<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-2396192421855448</id><updated>2012-02-14T13:59:02.046-08:00</updated><category term='metal hear solid'/><category term='skyrim'/><category term='spike vgas'/><category term='vadernooo'/><category term='The Getaway'/><category term='naruto'/><category term='metroid other m'/><category term='chronicles'/><category term='news'/><category term='well duh'/><category term='little big planet karting'/><category term='Epic Mickey'/><category term='guardian of light'/><category term='ghost recon'/><category term='free'/><category term='XBLA'/><category term='paranoia agent'/><category term='sideway'/><category term='insanely twisted shadow planet'/><category term='best of 2008'/><category term='evil laugh'/><category term='shadow of the colossus'/><category term='Rock Band'/><category term='sly cooper'/><category term='fuck you gamestop'/><category term='Valve'/><category term='gta v'/><category term='splinter cell trilogy'/><category term='james bond blood stone'/><category term='dreamcast'/><category term='bayonetta 2'/><category term='resident evil 6'/><category term='impressions'/><category term='Tenchu'/><category term='uncharted 3'/><category term='backward'/><category term='gears of war'/><category term='resonance of fate'/><category term='new vegas'/><category term='mini'/><category term='MGS'/><category term='Y: the last man'/><category term='EA'/><category term='alan wake'/><category term='ow my wallet'/><category term='valkryia chronicles'/><category term='Dead Rising 2'/><category term='arkham city'/><category term='this isn&apos;t even news'/><category term='end of eternity'/><category term='rant'/><category term='penny arcade adventures'/><category term='obituary'/><category term='malicious'/><category term='retro'/><category term='gears of war 3'/><category term='faery'/><category term='leak'/><category term='cosplay'/><category term='PAX'/><category term='Half Life'/><category term='blazblue'/><category term='e3'/><category term='braid'/><category term='i love'/><category term='shortpacked'/><category term='australia'/><category term='elder scrolls v'/><category term='preview'/><category term='E3 20http://www.blogger.com/img/blank.gif11'/><category term='street fighter'/><category term='compatibility'/><category term='zenimax'/><category term='world of warcraft'/><category term='super mario'/><category term='sdcc 2010'/><category term='lbp'/><category term='demon&apos;s ouls'/><category term='God of War. collection'/><category term='mario'/><category term='renegade ops'/><category term='jak and daxter'/><category term='Clank'/><category term='california'/><category term='Leigh'/><category term='dragon&apos;s dogma'/><category term='aliens vs predator'/><category term='in memorium'/><category term='black death'/><category term='futurama'/><category term='list'/><category term='best'/><category term='little big planet 2'/><category term='needlemouse'/><category term='mass effect 3'/><category term='ngp'/><category term='fallout3'/><category term='wet 2'/><category term='dlc'/><category term='inversion'/><category term='the cursed crusade'/><category term='happy action theater'/><category term='Assassin&apos;s Creed'/><category term='crack in time'/><category term='I am green with envy'/><category term='shinobido 2'/><category term='prototype 2'/><category term='darksiders 2'/><category term='shadow complex'/><category term='360 PC'/><category term='deus ex'/><category term='monthly hate'/><category term='majin: the fallen realm'/><category term='syndicate'/><category term='assassin&apos;s creed revelations'/><category 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cauliflower'/><category term='fallout 3'/><category term='Atlus'/><category term='360'/><category term='PSP'/><category term='diablo iii'/><category term='escape plan'/><category term='the old republic'/><category term='kid icarus uprising'/><category term='playstation'/><category term='god hand'/><category term='silent hill 2'/><category term='the last of us'/><category term='starcraft II'/><category term='sleeping dogs'/><category term='donkey kong country returns'/><category term='help'/><category term='deathspank'/><category term='beyond good evil'/><category term='skulls of the shogun'/><category term='a crack in time'/><category term='sex'/><category term='weapons'/><category term='White Knight'/><category term='resistance 3'/><category term='crime'/><category term='uncharted'/><category term='persona'/><category term='rumors'/><category term='PS2'/><category term='Shank'/><category term='windows'/><category term='horizon'/><category term='3ds'/><category 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forsaken kingdom'/><category term='spoilers'/><category term='VC'/><category term='sucker punch'/><category term='MAG'/><category term='2009'/><category term='Ultimate Alliance'/><category term='arcana heart 3'/><category term='Bully 2'/><category term='localization'/><category term='editorial'/><category term='force unleashed II'/><category term='the last man'/><category term='pokemon'/><category term='flower'/><category term='fight night champion'/><category term='Batman'/><category term='neverdead'/><category term='recap'/><category term='fate'/><category term='tri-ace'/><category term='dishonored'/><category term='bioshock 2'/><category term='you got me internet - you got me good'/><category term='xenoblade'/><category term='warp'/><category term='enslaved'/><category term='planet earth'/><category term='the last guardian'/><category term='NIS'/><category term='playstation plus'/><category term='lords of shadow'/><category term='game diary'/><category term='NSFW'/><category 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portable'/><category term='psp 2'/><category term='Ratchet'/><category term='ico'/><category term='eternal sonata'/><category term='Sega'/><category term='2'/><category term='Konami'/><category term='naughty dog'/><category term='gamescon'/><category term='Left 4 Dead'/><category term='Disgaea'/><category term='kingdoms of amalur reckoning'/><category term='rise of nightmares'/><category term='need for speed'/><category term='virtua fighter 5 final showdown'/><category term='d&apos;awww'/><category term='bleh'/><category term='postal iii'/><category term='mega man'/><category term='reach'/><category term='hey ash whatcha playing?'/><category term='kupowered'/><category term='dead world'/><category term='zelda'/><category term='double fine'/><category term='arcana heart'/><category term='sexy cosplay'/><category term='motion control'/><category term='recipe'/><category term='holy crap'/><category term='marvelous'/><category term='vanillaware'/><category term='Mirror&apos;s 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term='strange journey'/><category term='kinect'/><category term='fatal frame'/><category term='been out drinkin'/><category term='omg'/><category term='Resident Evil 5'/><category term='E3 2010'/><category term='luigi&apos;s mansion 2'/><category term='dragon age II'/><category term='iphone'/><category term='Ratchet and Clank Future'/><category term='crysis 2'/><category term='the saboteur'/><category term='smexy'/><category term='I was right'/><category term='nintendo'/><category term='best of 2010'/><category term='PC'/><category term='muppets'/><category term='stranger&apos;s wrath'/><category term='forza 4'/><category term='clover'/><category term='they bleed pixels'/><category term='dead space 2'/><category term='sleepy'/><category term='lollipop chainsaw'/><category term='id software'/><category term='Rockstar'/><category term='lara croft'/><category term='lbp 2'/><category term='seriously wtf'/><category term='mega man legends 3'/><category term='what a jerk - right?'/><category term='ruin'/><category term='God of War'/><category term='team ico collection'/><category term='ssx'/><category term='gravity'/><category term='mindjack'/><category term='hyperbole'/><category term='tales of verspeia'/><category term='odin sphere'/><category term='wanted'/><category term='movie'/><category term='way of the samurai'/><category term='kirby&apos;s epic yarn'/><category term='Musing'/><category term='dark void'/><category term='killzone 3'/><category term='jennifers body'/><category term='localized'/><category term='fuck no you can&apos;t put ads on my blog you goddamned spammer'/><category term='asylum'/><category term='ZHP'/><category term='x-com enemy unknown'/><category term='singularity'/><category term='note personal'/><category term='screenshot'/><category term='samurai'/><category term='self-indulgent'/><category term='Payday'/><category term='consumer whore'/><category term='Final Fantasy'/><category term='Bionic Commando'/><category term='Demo'/><category term='brink'/><category term='ubisoft'/><category term='Afrika'/><category term='3D Dot Game Heroes'/><category term='sorcery'/><category term='late to the party'/><category term='multiplayer'/><category term='assassin&apos;s creed brotherhood'/><category term='apple'/><category term='omfg'/><category term='yakuza 3'/><category term='piracy'/><category term='top 5'/><category term='super mario 3d'/><category term='dead space'/><category term='collection'/><category term='Gay Tony'/><category term='digital foundry'/><category term='chrono trigger'/><category term='witcher 2'/><category term='roger ebert'/><category term='star wars'/><category term='persona 4 the golden'/><category term='bulletstorm'/><category term='max payne 3'/><category term='raccoon city'/><category term='rochard'/><category term='prince of persia'/><category term='kung-fu panda II'/><category term='yakuza 4'/><category term='insane'/><category term='zone of the enders'/><category term='rocketbirds'/><category term='black dynamite'/><category term='Modern Warfare'/><category term='asura&apos;s wrath'/><category term='continuum shift'/><category term='naughty bear'/><category term='tetris god'/><category term='mortal kombat'/><category term='rocksmith'/><category term='tim shafer'/><category term='Cladun'/><category term='fortnite'/><category term='so lazy'/><category term='overstrike'/><category term='assassin&apos;s creed II'/><category term='E3 2011'/><category term='law'/><category term='releases'/><category term='valkyria chronicles 3'/><category term='politics'/><category term='vanquish'/><category term='back to the future'/><category term='silent hill'/><category term='2d'/><category term='you saw pulp fiction right?'/><category term='nexiuz'/><category term='metal gear solid rising'/><category term='okami'/><category term='dead space 3'/><category term='phil lamarr'/><category term='lost in shadow'/><category term='go'/><category term='fullmetal alchemist: brotherhood'/><category term='book'/><category term='journey'/><category term='earthworm jim'/><category term='Valkyria Chronicles 2'/><category term='the darkness 2'/><category term='shin megami tensei'/><category term='off-topic'/><category term='Fallout'/><category term='best of 2011'/><category term='kojima'/><category term='vampires suck'/><category term='gun 2'/><category term='dead nation'/><category term='baynetta'/><category term='tomb raider trilogy'/><category term='Darksiders'/><category term='pickup'/><category term='hulk'/><category term='corporate whore'/><category term='Hitman'/><category term='DC universe online'/><category term='grand knights history'/><category term='sly 4'/><category term='street fighter vs tekken'/><category term='bastion'/><title type='text'>The Games of Chance</title><subtitle type='html'>It's a lifestyle.</subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><link rel='next' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default?start-index=101&amp;max-results=100'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2459</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-2161724313296206857</id><published>2012-02-14T13:59:00.000-08:00</published><updated>2012-02-14T13:59:02.099-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='darksiders 2'/><title type='text'>Darksiders II drops June 26th.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-gc95EKPj4a8/TzrYdz_bN9I/AAAAAAAAHTE/OAIN1-iLwv4/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-gc95EKPj4a8/TzrYdz_bN9I/AAAAAAAAHTE/OAIN1-iLwv4/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;As revealed by &lt;a href="http://twitter.com/#!/darksiders/status/169468066730749953"&gt;THQ's Twitter&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-2161724313296206857?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/2161724313296206857/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/darksiders-ii-drops-june-26th.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2161724313296206857'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2161724313296206857'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/darksiders-ii-drops-june-26th.html' title='Darksiders II drops June 26th.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-gc95EKPj4a8/TzrYdz_bN9I/AAAAAAAAHTE/OAIN1-iLwv4/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-1978085692299547713</id><published>2012-02-14T04:20:00.000-08:00</published><updated>2012-02-14T04:21:04.501-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='binary domain'/><title type='text'>Binary Domain consequence trailer.</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/tCU7fOUi4ek" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Faaaantastic. &amp;nbsp;A system where you AI teammates will &lt;i&gt;intentionally&lt;/i&gt;&amp;nbsp;not help you and get in the way - and won't shut up about what a dick you are while doing it. &amp;nbsp;That could get old very, very fast.&lt;br /&gt;&lt;br /&gt;That said, I &lt;i&gt;love&lt;/i&gt;&amp;nbsp;the way the rest of this game looks. &amp;nbsp;Crap.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-1978085692299547713?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/1978085692299547713/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/binary-domain-consequence-trailer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1978085692299547713'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1978085692299547713'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/binary-domain-consequence-trailer.html' title='Binary Domain consequence trailer.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/tCU7fOUi4ek/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-8221600973535778985</id><published>2012-02-13T13:45:00.000-08:00</published><updated>2012-02-13T18:25:45.908-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lol'/><category scheme='http://www.blogger.com/atom/ns#' term='NSFW'/><title type='text'>Obligation Day is almost here (NSFW)!</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-3B_1kVjmwQQ/TVjyUeuHvBI/AAAAAAAADeM/teijcTvfwzY/s400/1.jpg" /&gt;&lt;/div&gt;&lt;br /&gt;For the last few years I've attempted to offer some &lt;a href="http://thegamesofchance.blogspot.com/2011/02/time-to-start-preppin.html"&gt;gaming-related Valentines&lt;/a&gt; around nowish. &amp;nbsp;This year I'm simply going to show you a comic. &lt;br /&gt;&lt;br /&gt;I've been reading it since about... two weeks after it started. &amp;nbsp;I have &lt;i&gt;no&lt;/i&gt;&amp;nbsp;idea when that was, but it's one of my favorite webcomics of all time - and that's all I'm going to tell you about it, because it is totally and in no way, shape or form fit for all audiences.&lt;br /&gt;&lt;br /&gt;Going on averages, every single one of you who read this blog are over eighteen - likely pushing thirty, in fact - but I'm not prepared to take that &lt;i&gt;chance&lt;/i&gt;&amp;nbsp;that a kid could wander in here, click a link, and get swept away into the untold fathoms of sexual perversity the internet holds. &lt;br /&gt;&lt;br /&gt;...not that they'd really need &lt;i&gt;my&lt;/i&gt;&amp;nbsp;help, obviously - but it's the principle of the thing! &amp;nbsp;No linking to porn, hilarious or otherwise! &amp;nbsp;Fortunately, the most recent comic is &lt;i&gt;mostly&lt;/i&gt;&amp;nbsp;penis-and-vagina-free, though still totally NSFW&lt;br /&gt;&lt;br /&gt;Enjoy.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-YF3883EUHp4/TzmEXvQ4m0I/AAAAAAAAHS8/0gLqUZGgoc0/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-YF3883EUHp4/TzmEXvQ4m0I/AAAAAAAAHS8/0gLqUZGgoc0/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;That said - for the record - I am &lt;i&gt;totally&lt;/i&gt;&amp;nbsp;doin' it up for Valentine's Day. &amp;nbsp;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-8221600973535778985?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/8221600973535778985/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/obligation-day-is-almost-here.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/8221600973535778985'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/8221600973535778985'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/obligation-day-is-almost-here.html' title='Obligation Day is almost here (NSFW)!'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-3B_1kVjmwQQ/TVjyUeuHvBI/AAAAAAAADeM/teijcTvfwzY/s72-c/1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-3449880372967887924</id><published>2012-02-13T11:43:00.000-08:00</published><updated>2012-02-13T11:43:09.696-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='uncharted golden abyss'/><title type='text'>Uncharted: Golden Abyss launch trailer.</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/YHDezyb6vhk" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Well, &lt;i&gt;this &lt;/i&gt;certainly makes me feel better about &lt;i&gt;Golden Abyss&lt;/i&gt;&amp;nbsp;- particularly after reading &lt;a href="http://kotaku.com/5884421/uncharted-golden-abyss-the-kotaku-review"&gt;Kotaku's damning review&lt;/a&gt;. &amp;nbsp;I just have to keep in mind it got an &lt;a href="http://www.eurogamer.net/articles/uncharted-golden-abyss-vita-review"&gt;8/10 from Eurogamer&lt;/a&gt;&lt;i&gt;, &lt;/i&gt;along with some of the best games in history. &lt;br /&gt;&lt;br /&gt;Oh, and speaking of Eurogamer, if you have a Kinect, small children or a habit of throwing drunken parties, &lt;a href="http://www.eurogamer.net/articles/2012-02-13-happy-action-theater-review"&gt;you should read this&lt;/a&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-3449880372967887924?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/3449880372967887924/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/uncharted-golden-abyss-launch-trailer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3449880372967887924'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3449880372967887924'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/uncharted-golden-abyss-launch-trailer.html' title='Uncharted: Golden Abyss launch trailer.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/YHDezyb6vhk/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-2336106130237424333</id><published>2012-02-12T23:13:00.000-08:00</published><updated>2012-02-12T23:13:38.792-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shank 2'/><category scheme='http://www.blogger.com/atom/ns#' term='personal note'/><title type='text'>Personal note.</title><content type='html'>&lt;img src="http://1.bp.blogspot.com/-xFhk43Sabxs/TyJK6gpcZQI/AAAAAAAAHFs/6gvd2RECi2w/s1600/1.jpg" /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Nothing much is going on today, unless you want to watch &lt;a href="http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=m9-kyuPULmY"&gt;a twelve-minute video of Sony folks talking up the Vita&lt;/a&gt;.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;That said, I did want to add a footnote to the below review: I was &lt;i&gt;really&lt;/i&gt;&amp;nbsp;surprised by how good &lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;is. &amp;nbsp;It's still kind of amazing to me. &amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Tonight Blue came by to see the game, and I ran through a couple of levels to show him the presentation and mechanics. &amp;nbsp;Sometimes I question myself - what I lay out in a review, I mean - but it feels very gratifying to show the game to someone else, see the game through their eyes, and find we see the same value in it.&amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There was one sequence - one of a hundred - where I had a half-dozen enemies around me. &amp;nbsp;The game just &lt;i&gt;flows&lt;/i&gt;&amp;nbsp;so beautifully - dodge, grab, cancel into a dodge, grab, throw, dodge, counter, grab, throw, pounce, throw, pounce, grind, shotgun blast to the face. &amp;nbsp;After wiping a room with maximum style, I would look over to Blue and hold out my hand in a motion which asked, "...okay, so - incredible, right?"&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;He just looked at me with wide eyes and nodded. &amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It felt good. &amp;nbsp;I am &lt;i&gt;right&lt;/i&gt;&amp;nbsp;about &lt;i&gt;Shank 2&lt;/i&gt;. &amp;nbsp;It's wonderful.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-2336106130237424333?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/2336106130237424333/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/personal-note_12.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2336106130237424333'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2336106130237424333'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/personal-note_12.html' title='Personal note.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-xFhk43Sabxs/TyJK6gpcZQI/AAAAAAAAHFs/6gvd2RECi2w/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-5146704673582782594</id><published>2012-02-11T23:27:00.000-08:00</published><updated>2012-02-13T13:01:04.308-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shank 2'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>REVIEW - Shank 2.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;Three or four times a year, I'll discover I have almost nothing bad to say about a game. &amp;nbsp;If said game &lt;i&gt;has&lt;/i&gt;&amp;nbsp;any problems,&amp;nbsp;I find myself explaining &lt;i&gt;why&lt;/i&gt;&amp;nbsp;those facets are the way they are&amp;nbsp;and go on to gush about how phenomenal the rest of the experience is. &amp;nbsp;&lt;/div&gt;&lt;br /&gt;Yep. &amp;nbsp;&lt;i&gt;Shank 2&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-as7S7HEom3c/TzcvKFUlzZI/AAAAAAAAHSs/FAW0wf2Swts/s1600/7.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-as7S7HEom3c/TzcvKFUlzZI/AAAAAAAAHSs/FAW0wf2Swts/s1600/7.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;is&amp;nbsp;a significant leap in quality over its predecessor. &amp;nbsp;Not in terms of presentation, structure, or pacing, but in terms of the heart of the game. &amp;nbsp;While almost all of your combat abilities from the original are retained, the &lt;i&gt;feel&lt;/i&gt;&amp;nbsp;of playing &lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;is entirely different. &amp;nbsp;It is fast, savage and feels absolutely &lt;i&gt;perfect&lt;/i&gt;&amp;nbsp;in the hand. &lt;br /&gt;&lt;br /&gt;I love this game.&lt;br /&gt;&lt;br /&gt;&lt;img src="http://3.bp.blogspot.com/-Ng02BR67OAg/TzcvIZ-lYhI/AAAAAAAAHR8/1J52AzS4EXw/s1600/1.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;Many of the title's new mechanics seem like window-dressing, at first. &amp;nbsp;The ability to pick up dropped weapons from foes, the ability to throw items, the ability to counter an enemy by ripping the baseball bat from his hands a tenth of a second before he brains you with it, shoving it in his mouth and kicking it so hard his head explodes in ludicrous gibs. &amp;nbsp;These initially come across as extras - extraneous little boxes to be checked, in keeping with classic tropes of the brawler genre. &lt;br /&gt;&lt;br /&gt;Shank's dodge maneuver, now mapped to the right analog stick, feels particularly strange at first. It's not until a few hours into the game, when you find yourself in a particularly sticky situation, that you discover a profound appreciation for these additions and tweaks - and, crucially, how they are implemented. &lt;br /&gt;&lt;br /&gt;Once &lt;i&gt;Shank 2&lt;/i&gt;'s combat system winds its way into your head, once your fingers begin responding instantly to unconscious intention, the game and its mechanics snap into focus and you experience what alcoholics refer to as a moment of clarity: it all works &lt;i&gt;beautifully&lt;/i&gt;. &lt;br /&gt;&lt;br /&gt;It had better. &amp;nbsp;&lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;can be just as brutally challenging as its predecessor - the difference is, when you die in &lt;i&gt;Shank 2&lt;/i&gt;, it never feels unfair or cheap. &amp;nbsp;It's only ever because you brought the wrong tactics to the table, or your reflexes failed you. &lt;br /&gt;&lt;br /&gt;&lt;img src="http://4.bp.blogspot.com/-WLG22O8Mns4/TzcvIvX7tUI/AAAAAAAAHSE/0q6NN8auLCw/s1600/2.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;Take the above tableau, for example. &amp;nbsp;Shank has put himself in precisely the correct position to deal with his situation. &lt;br /&gt;&lt;br /&gt;He has grabbed one of the enemies and thrown them into the others, knocking all to the ground. &amp;nbsp;This grants a moment's respite to single out one target - in this case, the brute. &amp;nbsp;If Shank had, instead, pounced on one of the smaller grunts and attempted to execute a chainsaw grind (hold down triangle for a longer grind!), the brute's rising attack would knock him off his target before he had completed his attack. &amp;nbsp;By grinding the larger fellow, he'll be able to complete his assault just in time to evade the attacks of the smaller grunts - who don't have rising attacks, and must gather themselves to their feet before taking a swing - and re-position himself for the next series of moves.&lt;br /&gt;&lt;br /&gt;You have to be &lt;i&gt;constantly&lt;/i&gt;&amp;nbsp;thinking about stuff like this. &amp;nbsp;You have to be aware that you can grab and attack &lt;i&gt;this&lt;/i&gt;&amp;nbsp;enemy while holding them by the throat, but &lt;i&gt;that&lt;/i&gt;&amp;nbsp;enemy won't allow you to execute any grab attacks and you're only able to fling them aside. &amp;nbsp;You have to know when you have time for three shank strikes before a brutal finisher from your machetes, when to switch out your shotgun for pistols, and when shoving a mine up an enemy's ass is wiser than jamming a grenade in their mouth. &lt;br /&gt;&lt;br /&gt;It's all very tactical, and surprisingly fast-paced. &lt;br /&gt;&lt;br /&gt;&lt;img src="http://2.bp.blogspot.com/-7k6axEEt-w4/TzcvJd4UDnI/AAAAAAAAHSU/IbHF1mvCagU/s1600/4.