  Not with this crew at the helm.

Problem #2 : The Game Doesn't Look Fun

It looks beautiful, don't get me wrong, but all the animations look so canned - particularly in combat - that it doesn't look very fun.  It doesn't look like it has actually responsive, involving mechanics that will thrill me, the player, and this is the major sticking point, for me.

A good locomotion system will... carry an entire game, for me.  It's what makes me love Gravity Rush and Bionic Commando and Galak-Z.  I'm fine with the absolutely horrible stealth sections in Gravity Rush 2 because just zipping around its world is so damned fun

And if you can't get that right with a Spider-Man game, I don't care about your Spider-Man game

So this video from Game Informer is of relevant interest, to me.  And God damnit, it makes me wanna' play Insomniac's Spider-Man.

Sorry I can't embed it - blame Game Informer, who know when they've got a good thing.

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