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;Like all the best ultra-fast-paced games, once you begin thinking as fast as the game is moving, you start to see how - in reality - the game is a series of staccato beats. &amp;nbsp;Each beat is the opportunity for you to execute a move - whipping out your shotgun to blast an airborne foe, for example - where the wrong choice, fueled by an inaccurate understanding of your situation, will smack an eighth of your life bar off. &lt;br /&gt;&lt;br /&gt;If it sounds challenging, it is - but it's challenging in &lt;i&gt;the good way&lt;/i&gt;. &amp;nbsp;The way where you're constantly learning about your abilities and the timing of its systems, constantly discovering new tactics and strategies. &amp;nbsp;It took until my second playthrough, for example, to discover that I could grab a standing enemy, shank him twice, transition into a ground hold, transition from that into a throw, go into a pounce and land on him in a ground hold, haul him to his feet and shank him into the air for a juggle combo.&lt;br /&gt;&lt;br /&gt;It's the type of game where you can enter a situation and get your ass kicked six ways from Sunday over and over - but once you come to a clear understanding of its systems and your abilities, when you find yourself in that wonderful gamer Zen state of total immersion, you will enter the exact same fight and dance your way through it in a blinding, zig-zagging blur of throws, shanks, stabs, gunshots, dodges and counters - and walk away from it without a scratch. &lt;br /&gt;&lt;br /&gt;In &lt;i&gt;Shank 2&lt;/i&gt;, you feel sublimely lethal thanks to enemies and mechanics that twirl and pirouette along a razor's edge of beautiful, frame-specific risk and reward.&lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;img src="http://2.bp.blogspot.com/-uwrFsszhfP8/TzcvJnzQ8_I/AAAAAAAAHSc/z3DMNt8qMQ4/s1600/5.jpg" style="margin-left: auto; margin-right: auto;" /&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;i&gt;You gotta' know when to hold 'em, know when to throw them.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;Any negative remarks I could level at &lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;could be argued aside as easily as countering a pistol thug's shot.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: #990000;"&gt;The cutscenes are compressed&lt;/span&gt;&lt;/b&gt;&lt;i style="font-weight: bold;"&gt;&lt;span style="color: #990000;"&gt;,&lt;/span&gt; &lt;/i&gt;but if I were Klei, I'd compress them too. &amp;nbsp;They're a small studio with a small budget - a budget that would get hammered by the fees Sony and Microsoft levee on a publisher any time their content is downloaded from PSN or XBL, respectively. &amp;nbsp;It makes perfect sense to have &lt;i&gt;Shank 2 &lt;/i&gt;take up as little hard drive space&amp;nbsp;as possible.&lt;br /&gt;&lt;br /&gt;&lt;b&gt;&lt;span style="color: #990000;"&gt;The narrative is anorexic&lt;/span&gt;&lt;/b&gt;&lt;i style="font-weight: bold;"&gt;&lt;span style="color: #990000;"&gt;,&lt;/span&gt; &lt;/i&gt;but we're not sitting down for a period piece or a political thriller, here. &amp;nbsp;If &lt;i&gt;Shank&lt;/i&gt;'s gameplay genre is brawler, its narrative genre is an action movie circa 1995. &amp;nbsp;All we need, in that context, is a flashy rogue's gallery and a series of ever-increasing challenges which establish that our hero is the most badass badass in all of badassery. &amp;nbsp;In terms of telling &lt;i&gt;that&lt;/i&gt;&amp;nbsp;story, &lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;is a sterling success. &lt;br /&gt;&lt;br /&gt;It understands exactly&amp;nbsp;what it is, and doesn't attempt to overreach or embellish itself with needless exposition, mechanics or features. &amp;nbsp;It's small, meticulously carpentered to provide the experience its creators had in mind, and - by being the product of such a focused vision, so prepared to address criticisms of the original - it achieves its goal with grace and precision. &lt;br /&gt;&lt;br /&gt;&lt;table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-EcWv0YhmB6k/TzdSq5u3nzI/AAAAAAAAHS0/U7z1mHiM4uE/s1600/8.jpg" imageanchor="1" style="margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="276" src="http://1.bp.blogspot.com/-EcWv0YhmB6k/TzdSq5u3nzI/AAAAAAAAHS0/U7z1mHiM4uE/s640/8.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;I know what you're thinking - and you're right.&lt;br /&gt;That shark is about to get &lt;i&gt;fucked up.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;is - as of February 11th, 2012 - the most fun I've ever had with a PSN or XBLA title. &amp;nbsp;It looks utterly gorgeous, thanks to Jeff Agala's striking, silhouette-conscious style. &amp;nbsp;Its animation remains slick and expressive without sacrificing the responsiveness its gameplay requires. &amp;nbsp;Its music is excellent, its pacing never lets up, its construction is deeply considered.&lt;br /&gt;&lt;br /&gt;This game&amp;nbsp;is&amp;nbsp;&lt;i&gt;precisely&lt;/i&gt;&amp;nbsp;what it means and wants to be - even if that goal falls somewhat short of the triple-A standard. &amp;nbsp;It's also precisely what a sequel should be - a crazed, gleeful, foaming-at-the-mouth realization of the original's potential, and&lt;i&gt; a definitive entry in its genre&lt;/i&gt;. &lt;br /&gt;&lt;br /&gt;I've never said that about a PSN or XBLA title before - only ever suggesting that such games are merely acceptable representatives of their form - so&amp;nbsp;rest assured, this is a very measured statement:&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;is the funnest, best-designed brawler I've played since&amp;nbsp;&lt;i&gt;Bayonetta&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"&gt;THE GOOD&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b style="background-color: white;"&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;fantastic character design, incredible animation&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b style="background-color: white;"&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;fun&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b style="background-color: white;"&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;the music is genre-perfect&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b style="background-color: white;"&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;fun&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;striking overall presentation - it's endlessly fun to just &lt;i&gt;watch&lt;/i&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b style="background-color: white;"&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;a silly, minimal story that hits the right notes and never gets in the way&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b style="background-color: white;"&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;excellent in-game presentation&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;the boss fights - rather disappointing last time - are a ton of fun. &amp;nbsp;You actually &lt;i&gt;fight&lt;/i&gt;&amp;nbsp;these guys instead of just luring them into stunning themselves.&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;a ton of variety in locales, enemies and miniboss encounters&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;the game gives you good reason to switch weapons, on occasion&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;the platforming feels very smooth and intuitive&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;the combat system is absolutely excellent, and the enemy AI and levels have been constructed to maximize your use of every tactic and talent&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;lots of fun&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;lots of blood&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;hidden trinkets and unloackables to discover&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;co-op (basically horde mode) is a ton of fun, and demands real teamwork&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;co-op is local &lt;i&gt;and&lt;/i&gt;&amp;nbsp;online&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;hard mode is seriously hard, totally rewarding and never feels cheap&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;all killer, no filler&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"&gt;THE BAD&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;span style="color: red; font-family: Arial, Helvetica, sans-serif;"&gt;the cutscenes are compressed&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;span style="color: red; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"&gt;&lt;b&gt;THE VERDICT&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;is an impeccable example of its genre, and gorgeous to boot. &amp;nbsp;Buy it.&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-5146704673582782594?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/5146704673582782594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/review-shank-2.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5146704673582782594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5146704673582782594'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/review-shank-2.html' title='REVIEW - Shank 2.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-as7S7HEom3c/TzcvKFUlzZI/AAAAAAAAHSs/FAW0wf2Swts/s72-c/7.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-1630503470261236118</id><published>2012-02-10T16:07:00.000-08:00</published><updated>2012-02-10T16:08:23.023-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Feature'/><category scheme='http://www.blogger.com/atom/ns#' term='off-topic'/><title type='text'>FEATURE - Totally and severely off-topic.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;i&gt;This post has absolutely nothing to do with video games&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;i&gt;and may, in fact, make you very,&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;i&gt;very uncomfortable.&amp;nbsp;&lt;/i&gt;&lt;/div&gt;&lt;div style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="margin-left: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img src="http://www.talesoftheveils.info/dictionary/dictionary_l.jpg" /&gt;&lt;/div&gt;So. &amp;nbsp;Burqas, "sluts", and sexual violence.&lt;br /&gt;&lt;br /&gt;I live in Canada, where there is an ongoing public discussion about whether or not Burqas and Niqabs should be allowed in workplaces/banks/anywhere that security is a concern. &amp;nbsp;When I'm reading a &lt;a href="http://www2.macleans.ca/"&gt;MacLeans&lt;/a&gt; or a newspaper piece about Muslim culture in Canada (we get a few &lt;a href="http://www.insidehalton.com/opinion/columns/article/1296033--nothing-honourable-about-honour-killings"&gt;"honor killings&lt;/a&gt;" up here - eugh), for some reason my mind always goes to the stories I would read about the experiences of women in their birth countries - Afghanistan, mostly, because that's where a lot of Canadian troops were, and still are, stationed after 9/11. &lt;br /&gt;&lt;br /&gt;Did you know Canadians are supposedly the best snipers in the world? &amp;nbsp;Anyway...&lt;br /&gt;&lt;br /&gt;What pisses me off most are the tales of how women are treated. &amp;nbsp;Being killed for wanting to attend school, for example - but the most disgusting stories involve sexual violence - and those are, horrifyingly, the most common. &amp;nbsp;A woman in a small village is raped by a half-dozen men. &amp;nbsp;The men suffer no punishment for - or even acknowledgement of - their crime, and the woman is outcast as a wanton whore. &lt;br /&gt;&lt;br /&gt;"If only she'd been fully swathed in her Burqa! &amp;nbsp;She wouldn't have been raped if she hadn't been showing so much juicy female skin! &amp;nbsp;She was asking for it!"&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Guh!&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;Now, we can sit here on our North American High Horses and cluck our tongues about how backwards these Muslum savages are, or we can join them and hang our heads in shame because we have pulled some similarly insane shit in our day - and by "our day" I mean all the fucking time. &amp;nbsp;&lt;a href="http://www.winnipegfreepress.com/breakingnews/rape-victim-inviting-so-no-jail--rape-victim-inviting-so-no-jail-116801578.html"&gt;Here's one from my home province, for example&lt;/a&gt;. &lt;br /&gt;&lt;blockquote class="tr_bq"&gt;"Rhodes and a friend met the 26-year-old woman and her girlfriend earlier that night outside a bar under what the judge called "inviting circumstances." [Judge] Dewar specifically noted the women were wearing tube tops with no bra, high heels and plenty of makeup."&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;They made their intentions publicly known that they wanted to party," said Dewar. He said the women spoke of going swimming in a nearby lake that night "notwithstanding the fact neither of them had a bathing suit."&lt;br /&gt;&lt;a href="http://www.winnipegfreepress.com/breakingnews/rape-victim-inviting-so-no-jail--rape-victim-inviting-so-no-jail-116801578.html"&gt;-source-&lt;/a&gt;&lt;/blockquote&gt;So prominent, educated people in &lt;i&gt;our&lt;/i&gt;&amp;nbsp;society can be this idiotic. &amp;nbsp;But don't think you Americans - or the common, uneducated masses - are any better! &amp;nbsp;Here's &lt;a href="http://thefreshxpress.com/2011/03/victim-blaming-in-cleveland-texas-gang-rape-of-11-year-old/"&gt;one from Texas last year&lt;/a&gt;.&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;"Among them is, if the allegations are proved, how could their young men have been drawn into such an act?"&lt;br /&gt;&lt;a href="http://thefreshxpress.com/2011/03/victim-blaming-in-cleveland-texas-gang-rape-of-11-year-old/"&gt;-source-&lt;/a&gt;&lt;/blockquote&gt;That 11-year-old girl began receiving threats from her community, because - among the &lt;i&gt;twenty eight&lt;/i&gt;&amp;nbsp;men and teens who gang-raped her over the course of Thanksgiving 2010 - there were some "star athlete"s and children of prominent community members.&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;“It’s just destroyed our community ... These boys have to live with this the rest of their lives."&lt;br /&gt;&lt;a href="http://thefreshxpress.com/2011/03/victim-blaming-in-cleveland-texas-gang-rape-of-11-year-old/"&gt;-source-&lt;/a&gt;&lt;/blockquote&gt;Oh, those poor boys. &amp;nbsp;That girl was &lt;i&gt;eleven&lt;/i&gt;. &amp;nbsp;&lt;i&gt;She did not invite it upon herself&lt;/i&gt;. &amp;nbsp;&lt;i&gt;&lt;b&gt;They had a choice.&lt;/b&gt;&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;There is a profound and hideous irony, here. &amp;nbsp;We tacitly accept such terrible and disgusting treatment of women because there is, as the core of this, a terrible and disgusting assumption being made about the mental and emotional capacity of &lt;i&gt;men&lt;/i&gt;. &amp;nbsp;The belief that we cannot be at once thoughtful, caring human beings &lt;i&gt;and&lt;/i&gt;&amp;nbsp;sexual beings. &amp;nbsp;The concept that a man &lt;i&gt;has no choice&lt;/i&gt;&amp;nbsp;than to attack any female who may be viewed as an efficient sexual conquest. &amp;nbsp;The concept that a man is, therefor, not &lt;i&gt;responsible&lt;/i&gt;&amp;nbsp;for said attack - because, what, we're too fucking stupid or horny to view a woman as anything but a sheath for a sword?&lt;br /&gt;&lt;br /&gt;Bull. &amp;nbsp;Shit. &lt;br /&gt;&lt;br /&gt;I had a conversation with my younger brother on this topic - he's a rather well-read fellow - and he pointed out that, to a degree, in-the-heat-of-the-moment, idiotic decisions have been actively bred into humanity. &amp;nbsp;Success and stupid decisions often go hand in hand. &amp;nbsp;Rape was likely very common in the hundreds of thousands/millions of years it took our species to develop - and the past thirty-thousand years haven't done much to remove the programming of a man as the sexually dominant aggressor, any more than it has removed our intolerance of dairy. &lt;br /&gt;&lt;br /&gt;There is an argument, then, that men &lt;i&gt;are&lt;/i&gt;&amp;nbsp;governed entirely by our schlongs, and you ladies had best stow the tank tops and invest in some turtlenecks, lest our mighty members wrench control away from our brains and force their way into you. &lt;br /&gt;&lt;br /&gt;There's an argument - to be sure - but not one I agree with. &amp;nbsp;I have been in countless circumstances of sexual invitation and consciously - mindfully - chosen to avoid it, until it takes place within an environment and relationship that I would deem healthy. &amp;nbsp;I &lt;i&gt;have that power&lt;/i&gt;, and I submit to you that all men, in fact, do - if they choose it. &lt;br /&gt;&lt;br /&gt;I'm going to leave you with the quote that gave me the impetus to write this - a few paragraphs from a fellow named&amp;nbsp;&lt;a href="http://www.hugoschwyzer.net/2011/04/06/standing-with-the-sluts/"&gt;Hugo Schwyzer&lt;/a&gt;, who perfectly crystallizes my position on the subject when discussing Toronto's first-ever SlutWalk - a yearly march in protest of violence against women - better than I ever could. &lt;br /&gt;&lt;blockquote class="tr_bq"&gt;"There are so many things that trouble me about the obsession with regulating women’s bodies. But as a man, I am particularly exasperated at the assumption that lies beneath the insistence on modesty: the myth that men cannot control themselves. As feminists often point out, the real “man-haters” are those who promote modest dress for women out of the belief that men lack self-control. There is nothing more contemptuous than the suggestion that those of us with penises and Y chromosomes are prisoners of our biology, liable to rape or commit infidelity at the first sign of cleavage. The myth of male weakness sells us woefully, heartbreakingly short.&lt;br /&gt;&lt;br /&gt;I honor SlutWalk for many reasons. But I appreciate one assumption that the organizers made in particular. Though what constitutes “slutty” clothing is obviously open to debate, SlutWalkers believe in men’s capacity to do two things at once: be aroused by what we see while honoring the humanity of the woman whose body attracts our eye. &lt;b&gt;The most pernicious of all lies about men is that because of our make-up, lust and empathy can’t coexist within us.&lt;/b&gt; If you want kind and compassionate men who will respect women’s boundaries, the myth suggests, those women will have to conceal the parts of themselves that will turn men bestial and irresponsible.&lt;br /&gt;&lt;br /&gt;We present women with a brutal binary: hide your sexuality and be respected; show your sexuality and be slut-shamed, harassed, or worse. &lt;b&gt;But if ever there were a false dichotomy, rooted in ignorance about male identity, male biology, and male potential, this is it&lt;/b&gt;. While none of us want to live in a culture where women are compelled to display those parts of themselves they’d like to keep private, none of us should settle for living in a society where women are compelled to conceal those parts of themselves they’d occasionally like to display.&lt;br /&gt;&lt;br /&gt;Men rape and harass not because of biological imperative but because of cultural permission. &lt;b&gt;To paraphrase George W. Bush, we treat men with the “soft bigotry of low expectations.”&lt;/b&gt; Of course, the real price for those low expectations is paid by women, who become responsible for managing and redirecting what we refuse to expect men to manage for themselves."&lt;br /&gt;&lt;a href="http://www.hugoschwyzer.net/2011/04/06/standing-with-the-sluts/"&gt;-source-&lt;/a&gt;&lt;/blockquote&gt;&lt;br /&gt;TL:DR - we are responsible for our own actions.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-1630503470261236118?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/1630503470261236118/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/feature-totally-and-severely-off-topic.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1630503470261236118'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1630503470261236118'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/feature-totally-and-severely-off-topic.html' title='FEATURE - Totally and severely off-topic.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-1932941025740939618</id><published>2012-02-10T13:45:00.000-08:00</published><updated>2012-02-10T14:15:07.218-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='little big planet karting'/><title type='text'>Confirmed: LittleBigPlanet Karting is in development.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="https://twitter.com/#!/PlayStation/statuses/167972340070760449" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-rciRXo-cqBI/TzWPV1dPUKI/AAAAAAAAHRk/DBv7o0Yf08k/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;It's a seriously &lt;a href="https://twitter.com/#!/PlayStation/statuses/167972340070760449"&gt;official tweet&lt;/a&gt;&amp;nbsp;- which is just... what, did &lt;i&gt;Modnation Racers&lt;/i&gt;&amp;nbsp;- which you have on like, three platforms - not take off like you wanted? &amp;nbsp;'Cause that is almost &lt;i&gt;literally&lt;/i&gt;&amp;nbsp;LittleBigPlanet Karting. &amp;nbsp;You totally pushed it as the next member of your "Play, Create, Share" thing. &lt;br /&gt;&lt;br /&gt;And nobody much cared about it &lt;i&gt;then&lt;/i&gt;, so you're going to devalue the &lt;i&gt;LBP&lt;/i&gt;&amp;nbsp;brand by spreading it to this new genre nobody except &lt;i&gt;Mario Kart&lt;/i&gt;&amp;nbsp;fans care about? &amp;nbsp;Well that's... that's...&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-RrNOC4kGIYI/TzWW4pNBVsI/AAAAAAAAHRs/GDY41NI1vTc/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-RrNOC4kGIYI/TzWW4pNBVsI/AAAAAAAAHRs/GDY41NI1vTc/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-1932941025740939618?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/1932941025740939618/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/confirmed-littlebigplanet-karting-is-in.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1932941025740939618'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1932941025740939618'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/confirmed-littlebigplanet-karting-is-in.html' title='Confirmed: LittleBigPlanet Karting is in development.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-rciRXo-cqBI/TzWPV1dPUKI/AAAAAAAAHRk/DBv7o0Yf08k/s72-c/1.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-1859055002088549276</id><published>2012-02-10T13:37:00.000-08:00</published><updated>2012-02-10T13:38:32.073-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mass effect 3'/><title type='text'>Mass Effect 3 FemShep trailer and screenshots!</title><content type='html'>&lt;i&gt;Finally&lt;/i&gt;. &amp;nbsp;You have no idea how hard it is to track down just screenshots of a standard-designed lady Shepard, so I'm most pleased with the higher profile BioWare is giving Hale's Shepard, this time around.&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/3pShKKOV_gA" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-C9v5t2q9iGo/TzWODQ5k4FI/AAAAAAAAHRM/BK4vEUMEEcg/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-C9v5t2q9iGo/TzWODQ5k4FI/AAAAAAAAHRM/BK4vEUMEEcg/s640/1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-zB7Tpk9OgaM/TzWOFK5OPbI/AAAAAAAAHRU/Xt78BJ_xJCs/s1600/2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-zB7Tpk9OgaM/TzWOFK5OPbI/AAAAAAAAHRU/Xt78BJ_xJCs/s640/2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-qHj6ybXLERc/TzWOGSUM5XI/AAAAAAAAHRc/l6YDYEDeI7w/s1600/3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/-qHj6ybXLERc/TzWOGSUM5XI/AAAAAAAAHRc/l6YDYEDeI7w/s640/3.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-1859055002088549276?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/1859055002088549276/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/mass-effect-3-femshep-trailer-and.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1859055002088549276'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1859055002088549276'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/mass-effect-3-femshep-trailer-and.html' title='Mass Effect 3 FemShep trailer and screenshots!'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/3pShKKOV_gA/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-1159234784507627895</id><published>2012-02-09T21:56:00.000-08:00</published><updated>2012-02-09T21:57:23.733-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='double fine'/><category scheme='http://www.blogger.com/atom/ns#' term='personal note'/><title type='text'>Personal note.</title><content type='html'>&lt;img src="http://1.bp.blogspot.com/-xFhk43Sabxs/TyJK6gpcZQI/AAAAAAAAHFs/6gvd2RECi2w/s1600/1.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;This week at work has been particularly grueling, so I'm just going to post &lt;a href="http://www.kickstarter.com/projects/66710809/double-fine-adventure"&gt;this link to the record-shattering kickstarter for Tim Schafer's next game&lt;/a&gt; (which you should totally give money to, if you have any) and say that I'm going to retire for the night, play some &lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;on hard mode, and I'll hopefully do up a review tomorrow.&lt;br /&gt;&lt;br /&gt;Goodnight, Wonderland.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-1159234784507627895?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/1159234784507627895/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/personal-note.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1159234784507627895'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1159234784507627895'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/personal-note.html' title='Personal note.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-xFhk43Sabxs/TyJK6gpcZQI/AAAAAAAAHFs/6gvd2RECi2w/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-7830179169586117515</id><published>2012-02-09T21:49:00.000-08:00</published><updated>2012-02-09T21:49:45.990-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lollipop chainsaw'/><title type='text'>Lollipop Chainsaw Valentine's Day trailer.</title><content type='html'>Finally, we learn what the deal is with the severed head Juliet keeps on her belt. &amp;nbsp;Turns out they're in &lt;i&gt;lurrrve&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/9N_Kpj80BEM" width="640"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-7830179169586117515?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/7830179169586117515/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/lollipop-chainsaw-valentines-day.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7830179169586117515'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7830179169586117515'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/lollipop-chainsaw-valentines-day.html' title='Lollipop Chainsaw Valentine&apos;s Day trailer.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/9N_Kpj80BEM/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-3354921125975529972</id><published>2012-02-09T02:14:00.000-08:00</published><updated>2012-02-09T02:14:16.088-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shank 2'/><category scheme='http://www.blogger.com/atom/ns#' term='game diary'/><title type='text'>...annnd beat Shank 2.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Gh-mwTeWkro/TzObAf8-hXI/AAAAAAAAHRE/KA7Z9hrGxF4/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-Gh-mwTeWkro/TzObAf8-hXI/AAAAAAAAHRE/KA7Z9hrGxF4/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;Well. &amp;nbsp;I feel (almost) uniformly positive about this one. &amp;nbsp;I'm going to have to give it a whirl on hard mode, but yeah... this is the best downloadable game I've played since...&lt;br /&gt;&lt;br /&gt;Review soon.&lt;br /&gt;&lt;br /&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-3354921125975529972?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/3354921125975529972/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/annnd-beat-shank-2.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3354921125975529972'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3354921125975529972'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/annnd-beat-shank-2.html' title='...annnd beat Shank 2.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-Gh-mwTeWkro/TzObAf8-hXI/AAAAAAAAHRE/KA7Z9hrGxF4/s72-c/1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-601545969293751336</id><published>2012-02-08T23:55:00.001-08:00</published><updated>2012-02-08T23:55:21.126-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shank 2'/><title type='text'>This is Shank 2's launch trailer.</title><content type='html'>...because I'm quite sure you don't spend enough time thinking about &lt;i&gt;Shank 2&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/TCDJXj1PW9s" width="640"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-601545969293751336?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/601545969293751336/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/this-is-shank-2s-launch-trailer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/601545969293751336'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/601545969293751336'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/this-is-shank-2s-launch-trailer.html' title='This is Shank 2&apos;s launch trailer.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/TCDJXj1PW9s/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-7500945152740883521</id><published>2012-02-08T23:54:00.000-08:00</published><updated>2012-02-08T23:55:55.710-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sleeping dogs'/><title type='text'>True Crime: Hong Kong is now Sleeping Dogs.</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/SHIRceS-blA" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Apparently &lt;i&gt;True Crime: Hong Kong&lt;/i&gt;&amp;nbsp;was killed by Activision a while back. &amp;nbsp;It's since been picked up by Square Enix. &amp;nbsp;They've tossed the title, thank goodness - &lt;i&gt;True Crime&lt;/i&gt;&amp;nbsp;was essentially a badge of anti-quality - and offered up the above trailer, which gives us absolutely no indication how the game is actually looking. &amp;nbsp;Fortunately, they were thoughtful enough to include four screenshots to peruse.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ML4DZEqhv4U/TzN7X-IE6VI/AAAAAAAAHQk/EnZpwgnd6o8/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-ML4DZEqhv4U/TzN7X-IE6VI/AAAAAAAAHQk/EnZpwgnd6o8/s640/1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-t4JvonGvYN4/TzN7YsGGlwI/AAAAAAAAHQs/P2fnvEmLaQA/s1600/2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-t4JvonGvYN4/TzN7YsGGlwI/AAAAAAAAHQs/P2fnvEmLaQA/s640/2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-L9F-5maMMzc/TzN7ZFsoDrI/AAAAAAAAHQ0/s-VamjD-djM/s1600/3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-L9F-5maMMzc/TzN7ZFsoDrI/AAAAAAAAHQ0/s-VamjD-djM/s640/3.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-BldyMV89AL0/TzN7ZgPt9zI/AAAAAAAAHQ8/nDExiKnmNNQ/s1600/4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-BldyMV89AL0/TzN7ZgPt9zI/AAAAAAAAHQ8/nDExiKnmNNQ/s640/4.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;If you're curious what the game looked like in action the last time we saw it, check out this cinematic/gameplay trailer from like, three years ago. &lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/qWagXEnK-2o" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;The new title alone is a &lt;i&gt;huge&lt;/i&gt;&amp;nbsp;improvement.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-7500945152740883521?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/7500945152740883521/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/true-crime-hong-kong-is-now-sleeping.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7500945152740883521'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7500945152740883521'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/true-crime-hong-kong-is-now-sleeping.html' title='True Crime: Hong Kong is now Sleeping Dogs.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/SHIRceS-blA/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-3050686133021428259</id><published>2012-02-08T23:44:00.001-08:00</published><updated>2012-02-08T23:56:23.408-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>Movie trailers!</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/jSzy9qQ3mDE" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Awww, no more Matt Damon. But Jeremy Renner! &amp;nbsp;That ain't bad!&lt;br /&gt;&lt;br /&gt;Wait, what's this...&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/PFoLfRA5ghw" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;...cool!&lt;br /&gt;&lt;br /&gt;The Aggression Scale? &amp;nbsp;What the heck's that?&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/ElXVL8-up8c" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Hm. &amp;nbsp;Well that looks kind of awesome. &amp;nbsp;Food for thought!&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-3050686133021428259?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/3050686133021428259/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/movie-trailers.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3050686133021428259'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3050686133021428259'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/movie-trailers.html' title='Movie trailers!'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/jSzy9qQ3mDE/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-8285859264485174709</id><published>2012-02-08T00:10:00.000-08:00</published><updated>2012-02-08T01:53:09.467-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shank 2'/><category scheme='http://www.blogger.com/atom/ns#' term='game diary'/><title type='text'>Game Diary - Shank 2.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-YB8hk9rqZRI/TzIsCMgukxI/AAAAAAAAHQc/vLcAVnxNtSc/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-YB8hk9rqZRI/TzIsCMgukxI/AAAAAAAAHQc/vLcAVnxNtSc/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;is the best game of 2012. &amp;nbsp;So far. &amp;nbsp;I mean, in terms of new games &lt;i&gt;I've&lt;/i&gt;&amp;nbsp;played it's only in competition with &lt;i&gt;Scarygirl&lt;/i&gt;&amp;nbsp;and &lt;i&gt;Amy&lt;/i&gt;&amp;nbsp;- so that's not saying much - but that doesn't make it less &lt;i&gt;true&lt;/i&gt;. &amp;nbsp;At the moment. &lt;br /&gt;&lt;br /&gt;This game is &lt;i&gt;precisely&lt;/i&gt;&amp;nbsp;what you want a sequel to be. &amp;nbsp;It's everything you loved about the original, with the good stuff expanded upon and the bad stuff ironed out. &lt;br /&gt;&lt;br /&gt;I loved &lt;i&gt;Shank&lt;/i&gt;&amp;nbsp;for its&amp;nbsp;great-playing combat, accessible systems with a modicum of depth, &lt;i&gt;gorgeous&lt;/i&gt;&amp;nbsp;presentation and award-winning animation. &amp;nbsp;I sighed and accepted its epic load times, cruel difficulty spikes and moments of arbitrary cheapness because the rest was so &lt;i&gt;lovely&lt;/i&gt;. &amp;nbsp;&lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;is all of the good with (almost) all of the bad removed - thus far. &lt;br /&gt;&lt;br /&gt;There was &lt;i&gt;one&lt;/i&gt;&amp;nbsp;difficulty spike, so far - in the third level. &amp;nbsp;But after the cutscene that ended the &lt;i&gt;second&lt;/i&gt;&amp;nbsp;level, I didn't give a crap. &amp;nbsp;I'm not prepared to spoil it, so I'll just say it's one of the awesomest cutscenes I've ever seen. &amp;nbsp;I'm including &lt;i&gt;Darksiders, Metal Gear Solid&lt;/i&gt;&amp;nbsp;and &lt;i&gt;Final Fantasy&lt;/i&gt;&amp;nbsp;games in that assessment, by the way. &lt;br /&gt;&lt;br /&gt;&lt;b&gt;[update]&lt;/b&gt;I'll bet someone's ripped a walkthrough to YouTube already... yep, here it is. &amp;nbsp;If you want to see the offendingly pleasing cutscene, skip to 11:10.&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/wIDIjgncpIY" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Just ignore the commentary. &amp;nbsp;&lt;b&gt;[/update]&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Load times are much better, bosses are much more fun... it's wonderful. &lt;br /&gt;&lt;br /&gt;It's &lt;i&gt;wonderful&lt;/i&gt;&amp;nbsp;when you sit down to a game you had massive anticipation for, and find yourself proven &lt;i&gt;right&lt;/i&gt;&amp;nbsp;in your belief that it would be awesome.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;is awesome. &amp;nbsp;So far.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-8285859264485174709?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/8285859264485174709/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/game-diary-shank-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/8285859264485174709'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/8285859264485174709'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/game-diary-shank-2.html' title='Game Diary - Shank 2.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-YB8hk9rqZRI/TzIsCMgukxI/AAAAAAAAHQc/vLcAVnxNtSc/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-4795594105327514918</id><published>2012-02-07T23:57:00.000-08:00</published><updated>2012-02-07T23:57:03.337-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='psychonauts 2'/><category scheme='http://www.blogger.com/atom/ns#' term='double fine'/><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='rumor'/><title type='text'>Minecraft's Notch offers to fund Psychonauts 2.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-ULU12yAhPlg/TzIlcmLaKKI/AAAAAAAAHP8/gsI4y-eyPzY/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-ULU12yAhPlg/TzIlcmLaKKI/AAAAAAAAHP8/gsI4y-eyPzY/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The internet lit afire today with a few tweets from Markus Persson and Steven Dengler, but the story actually begins last Friday, when Double Fine Awesome Leaderdude and legendary developer Tim Schafer (&lt;i&gt;Brutal Legend, Psychonauts, Grim Fandango, Full Throttle&lt;/i&gt;) gave &lt;a href="http://www.digitalspy.ca/gaming/news/a363781/psychonauts-2-pitched-several-times-says-tim-schafer.html"&gt;a brief interview&lt;/a&gt; to gaming site Digital Spy, and spoke about the possibility of a&amp;nbsp;&lt;i&gt;Psychonauts&lt;/i&gt;&amp;nbsp;sequel.&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;"I mean I get a lot of, on Twitter or whatever, daily questions about &lt;i&gt;Psychonauts 2&lt;/i&gt;. &amp;nbsp;And I would love to do &lt;i&gt;Psychonauts 2&lt;/i&gt;. &amp;nbsp;I've actually pitched that to publishers several times and no-one has taken the bait so far. &amp;nbsp;&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;I'd love to do that game, but I'd have to convince someone to just give me a few million dollars, that's all."&lt;/blockquote&gt;Tim also sagely points out that many of his cherished, hugely original games would never have been created if any of his earlier brilliant but commercially tepid titles had required sequels. &amp;nbsp;"If I did a sequel to &lt;i&gt;Full Throttle &lt;/i&gt;there wouldn't have been &lt;i&gt;Grim Fandango, &lt;/i&gt;and so and so on down the line."&lt;br /&gt;&lt;br /&gt;Which is, well, sage. &amp;nbsp;At the same time, pretty much anyone who played &lt;i&gt;Psychonauts&lt;/i&gt;&amp;nbsp;wants a sequel. &amp;nbsp;It was a funny, well-written, visually striking 3D platformer with a brilliant emotional core. &amp;nbsp;Like much of Double Fine's products, it was a pretty-decent game and a sublime &lt;i&gt;experience&lt;/i&gt;. &lt;br /&gt;&lt;br /&gt;It seems that Markus Persson took an interest in the story - and this is where things get &lt;i&gt;interesting&lt;/i&gt;. &amp;nbsp;Markus Persson is otherwise known as Notch - the man who made &lt;i&gt;Minecraft&lt;/i&gt;. &amp;nbsp;Which sold &lt;i&gt;millions upon millions of copies&lt;/i&gt;. &amp;nbsp;He's probably got a money bin like Scrooge McDuck that he likes to swim around in - and this nouveau-riche fellow enjoys throwing his cash around. &amp;nbsp;Today, &lt;a href="https://twitter.com/#!/notch/status/166838426207924224"&gt;he offered&lt;/a&gt; to throw it at Tim, and the concept of &lt;i&gt;Psychonauts 2&lt;/i&gt;. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-QnICRzFQdMk/TzIopzKt_1I/AAAAAAAAHQE/h9ElDM8qUkY/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-QnICRzFQdMk/TzIopzKt_1I/AAAAAAAAHQE/h9ElDM8qUkY/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Tim, it should be noted, hasn't said anything about it - save for the fact that &lt;a href="http://kotaku.com/5883048/psychonauts-creator-seems-confused-by-surprise-sequel-benefactor"&gt;he didn't know&lt;/a&gt; about the tweet when Kotaku woke him up calling about it. &amp;nbsp;The tweet immediately became news, and Rock, Paper, Shotgun followed up with a tweet to Notch attempting to clarify if he was really saying what we think he's saying. &lt;br /&gt;&lt;br /&gt;Turns out, &lt;a href="https://twitter.com/#!/notch/status/166843982683451392"&gt;yes he is&lt;/a&gt;.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-5QRHnsHiMiE/TzIpOxrHM4I/AAAAAAAAHQM/RSQ8ZL6EUVE/s1600/2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-5QRHnsHiMiE/TzIpOxrHM4I/AAAAAAAAHQM/RSQ8ZL6EUVE/s1600/2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;By early this evening, Schafer had woken up, had a cup of coffee and was prepared to comment on the idea. &amp;nbsp;He told Kotaku&lt;br /&gt;&lt;blockquote class="tr_bq"&gt;"Could happen! I have found funding on Twitter before!"&lt;/blockquote&gt;Keen-eyed folks, at this point, noticed that Steven Dengler of&amp;nbsp;Dracogen - who helped find funding for &lt;i&gt;Costume Quest'&lt;/i&gt;s&lt;i&gt;&amp;nbsp;&lt;/i&gt;PC version and &lt;i&gt;Psychonauts'&amp;nbsp;&lt;/i&gt;Mac version - began firing off tweets to Notch and Schafer. &lt;br /&gt;&lt;br /&gt;It seems things got serious - because the discussion is &lt;a href="https://twitter.com/#!/Dracogen/status/166887523073789953"&gt;no longer taking place&lt;/a&gt; within view of the public.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-rU6U72hBgtE/TzIqXZsnrZI/AAAAAAAAHQU/0U0T6cY9JGE/s1600/3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-rU6U72hBgtE/TzIqXZsnrZI/AAAAAAAAHQU/0U0T6cY9JGE/s1600/3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;...and that's the story. &amp;nbsp;Interesting. &amp;nbsp;It'll be way-cool if it happens - and I sure hope it's not another bloody 360 exclusive.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-4795594105327514918?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/4795594105327514918/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/minecrafts-notch-offers-to-fund.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4795594105327514918'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4795594105327514918'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/minecrafts-notch-offers-to-fund.html' title='Minecraft&apos;s Notch offers to fund Psychonauts 2.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-ULU12yAhPlg/TzIlcmLaKKI/AAAAAAAAHP8/gsI4y-eyPzY/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-5372500156470729967</id><published>2012-02-07T12:08:00.000-08:00</published><updated>2012-02-07T12:09:18.921-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='i am alive'/><title type='text'>I Am Alive Survival Trailer.</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/bkI98GCIxSQ" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;These get a lot less interesting as time goes on. &amp;nbsp;I guess there's only so much you can show us of a game that has climbing, finding equipment and combat before we're all like "meh."&lt;br /&gt;&lt;br /&gt;I mean, I'm still stoked for &lt;i&gt;I Am Alive&lt;/i&gt;, but remember last year? &amp;nbsp;When we'd never seen gameplay?&lt;br /&gt;&lt;br /&gt;Ah. &amp;nbsp;Those were the halcyon days.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-5372500156470729967?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/5372500156470729967/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/i-am-alive-survival-trailer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5372500156470729967'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5372500156470729967'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/i-am-alive-survival-trailer.html' title='I Am Alive Survival Trailer.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/bkI98GCIxSQ/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-2916927759912953354</id><published>2012-02-07T12:05:00.001-08:00</published><updated>2012-02-07T12:05:30.575-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='360'/><title type='text'>Kinect Star Wars bundle drops April 3rd.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-89oxhXCXyHA/TzGD7L7-dQI/AAAAAAAAHPo/XrASSRM0lVw/s1600/1.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-89oxhXCXyHA/TzGD7L7-dQI/AAAAAAAAHPo/XrASSRM0lVw/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;Oh, c'mon - you know you want it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-2916927759912953354?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/2916927759912953354/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/kinect-star-wars-bundle-drops-april-3rd.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2916927759912953354'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2916927759912953354'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/kinect-star-wars-bundle-drops-april-3rd.html' title='Kinect Star Wars bundle drops April 3rd.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-89oxhXCXyHA/TzGD7L7-dQI/AAAAAAAAHPo/XrASSRM0lVw/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-2055414700058925646</id><published>2012-02-06T22:37:00.000-08:00</published><updated>2012-02-06T22:37:50.387-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='truth in advertising'/><category scheme='http://www.blogger.com/atom/ns#' term='spec ops the line'/><title type='text'>A crapload of Spec Ops: The Line screenshots and concept art.</title><content type='html'>Slideshow! You didn't forget about &lt;i&gt;Spec Ops: The Line&lt;/i&gt;, did you?&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-WvemsHd0D4g/TzDGEhZ2xFI/AAAAAAAAHNA/FfQLUQl1OlQ/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-WvemsHd0D4g/TzDGEhZ2xFI/AAAAAAAAHNA/FfQLUQl1OlQ/s640/1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-nzB_akAZhck/TzDGE_EwV5I/AAAAAAAAHNI/C5KGgrOAZ4I/s1600/2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/-nzB_akAZhck/TzDGE_EwV5I/AAAAAAAAHNI/C5KGgrOAZ4I/s640/2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-V55de6Ylmm4/TzDGFf5fFfI/AAAAAAAAHNQ/dBeIoL9_IpM/s1600/3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-V55de6Ylmm4/TzDGFf5fFfI/AAAAAAAAHNQ/dBeIoL9_IpM/s640/3.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-8xOT2EQyHrI/TzDGF8Mn4WI/AAAAAAAAHNY/dZ0WfY2OYH4/s1600/4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-8xOT2EQyHrI/TzDGF8Mn4WI/AAAAAAAAHNY/dZ0WfY2OYH4/s640/4.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Qx1orU18pI0/TzDGGQkKrfI/AAAAAAAAHNg/jogoOrfPnm4/s1600/5.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-Qx1orU18pI0/TzDGGQkKrfI/AAAAAAAAHNg/jogoOrfPnm4/s640/5.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-hXzFmSelMfo/TzDGGh38WyI/AAAAAAAAHNo/xVIGq2tfsAg/s1600/6.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-hXzFmSelMfo/TzDGGh38WyI/AAAAAAAAHNo/xVIGq2tfsAg/s640/6.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-rwaNg7XLJj0/TzDGHIEOQwI/AAAAAAAAHNw/iilWL8r4Xno/s1600/7.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="337" src="http://2.bp.blogspot.com/-rwaNg7XLJj0/TzDGHIEOQwI/AAAAAAAAHNw/iilWL8r4Xno/s640/7.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; 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float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-dy7bVI5hB7U/TzDGHx7PGsI/AAAAAAAAHOI/ra6gKjiVONI/s640/10.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-XJ5fMlIJzkI/TzDGIezVYII/AAAAAAAAHOQ/CDV9fxXsOYc/s1600/11.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-XJ5fMlIJzkI/TzDGIezVYII/AAAAAAAAHOQ/CDV9fxXsOYc/s640/11.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-aI3p7QWkP-o/TzDGIuwft9I/AAAAAAAAHOY/waerv0UXyEg/s1600/12.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-aI3p7QWkP-o/TzDGIuwft9I/AAAAAAAAHOY/waerv0UXyEg/s640/12.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-qkDgOX_nElU/TzDGI4noYII/AAAAAAAAHOg/W1Vw_E99mIM/s1600/13.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://1.bp.blogspot.com/-qkDgOX_nElU/TzDGI4noYII/AAAAAAAAHOg/W1Vw_E99mIM/s640/13.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-oG-GVHISCoo/TzDGJXQvhoI/AAAAAAAAHOo/5bRAVCojyx0/s1600/14.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-oG-GVHISCoo/TzDGJXQvhoI/AAAAAAAAHOo/5bRAVCojyx0/s640/14.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-nSrP65K963Y/TzDGJulsADI/AAAAAAAAHOw/SBOzDmf-6QQ/s1600/15.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="456" src="http://4.bp.blogspot.com/-nSrP65K963Y/TzDGJulsADI/AAAAAAAAHOw/SBOzDmf-6QQ/s640/15.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Agf2ELvv2D8/TzDGKOHqFjI/AAAAAAAAHO4/Elf8p_AX1Zw/s1600/16.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="328" src="http://4.bp.blogspot.com/-Agf2ELvv2D8/TzDGKOHqFjI/AAAAAAAAHO4/Elf8p_AX1Zw/s640/16.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-Z9XC4PUtgOI/TzDGKT-5MQI/AAAAAAAAHPA/YOpeYiq7NlI/s1600/17.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="284" src="http://3.bp.blogspot.com/-Z9XC4PUtgOI/TzDGKT-5MQI/AAAAAAAAHPA/YOpeYiq7NlI/s640/17.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-Atr_41TCCi0/TzDGK2tle7I/AAAAAAAAHPI/OKkG9-d8_VI/s1600/18.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="566" src="http://4.bp.blogspot.com/-Atr_41TCCi0/TzDGK2tle7I/AAAAAAAAHPI/OKkG9-d8_VI/s640/18.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-YDV_WLE6nlc/TzDGLAo2aAI/AAAAAAAAHPQ/INYNVBpjHvM/s1600/19.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-YDV_WLE6nlc/TzDGLAo2aAI/AAAAAAAAHPQ/INYNVBpjHvM/s640/19.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-jAsDA-yu03U/TzDGLXCzZQI/AAAAAAAAHPY/YcgCq2tzPRQ/s1600/20.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-jAsDA-yu03U/TzDGLXCzZQI/AAAAAAAAHPY/YcgCq2tzPRQ/s640/20.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-2055414700058925646?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/2055414700058925646/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/crapload-of-spec-ops-line-screenshots.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2055414700058925646'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2055414700058925646'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/crapload-of-spec-ops-line-screenshots.html' title='A crapload of Spec Ops: The Line screenshots and concept art.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-WvemsHd0D4g/TzDGEhZ2xFI/AAAAAAAAHNA/FfQLUQl1OlQ/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-1480137784915090811</id><published>2012-02-05T22:31:00.000-08:00</published><updated>2012-02-05T23:55:10.857-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='mass effect 3'/><category scheme='http://www.blogger.com/atom/ns#' term='shank 2'/><category scheme='http://www.blogger.com/atom/ns#' term='personal note'/><category scheme='http://www.blogger.com/atom/ns#' term='uncharted golden abyss'/><category scheme='http://www.blogger.com/atom/ns#' term='releases'/><category scheme='http://www.blogger.com/atom/ns#' term='PSV'/><category scheme='http://www.blogger.com/atom/ns#' term='ssx'/><title type='text'>February : The Plannening.</title><content type='html'>&lt;img src="http://1.bp.blogspot.com/-xFhk43Sabxs/TyJK6gpcZQI/AAAAAAAAHFs/6gvd2RECi2w/s1600/1.jpg" /&gt; &lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;February is just &lt;i&gt;packed&lt;/i&gt; with games that I am going to need to chow down on.  It is, to be clear, very &lt;i&gt;weird&lt;/i&gt; to have to be so choosy about what to play and what not to play so early in the year - but there simply won't be enough time to spend with all the games I'm interested in this month.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I write this post because - in addition to there not being much newsy musings to speak of - this is what's on my mind, lately.  How am I gonna' swing this?  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Well, let's figure it out.  The first important date of the month is February 7th - just two sleeps away.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-71hXQ-7sY9g/Ty9k-bKTTII/AAAAAAAAHLw/QGl8zZh4Gro/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-71hXQ-7sY9g/Ty9k-bKTTII/AAAAAAAAHLw/QGl8zZh4Gro/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;and &lt;i&gt;The Simpsons Arcade&lt;/i&gt;&amp;nbsp;both drop on the 7th - and one can rest assured, I won't be passing up either. &amp;nbsp;&lt;i&gt;Shank 2&lt;/i&gt;&amp;nbsp;demands a review, but I wonder if &lt;i&gt;The Simpsons&lt;/i&gt;&amp;nbsp;will actually require one? &lt;br /&gt;&lt;br /&gt;I mean, honestly, what's the point? &amp;nbsp;Here's all it would say: &lt;br /&gt;&lt;blockquote class="tr_bq"&gt;&lt;i&gt;"The Simpsons Arcade Game&lt;/i&gt;&amp;nbsp;certainly hasn't aged well, in terms of presentation. &amp;nbsp;The sound is tinny and the (expressive) sprites are ancient and profoundly jaggy, when compared against anything produced since the Super Nintendo. &amp;nbsp;If, like me, you have a soft spot in your heart for this game, it's certainly worth the ten dollar price tag. &amp;nbsp;If you lack the required nostalgia, you'll only discover a game that lacks all the advancements of the brawler genre from the past fifteen years. &amp;nbsp;&amp;nbsp;&lt;/blockquote&gt;&lt;blockquote class="tr_bq"&gt;If you want a great 2-D sprite-based brawler, check out &lt;i&gt;Muramasa: The Demon Blade &lt;/i&gt;or &lt;i&gt;Odin Sphere&lt;/i&gt;. &amp;nbsp;If you want something current-gen, get &lt;i&gt;Shank&lt;/i&gt;&amp;nbsp;(or &lt;i&gt;Shank 2&lt;/i&gt;), &lt;i&gt;Castle Crashers&lt;/i&gt;&amp;nbsp;or &lt;i&gt;Scott Pilgrim&lt;/i&gt;."&lt;/blockquote&gt;At the same time, I think it would probably be best to review it - just because there will be &lt;i&gt;no way&lt;/i&gt;&amp;nbsp;I'll be able to complete and review &lt;i&gt;Kingdoms of Alamur: Reckoning&lt;/i&gt;&amp;nbsp;or even&amp;nbsp;&lt;i&gt;The Darkness II&lt;/i&gt;&amp;nbsp;before the 15th. &lt;br /&gt;&lt;br /&gt;The Vita officially launches in North America on February 22nd - but if you order the "first edition bundle," you get it a week early. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-jUyM8wlqQhM/Ty9o8Oo9gUI/AAAAAAAAHL4/D1j6GqficHk/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-jUyM8wlqQhM/Ty9o8Oo9gUI/AAAAAAAAHL4/D1j6GqficHk/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;I can't &lt;i&gt;wait&lt;/i&gt;. &amp;nbsp;I expect it will be a rather different experience, owning a piece of gaming hardware at the precise dawn of its release - something I have never experienced before. &amp;nbsp;Of course, that doesn't necessarily mean it will be an entirely &lt;i&gt;pleasant&lt;/i&gt;&amp;nbsp;exercise. &lt;br /&gt;&lt;br /&gt;New consoles and handhelds are known, frankly, to be a bit shit right out of the gate. &amp;nbsp;Consider the original run of the 360 with its horrific red ring of death. &amp;nbsp;Consider the Foreman Grill-sized PS3 that first launched, complete with its jet-engine fan. &amp;nbsp;The bulky PSP-1000, the cracked hinges of the Nintendo DS - the list goes on.&lt;br /&gt;&lt;br /&gt;First iterations of hardware are &lt;i&gt;always&lt;/i&gt;&amp;nbsp;failure-prone. &amp;nbsp;Judging from reports surrounding its release in Japan, there is a 10% chance my Vita will have a faulty touchscreen, or turn out prone to projectile-vomiting pea soup - who knows? &amp;nbsp;Expect the unexpected, and expect the unexpected to be unpleasant. &lt;br /&gt;&lt;br /&gt;The question is, then, why am I bothering if it's probably a bad idea? &amp;nbsp;Simple: so I can blog about it. &lt;br /&gt;&lt;br /&gt;'Course, I'd better blog about it &lt;i&gt;fast&lt;/i&gt;, because come the 21st, shit gets &lt;i&gt;real&lt;/i&gt;.&lt;br /&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/YrXUjlzRYMg" width="640"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;Grand Knights History&lt;/i&gt;&amp;nbsp;- if Amazon and GameTrailers are to be trusted - drops on February 21st. &amp;nbsp;I've got an order in for Amazon.com's UMD version, but I also intend to get the PSN version - I &lt;i&gt;really&lt;/i&gt;&amp;nbsp;want to play this thing on the Vita's humongoid screen. &amp;nbsp;It will, I'm afraid, become my top priority for the remainder of February - and given that strategy RPGs are notoriously involving affairs, I worry that I'll be able to get a review on it out within a month of its arrival. &amp;nbsp;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I'd better be able to, though - 'cause February is &lt;i&gt;far&lt;/i&gt;&amp;nbsp;from over.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-8XtNaJt1aT0/Ty9wVbLaFoI/AAAAAAAAHMg/FZAgc3EVXX4/s1600/4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-8XtNaJt1aT0/Ty9wVbLaFoI/AAAAAAAAHMg/FZAgc3EVXX4/s1600/4.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;As much as I'd love to give &lt;i&gt;Asura's Wrath&lt;/i&gt;&amp;nbsp;a playthrough - or snap up a copy of&amp;nbsp;&lt;i&gt;Kingdoms of Amalur: Reckoning - &lt;/i&gt;February 22nd is the day that the Vita's official launch (and so, its official launch lineup) becomes available. &amp;nbsp;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;There's lot of other Sony stalwarts in the mix, of course. &amp;nbsp;There's a &lt;i&gt;Hot Shots Golf&lt;/i&gt;&amp;nbsp;game and a &lt;i&gt;WipEout &lt;/i&gt;and a &lt;i&gt;Lumines&lt;/i&gt;, but all I'm interesting in getting my hands on is a portable version of &lt;i&gt;Uncharted&lt;/i&gt;. &amp;nbsp;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Here's hoping its campaign is similarly downsized, 'cause I'll have just seven days until&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-R3vftO-vXx0/Ty9yA0nvbsI/AAAAAAAAHMo/KW3Zs2NLAjk/s1600/4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-R3vftO-vXx0/Ty9yA0nvbsI/AAAAAAAAHMo/KW3Zs2NLAjk/s1600/4.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;i&gt;bam&lt;/i&gt;&amp;nbsp;- &lt;i&gt;SSX&lt;/i&gt;. &amp;nbsp;Of the five games I &lt;i&gt;will definitely purchase and play&lt;/i&gt;&amp;nbsp;in February, &lt;i&gt;SSX&lt;/i&gt;&amp;nbsp;is the one that is not up for debate in any way, shape or form. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;I won't care where I'm at with &lt;i&gt;Golden Abyss&lt;/i&gt;, I won't care if &lt;i&gt;Grand Knights History&lt;/i&gt;&amp;nbsp;has utterly absorbed me - I will drop it &lt;i&gt;all&lt;/i&gt;&amp;nbsp;and start playing &lt;i&gt;SSX&lt;/i&gt;. &amp;nbsp;I will select Kaori, master every run in this game, and review the hell out of it. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Now, I hope you're seeing a theme here - 'cause I'll have precisely seven days with &lt;i&gt;SSX&lt;/i&gt;&amp;nbsp;before &lt;i&gt;another&lt;/i&gt;&amp;nbsp;little title drops, lest it fly under everyone's radar...&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-sS2wbsM6xtY/Ty9ziCJhNlI/AAAAAAAAHMw/fVq3YPrxwuU/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-sS2wbsM6xtY/Ty9ziCJhNlI/AAAAAAAAHMw/fVq3YPrxwuU/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;It &lt;i&gt;never ends&lt;/i&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-1480137784915090811?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/1480137784915090811/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/february-plannening.html#comment-form' title='6 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1480137784915090811'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1480137784915090811'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/february-plannening.html' title='February : The Plannening.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-xFhk43Sabxs/TyJK6gpcZQI/AAAAAAAAHFs/6gvd2RECi2w/s72-c/1.jpg' height='72' width='72'/><thr:total>6</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-7007364298114825868</id><published>2012-02-04T22:15:00.000-08:00</published><updated>2012-02-04T22:28:19.290-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lol'/><title type='text'>The Death and Return of Superman in 17 minutes.</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/0PlwDbSYicM" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;Starring:&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Elden Henson&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Elijah Wood&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Mandy Moore&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Morgan Krantz&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;and many more...&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Yep.  Worth watching. &amp;nbsp;I &lt;i&gt;was&lt;/i&gt;&amp;nbsp;always curious about the four-Superman thing. &amp;nbsp;This does a pretty good job explaining it!&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-7007364298114825868?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/7007364298114825868/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/death-and-return-of-superman-in-17.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7007364298114825868'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7007364298114825868'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/death-and-return-of-superman-in-17.html' title='The Death and Return of Superman in 17 minutes.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/0PlwDbSYicM/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-5478612673745820196</id><published>2012-02-03T19:15:00.000-08:00</published><updated>2012-02-03T19:16:09.811-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='twisted metal'/><category scheme='http://www.blogger.com/atom/ns#' term='game diary'/><category scheme='http://www.blogger.com/atom/ns#' term='the darkness 2'/><category scheme='http://www.blogger.com/atom/ns#' term='kingdoms of amalur reckoning'/><title type='text'>Game Diary - demos.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-peZKoF6Ch1o/Tyyb38dciaI/AAAAAAAAHLU/-vSWJlILc30/s1600/2.jpg" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-peZKoF6Ch1o/Tyyb38dciaI/AAAAAAAAHLU/-vSWJlILc30/s1600/2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;A good dose of demos have dropped lately, providing additional insight into some of this Winter's upcoming releases. &amp;nbsp;The verdict, as a general rule, is that many games are best avoided until they come down in price - which, as a general rule, is a strategy I do not adhere to. &amp;nbsp;Still, it's nice to be proven right about certain properties - or at least reminded how I feel about them, and why I feel that way. &lt;br /&gt;&lt;br /&gt;Take, for example, &lt;i&gt;Twisted Metal&lt;/i&gt;. &amp;nbsp;It has a sweet little multiplayer demo up - Jaffe is clearly confident in the long-term appeal of his car combat gameplay - and I fiddled around with it the other day. &lt;br /&gt;&lt;br /&gt;Strangely, I find, I like the controls - even though they have nothing in common with your standard driving game controls. &amp;nbsp;Having gas and break &lt;i&gt;not&lt;/i&gt;&amp;nbsp;mapped to the triggers feels very, very weird - but before long I found myself pulling hairpin turns perfectly and drifting 90 degree corners with crazy, thirteen-year-old-on-a-caffeine-binge precision. &amp;nbsp;This game plays &lt;i&gt;very&lt;/i&gt;&amp;nbsp;fast - and as such its controls, at first, don't feel lose enough. &lt;br /&gt;&lt;br /&gt;I take that as a &lt;i&gt;good thing&lt;/i&gt;. &amp;nbsp;Tight controls - controls that &lt;i&gt;feel&lt;/i&gt;&amp;nbsp;&lt;i&gt;too tight&lt;/i&gt;&amp;nbsp;at first - are never unwelcome at &lt;i&gt;my&lt;/i&gt;&amp;nbsp;parties.&lt;br /&gt;&lt;br /&gt;That said, I feel much the same about &lt;i&gt;Twisted Metal&lt;/i&gt;&amp;nbsp;now as I did when I was fifteen; &amp;nbsp;meh. I can see how others would like it, and perhaps I too would like it if I felt the need to invest any time in it - but I don't. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ilbKvfdSHqw/Tyyd_iIDX5I/AAAAAAAAHLc/B6olvRUTSkM/s1600/2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-ilbKvfdSHqw/Tyyd_iIDX5I/AAAAAAAAHLc/B6olvRUTSkM/s1600/2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Similarly, I found &lt;i&gt;The Darkness II&lt;/i&gt;&amp;nbsp;demo to be a merely acceptable diversion. &lt;br /&gt;&lt;br /&gt;Technology: Meh.&lt;br /&gt;Art direction: Not bad.&lt;br /&gt;Gameplay: Decent.&lt;br /&gt;Presentation: Not bad.&lt;br /&gt;Gore: Significant.&lt;br /&gt;&lt;br /&gt;...and that ain't enough, for me. &amp;nbsp;It's not enough for a game to be &lt;i&gt;just&lt;/i&gt;&amp;nbsp;good-enough. &amp;nbsp;It's got to have something that... I dunno, sparks the imagination. &amp;nbsp;That makes you want to explore and invest &lt;i&gt;emotionally&lt;/i&gt;&amp;nbsp;- not just of you time, not just of your money, and- &lt;br /&gt;&lt;br /&gt;...why, hello, there - who are you?&lt;br /&gt;&lt;br /&gt;You're a pretty one, aren't you? &amp;nbsp;What's your name? &amp;nbsp;&lt;i&gt;Kingdoms of Amalur: Reckoning?&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;That's quite a mouthful. &amp;nbsp;I'll just call you &lt;i&gt;Kingdoms&lt;/i&gt;. &lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-AyGRNSyHMzQ/Tyyb3vD7BDI/AAAAAAAAHLM/Py88WD4_kHw/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-AyGRNSyHMzQ/Tyyb3vD7BDI/AAAAAAAAHLM/Py88WD4_kHw/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;What have we here? &amp;nbsp;A large, interconnected world? &amp;nbsp;Bright, poppy art direction? &amp;nbsp;Timing-based, impactful combat? &amp;nbsp;An unusual take on the whole mortal humans and their relationships to immortal races thing? &lt;br /&gt;&lt;br /&gt;Well well... aren't you &lt;i&gt;interesting?&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;Kingdoms&lt;/i&gt;&amp;nbsp;feels very good, very quickly. &amp;nbsp;All I'd heard about this demo was that it "got a lot of people talking," though I'd assumed they were talking about how incredibly buggy it was - 'cause that's 90% of the discussion I'd heard on it. &amp;nbsp;I did, I'll admit, see one glitch in my time with the demo - a body of water would turn into an infinitely reflective, four-dimensional surface that remembered everything it had ever reflected. &amp;nbsp;Very weird.&lt;br /&gt;&lt;br /&gt;Beyond that? &amp;nbsp;In terms of mechanics, gameplay, structure - everything worked just fine. &lt;br /&gt;&lt;br /&gt;You run around beating the crap out of bad guys with attacks that become flashier and more impressive the further you go. &amp;nbsp;By the time I'd run out the demo's forty-five minute clock, I was level three and an absolute &lt;i&gt;badass&lt;/i&gt;&amp;nbsp;Rogue assassin. &lt;br /&gt;&lt;br /&gt;&lt;i&gt;The Darkness II? &amp;nbsp;Asura's Wrath? &amp;nbsp;Twisted Metal?&lt;/i&gt;&amp;nbsp; Forget those demos. &amp;nbsp;I &lt;i&gt;highly&lt;/i&gt;&amp;nbsp;suggest you try the demo for &lt;i&gt;Kingdoms of Amalur: Reckoning&lt;/i&gt;. &amp;nbsp;If any demo thus far this year has made me seriously consider a purchase, it's this one. &lt;br /&gt;&lt;br /&gt;Honestly. &amp;nbsp;Imagine &lt;i&gt;Diablo&lt;/i&gt;&amp;nbsp;with a standard action-game behind-the-shoulder camera, and an open world instead of randomly-generated dungeons. &lt;br /&gt;&lt;br /&gt;Consider that. &amp;nbsp;Try this demo.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-5478612673745820196?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/5478612673745820196/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/game-diary-demos.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5478612673745820196'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5478612673745820196'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/game-diary-demos.html' title='Game Diary - demos.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-peZKoF6Ch1o/Tyyb38dciaI/AAAAAAAAHLU/-vSWJlILc30/s72-c/2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-4836393870635418430</id><published>2012-02-03T14:30:00.001-08:00</published><updated>2012-02-03T14:30:13.947-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='omg'/><category scheme='http://www.blogger.com/atom/ns#' term='smexy'/><title type='text'>The sexiest thing I have seen all week.</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="480" src="http://www.youtube.com/embed/1o9RGnujlkI" width="640"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-4836393870635418430?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/4836393870635418430/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/sexiest-thing-i-have-seen-all-week.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4836393870635418430'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4836393870635418430'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/sexiest-thing-i-have-seen-all-week.html' title='The sexiest thing I have seen all week.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/1o9RGnujlkI/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-1983251021296135317</id><published>2012-02-02T21:22:00.000-08:00</published><updated>2012-02-02T21:24:29.872-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='the last of us'/><title type='text'>First screenshots of The Last of Us.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-GHKNZzPAXJ8/TytvBXOGyuI/AAAAAAAAHK0/H0WCEyK9y0A/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-GHKNZzPAXJ8/TytvBXOGyuI/AAAAAAAAHK0/H0WCEyK9y0A/s640/1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-npnf4oM3U2w/TytvB9brTrI/AAAAAAAAHK8/9-vqFOef-Bo/s1600/2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/-npnf4oM3U2w/TytvB9brTrI/AAAAAAAAHK8/9-vqFOef-Bo/s640/2.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-zzmGQvpf2a8/TytvCbJjYRI/AAAAAAAAHLE/uf1cySOkMrc/s1600/3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://3.bp.blogspot.com/-zzmGQvpf2a8/TytvCbJjYRI/AAAAAAAAHLE/uf1cySOkMrc/s640/3.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Courtesy of &lt;a href="http://www.gameinformer.com/b/news/archive/2012/02/02/exclusive-first-in-game-screenshots-of-the-last-of-us.aspx"&gt;GameInformer.com&lt;/a&gt;, what you see above are the first publicly-released in-game screenshots of Naughty Dog's upcoming post-apocalyptic action opus.   It's a (short) slideshow - so just click on one, enjoy its full-sized glory and scroll through.&lt;br /&gt;&lt;br /&gt;Oh Naughty Dog - I know it's what's inside that counts, but you look &lt;i&gt;so good&lt;/i&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-1983251021296135317?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/1983251021296135317/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/three-first-last-of-us-screenshots.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1983251021296135317'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1983251021296135317'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/three-first-last-of-us-screenshots.html' title='First screenshots of The Last of Us.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-GHKNZzPAXJ8/TytvBXOGyuI/AAAAAAAAHK0/H0WCEyK9y0A/s72-c/1.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-3275751580169987729</id><published>2012-02-02T11:58:00.000-08:00</published><updated>2012-02-02T12:12:34.035-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lollipop chainsaw'/><title type='text'>Lollipop Chainsaw pre-order skins trailer.</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/_t6C0qK1a44" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;"Why bother with this?  None of these will be as sexy as a cheerleader outfit... &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;...damn... why do I like the Ash from &lt;i&gt;Evil Dead&lt;/i&gt; outfit the best?  ...is that weird?"&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-RsPNT_V9P-E/TyrtBTTFElI/AAAAAAAAHKI/bi0iq1ibxrI/s1600/1.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" height="360" src="http://2.bp.blogspot.com/-RsPNT_V9P-E/TyrtBTTFElI/AAAAAAAAHKI/bi0iq1ibxrI/s640/1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;Groovy.&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-3275751580169987729?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/3275751580169987729/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/lollipop-chainsaw-pre-order-skins.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3275751580169987729'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3275751580169987729'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/lollipop-chainsaw-pre-order-skins.html' title='Lollipop Chainsaw pre-order skins trailer.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/_t6C0qK1a44/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-60719332784984014</id><published>2012-02-02T01:15:00.000-08:00</published><updated>2012-02-05T22:46:30.617-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Feature'/><category scheme='http://www.blogger.com/atom/ns#' term='releases'/><title type='text'>The Games of February 2012.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-4EGpz7W-rac/Tyo9konhN1I/AAAAAAAAHJs/j-JSpG5G8wY/s1600/15.jpg" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-4EGpz7W-rac/Tyo9konhN1I/AAAAAAAAHJs/j-JSpG5G8wY/s1600/15.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;February is looking absolutely &lt;i&gt;gorgeous&lt;/i&gt;&amp;nbsp;- particularly when compared to the gaming wasteland of January. We've got FPSs, we've got RPGs (action and strategy), we've got platformers, we've got stealth, we've got &lt;i&gt;three&lt;/i&gt;&amp;nbsp;gorgeous, 2-D sprite-based games! &amp;nbsp;And one 2-D sprite-based game from like, twenty years ago!&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Eeee!&lt;/i&gt;&amp;nbsp; February is a blessed month indeed.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-z6KY4Fu4A9k/TypADJ_3JnI/AAAAAAAAHJ4/Lt6PUShrhEw/s1600/16.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-z6KY4Fu4A9k/TypADJ_3JnI/AAAAAAAAHJ4/Lt6PUShrhEw/s1600/16.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;February 7th&lt;br /&gt;&lt;b&gt;The Simpsons Arcade Game&lt;/b&gt;&lt;br /&gt;PS3, 360&lt;br /&gt;&lt;b&gt;Hype-O-Meter&lt;/b&gt;&amp;nbsp;: &lt;b&gt;&lt;span style="color: #274e13;"&gt;Day one.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Fourteen quarters - that's how much it cost me to beat &lt;i&gt;The Simpsons Arcade Game&lt;/i&gt;&amp;nbsp;back in 1991. &amp;nbsp;I was immensely proud of this, and attempted to tell the tale while over at my friend's house for dinner. &amp;nbsp;His mother, whom I loathed, promptly cut me off, explained that no one else cared about video games, and went back to talking about whatever it is adults talked about shortly after the eighties. &lt;br /&gt;&lt;br /&gt;I didn't care - I &lt;i&gt;loved&lt;/i&gt;&amp;nbsp;that game. &amp;nbsp;I went so far as to investigate how much, precisely, it would cost to obtain the arcade cabinet for it (too much, it turns out). &amp;nbsp;News that I will be able to play this most cherished of childhood titles on my slick-ass grown-up plasma TV? &amp;nbsp;That tastes &lt;i&gt;far&lt;/i&gt;&amp;nbsp;better than your vegetarian cream-sauce rice-instead-of-noodles "lasagna", Reed's Mom!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-prGMKSORq-c/Tyo9hcn9ssI/AAAAAAAAHIE/kxDqhb26oiU/s1600/2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-prGMKSORq-c/Tyo9hcn9ssI/AAAAAAAAHIE/kxDqhb26oiU/s1600/2.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;February 7th&lt;br /&gt;&lt;b&gt;The Darkness II&lt;/b&gt;&lt;br /&gt;PS3, 360, PC&lt;br /&gt;&lt;b&gt;Hype-O-Meter :&lt;/b&gt;&amp;nbsp;Wait for reviews.&lt;br /&gt;&lt;br /&gt;&lt;i&gt;The Darkness&lt;/i&gt;&amp;nbsp;was a slow-burn cult hit at the dawn of the current gen, significantly assisted by Starbreeze Studios' surprisingly powerful storytelling and a very creative riff on The Hell Level. &amp;nbsp;&lt;i&gt;The Darkness II&lt;/i&gt;, from Digital Extremes (&lt;i&gt;Homefront, Dark Sector&lt;/i&gt;) is - as far as I'm concerned - starting from square one, in terms of goodwill. &amp;nbsp;The demo was merely okay, the presentation is not-bad, the gameplay was acceptable. &lt;br /&gt;&lt;br /&gt;If I end up hearing (from someone I trust) that it's amazing, I'll take a second look at &lt;i&gt;The Darkness II&lt;/i&gt;&amp;nbsp;- but not before.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-oaNXzA3OLWA/Tyo9hjPlJNI/AAAAAAAAHIM/gtjM6op_D3k/s1600/3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-oaNXzA3OLWA/Tyo9hjPlJNI/AAAAAAAAHIM/gtjM6op_D3k/s1600/3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;February 7th&lt;br /&gt;&lt;b&gt;Shank 2&lt;/b&gt;&lt;br /&gt;PS3, 360&lt;br /&gt;&lt;b&gt;Hype-O-Meter : &lt;span style="color: #274e13;"&gt;Day one.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;Shank&lt;/i&gt;&amp;nbsp;was best-described, I feel, as a "Brock Sampson simulator set in a Robert Rodrigues movie." &amp;nbsp;If you understand both of those references, you have an inkling of just how special the first game was. &amp;nbsp;It wasn't perfect by any stretch of the imagination, but it was still my favorite downloadable game of 2010 - and a &lt;i&gt;Shank&lt;/i&gt;&amp;nbsp;with rejiggered combat mechanics and deeper systems smells like ambrosia to me.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-UYVfDVMjdAo/Tyo9hCQ8UVI/AAAAAAAAHH8/dqU-ryprcEI/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-UYVfDVMjdAo/Tyo9hCQ8UVI/AAAAAAAAHH8/dqU-ryprcEI/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;February 7th&lt;br /&gt;&lt;b&gt;Kingdoms of Amalur : Reckoning&lt;/b&gt;&lt;br /&gt;PS3, 360, PC&lt;br /&gt;&lt;b&gt;Hype-O-Meter : &lt;/b&gt;Wait, what is this game?&lt;br /&gt;&lt;br /&gt;This game flew completely under my radar until the (apparently very buggy) demo dropped, and people started freaking out about it. &amp;nbsp;I can tell you &lt;i&gt;nothing&lt;/i&gt;&amp;nbsp;about the title, save for that fact - and that it has quite a few interesting names attached. &amp;nbsp;The Executive Director was the Lead Designer on &lt;i&gt;Elder Scrolls&lt;/i&gt;&amp;nbsp;&lt;i&gt;III&lt;/i&gt;&amp;nbsp;and &lt;i&gt;IV&lt;/i&gt;, the story is written by &lt;i&gt;Forgotten Realms&lt;/i&gt;&amp;nbsp;scribe R.A. Salvatore and the character design was seemingly helped along by Todd McFarlane (&lt;i&gt;Spawn&lt;/i&gt;)&lt;i&gt;.&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;It seems to be an open-world-ish third-person RPG-brawler with an emphasis on lovely combat animations and brutal finishers. &lt;br /&gt;&lt;br /&gt;This, my friends, could be this years' &lt;i&gt;Darksiders&lt;/i&gt;. &amp;nbsp;Keep an eye on it.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-1cNHP1zKfrY/Tyo9h6iuXXI/AAAAAAAAHIU/nQnO8i_HnZQ/s1600/4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-1cNHP1zKfrY/Tyo9h6iuXXI/AAAAAAAAHIU/nQnO8i_HnZQ/s1600/4.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;February 14th&lt;br /&gt;&lt;b&gt;Twisted Metal&lt;/b&gt;&lt;br /&gt;PS3&lt;br /&gt;&lt;b&gt;Hype-O-Meter&lt;/b&gt;&amp;nbsp;: Oh Jaffe, we love you.&lt;br /&gt;&lt;br /&gt;I &lt;i&gt;do&lt;/i&gt;&amp;nbsp;love Dave Jaffe, the man, the personality, the guy who came up with the first &lt;i&gt;God of War&lt;/i&gt;&amp;nbsp;- but I never got into the &lt;i&gt;Twisted Metal&lt;/i&gt;&amp;nbsp;car combat games. &amp;nbsp;They're games I always wanted to like, but I remember not thinking much of the five minutes I spent with one of the games back on the PS1. &lt;br /&gt;&lt;br /&gt;There &lt;i&gt;is&lt;/i&gt;&amp;nbsp;a demo up on PSN... perhaps that bears looking into.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-IsvY31qgQxI/Tyo9ienhhkI/AAAAAAAAHIk/MY9TuPW1Pcw/s1600/6.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-IsvY31qgQxI/Tyo9ienhhkI/AAAAAAAAHIk/MY9TuPW1Pcw/s1600/6.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;February 21st&lt;br /&gt;&lt;b&gt;Grand Knights History&lt;/b&gt;&lt;br /&gt;PSP&lt;br /&gt;&lt;b&gt;Hype-O-Meter : &lt;span style="color: #274e13;"&gt;Day one, if it actually releases.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;I say "if it actually releases," because - while a few gaming sites are citing February 21st as its release date - localizing publisher Xseed hasn't said &lt;i&gt;shit&lt;/i&gt;. &amp;nbsp;We learned last September that Xseed would be localizing Vanillaware's latest gorgeous, hand-drawn effort - a fantastic-looking turn-based RPG - and that was &lt;i&gt;the last we heard of it&lt;/i&gt;. &lt;br /&gt;&lt;br /&gt;If you search for &lt;i&gt;Grand Knights History&lt;/i&gt;&amp;nbsp;at Best Buy, HMV, EB Games or even GameStop, &lt;i&gt;none of them will have it listed&lt;/i&gt;. &amp;nbsp;The only place the game is listed is &lt;a href="http://www.amazon.com/Grand-Knights-History-Sony-PSP/dp/B0050SW0QO/ref=sr_1_1?s=videogames&amp;amp;ie=UTF8&amp;amp;qid=1328171220&amp;amp;sr=1-1"&gt;Amazon.com&lt;/a&gt;, which reminds me - I should order it. &lt;br /&gt;&lt;br /&gt;....annnd ordered. &amp;nbsp;The fact that nowhere else has it listed and we haven't heard a peep from Xseed since last September regarding the title gives me pause. &amp;nbsp;There &lt;i&gt;are&lt;/i&gt;&amp;nbsp;rumors that the title is exclusive to Amazon, and exclusive to the &lt;i&gt;U.S.&lt;/i&gt;&amp;nbsp;Amazon, at that - so perhaps this all makes perfect sense, and Xseed haven't done any interviews or pushed it on any media sites because they suck at publicity. &lt;br /&gt;&lt;br /&gt;Here's hopin'!&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: -webkit-auto;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://3.bp.blogspot.com/-i3ztFent3qY/Tyo9iETmubI/AAAAAAAAHIc/2GnHYv7-PTM/s1600/5.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-i3ztFent3qY/Tyo9iETmubI/AAAAAAAAHIc/2GnHYv7-PTM/s1600/5.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;February 21st&lt;br /&gt;&lt;b&gt;Asura's Wrath&lt;/b&gt;&lt;br /&gt;PS3, 360&lt;br /&gt;&lt;b&gt;Hype-O-Meter :&lt;/b&gt;&amp;nbsp;Must... wait... 'till it comes... down in price!&lt;br /&gt;&lt;br /&gt;I'll be honest, I &lt;i&gt;want&lt;/i&gt;&amp;nbsp;&lt;i&gt;Asura's Wrath&lt;/i&gt;. &amp;nbsp;&lt;a href="http://thegamesofchance.blogspot.com/2011/02/review-naturo-shippuden-ultimate-ninja.html"&gt;I enjoy&lt;/a&gt; CyberConnect2's &lt;i&gt;Ultimate Ninja Storm&lt;/i&gt;&amp;nbsp;games - but only because they're so damned good-looking when the fur starts to fly, and when it comes down to quicktime events. &lt;br /&gt;&lt;br /&gt;&lt;i&gt;Asura's Wrath&lt;/i&gt;&amp;nbsp;seems to follow their formula, with an emphasis on what they do best - gorgeous art direction, animation, and incredibly well-framed, cinematic ultra-action. &amp;nbsp;In terms of depth? &amp;nbsp;In terms of gameplay? &amp;nbsp;Eh. &amp;nbsp;I expect &lt;i&gt;Asura's Wrath&lt;/i&gt;&amp;nbsp;will follow the &lt;i&gt;Naruto&lt;/i&gt;&amp;nbsp;trend and be a game that is neither great nor bad, but definitely worth seeing. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-hd2ptBuLMG0/Tyo9ikdcttI/AAAAAAAAHIs/1wVL9kF5XGk/s1600/7.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-hd2ptBuLMG0/Tyo9ikdcttI/AAAAAAAAHIs/1wVL9kF5XGk/s1600/7.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;February 21st&lt;br /&gt;&lt;b&gt;Syndicate&lt;/b&gt;&lt;br /&gt;PS3, 360, PC&lt;br /&gt;&lt;b&gt;Hype-O-Meter : &lt;/b&gt;This one has potential...&lt;br /&gt;&lt;br /&gt;Nobody took it well when it was revealed that&amp;nbsp;&lt;i&gt;Escape From Butcher Bay&lt;/i&gt;&amp;nbsp;and &lt;i&gt;The Darkness'&lt;/i&gt;s well-respected&amp;nbsp;developer Starbreeze Studios was turning strategy classic &lt;i&gt;Syndicate&lt;/i&gt;&amp;nbsp;into a first-person shooter. &amp;nbsp;It seemed an obvious cash-in, and a gorgeous but somewhat dystopian future seemed a tired world to explore after 2011's &lt;i&gt;Deus Ex: Human Revolution.&amp;nbsp;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;A lot of that changed, lately, when folks were about to go hands-on with the (punishingly hard) demo, which showcased that &lt;i&gt;Syndicate&lt;/i&gt;&amp;nbsp;is still very much a strategy game at its core, which requires more than the ability to put a cursor on your target's head. &lt;br /&gt;&lt;br /&gt;&lt;i&gt;Syndicate&lt;/i&gt;, suddenly, seems promising.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;February 22nd&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-7N8TVI3pFt8/Tyo9i-zHzcI/AAAAAAAAHI0/jrbrY3ECwCU/s1600/8.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-7N8TVI3pFt8/Tyo9i-zHzcI/AAAAAAAAHI0/jrbrY3ECwCU/s1600/8.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;b&gt;PlayStation Vita&lt;/b&gt;&lt;/div&gt;&lt;br /&gt;Sony's successor to the very-successful-in-Japan-and-nowhere-else PlayStation Portable is a piece of gaming kit that seems rather designed for yours truly. &amp;nbsp;A portable way to play console-quality games is &lt;i&gt;exactly&lt;/i&gt;&amp;nbsp;what I want - and while it's really no competition for the iPod or your cell phone in terms of low-entry-bar gaming, it's not really trying to be. &lt;br /&gt;&lt;br /&gt;With a start-up price that exceeds &lt;i&gt;all&lt;/i&gt;&amp;nbsp;current dedicated gaming platforms, the Vita has a steep road ahead. &amp;nbsp;Without a price cut before Christmas, it may cement Sony's spot as a second banana in the handheld market - but in the meantime, there are some very, very good-looking games on the horizon - and I plan to be in on the ground floor, with this one. &lt;br /&gt;&lt;br /&gt;Honestly. &amp;nbsp;This will be the first time I have &lt;i&gt;ever&lt;/i&gt;&amp;nbsp;purchased a gaming platform at launch. &amp;nbsp;Wish me luck. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;Along with the Vita comes a suite of lovely-looking titles...&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-Mo36LMpYUp0/Tyo9jJ4PwHI/AAAAAAAAHI8/hBhJSEqDaT0/s1600/9.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-Mo36LMpYUp0/Tyo9jJ4PwHI/AAAAAAAAHI8/hBhJSEqDaT0/s1600/9.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;February 22nd&lt;br /&gt;&lt;b&gt;Uncharted : Golden Abyss&lt;/b&gt;&lt;br /&gt;PSV&lt;br /&gt;&lt;b&gt;Hype-O-Meter : &lt;span style="color: #274e13;"&gt;Day one.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;Developed by Sony Bend - the folks behind the &lt;i&gt;Syphon Filter&lt;/i&gt;&amp;nbsp;games - &lt;i&gt;Golden Abyss&lt;/i&gt;&amp;nbsp;is Sony's attempt to launch their handheld with a must-own title for the core crowd. &amp;nbsp;It's no Mario, that's for sure - and reviews have generally suggested that yeah, it's pretty good. &lt;br /&gt;&lt;br /&gt;Personally, I have little faith in &lt;i&gt;Golden Abyss&lt;/i&gt;&amp;nbsp;- but I &lt;i&gt;want to believe - &lt;/i&gt;so I'll day-one it. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-XtHEnKFaAbE/Tyo9jvkZKPI/AAAAAAAAHJM/N7tyAzh7Ud4/s1600/11.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-XtHEnKFaAbE/Tyo9jvkZKPI/AAAAAAAAHJM/N7tyAzh7Ud4/s1600/11.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;February 22nd&lt;br /&gt;&lt;b&gt;Rayman Origins&lt;/b&gt;&lt;br /&gt;PSV&lt;br /&gt;&lt;b&gt;Hype-O-Meter :&lt;/b&gt;&lt;i&gt;&lt;b&gt;&amp;nbsp;&lt;/b&gt;Sweet!&lt;/i&gt;&lt;br /&gt;&lt;br /&gt;One of the best 2D platformers of the current gen, in the palm of your hand? &lt;br /&gt;&lt;br /&gt;Oh, yes &lt;i&gt;please&lt;/i&gt;. &amp;nbsp;I don't even care that it's a 3DS-style re-release. &amp;nbsp;If they're all like this? Bring it on. &amp;nbsp;Next, do the first &lt;i&gt;inFamous!&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-LJpMdlEvdiY/Tyo9j5Mz85I/AAAAAAAAHJU/bcJ_bNxdcA4/s1600/12.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-LJpMdlEvdiY/Tyo9j5Mz85I/AAAAAAAAHJU/bcJ_bNxdcA4/s1600/12.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;February 22nd&lt;br /&gt;&lt;b&gt;Shinobido 2 : Revenge of Zen&lt;/b&gt;&lt;br /&gt;PSV&lt;br /&gt;&lt;b&gt;Hype-O-Meter : &lt;/b&gt;If reviews tell me it's 7/10...&lt;br /&gt;&lt;br /&gt;...I'll almost definitely buy it. &amp;nbsp;A feudal-era ninja simulator from the folks behind &lt;i&gt;Tenchu. &amp;nbsp;&lt;/i&gt;Heck, I'm sold. &lt;br /&gt;&lt;br /&gt;Honestly, &lt;i&gt;Shinobido 2&lt;/i&gt;&amp;nbsp;had me in its pocket as soon as I mistook it for a &lt;i&gt;Tenchu&lt;/i&gt;&amp;nbsp;title in the Vita's E3 2011 sizzle reel. &lt;br /&gt;&lt;br /&gt;And others...&lt;br /&gt;&lt;br /&gt;&lt;table cellpadding="0" cellspacing="0" class="tr-caption-container" style="float: left; margin-right: 1em; text-align: left;"&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td style="text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-wZS0OAB2KmE/TypRrYRFm4I/AAAAAAAAHKA/0D-TVrTNasY/s1600/1.jpg" imageanchor="1" style="clear: left; margin-bottom: 1em; margin-left: auto; margin-right: auto;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-wZS0OAB2KmE/TypRrYRFm4I/AAAAAAAAHKA/0D-TVrTNasY/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td class="tr-caption" style="text-align: center;"&gt;&lt;i&gt;Little Deviants, BlazBlue: Continuum Shift Extend, Ultimate Marvel Vs. Capcom 3, Army Corps of Hell, WipEout 2048, Dynasty Warriors Next, Ninja Gaiden Sigma Plus&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;But wait! &amp;nbsp;February's not done yet!&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-dOElKxgu3Tc/Tyo9kOF2KAI/AAAAAAAAHJc/-kXMn55jdMg/s1600/13.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-dOElKxgu3Tc/Tyo9kOF2KAI/AAAAAAAAHJc/-kXMn55jdMg/s1600/13.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;February 28th&lt;br /&gt;&lt;b&gt;SSX&lt;/b&gt;&lt;br /&gt;PS3, 360&lt;br /&gt;&lt;b&gt;Hype-O-Meter : &lt;span style="color: #274e13;"&gt;Day one.&lt;/span&gt;&lt;/b&gt;&lt;br /&gt;&lt;br /&gt;&lt;i&gt;SSX&lt;/i&gt;&amp;nbsp;has long been a favorite franchise, ever since my older brother and I bonded over absolutely mastering &lt;i&gt;SSX Tricky&lt;/i&gt;&amp;nbsp;on the PS2. &lt;br /&gt;&lt;br /&gt;Honestly - ever since the PS3 launched, he and I have been talking about how much we want an HD &lt;i&gt;SSX&lt;/i&gt;. &amp;nbsp;Well, here it is! &amp;nbsp;Just twenty seven more sleeps until I can jazz my way down a mountain to kickin' beats while doing stunts that physics could not possibly allow! &lt;br /&gt;&lt;br /&gt;This is one of my most anticipated games &lt;i&gt;of the year&lt;/i&gt;. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-a--ilEMy51s/Tyo9kfUcCSI/AAAAAAAAHJk/ojgQGaVXmiA/s1600/14.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://3.bp.blogspot.com/-a--ilEMy51s/Tyo9kfUcCSI/AAAAAAAAHJk/ojgQGaVXmiA/s1600/14.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;February 28th&lt;br /&gt;&lt;b&gt;Binary Domain&lt;/b&gt;&lt;br /&gt;PS3, 360&lt;br /&gt;&lt;b&gt;Hype-O-Meter :&lt;/b&gt;&amp;nbsp;You'll have no faith from &lt;i&gt;me&lt;/i&gt;, Sega!&lt;br /&gt;&lt;br /&gt;&lt;a href="http://thegamesofchance.blogspot.com/2012/01/i-dont-want-to-care-about-action-game.html"&gt;Going on trailers&lt;/a&gt;, &lt;i&gt;Binary Domain&lt;/i&gt;&amp;nbsp;actually looks pretty cool! &amp;nbsp; Part of me feels we should be more open to this game - just as I feel we should be more open to new IPs in general - but Sega has very, very little credit with me. &lt;br /&gt;&lt;br /&gt;I'd love the game that trailer is attempting to present - I'm not just sure &lt;i&gt;Binary Domain&lt;/i&gt;&amp;nbsp;is &lt;i&gt;actually&lt;/i&gt;&amp;nbsp;that game. &amp;nbsp;I don't believe it will be that cool - but I &lt;i&gt;want to&lt;/i&gt;. &amp;nbsp;I'll definitely be reading reviews of this one. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;* * *&lt;/div&gt;&lt;br /&gt;And that's February! &amp;nbsp;What a month. &amp;nbsp;It's going to &lt;i&gt;kill me.&lt;/i&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-60719332784984014?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/60719332784984014/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/games-of-february-2012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/60719332784984014'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/60719332784984014'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/games-of-february-2012.html' title='The Games of February 2012.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-4EGpz7W-rac/Tyo9konhN1I/AAAAAAAAHJs/j-JSpG5G8wY/s72-c/15.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-6803877197105067836</id><published>2012-02-01T23:36:00.000-08:00</published><updated>2012-02-01T23:37:52.874-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='dragon&apos;s dogma'/><title type='text'>Dragon's Dogma story trailer.</title><content type='html'>Turns out it &lt;i&gt;has a story&lt;/i&gt;! &amp;nbsp;Who knew?&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/PFvOc3QzX4A" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Word lately is that Capcom has a lot riding on &lt;i&gt;Dragon's Dogma&lt;/i&gt;&amp;nbsp;- mostly because folks are reading into the fact that the title grants one early access to the &lt;i&gt;Resident Evil 6&lt;/i&gt;&amp;nbsp;demo. &amp;nbsp;They've been pointing out how Konami did it with &lt;i&gt;Zone of the Enders&lt;/i&gt;&amp;nbsp;and &lt;i&gt;Metal Gear Solid 2&lt;/i&gt;, how Sony did it with &lt;i&gt;inFamous&lt;/i&gt;&amp;nbsp;and &lt;i&gt;Uncharted 2&lt;/i&gt;, how Epic did it with &lt;i&gt;Bulletstorm&lt;/i&gt;&amp;nbsp;and &lt;i&gt;Gears of War 3,&lt;/i&gt; et cetera - and implying that it means Capcom isn't very confident in their new IP, and stands to lose a lot of cash, should things go south.&lt;br /&gt;&lt;br /&gt;The thing is, all those examples turned out - from the perspective of a gamer, at least - to be more than anything an indication of the earlier game's quality. &amp;nbsp;&lt;i&gt;Zone of The Enders, Bulletstorm, inFamous&lt;/i&gt;&amp;nbsp;- those are all games you would have been &lt;i&gt;glad you'd tried, &lt;/i&gt;if you dropped some cash on them at release. &lt;br /&gt;&lt;br /&gt;For me, at least, &lt;i&gt;Uncharted 2'&lt;/i&gt;s beta drove me to purchase &lt;i&gt;inFamous&lt;/i&gt;&amp;nbsp;day one, and &lt;a href="http://thegamesofchance.blogspot.com/2011/05/i-love-infamous.html"&gt;we all know how &lt;i&gt;that&lt;/i&gt;&amp;nbsp;turned out&lt;/a&gt;. &amp;nbsp;I don't much care about a demo for &lt;i&gt;Resident Evil 6&lt;/i&gt;, at this point, but the fact that Capcom feels so strongly about the quality of &lt;i&gt;Dragon's Dogma&lt;/i&gt;&amp;nbsp;certainly makes me want to give the game a closer look. &lt;br /&gt;&lt;br /&gt;If nothing else, it's in very good company.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-6803877197105067836?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/6803877197105067836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/dragons-dogma-story-trailer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/6803877197105067836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/6803877197105067836'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/dragons-dogma-story-trailer.html' title='Dragon&apos;s Dogma story trailer.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/PFvOc3QzX4A/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-3556678630875984026</id><published>2012-02-01T22:56:00.000-08:00</published><updated>2012-02-01T22:56:42.258-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='muppets'/><title type='text'>Mana mana.</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/8N_tupPBtWQ" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;I think I'm just gonna' re-post this. &amp;nbsp;Every three months. &lt;br /&gt;&lt;br /&gt;Forever.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-3556678630875984026?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/3556678630875984026/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/mana-mana.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3556678630875984026'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3556678630875984026'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/02/mana-mana.html' title='Mana mana.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/8N_tupPBtWQ/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-3059460016545779860</id><published>2012-01-31T23:59:00.000-08:00</published><updated>2012-02-09T21:55:15.456-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal note'/><category scheme='http://www.blogger.com/atom/ns#' term='pokemon'/><title type='text'>Here, have a video of a Pokemon 2D fighter.</title><content type='html'>&lt;img src="http://1.bp.blogspot.com/-xFhk43Sabxs/TyJK6gpcZQI/AAAAAAAAHFs/6gvd2RECi2w/s1600/1.jpg" /&gt;&lt;br /&gt;&lt;br /&gt;The Games of February post is turning out to be more involved than I'd anticipated. &amp;nbsp;I suspect tomorrow I'm going to come back to it and cut 90% of what I've written, and just do something sleeker - but we'll see. &lt;br /&gt;&lt;br /&gt;So yeah, that'll be up tomorrow. &amp;nbsp;For now, please enjoy these videos of a fan-made 2D &lt;i&gt;Pokemon&lt;/i&gt;&amp;nbsp;fighting game that will never be released!&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/IrLIrxs9S88" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="480" src="http://www.youtube.com/embed/5NrKPGQpzJU" width="640"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-3059460016545779860?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/3059460016545779860/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/here-have-video-of-pokemon-2d-fighter.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3059460016545779860'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3059460016545779860'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/here-have-video-of-pokemon-2d-fighter.html' title='Here, have a video of a Pokemon 2D fighter.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-xFhk43Sabxs/TyJK6gpcZQI/AAAAAAAAHFs/6gvd2RECi2w/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-7768727720188993537</id><published>2012-01-30T22:19:00.001-08:00</published><updated>2012-01-30T22:19:58.939-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ssx'/><title type='text'>SSX - Kaori Nishidake trailer.</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/yu8Z78KBUjs" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;My Kaori! &amp;nbsp;Similar to Koopa in &lt;i&gt;Mario Kart,&lt;/i&gt;&amp;nbsp;Kaori is the SSX character with the best agility/turning - and has long been my main in the series. &lt;br /&gt;&lt;br /&gt;One request, though - can we give these guys better victory dances?&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-7768727720188993537?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/7768727720188993537/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/ssx-kaori-nishidake-trailer.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7768727720188993537'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7768727720188993537'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/ssx-kaori-nishidake-trailer.html' title='SSX - Kaori Nishidake trailer.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/yu8Z78KBUjs/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-738602072172958757</id><published>2012-01-30T22:18:00.001-08:00</published><updated>2012-01-30T22:18:35.095-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='zelda'/><title type='text'>Watch this Wind Waker sequel fan trailer...</title><content type='html'>...and despair, for it is not to be.&lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/ZNgtIrSHack" width="640"&gt;&lt;/iframe&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-738602072172958757?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/738602072172958757/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/watch-this-wind-waker-sequel-fan.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/738602072172958757'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/738602072172958757'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/watch-this-wind-waker-sequel-fan.html' title='Watch this Wind Waker sequel fan trailer...'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/ZNgtIrSHack/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-1250773521650748384</id><published>2012-01-30T21:57:00.000-08:00</published><updated>2012-01-30T22:21:12.186-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='game diary'/><category scheme='http://www.blogger.com/atom/ns#' term='world of warcraft'/><title type='text'>The Ballad of Sevrin.</title><content type='html'>This video was made after Sevrin - who had climbed the highest peaks of &lt;i&gt;World of Warcraft&lt;/i&gt; - quit the game to rediscover the real world, and put this together as a project for a 3rd year film production class.  &lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I have a very succinct take on &lt;i&gt;WoW&lt;/i&gt;: It is the greatest massively multiplayer online game ever, and you should &lt;i&gt;never ever try it&lt;/i&gt;.  Here's why. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/jrKjNwejhfg" width="640"&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I don't often talk about my own three-year stint in &lt;i&gt;WoW&lt;/i&gt;, but I will tell you I never invested heavily in the raiding culture like many others.  In fact, it drove my friends and guildies nuts.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When Chances - my Rogue, named after Chance, my Samurai in &lt;i&gt;Final Fantasy XI Online&lt;/i&gt; - reached about level 32, I stopped leveling her.  I consciously stopped doing anything that would gain me any experience points, and dedicated all of my time to farming the required reagents for Thistle Teas (which allowed me to perform more special attacks, and created devastating combos) and explosives (my personal favorite was the Goblin Sapper Charge).  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I would then head to The Crossroads, in The Barrens, which was a small Horde settlement and hub for early-level questing.  I &lt;i&gt;wrecked that place&lt;/i&gt;.  More than that, I turned wrecking that place into a science.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;By my mid-thirties I could wipe the entire town - every single non-player character, and thus, quest givers - and by my early forties I had mastered killing the Flight Master. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Flight Master was a level 55 elite NPC.  When you attacked him, two level 55 elite wyverns would spawn to protect him... but they could be driven away with a particular explosive.  All you had to do was kill the flight master before the effect wore off, and they returned.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Shortly after I demonstrated that I could do this &lt;i&gt;all the time&lt;/i&gt;, they patched the game to remove the bomb's effect on the Flight Master's wyverns.  Hah!  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This was &lt;i&gt;all I did&lt;/i&gt; in WoW.  Sometimes I would fiddle about with my alts, but for the most part I was either in the Barrens harrying The Crossroads, or I was getting more gear to head back to continue mucking with that town.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I developed &lt;a href="http://www.wowwiki.com/Server:Nathrezim_US/History"&gt;quite a reputation&lt;/a&gt; (hit ctrl-F, type in Chances... and for the record, Rentesh and Alphamage are both real good dudes.)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Once I was down there, doing my thing with a Hunter friend named Sarabi who had decided to accompany me.  Given her non-stealthiness, she stayed outside town picking off PvP-flagged Hordlings while I wrecked shit inside the town.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A level 60 Mage had shown up, but couldn't find me (stealthy!), so they went out of town and killed the hell out of my friend.  On the way bank into town, the Mage performed their Blink spell to save time - which was, at the time, the only ability that could break a Rogue's stuns - and &lt;i&gt;crack&lt;/i&gt;.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Cheap Shot -&amp;gt; Backstab -&amp;gt; Thistle Tea -&amp;gt; Backstab -&amp;gt; Cold Blood -&amp;gt; Eviscerate -&amp;gt; Goblin Sapper Charge. &amp;nbsp;Takes about four seconds - the duration of the Cheap Shot stun effect.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I killed my first level 60 (which was the cap, at the time) when I was 42.  It was at that point, I'm told, that the "highlevels" - as I called them - in the Horde began talking.  Given that I wasn't highlevel and not party to the raiding discussions occurring therein, I only heard it second-hand - but word was "they're praying you never hit 60."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So I have a lot of positive memories about my time in &lt;i&gt;WoW&lt;/i&gt; - I ended up with a lot of good friends in the Horde, just by being such a fun enemy to them - and made a few more on my own faction when the Outland expansion hit, and I rolled a Shaman.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As I was leveling her up, I met a few nice Warriors - I still keep in touch with those two (congrats on fatherhood, Xero!).  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Also, I will never, ever go back.  &lt;i&gt;WoW&lt;/i&gt; is the greatest MMO ever made, and it will consume your life.  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-1250773521650748384?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/1250773521650748384/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/ballad-of-sevrin.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1250773521650748384'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1250773521650748384'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/ballad-of-sevrin.html' title='The Ballad of Sevrin.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/jrKjNwejhfg/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-7812538240296540387</id><published>2012-01-29T23:36:00.000-08:00</published><updated>2012-01-29T23:36:10.483-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Mass Effect 2'/><category scheme='http://www.blogger.com/atom/ns#' term='game diary'/><title type='text'>Game Diary - Mass Effect 2.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-ap_cIWlEtu8/TyZD_1hzZQI/AAAAAAAAHHs/JV2-8HG_b5Q/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-ap_cIWlEtu8/TyZD_1hzZQI/AAAAAAAAHHs/JV2-8HG_b5Q/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I feel I've been a very good boy, lately. &amp;nbsp;I suffered through &lt;i&gt;Amy&lt;/i&gt;'s entirety and completed the middling &lt;i&gt;Scarygirl&lt;/i&gt;&amp;nbsp;- and now, naturally, I feel the need for a game that attempts the whole &lt;i&gt;triple-A thing&lt;/i&gt;. &amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For years, now, I have been well away from the &lt;i&gt;Mass Effect&lt;/i&gt;&amp;nbsp;bandwagon. &amp;nbsp;When the original came out, it was rather like &lt;i&gt;BioShock&lt;/i&gt;&amp;nbsp;- an incredible game I was unable to actually play, and had to weather everyone else in the world going on about how it was the single best example of its genre ever. &amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Last year, I picked up a 360 - sampled a dozen or so hours of &lt;i&gt;Mass Effect&lt;/i&gt;&amp;nbsp;- and dove in to &lt;i&gt;Mass Effect 2&lt;/i&gt;&lt;i&gt;'&lt;/i&gt;s PS3 version,&amp;nbsp;quite certain that I would not be left behind by this franchise &lt;i&gt;again&lt;/i&gt;. &amp;nbsp;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Then the rest of 2011 happened, I forgot about &lt;i&gt;ME2&lt;/i&gt;, and the Great PS3 Crash of '11 robbed me of my saved games. &amp;nbsp;I had gotten &lt;i&gt;really far&lt;/i&gt;&amp;nbsp;in &lt;i&gt;ME2&lt;/i&gt;. &amp;nbsp;I had probably put fifty or sixty hours into it, and now - when I actually &lt;i&gt;need that save again&lt;/i&gt;, it really burns to have it gone. &amp;nbsp;&lt;/div&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;I need the save, of course, because &lt;i&gt;Mass Effect 3&lt;/i&gt;&amp;nbsp;is due to drop - across every HD platform - on March 6th. &amp;nbsp;Even with &lt;i&gt;Final Fantasy XIII-2&lt;/i&gt;&amp;nbsp;releasing next week, it's &lt;i&gt;Mass Effect 3&lt;/i&gt;&amp;nbsp;that's considered the first really important title of 2012. &lt;br /&gt;&lt;br /&gt;This time, I do not intend to be left out of the discussion. &amp;nbsp;I switched my class from Infiltrator to Soldier - I rather appreciate Adrenaline Rush - and went off to Omega to rescue Garrus again.&lt;br /&gt;&lt;br /&gt;Oh, Garrus. &amp;nbsp;This time, I am gonna' be all up in that scarred Turian grill.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-R9rk1HZccFY/TyZGYKVpnxI/AAAAAAAAHH0/IXy8eyLvxIA/s1600/fall_in_love_by_nicca_11y-d4cwrrp.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="396" src="http://1.bp.blogspot.com/-R9rk1HZccFY/TyZGYKVpnxI/AAAAAAAAHH0/IXy8eyLvxIA/s640/fall_in_love_by_nicca_11y-d4cwrrp.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-7812538240296540387?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/7812538240296540387/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/game-diary-mass-effect-2.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7812538240296540387'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7812538240296540387'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/game-diary-mass-effect-2.html' title='Game Diary - Mass Effect 2.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-ap_cIWlEtu8/TyZD_1hzZQI/AAAAAAAAHHs/JV2-8HG_b5Q/s72-c/1.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-8134843956262677502</id><published>2012-01-28T21:18:00.001-08:00</published><updated>2012-01-29T12:03:19.302-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='scarygirl'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>REVIEW - Scarygirl.</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-ImT2wM2ZYj4/TyTEzVJrckI/AAAAAAAAHHc/4Qi9HqjwFiA/s1600/5.jpg" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-ImT2wM2ZYj4/TyTEzVJrckI/AAAAAAAAHHc/4Qi9HqjwFiA/s1600/5.jpg" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Once upon a time, a little girl is abandoned on a clifftop road. &amp;nbsp;She has one eye, a bone where her left arm should be and a tentacle for the right. &amp;nbsp;A gigantic sentient octopus named Blister adopts the child. &amp;nbsp;Utilizing his spectacular eight-armed carpentry skills, he constructs her a dream house. &amp;nbsp;Swimming to the inky depths of the sea, he obtains stylish garments for her - names her Scarygirl - and together they spend their days discussing the nature of the universe...&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Immediately,&amp;nbsp;&lt;i&gt;Scarygirl&lt;/i&gt;&amp;nbsp;draws one into its corner. &amp;nbsp;Perhaps some of us simply have affections for&amp;nbsp;&lt;a href="http://thegamesofchance.blogspot.com/2011/06/review-alice-madness-returns.html"&gt;beautiful and morbid tales of courageous young women&lt;/a&gt;, but this thing has a very endearing setup. &amp;nbsp;Still, as a work of art, one would be better-served to consume&amp;nbsp;&lt;a href="http://www.scarygirl.com/"&gt;its source material&lt;/a&gt;&amp;nbsp;- as a game,&amp;nbsp;&lt;i&gt;Scarygirl&lt;/i&gt;&amp;nbsp;is merely decent.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;It's not bad. &amp;nbsp;It's okay. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;It's a game I wish I could have played when I was six or seven. &amp;nbsp;Kids, I expect, will get a great deal of joy out of&amp;nbsp;&lt;i&gt;Scarygirl -&lt;/i&gt;&amp;nbsp;but for a palette that's tasted more than a handful of platformers, it's a merely acceptable diversion - and not worth one's time, when compared to&amp;nbsp;&lt;a href="http://www.eurogamer.net/articles/2011-11-14-rayman-origins-review"&gt;more ambitious and refined pursuits&lt;/a&gt;. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;At the same time, though, being an acceptable platformer - in an age when beautiful, fun 2-D platformers are the exception rather than the rule - is perhaps a rather valuable asset, and worth consideration.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-BDx82kTtKac/TyTCxR7LaaI/AAAAAAAAHHE/spZMG93338M/s1600/4.jpg" imageanchor="1" style="clear: left; display: inline !important; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-BDx82kTtKac/TyTCxR7LaaI/AAAAAAAAHHE/spZMG93338M/s1600/4.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;i&gt;Scarygirl&lt;/i&gt;&amp;nbsp;employs a pleasant, pastel-hued art style directly drawn from the original comic, but never quite &amp;nbsp; achieves the same striking, joyful whimsy of its inspiration. &amp;nbsp;It's thoroughly troubling that a ten-dollar PlayStation Store game, done up with polygonal models and backdrops, isn't as visually enjoyable as the&amp;nbsp;&lt;a href="http://www.scarygirl.com/world.php"&gt;free flash game&lt;/a&gt;&amp;nbsp;you can find on&amp;nbsp;&lt;i&gt;Scarygirl&lt;/i&gt;&amp;nbsp;scribe&amp;nbsp;Nathan Jurevicius's website. &amp;nbsp;Honestly - the flash game even has an opening cutscene of higher quality than anything you'll find here. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Still, graphically, the game is good - far better than your average little PSN platformer, to be sure - it only suffers in comparison to Jurevicius's original art. &amp;nbsp;A real, significant disappointment - and a lost opportunity - is that&amp;nbsp;&lt;i&gt;Scarygirl&lt;/i&gt;'s animation is perfunctory, lacking any real character or charm. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;The game's music - some lifted wholesale from the flash game - is also a standout, but that raises the question of why on earth one would want to play&amp;nbsp;&lt;i&gt;this&lt;/i&gt;&amp;nbsp;game instead of&amp;nbsp;&lt;i&gt;that&lt;/i&gt;&amp;nbsp;one.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;I suppose it's because&amp;nbsp;&lt;i&gt;Scarygirl&lt;/i&gt;&amp;nbsp;is indeed "an acceptable platformer," and that alone is cause enough for some. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-N6cm2GRalaE/TyTCxO2fjBI/AAAAAAAAHG8/gxqDPs47FKw/s1600/3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://4.bp.blogspot.com/-N6cm2GRalaE/TyTCxO2fjBI/AAAAAAAAHG8/gxqDPs47FKw/s1600/3.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Keeping in mind that 'acceptable' doesn't imply 'remarkable,'&amp;nbsp;&lt;i&gt;Scarygirl&lt;/i&gt;&amp;nbsp;does indeed scratch the ancient gamer itch to play a running-and-jumping game - it's good, simple fun - and at the very least, I&amp;nbsp;&lt;i&gt;love&lt;/i&gt;&amp;nbsp;spinning her tentacle like a helicopter blade to hover. &amp;nbsp;Its mechanics, at first, are somewhat at odds with modern conventions -&amp;nbsp;you don't press the button harder or longer to jump higher, for example -&amp;nbsp;but the environments are designed to only ever take perfect advantage of its slightly unorthodox gameplay. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;i&gt;Scarygirl&lt;/i&gt;&amp;nbsp;doesn't evolve its platforming much over the course of the game - merely asking you to address more complex and lethal hazards as you edge closer to the final level. Instead, it leans more heavily on its combat as it progresses- &amp;nbsp;regularly offering new skills that turn Scary's whippy, hook-tipped tentacle arm into a weapon of mass devastation. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Like the platforming, it's a bit disappointing that the combat - which is unusually well-fleshed-out, for a game like this - does not evolve or become more complex over the course of the game. &amp;nbsp;It would be nice to have new combat skills that make significant changes to the mechanics, offering greater options, but for the most part you merely get flashier and harder-hitting attacks. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;You want those attacks, of course - 'need' may be a better word - because&amp;nbsp;&lt;i&gt;Scarygirl&lt;/i&gt;'s enemies can and will wipe the floor with you, before you learn how to dominate them. &amp;nbsp;In that, at least, it's rather satisfying.&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-SyoXWVZDqbQ/TyTCwavsDUI/AAAAAAAAHGs/u_NPNHYa1Tk/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://2.bp.blogspot.com/-SyoXWVZDqbQ/TyTCwavsDUI/AAAAAAAAHGs/u_NPNHYa1Tk/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;The game's boss fights are similarly simplistic, and - like 2010's&amp;nbsp;&lt;i&gt;&lt;a href="http://thegamesofchance.blogspot.com/2010/08/review-shank.html"&gt;Shank&lt;/a&gt;&lt;/i&gt;&amp;nbsp;- will kick the hell out of you multiple times before you simply memorize their patterns and utterly dominate them. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;If you find yourself desperate for some easy-going platforming and a touch of whimsy,&amp;nbsp;&lt;i&gt;Scarygirl&lt;/i&gt;&amp;nbsp;is an acceptable diversion. &amp;nbsp;Its characters, its world, its art style are all valuable and interesting - and I'd love to explore them more - but taken on its own, this game&amp;nbsp;isn't really worth ten dollars. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;Its greatest feat is that is has piqued my interest in the Scarygirl brand. &amp;nbsp;I want to read the original comic, now. &amp;nbsp;I want to spend more time with that lovely flash game - I just don't want to put any more time into TikGames' riff on the property.&amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;It's not terrible. &amp;nbsp;It's okay. &amp;nbsp;It's meh. &amp;nbsp;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"&gt;THE GOOD&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b style="background-color: white;"&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;lovely art direction&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b style="background-color: white;"&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;a great set-up, and a pretty good ending&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b style="background-color: white;"&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;great music&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;there's a surprising amount of combat mechanics&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;a reasonable length for the money&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;Scarygirl plays skip rope with her own tentacle as a wait animation&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;b style="background-color: white; color: black; font-family: 'Times New Roman';"&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;regularly rather fun&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;b style="background-color: white; color: black; font-family: 'Times New Roman';"&gt;&lt;span style="color: #274e13; font-family: Arial, Helvetica, sans-serif;"&gt;an easy-going, simple platformer that scratches the itch&lt;/span&gt;&lt;/b&gt;&lt;/b&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;b&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"&gt;THE BAD&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;/div&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;span style="color: red; font-family: Arial, Helvetica, sans-serif;"&gt;there are far better platformers out there&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;span style="color: red; font-family: Arial, Helvetica, sans-serif;"&gt;the source material is&amp;nbsp;&lt;i&gt;way better looking&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;span style="color: red; font-family: Arial, Helvetica, sans-serif;"&gt;the flash game based on the source material is also&amp;nbsp;&lt;i&gt;way better looking&lt;/i&gt;&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;span style="color: red; font-family: Arial, Helvetica, sans-serif;"&gt;rote animation, completely dodging an opportunity to offer some vitality to the characters&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;span style="color: red; font-family: Arial, Helvetica, sans-serif;"&gt;boss fights come down to simple memorization&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;span style="color: red; font-family: Arial, Helvetica, sans-serif;"&gt;the platforming doesn't really evolve over the course of the game&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;span style="color: red; font-family: Arial, Helvetica, sans-serif;"&gt;neither does the combat&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;b&gt;&lt;span style="color: red; font-family: Arial, Helvetica, sans-serif;"&gt;throwing an enemy or object into a target is near-impossible. &amp;nbsp;Honestly, would it have been so awful to let us target things?&lt;/span&gt;&lt;/b&gt;&lt;/li&gt;&lt;/ul&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: large;"&gt;&lt;b&gt;THE VERDICT&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif;"&gt;&lt;b&gt;&lt;i&gt;Scarygirl&lt;/i&gt;&amp;nbsp;is neither great not bad, but not nearly as endearing as its source material.&amp;nbsp;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-8134843956262677502?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/8134843956262677502/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/review-scarygirl.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/8134843956262677502'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/8134843956262677502'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/review-scarygirl.html' title='REVIEW - Scarygirl.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ImT2wM2ZYj4/TyTEzVJrckI/AAAAAAAAHHc/4Qi9HqjwFiA/s72-c/5.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-7311601357098665542</id><published>2012-01-27T12:08:00.000-08:00</published><updated>2012-01-27T12:08:56.510-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='gravity'/><title type='text'>Gravity Rush's weirdly effective Japanese launch trailer.</title><content type='html'>&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/UqUPdJ0UECM" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;Sorry, that's the highest-def version I could find.&lt;br /&gt;&lt;br /&gt;The apple thing is a bit ridiculous. &amp;nbsp;The old lady looks up - &lt;i&gt;my apples!&lt;/i&gt;&amp;nbsp;- and then the camera pans up to reveal &lt;i&gt;hundreds&lt;/i&gt;&amp;nbsp;of apples! &amp;nbsp;How many pies did Granny Apple intend to bake? &amp;nbsp;There are apples across the city's entire skyline! &amp;nbsp;Oh, they all came from this one dude's apple cart. &amp;nbsp;...no, I'm still not buying it.&amp;nbsp;&lt;br /&gt;&lt;br /&gt;So yeah, kinda' silly, but when I tried to imagine the commercial &lt;i&gt;without&lt;/i&gt;&amp;nbsp;the apples - with just gameplay footage - it wouldn't achieve the same sense that the game is trying to convey. &amp;nbsp;Of being in control of this universal constant, and wielding it at a whim, rushing through the skies. &lt;br /&gt;&lt;br /&gt;I can dig it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-7311601357098665542?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/7311601357098665542/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/gravity-rushs-weirdly-effective.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7311601357098665542'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7311601357098665542'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/gravity-rushs-weirdly-effective.html' title='Gravity Rush&apos;s weirdly effective Japanese launch trailer.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/UqUPdJ0UECM/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-715277156282028286</id><published>2012-01-27T11:55:00.000-08:00</published><updated>2012-01-27T12:14:29.457-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ssx'/><title type='text'>SSX's Mount Fuji exclusive to PS3 in NA.</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: left;"&gt;Screenshots!&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div class="separator" style="clear: both; text-align: left;"&gt;&lt;a href="http://3.bp.blogspot.com/-2_3JtQuLPwA/TyMAlP69piI/AAAAAAAAHGM/AeyFzx0ESHU/s1600/4.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" height="358" src="http://3.bp.blogspot.com/-2_3JtQuLPwA/TyMAlP69piI/AAAAAAAAHGM/AeyFzx0ESHU/s640/4.jpg" width="640" /&gt;&lt;/a&gt;&lt;a href="http://1.bp.blogspot.com/-nOPmDelo41g/TyMAjoFBDWI/AAAAAAAAHGE/6dvHsykF_TY/s1600/3.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; text-align: center;"&gt;&lt;img border="0" height="358" src="http://1.bp.blogspot.com/-nOPmDelo41g/TyMAjoFBDWI/AAAAAAAAHGE/6dvHsykF_TY/s640/3.jpg" width="640" /&gt;&lt;/a&gt;&lt;a href="http://3.bp.blogspot.com/-af4nVp_TWhE/TyMAiaNS6SI/AAAAAAAAHF8/8MD2otAWD04/s1600/2.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="358" src="http://3.bp.blogspot.com/-af4nVp_TWhE/TyMAiaNS6SI/AAAAAAAAHF8/8MD2otAWD04/s640/2.jpg" width="640" /&gt;&lt;/a&gt;&lt;a href="http://4.bp.blogspot.com/-RvD6qZKFIyk/TyMAhHWAjCI/AAAAAAAAHF0/q8zm1fAL-QQ/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" height="360" src="http://4.bp.blogspot.com/-RvD6qZKFIyk/TyMAhHWAjCI/AAAAAAAAHF0/q8zm1fAL-QQ/s640/1.jpg" width="640" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;There's a rather large post over at &lt;a href="http://blog.us.playstation.com/2012/01/27/ssx-mt-fuji-details-and-reviving-a-genre/"&gt;the PlayStation Blog&lt;/a&gt; detailing the content, but for the most part it's just a breakdown of what &lt;i&gt;SSX&lt;/i&gt;&amp;nbsp;is, for the uninitiated. &lt;br /&gt;&lt;br /&gt;The short version? &amp;nbsp;You bust down awesome mountain ranges on snowboards. &amp;nbsp;The more tricks you do, the faster you can go, the bigger tricks you &lt;i&gt;can&lt;/i&gt;&amp;nbsp;do, until you're flying through the air doing The Worm dance off a snowboard and an avalanche crashes down the mountain behind you. &lt;br /&gt;&lt;br /&gt;Y'know - &lt;i&gt;good stuff&lt;/i&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-715277156282028286?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/715277156282028286/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/ssxs-mount-fuji-exclusive-to-ps3-in-na.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/715277156282028286'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/715277156282028286'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/ssxs-mount-fuji-exclusive-to-ps3-in-na.html' title='SSX&apos;s Mount Fuji exclusive to PS3 in NA.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-2_3JtQuLPwA/TyMAlP69piI/AAAAAAAAHGM/AeyFzx0ESHU/s72-c/4.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-5753225356619116648</id><published>2012-01-26T23:12:00.000-08:00</published><updated>2012-01-27T12:15:53.535-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal note'/><title type='text'>Thy will be done!</title><content type='html'>&lt;div class="separator" style="clear: both; text-align: center;"&gt;&lt;a href="http://1.bp.blogspot.com/-xFhk43Sabxs/TyJK6gpcZQI/AAAAAAAAHFs/6gvd2RECi2w/s1600/1.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em;"&gt;&lt;img border="0" src="http://1.bp.blogspot.com/-xFhk43Sabxs/TyJK6gpcZQI/AAAAAAAAHFs/6gvd2RECi2w/s1600/1.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;And on the seventh day Chance spake&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Unto them, saying "Lo, I cannot but alter&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;My course, for the gerbils and the lions&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;And the orangutans and the kookaburra&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Have whispered unto me, and they have&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Cried out, in their wisdom,&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;"Maketh thy blog wider, that we may&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Sup our gaze upon trailers and screenshots&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;That be not shriveled and microscopic,&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;And be joyful in their glory."&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br class="Apple-interchange-newline" /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;And so I say unto thee,&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;dig this shit."&lt;/i&gt;&lt;/div&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/sftuxbvGwiU" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;It is done. &amp;nbsp;And now - once I get these fonts reasonable - I'm going to spend the evening getting to know &lt;i&gt;Scarygirl&lt;/i&gt;.&lt;br /&gt;&lt;br /&gt;Now, the question is, do I intend to go back and update the images for all my old features and reviews? &amp;nbsp;Also, what will I do, in lieu of a tag cloud? &lt;br /&gt;&lt;br /&gt;(1) I'm leaning towards no.&lt;br /&gt;(2) I have &lt;i&gt;no idea&lt;/i&gt;.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-5753225356619116648?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/5753225356619116648/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/thy-will-be-done.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5753225356619116648'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5753225356619116648'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/thy-will-be-done.html' title='Thy will be done!'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-xFhk43Sabxs/TyJK6gpcZQI/AAAAAAAAHFs/6gvd2RECi2w/s72-c/1.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-842032905330433075</id><published>2012-01-26T11:51:00.001-08:00</published><updated>2012-01-27T21:29:02.213-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><category scheme='http://www.blogger.com/atom/ns#' term='insomniac'/><title type='text'>Ted Price: No more Resistance from Insomniac.</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-cVbg252wtkQ/TyGu0YoKBJI/AAAAAAAAHEE/uFJ3ARqwE4o/s1600/1.jpg"&gt;&lt;img alt="" border="0" id="BLOGGER_PHOTO_ID_5702030818215068818" src="http://3.bp.blogspot.com/-cVbg252wtkQ/TyGu0YoKBJI/AAAAAAAAHEE/uFJ3ARqwE4o/s400/1.jpg" style="cursor: hand; cursor: pointer; display: block; height: 150px; margin: 0px auto 10px; text-align: center; width: 400px;" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Or so he said in a recent &lt;a href="http://www.vg247.com/2012/01/26/insomniacs-price-we-wont-be-making-any-more-resistances/"&gt;interview with VG247&lt;/a&gt;.  Specifically,&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;"We won’t be making any more Resistances."&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;And really, can you blame them?  Insomniac did their best to make an arcadey FPS for Sony - to give them a blockbuster - but the games just never caught on like &lt;i&gt;Gears&lt;/i&gt; or &lt;i&gt;Halo&lt;/i&gt; or even &lt;i&gt;Uncharted&lt;/i&gt;.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For Insomniac, it's just the right choice.  The problem is, Insomniac's biggest hits have always been the core &lt;i&gt;Ratchet &amp;amp; Clank&lt;/i&gt; titles.  While the &lt;i&gt;Restistance&lt;/i&gt; games are great, they never really showed Insomniac at its best the way &lt;i&gt;Ratchet&lt;/i&gt; does - and I worry that &lt;i&gt;Overkill&lt;/i&gt; may not, either.  &lt;br /&gt;&lt;br /&gt;&lt;b&gt;[update]&lt;/b&gt;&amp;nbsp; After the furor from the interview, Ted took to YouTube to try to offer a very mellow explanation. &lt;br /&gt;&lt;br /&gt;&lt;iframe allowfullscreen="" frameborder="0" height="360" src="http://www.youtube.com/embed/EGnh9ze5KTQ" width="640"&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;b&gt;[/update]&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-842032905330433075?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/842032905330433075/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/ted-price-no-more-resistance-from.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/842032905330433075'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/842032905330433075'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/ted-price-no-more-resistance-from.html' title='Ted Price: No more Resistance from Insomniac.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-cVbg252wtkQ/TyGu0YoKBJI/AAAAAAAAHEE/uFJ3ARqwE4o/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-6239852792635654801</id><published>2012-01-26T11:35:00.000-08:00</published><updated>2012-01-26T12:02:55.398-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='witcher 2'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><title type='text'>The Witcher 2's 360 version drops April 17.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/AcW267Qf5PY" frameborder="0" allowfullscreen="" style="text-align: left; "&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First of all, watch this trailer.  This &lt;i&gt;entire&lt;/i&gt; trailer - &lt;a href="http://www.gametrailers.com/video/exclusive-console-the-witcher/726180"&gt;from its source on GameTrailers would be best&lt;/a&gt;.  Game protagonist Geralt is nowhere to be seen, but it does an excellent job of setting the M-for-Mature tone of the game. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Next, slideshow!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://2.bp.blogspot.com/-L_Ep4spypyc/TyGr7FOq3lI/AAAAAAAAHDo/u2dfouuiTj8/s1600/9.jpg"&gt;&lt;img src="http://2.bp.blogspot.com/-L_Ep4spypyc/TyGr7FOq3lI/AAAAAAAAHDo/u2dfouuiTj8/s400/9.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5702027634732097106" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 225px; " /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-8pAw_Og_9RQ/TyGr6009cJI/AAAAAAAAHDg/ZPId5Xgsgq8/s1600/8.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/-8pAw_Og_9RQ/TyGr6009cJI/AAAAAAAAHDg/ZPId5Xgsgq8/s400/8.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5702027630329294994" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 225px; " /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-tEzRDprAD34/TyGr6jw3B4I/AAAAAAAAHDU/ElAj-3f2tn8/s1600/7.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/-tEzRDprAD34/TyGr6jw3B4I/AAAAAAAAHDU/ElAj-3f2tn8/s400/7.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5702027625748694914" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 225px; " /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-IXmxbdNUkEE/TyGr6pVzPTI/AAAAAAAAHDI/4vaQmy5Pr8k/s1600/6.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/-IXmxbdNUkEE/TyGr6pVzPTI/AAAAAAAAHDI/4vaQmy5Pr8k/s400/6.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5702027627245813042" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 225px; " /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-OPyjNTFyl3s/TyGr0BVVEjI/AAAAAAAAHC8/L7FEKbxb6b0/s1600/5.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/-OPyjNTFyl3s/TyGr0BVVEjI/AAAAAAAAHC8/L7FEKbxb6b0/s400/5.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5702027513427202610" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 225px; " /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-Ef1k5KPuzuw/TyGrz_CdJ9I/AAAAAAAAHCw/zJKPoyrcAPE/s1600/4.jpg"&gt;&lt;img src="http://4.bp.blogspot.com/-Ef1k5KPuzuw/TyGrz_CdJ9I/AAAAAAAAHCw/zJKPoyrcAPE/s400/4.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5702027512811169746" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 225px; " /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-Bkr-A0_S2H0/TyGrzmBZqsI/AAAAAAAAHCk/nCoBiWbHAmc/s1600/3.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/-Bkr-A0_S2H0/TyGrzmBZqsI/AAAAAAAAHCk/nCoBiWbHAmc/s400/3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5702027506095860418" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 225px; " /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-WOSx2vbqbiE/TyGrzZeGliI/AAAAAAAAHCY/sQY7PKZcsqc/s1600/2.jpg"&gt;&lt;img src="http://3.bp.blogspot.com/-WOSx2vbqbiE/TyGrzZeGliI/AAAAAAAAHCY/sQY7PKZcsqc/s400/2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5702027502726583842" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 225px; " /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-_nLVZr9m5AM/TyGrzHnlCCI/AAAAAAAAHCM/p09HtWCmhkU/s1600/1.jpg"&gt;&lt;img src="http://1.bp.blogspot.com/-_nLVZr9m5AM/TyGrzHnlCCI/AAAAAAAAHCM/p09HtWCmhkU/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5702027497934489634" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 225px; " /&gt;&lt;/a&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Oooh, pretty!&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Finally, you bet your butt it'll have a big 'ol Collector's Edition - and here it is. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-MDv81soOB88/TyGsMTrD-VI/AAAAAAAAHD4/_CPqbIXwOj0/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;The Witcher 2&lt;/i&gt;: probably the only disc-based 360 game I'll buy all year.  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-6239852792635654801?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/6239852792635654801/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/witcher-2s-360-version-drops-april-17.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/6239852792635654801'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/6239852792635654801'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/witcher-2s-360-version-drops-april-17.html' title='The Witcher 2&apos;s 360 version drops April 17.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/AcW267Qf5PY/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-129386334525847589</id><published>2012-01-25T21:29:00.000-08:00</published><updated>2012-01-25T21:36:54.642-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='asura&apos;s wrath'/><title type='text'>Not many games offer a boss fight against the temptation to grab breasts.</title><content type='html'>&lt;div&gt;But now, at least, one does. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/Sf_uc8QVWLw" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Yep.  It's definitely Video Day.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-129386334525847589?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/129386334525847589/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/not-many-games-offer-boss-fight-against.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/129386334525847589'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/129386334525847589'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/not-many-games-offer-boss-fight-against.html' title='Not many games offer a boss fight against the temptation to grab breasts.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/Sf_uc8QVWLw/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-3020142727680642921</id><published>2012-01-25T11:42:00.000-08:00</published><updated>2012-01-25T12:04:51.762-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Skip to 5:22.</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-y7Gcc1lN3UU/TyBbLv42Z-I/AAAAAAAAHCA/yV3jYemv744/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 224px;" src="http://3.bp.blogspot.com/-y7Gcc1lN3UU/TyBbLv42Z-I/AAAAAAAAHCA/yV3jYemv744/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5701657385642649570" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Heck, I may just do this all day.  Last week Tycho mentioned in his blog post that the PATV show &lt;i&gt;Extra Credits &lt;/i&gt;(which started as a YouTube thing and then became an Escapist thing and then The Escapist stopped paying them and now they're with PATV) which concerned itself with SOPA and PIPA was seriously worth your time.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If you're unfamiliar with &lt;i&gt;Extra Credits&lt;/i&gt;, I suggest you remedy that.  It's essentially a once-a-week, intensely thoughtful examination on game design, the industry or issues that affect it.  Last week, they took on SOPA/PIPA, and - in their usual humble but precise and perfectly-argued way - explain why it is the devil, and you Americans need to get off your duffs and start annoying your politicians.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They go a bit into the specifically abhorrent provisions set forward in the bills, but if you want to hear the best argument against this thing passing, &lt;a href="http://penny-arcade.com/patv/episode/sopa-pipa"&gt;click this link&lt;/a&gt; and skip to 5:22. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-3020142727680642921?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/3020142727680642921/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/skip-to-522.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3020142727680642921'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3020142727680642921'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/skip-to-522.html' title='Skip to 5:22.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-y7Gcc1lN3UU/TyBbLv42Z-I/AAAAAAAAHCA/yV3jYemv744/s72-c/1.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-9214057930158848934</id><published>2012-01-25T10:18:00.000-08:00</published><updated>2012-01-25T10:21:38.017-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='tokitawa'/><title type='text'>Skip to 0:47.</title><content type='html'>&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/lMUrthh0V4s" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Those few precious frames are all the gameplay you'll see of Namco Bandai's new RPG &lt;i&gt;Tokitawa&lt;/i&gt;.  Apparently the title will be be a bit like a third-person shooter, with a fixed camera.  The title says it's the first "animation RPG" on the PS3 - and judging by the screens and action that starts at 0:47, I'm not sure they're lying. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's due out this year, in Japan. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-9214057930158848934?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/9214057930158848934/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/skip-to-047.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/9214057930158848934'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/9214057930158848934'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/skip-to-047.html' title='Skip to 0:47.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/lMUrthh0V4s/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-2289942974795919778</id><published>2012-01-24T22:25:00.001-08:00</published><updated>2012-01-24T23:39:18.171-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='the darkness 2'/><category scheme='http://www.blogger.com/atom/ns#' term='scarygirl'/><title type='text'>The Darkness II launch trailer does its job.</title><content type='html'>&lt;div&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/iQTTHfJUhW0" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It certainly makes me want to go try the demo.  Oh!  Speaking of PSN Store updates, &lt;i&gt;&lt;a href="http://thegamesofchance.blogspot.com/2012/01/scarygirl-debut-trailer.html"&gt;Scarygirl&lt;/a&gt;&lt;/i&gt; is also up, with a demo!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Guess what I'll be reviewing next?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-2289942974795919778?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/2289942974795919778/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/darkness-ii-launch-trailer-does-its-job.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2289942974795919778'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2289942974795919778'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/darkness-ii-launch-trailer-does-its-job.html' title='The Darkness II launch trailer does its job.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/iQTTHfJUhW0/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-2928983247098293896</id><published>2012-01-24T12:09:00.000-08:00</published><updated>2012-01-24T12:10:02.473-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lol'/><title type='text'>'Bout time somebody pointed out that Tim's a douche.</title><content type='html'>&lt;object id="dorkly30941" type="application/x-shockwave-flash" data="http://www.dorkly.com/moogaloop/noobtube.swf?clip_id=30941&amp;amp;use_node_id=true&amp;amp;fullscreen=1" width="400" height="338"&gt;&lt;param name="allowfullscreen" value="true"&gt;&lt;param name="wmode" value="transparent"&gt;&lt;param name="allowScriptAccess" value="always"&gt;&lt;param name="movie" quality="best" value="http://www.dorkly.com/moogaloop/noobtube.swf?clip_id=30941&amp;amp;use_node_id=true&amp;amp;fullscreen=1"&gt;&lt;embed src="http://www.dorkly.com/moogaloop/noobtube.swf?clip_id=30941&amp;amp;use_node_id=true&amp;amp;fullscreen=1" type="application/x-shockwave-flash" wmode="transparent" width="400" height="338" allowscriptaccess="always"&gt;&lt;/embed&gt;&lt;/object&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-2928983247098293896?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/2928983247098293896/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/bout-time-somebody-pointed-out-that.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2928983247098293896'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2928983247098293896'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/bout-time-somebody-pointed-out-that.html' title='&apos;Bout time somebody pointed out that Tim&apos;s a douche.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-5089028524434847189</id><published>2012-01-24T12:01:00.000-08:00</published><updated>2012-01-24T12:14:33.540-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='darksiders 2'/><title type='text'>New Darksiders II trailer, screens and gameplay!</title><content type='html'>&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/-t7KD6KTKxA" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The above trailer shows no gameplay, and is meant to get us hyped for the idea of playing as &lt;i&gt;Deathhhhhhh&lt;/i&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Slideshow!&lt;/i&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/-p0ach6CLSsY/Tx8Oe-JxjMI/AAAAAAAAHB0/wvtzFOMVP04/s1600/9.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://2.bp.blogspot.com/-p0ach6CLSsY/Tx8Oe-JxjMI/AAAAAAAAHB0/wvtzFOMVP04/s400/9.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5701291578517195970" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-JPEaVCCgzX4/Tx8OekRAraI/AAAAAAAAHBo/1JBoiL1rP7k/s1600/8.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/-JPEaVCCgzX4/Tx8OekRAraI/AAAAAAAAHBo/1JBoiL1rP7k/s400/8.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5701291571568225698" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-6UNtutu7ZQw/Tx8OeaiRLGI/AAAAAAAAHBY/kkdl-2qfAkQ/s1600/7.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/-6UNtutu7ZQw/Tx8OeaiRLGI/AAAAAAAAHBY/kkdl-2qfAkQ/s400/7.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5701291568956255330" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-gxLTH1JoRFc/Tx8OeLK9XkI/AAAAAAAAHBQ/m5M1Xl-jruU/s1600/6.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://3.bp.blogspot.com/-gxLTH1JoRFc/Tx8OeLK9XkI/AAAAAAAAHBQ/m5M1Xl-jruU/s400/6.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5701291564831956546" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-dx1UgftO-Vo/Tx8OX_xTz3I/AAAAAAAAHBA/b3ij73K4guc/s1600/5.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/-dx1UgftO-Vo/Tx8OX_xTz3I/AAAAAAAAHBA/b3ij73K4guc/s400/5.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5701291458692370290" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-esOtL3C88to/Tx8OXvzZJ4I/AAAAAAAAHA4/tyIxEHHSHfc/s1600/4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://1.bp.blogspot.com/-esOtL3C88to/Tx8OXvzZJ4I/AAAAAAAAHA4/tyIxEHHSHfc/s400/4.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5701291454406141826" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-pHq6MXQr608/Tx8OXeotpHI/AAAAAAAAHAs/AYolbLERrMM/s1600/3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/-pHq6MXQr608/Tx8OXeotpHI/AAAAAAAAHAs/AYolbLERrMM/s400/3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5701291449797944434" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-cPlHnVwP_EI/Tx8OXOFdN2I/AAAAAAAAHAc/n7ZkPnNYItE/s1600/2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://3.bp.blogspot.com/-cPlHnVwP_EI/Tx8OXOFdN2I/AAAAAAAAHAc/n7ZkPnNYItE/s400/2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5701291445355100002" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-f_0ZA2hFl7M/Tx8OW4bSrZI/AAAAAAAAHAU/5wHsGNFyo28/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://3.bp.blogspot.com/-f_0ZA2hFl7M/Tx8OW4bSrZI/AAAAAAAAHAU/5wHsGNFyo28/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5701291439541104018" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/n55ifo4SUsE" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This video comes courtesy of Kotaku - &lt;a href="http://kotaku.com/5878658/death-brings-nimble-platforming-and-speedy-combat-to-darksiders-ii/gallery/1"&gt;I highly suggest you watch it there, in HD&lt;/a&gt; - and shows off a little combat and a lot of &lt;i&gt;Darksiders II'&lt;/i&gt;s platforming, which looks much better than you'd expect.  A lot of it seems very akin to &lt;i&gt;Prince of Persia&lt;/i&gt; '08. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ooh!  And &lt;i&gt;here&lt;/i&gt;'s an interview with Vigil Games co-founded and artistic center, Joe Mad talking about the game.  Wow.  He is &lt;i&gt;mellow&lt;/i&gt;. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/UkSGnMzUixQ" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-5089028524434847189?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/5089028524434847189/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/new-darksiders-ii-trailer-screens-and.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5089028524434847189'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5089028524434847189'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/new-darksiders-ii-trailer-screens-and.html' title='New Darksiders II trailer, screens and gameplay!'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/-t7KD6KTKxA/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-1764667321166571970</id><published>2012-01-23T23:41:00.000-08:00</published><updated>2012-01-25T01:31:11.907-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='amy'/><category scheme='http://www.blogger.com/atom/ns#' term='review'/><title type='text'>REVIEW - Amy.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-4T1dtMFQTGs/Tx5gxiHEqOI/AAAAAAAAG_Y/kwOzESNcD5o/s1600/1.jpg" style="text-align: left; "&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 200px;" src="http://3.bp.blogspot.com/-4T1dtMFQTGs/Tx5gxiHEqOI/AAAAAAAAG_Y/kwOzESNcD5o/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5701100582383954146" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Survival horror titles have been entirely absent from the current gen since &lt;i&gt;Siren: Blood Curse&lt;/i&gt; dropped almost four years ago, and the idea of a new entry in this most cherished of genres that offers a few interesting twists is a delightful proposition.  &lt;i&gt;Amy&lt;/i&gt; offers two such twists - and those two Good Ideas &lt;i&gt;are good&lt;/i&gt; - they just happen to exist in a game that is, in all other ways, mediocre or just plain bad.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If one were to take a step back and compare &lt;i&gt;Amy&lt;/i&gt; to the heyday of its genre - the PS2 - it's not &lt;i&gt;entirely &lt;/i&gt;awful.  What's awful is that it keeps a very great deal of what made much of &lt;i&gt;those&lt;/i&gt; games awful, and finds new ways to disappoint along the way.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I want to like &lt;i&gt;Amy&lt;/i&gt;.  I like some of &lt;i&gt;Amy&lt;/i&gt;'s ideas very much.  The fact that player-character Lana is suffering from the same zombification infection that plagues the game's setting is lovely.  Without a constant feed of syringes to keep the infection at bay, her skin will grow pale, her cheekbones hollow, her eyes sunken and dead.  Ugly black veins spiderweb across her face and out from her mouth.  She hears mad whispers - the world turns red, and her vision begins going a bit liquid.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When she's that far gone, Lana can even walk unmolested among the game's undead enemies, passing through them as a fellow nightmare creature - until she reaches out and holds the hand of the game's titular tot. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-5lpLTzAlXus/Tx5j_qfAxSI/AAAAAAAAHAI/nKGfQRqKU8M/s400/5.jpg" /&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Amy, a mute girl who takes instruction well and seems to have psychic powers, will cure Lana of the infection whenever they are close.  A white shimmer flows over you when you take her tiny hand, and she cleanses you with a touch.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Many have lamented the concept that &lt;i&gt;Amy&lt;/i&gt; is essentially one long escort mission - but that's hardly true.  The girl herself does not seem very threatened by the monsters that stalk this game, and given that your survival relies entirely upon her close proximity, if anything, she's the one escorting &lt;i&gt;you&lt;/i&gt;. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I like that.  I like that Amy's protector is also a monster - that the only thing &lt;i&gt;stopping&lt;/i&gt; her from becoming a monster is the girl she's promised to help.  I like that your ostensibly helpless ward is - much like Elika from &lt;i&gt;Prince of Persia&lt;/i&gt; '08 - a supernatural powerhouse.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;She never hinders, only helps.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;God help me, I also kind of like that &lt;i&gt;Amy&lt;/i&gt; is - more than anything - a throwback to the survival horror games of yore, when we accepted and even championed terrible combat as a necessity of the genre.  Unfortunately, &lt;i&gt;Amy&lt;/i&gt; isn't just a throw back - it's a long bomb.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/-dxkoM7iqias/Tx5h3ih2erI/AAAAAAAAG_8/2B9jD0VscBk/s400/5.jpg" /&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Its puzzles - if one would be generous enough to call them that - are tedious.  We're talking about weird "hack the computer" puzzles that see you rearranging symbols until the game lets you advance.  We're talking about pointless elevator puzzles that have you standing on one while Amy flips a switch across the room, and then having her stand on one while you flip a switch placed in the stupidest location possible.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The ones that &lt;i&gt;really&lt;/i&gt; annoy are when you guide Amy into a little crawlspace, so she can hit a switch or open a door from the other side.  This wouldn't be offensive if Lana were a bit meatier than she is, but the woman is as skinny as a runway model (complete with impressively high cheek bones and short pumps) - she could fire through those spaces just as easily as her tiny ward.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There's a great deal in &lt;i&gt;Amy&lt;/i&gt;'s construction that, similarly, just makes no sense whatsoever.  The game asks you to ignore its rote combat and the way it will introduce a mechanic by making it the only means to move forward and then &lt;i&gt;not telling you it exists -&lt;/i&gt; but if a game is going to ask that of us, it had better step up, elsewhere.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-2swePp_3LIQ/Tx5gxo8VSjI/AAAAAAAAG_o/oAk29aCb1MM/s400/3.jpg" /&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We could ask, for example, that it have a compelling narrative - worth suffering the game's slings and arrows, elsewhere.  &lt;i&gt;Amy&lt;/i&gt; does not have that.  It has a bare-bones, uninteresting story with voice acting and dialogue that feels totally at odds with the game's setting.  It even &lt;i&gt;switches voice actors&lt;/i&gt; for Lana here and there.  One line of dialogue will be from one actor, and the next from another - it's somewhat stunning, really.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We could ask for a survival horror game with somewhat enjoyable combat - but bare-bones, wiffy-feeling melee is one of the tropes of the genre Vector Cell have decided to champion.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We could ask for gorgeous presentation - or at least interesting art direction - but &lt;i&gt;Amy &lt;/i&gt;doesn't offer it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;We could ask for decent checkpoints, or a manual saving system that would allow us to make reasonable progress before breaking for the day - but we have, maddeningly, been denied that.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Perhaps - most within reason - we could ask for a game with mechanics, design and rules that are &lt;i&gt;consistent&lt;/i&gt; throughout the experience.  We could ask for a title that doesn't &lt;i&gt;change its own rules &lt;/i&gt;several times over the course of a single level - rules that we, the player, consider rather important when they are the difference between losing a half-hour's worth of work in the game or not.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-EwKBGAHfkPo/Tx5gxruRQhI/AAAAAAAAG_g/WbQ8b7-vU9s/s400/2.jpg" /&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I do not use the term "work" loosely.  &lt;i&gt;Amy&lt;/i&gt; is simply not a fun game.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In its attempt to put an interesting spin on the survival horror genre by way of its mechanics and protagonists, it trips over its own inane, amateurish design.  There is tension in &lt;i&gt;Amy&lt;/i&gt;, but it's entirely the wrong kind.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;It's not as a result of the game's atmosphere.  &lt;i&gt;Amy&lt;/i&gt; barely has any.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's not a building fear of the next terrible monster hiding around the next corner - combat is simple, rote and not too difficult to master.&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;No, while playing &lt;i&gt;Amy&lt;/i&gt; - along with a general sense of boredom - you will constantly be aware of a creeping terror that here, there, anywhere, the game will suddenly assume you know something it never told you, and kill you for not knowing it.  Then, through no fault of your own, it will send you back to the beginning of the level (and there are only five).  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In that way, it's not fear, really.  It's an long, slow-burn appreciation of the fact that that this game is just going to make you more and more angry until you decide it's not worth it and walk away.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As you attempt each level, again and again, &lt;i&gt;Amy&lt;/i&gt; reveals itself to be a tedious, insipid little title that shames the &lt;i&gt;bad&lt;/i&gt; old survival horror games. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Honestly, this is worse than &lt;i&gt;Galerians&lt;/i&gt;.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold; font-family: arial; font-size: 21px; "&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span style="font-weight: bold; font-family: arial; font-size: 21px; "&gt;&lt;span&gt;THE GOOD&lt;/span&gt;&lt;/span&gt;&lt;span style="color: rgb(0, 153, 0); font-family: arial; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;ul style="color: rgb(0, 102, 0); "&gt;&lt;li&gt;&lt;span style="color: rgb(51, 255, 51); font-family: arial; "&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-weight: bold; "&gt;I like that Lana is infected just like everyone else, that Amy is her lifeline, and that the infection can even be used to your advantage&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="color: rgb(0, 102, 0); "&gt;&lt;li&gt;&lt;span style="color: rgb(51, 255, 51); font-family: arial; "&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-weight: bold; "&gt;it's rather pleasing that Amy herself is rather like your super power&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="color: rgb(0, 102, 0); "&gt;&lt;li&gt;&lt;span style="color: rgb(51, 255, 51); font-family: arial; "&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-weight: bold; "&gt;a throwback to classic survival horror&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul style="color: rgb(0, 102, 0); "&gt;&lt;li&gt;&lt;span style="color: rgb(51, 255, 51); font-family: arial; "&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-weight: bold; "&gt;holding hands feels &lt;a href="http://thegamesofchance.blogspot.com/2012/01/game-diary-amy.html"&gt;weirdly wholesome&lt;/a&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span class="Apple-style-span" style="font-family: arial; font-size: 21px; font-weight: bold; "&gt;THE BAD&lt;/span&gt;&lt;span class="Apple-style-span"&gt;&lt;span style="color: rgb(255, 0, 0); font-family: arial; "&gt;&lt;br /&gt;&lt;/span&gt;&lt;/span&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-family: arial; "&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-weight: bold; "&gt;classic survival horror was much better than this&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-family: arial; "&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-weight: bold; "&gt;amateurish writing and a story that goes nowhere&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-family: arial; "&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-weight: bold; "&gt;boring combat&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-family: arial; font-weight: bold; "&gt;Amy's autistic.  Is it just me, or is anyone else a little tired of autism being the flavor-of-the-month go-to mental illness?&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-family: arial; font-weight: bold; "&gt;totally forgettable presentation&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-family: arial; font-weight: bold; "&gt;awful stealth implementation&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-family: arial; font-weight: bold; "&gt;the electrical mines are just &lt;i&gt;stupid&lt;/i&gt;.  they seem to only exist to make you walk slower - as if this game really needed &lt;i&gt;another&lt;/i&gt; thing&lt;i&gt; &lt;/i&gt;to slow it down&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-family: arial; font-weight: bold; "&gt;it bothers me that Lana is a rail-thin blond sporting high heels and a miniskirt.  It's like, c'mon - can we &lt;i&gt;try&lt;/i&gt; something else?&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-family: arial; font-weight: bold; "&gt;whoever designed &lt;i&gt;Amy&lt;/i&gt;'s checkpoint system should be tried in the Hague&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-family: arial; font-weight: bold; "&gt;the game, its enemies and its mechanics will change, here and there, just because the devs want you to do something different...&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-family: arial; font-weight: bold; "&gt;...and they expect you to do that different thing without suggesting what it is in any way, shape or form - and until you figure it out, it's killing you over and over - which makes &lt;i&gt;Amy&lt;/i&gt;...&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;ul&gt;&lt;li&gt;&lt;span style="color: rgb(255, 0, 0); font-family: arial; font-weight: bold; "&gt;a tedious, frustrating, forgettable experience&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;span style="font-family: arial; font-size: 21px; "&gt;&lt;span&gt;&lt;span&gt;&lt;span style="font-weight: bold; "&gt;THE VERDICT&lt;/span&gt;&lt;br /&gt;&lt;b&gt;This is a bad game.&lt;/b&gt;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-1764667321166571970?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/1764667321166571970/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/review-amy.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1764667321166571970'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1764667321166571970'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/review-amy.html' title='REVIEW - Amy.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-4T1dtMFQTGs/Tx5gxiHEqOI/AAAAAAAAG_Y/kwOzESNcD5o/s72-c/1.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-2426835712308512832</id><published>2012-01-23T21:20:00.000-08:00</published><updated>2012-01-23T21:23:56.489-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='d&apos;awww'/><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>Aaron Sims' Archetype.</title><content type='html'>&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/KB53H3-qOWk" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Go HD and watch it full-screen. Thanks, Matt!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;...and y'know how sometimes you just sorta' bop from one YouTube vid to another?  Well, &lt;i&gt;d'awww!&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/tAipJYYqDqw" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-2426835712308512832?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/2426835712308512832/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/aaron-sims-archetype.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2426835712308512832'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2426835712308512832'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/aaron-sims-archetype.html' title='Aaron Sims&apos; Archetype.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/KB53H3-qOWk/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-1804483144201743493</id><published>2012-01-23T11:55:00.001-08:00</published><updated>2012-01-23T12:17:50.466-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='alan wake'/><category scheme='http://www.blogger.com/atom/ns#' term='warp'/><category scheme='http://www.blogger.com/atom/ns#' term='nexiuz'/><category scheme='http://www.blogger.com/atom/ns#' term='i am alive'/><category scheme='http://www.blogger.com/atom/ns#' term='XBLA'/><category scheme='http://www.blogger.com/atom/ns#' term='360'/><title type='text'>Xbox Live Arcade House Party detailed.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-ay4yUc8kvIw/Tx27M47ZvVI/AAAAAAAAG-c/tS8o3V5nZ90/s1600/1.jpg" style="text-align: left; "&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 294px;" src="http://4.bp.blogspot.com/-ay4yUc8kvIw/Tx27M47ZvVI/AAAAAAAAG-c/tS8o3V5nZ90/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5700918533435276626" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The lineup and release dates for this year's House Party were announced today.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;First up will be &lt;i&gt;Warp&lt;/i&gt; on February 15th ($10).  &lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-Y-aAt6Rsmb0/Tx270bJjYKI/AAAAAAAAG-o/NmdIssA6MMk/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Warp&lt;/i&gt; is a &lt;a href="http://xboxlive.ign.com/articles/115/1155247p1.html"&gt;rather awesome-sounding&lt;/a&gt; top-down stealth puzzle game which sees you in the role of an alien attempting to escape from a human lab, who can 'warp' through - or into - solid objects.  Tempted as I may be, I doubt I'll be more interested in &lt;i&gt;Warp&lt;/i&gt; than a new platform from Sony.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;One week later, &lt;i&gt;Alan Wake's American Nightmare&lt;/i&gt; drops on February 22nd ($15)...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/-I01LsjZoBtY/Tx28PVPMR2I/AAAAAAAAG-0/3t0FTtJhETg/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;...which I would very much like to play and review, given that &lt;i&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/01/review-alan-wake.html"&gt;Alan Wake &lt;/a&gt;&lt;/i&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/01/review-alan-wake.html"&gt;was pretty awesome&lt;/a&gt; - but &lt;i&gt;that's&lt;/i&gt; one day after &lt;i&gt;Uncharted: Golden Abyss &lt;/i&gt;drops - so we'll see.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Following &lt;i&gt;Wake&lt;/i&gt; is &lt;i&gt;Nexiuz&lt;/i&gt; on the 29th ($10).  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-QFaV63t1rDw/Tx29hw1UQbI/AAAAAAAAG_A/kQU-fdhtrC8/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Built on a (very) heavily-modified &lt;i&gt;Quake&lt;/i&gt; engine, &lt;i&gt;Nexiuz&lt;/i&gt; started as a mod and turned into a full-on game - rather like &lt;i&gt;Defense of the Ancients&lt;/i&gt;.  It's basically your old-school arena shooter. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Finally, &lt;i&gt;I Am Alive&lt;/i&gt; - after so long - is actually coming out on March 7th, 2012 ($15). &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-Bqa7t03kagE/Tx2-mYGiDCI/AAAAAAAAG_M/cCOlJAWToWc/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The title's development is shrouded in mystery.  Announced with a big-budget CGI trailer at E3 2008, word was that &lt;i&gt;Assassin's Creed&lt;/i&gt; celebrity-developer Jade Raymond was helming the project - which turned out to be bunk.  It started development at a lesser-known studio called &lt;i&gt;Darkworks&lt;/i&gt;, which eventually bowed out. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The game went on to Ubisoft Shanghai, who are generally responsible for Ubisoft's bread-and-butter pop games - &lt;i&gt;Raving Rabbids This, Tom Clancy's Splinter That.&lt;/i&gt;  &lt;i&gt;I Am Alive&lt;/i&gt; is the first original IP they've &lt;i&gt;ever&lt;/i&gt; worked on.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Basically, we can look forward to Ubisoft-style 3D platforming, with some survival elements mixed in - if it didn't have such a depressing development, I would be nothing but &lt;i&gt;stoked&lt;/i&gt; for this game. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;* * * &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;...I wonder when &lt;i&gt;I Am Alive&lt;/i&gt; is coming to PSN?  I'd much prefer to play it with a Dualshock.  Also - if this is what's dropping for the House Party, I wonder what they've got up their sleeves for Summer of XBLA?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-1804483144201743493?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/1804483144201743493/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/xbox-live-arcade-house-party-detailed.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1804483144201743493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1804483144201743493'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/xbox-live-arcade-house-party-detailed.html' title='Xbox Live Arcade House Party detailed.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-ay4yUc8kvIw/Tx27M47ZvVI/AAAAAAAAG-c/tS8o3V5nZ90/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-2924353881496645218</id><published>2012-01-22T20:26:00.001-08:00</published><updated>2012-01-22T21:23:00.205-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Feature'/><category scheme='http://www.blogger.com/atom/ns#' term='monthly hate'/><title type='text'>The Monthly Hate - Preordering a Vita from Best Buy.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/_PRRPoq6UGlM/TGhh4T2h6LI/AAAAAAAABkI/ehhQ8uSiu28/s400/AngryFace+Face+400.png" /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;span style="font-style: italic; "&gt;&lt;div style="text-align: center; "&gt;The Monthly Hate is a (rare and non-monthly) feature&lt;/div&gt;&lt;div style="text-align: center; "&gt;where &lt;a href="http://thegamesofchance.blogspot.com/2010/08/wheres-hate_15.html"&gt;I try to complain&lt;/a&gt; about things.&lt;/div&gt;&lt;div style="text-align: center; "&gt;I'm not a huge complainer, but I'll do my best.&lt;/div&gt;&lt;/span&gt;&lt;div style="text-align: center; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;span&gt;&lt;div style="font-style: italic; text-align: center; "&gt;I'll start with swearing more.&lt;/div&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;A few weeks ago, while perusing Best Buy's flyer, I noticed this little gem:&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/1-1982.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Welly welly.   That sounds rather perfect, for me.  I definitely want a PSVita, I absolutely want to get my hands on it a week early - the better to blog about - and fifty bucks for a 4G memory card, &lt;i&gt;Little Deviants&lt;/i&gt; and a case is a reasonable saving.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Now, granted, &lt;i&gt;Little Deviants&lt;/i&gt; is not very high on my to-own list.  More precisely it's not &lt;i&gt;on&lt;/i&gt; the list - and a 4G memory card will hardly serve me for long - but I definitely want to get my mitts on this thing as soon as possible, and the fact of the matter is &lt;i&gt;Little Deviants&lt;/i&gt; (while a full game in its own rights) is basically the world's best tech demo for the Vita's various features. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;It takes great advantage of the front and rear touchscreens, and the system's giro controls - it'll be a good way to familiarize one's self with the system's intricacies.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;So, I follow the instructions on the flyer and type bestbuy.ca/psvita into Google Chrome and... that website does not exist.  Hmph.  I head down to Best Buy. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/-NyjXcL3EE9w/TxzqEsyErbI/AAAAAAAAG-Q/pmQCCQGBe2I/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;This is the Best Buy I frequent.  I've had good and bad experiences, here.  When I bought my first, second and third HDTVs, this is the store I went to.  I got great service, and when I decided I didn't like TV #1, they let me swap it right out for a different model.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;On the other hand, when I went shopping for a PSP, the doucher dudebro who's generally milling around the games section assured me - along with the dude who took my money for said PSP - that a PSP-3000 comes with 8GB of onboard internal storage, and doesn't need a memory card. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Idiots.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Anyway, given that the website for their advertised deal was unavailable, I entered the store in the hopes that discussion with a living, breathing person may help.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;What a fool I was. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://2.bp.blogspot.com/-uknE5XoqSak/TfGYyBv6p_I/AAAAAAAAEkc/WyFgRxBAt8M/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The fellow in the gaming department had no idea what I was talking about.  I asked if he had a copy of his store's flyer (he did), and pointed out the promotion to him.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;He was amazed by it, and directed me towards the customer service desk. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The woman who came to my aid at the customer service desk had, similarly, never heard of the promotion, and advised me to visit the website that didn't exist.  I explained that situation, and she went and fetched someone else to help me. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Best Buy Customer Service Associate Mark III suggests I visit bestbuy.com/psv.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;After explaining it a third time, he plays around on his computer for a while and tells me all I have to do is walk up to the cashier at the front of the store, tell her to type in a certain code on the flyer, pay her fifty dollars, and I'll have my preorder. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-Sa2lqmPoa2E/TZqVgf2SiwI/AAAAAAAAD_A/AazJCy_6Pc4/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The cashier has absolutely no idea what I'm talking about, when I attempt to explain what Mark III's instructions were.  She assures me that - in a case with a preorder like this - all I need is a card they should have on display back with the other gaming stuff.  I assure her no such card exists, but she goes to look for it anyway.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;She comes back, and tells me to visit the website on the flyer.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I explain it to her again - Mark III comes over and explains it again - and they come to the shared conclusion that the only place I can get the Week Early deal is at bestbuy.ca. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Well, fuck. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-o8oh4kx2Ofk/Tfjo37lh6AI/AAAAAAAAEoE/TOdSCrE68x4/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;So, today - several weeks later - Kayla and I swing through that same Best Buy in the hopes of securing a pretty-good romantic comedy my parents have asked me to locate.  As is usual, I swing through the gaming section... and there are the cards!  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The cards are there!  I can preorder the Vita and get the deal &lt;i&gt;and&lt;/i&gt; get &lt;i&gt;Uncharted: Golden Abyss&lt;/i&gt; a week early as well! &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Kaloo kalaay! &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I grab both cards (and a copy of &lt;i&gt;Willow&lt;/i&gt;) and head to the checkout.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;"You have a Rewards Zone card?" she asks me.  I give her my phone number.  "And the Gamer's Club card?"  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;"No," I tell her.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;"Oh, well you need that to preorder this."&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;"...&lt;i&gt;what.&lt;/i&gt;"&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;"Yeah."&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;"...how much is &lt;i&gt;that&lt;/i&gt; going to cost me?"&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;"Nothing!  We can sign you up right now and it's free."&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;"Fine, sign me up."&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;"Now you just need to wait for the SKU number to get emailed to you."&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;"&lt;i&gt;Emailed&lt;/i&gt; to me?  What email address will you send it to?"&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;"The one on your Rewards Zone membership."&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;...which is, of course, my father's fucking email address, 'cause he's the one who first used that phone number to sign up for the account.  And they have no idea when the email will be sent.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;"Shortly after the promotion ends, I expect. So... the short version is... &lt;i&gt;this time&lt;/i&gt;, you &lt;i&gt;have these cards&lt;/i&gt; - and you &lt;i&gt;still&lt;/i&gt; won't let me preorder this thing."&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/-NyjXcL3EE9w/TxzqEsyErbI/AAAAAAAAG-Q/pmQCCQGBe2I/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I was &lt;i&gt;so pissed off&lt;/i&gt;.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;They're advertising this thing - indicating, in a way I did not perceive as obfuscating - that they would like you to purchase it.  And then, at all ends, they make it &lt;i&gt;as hard as fucking possible for you to just buy the goddamned thing&lt;/i&gt;.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I don't get it.  I don't understand it.  Fuck it.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I went home and poked around on the internet.  I checked out EB Games' website.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I went down there, put fifty dollars on the counter and walked away with a preorder for the First Edition Bundle.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;It was &lt;i&gt;so easy&lt;/i&gt;.  Of course, now that I've put down an order at EB, I have absolutely no assurances that they will actually have the product on the 15th - such is the nature of that beast - but at the very least, the &lt;i&gt;process&lt;/i&gt; was utterly painless.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Best Buy, I swear on all that is good and holy - I will &lt;i&gt;never&lt;/i&gt; attempt to preorder &lt;i&gt;anything&lt;/i&gt; from you &lt;i&gt;ever again&lt;/i&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-2924353881496645218?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/2924353881496645218/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/monthly-hate-preordering-vita-from-best.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2924353881496645218'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2924353881496645218'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/monthly-hate-preordering-vita-from-best.html' title='The Monthly Hate - Preordering a Vita from Best Buy.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/_PRRPoq6UGlM/TGhh4T2h6LI/AAAAAAAABkI/ehhQ8uSiu28/s72-c/AngryFace+Face+400.png' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-7217922713687971493</id><published>2012-01-22T20:18:00.000-08:00</published><updated>2012-01-22T20:21:54.864-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='amy'/><category scheme='http://www.blogger.com/atom/ns#' term='personal note'/><title type='text'>Personal note.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/-nZNslTiVILo/Te0_lS6MJqI/AAAAAAAAEgk/vpGe9vlfRv0/s400/yojimbo400.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;There are some mildly interesting goings-on, today.  Some people are thrilled about there being &lt;a href="http://www.allgamesbeta.com/2012/01/resident-evil-6-to-have-6-player-co-op.html"&gt;six-player co-op in &lt;i&gt;Resident Evil 6&lt;/i&gt;&lt;/a&gt;, but I can't expect it to be anything other than Horde Mode: Capcom Style.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;No, I've spent the lion's share of my day working on &lt;i&gt;Amy&lt;/i&gt;.  I'm on the last chapter now, and I was expecting myself to be prepared to offer up a last gasp of tremendous effort to finish the game tonight, and get a review writ.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;What do you know?  Turns out I'm &lt;i&gt;not&lt;/i&gt; prepared to do that.  It's 10:30pm, and I am &lt;i&gt;sick of this game&lt;/i&gt;.  I'm so sick of it I'm toying with the idea of not even finishing its last chapter and writing a very cruel Impressions post - but I'm going to do my best &lt;i&gt;not&lt;/i&gt; to do that. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I'm going to do my best to finish it up tomorrow night, and do up a review, proper. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;No promises.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-7217922713687971493?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/7217922713687971493/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/personal-note.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7217922713687971493'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7217922713687971493'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/personal-note.html' title='Personal note.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-nZNslTiVILo/Te0_lS6MJqI/AAAAAAAAEgk/vpGe9vlfRv0/s72-c/yojimbo400.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-1318225443299043634</id><published>2012-01-21T21:40:00.000-08:00</published><updated>2012-01-21T21:52:16.655-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>MOVIE - Underworld: Awakening.</title><content type='html'>&lt;a href="http://i444.photobucket.com/albums/qq161/RivenCaulfield/1-2045.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 590px;" src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/1-2045.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div style="text-align: left;"&gt;As a chapter in an over-arching epic of vampire and werewolf mythology - a narrative in which the characters and audience emerge enriched, and changed for the experience - &lt;i&gt;Underworld: Awakening&lt;/i&gt; is a piece of shit.  Don't go see it for that.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As a movie in which Kate Beckinsale, while sporting skin-tight pleather, is totally badass, &lt;i&gt;Underworld: Awakening&lt;/i&gt; is the best &lt;i&gt;Underworld&lt;/i&gt; movie there's ever been.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Most of her badassery takes place during the first twenty minutes of the film, as she kicks the crap out of human spec ops guys in far more brutal fashion than one would be accustomed to, after the last three &lt;i&gt;Underworld&lt;/i&gt; flicks.  She breaks necks and kicks skulls in and slashes throats - she is more of an ass-kicking ultrababe than ever before.  This, finally, feels like the Selene we've been hearing about throughout the first two movies.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is Selene as we felt she should be - quiet, mysterious and the most lethal thing in any given room.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-JDB-DOigrfA/TxuhgRZ5pdI/AAAAAAAAG-E/78Tqxlts4b8/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In the middle and latter half of the movie, we get back into the vampire-versus-werewolf thing, and while she remains suitably badass, things take a disappointing turn when we're introduced to the Ultralycan.  It's basically a very big werewolf, with more polygons and detail - but as an End Boss, it leaves much to be desired. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;On the way home, in the car, I explained my problem with it to Kayla.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;"It's like... if that were the end boss in a game, right?  It's only got one move.  It hits you so hard you go flying into a wall.  You get up, and try again.  I kept waiting for it to try and bite her head off."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Much less interesting than William in &lt;i&gt;Underworld: Evolution - &lt;/i&gt;now &lt;i&gt;there&lt;/i&gt; was a cool design.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You'd be well-served to wait for &lt;i&gt;Awakening&lt;/i&gt; on bluray - and speaking of resolution, I find myself wondering if I would have had a better impression of the film if I'd seen it in a theater that could &lt;i&gt;focus a goddamned picture&lt;/i&gt;.  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-1318225443299043634?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/1318225443299043634/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/movie-underworld-awakening.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1318225443299043634'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1318225443299043634'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/movie-underworld-awakening.html' title='MOVIE - Underworld: Awakening.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-JDB-DOigrfA/TxuhgRZ5pdI/AAAAAAAAG-E/78Tqxlts4b8/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-6348182223747365865</id><published>2012-01-21T18:40:00.000-08:00</published><updated>2012-01-21T18:47:54.043-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='amy'/><category scheme='http://www.blogger.com/atom/ns#' term='game diary'/><title type='text'>Game Diary - Amy.</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-2u_3uLjqRyU/Txt3Kf5GuYI/AAAAAAAAG94/p1eF54k1O1I/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 290px;" src="http://1.bp.blogspot.com/-2u_3uLjqRyU/Txt3Kf5GuYI/AAAAAAAAG94/p1eF54k1O1I/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5700280775610907010" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Playing &lt;i&gt;Amy&lt;/i&gt; is very much like work.  I'll get more into that in the review - should I actually prove to possess the discipline required to keep playing it - but you've most likely read the same general reaction, if you've looked into any critiques of the game available across the greater interwebs.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;For now, let me just say that there is one part of &lt;i&gt;Amy&lt;/i&gt; I rather &lt;i&gt;like&lt;/i&gt; - and it's pictured above.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There's something... emotionally wholesome about holding Amy's hand and guiding her through the dangerous world of the game.  Much the same as in &lt;i&gt;Ico&lt;/i&gt; - this is exactly what Peter Molyneux was talking about when he was touting leading an NPC by the hands in &lt;i&gt;Fable III&lt;/i&gt;.  It shouldn't feel as spiritually grounding as it does - but it &lt;i&gt;does&lt;/i&gt;.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Just taking her by her tiny hand and leading her around - just that alone - makes one feel so &lt;i&gt;protective &lt;/i&gt;of Amy.  I don't even know if I &lt;i&gt;have to &lt;/i&gt;protect her - she's certainly never been killed, in my time playing the game - but I'm quite certain that, as I negotiate the asshole soldiers and mutant killers of &lt;i&gt;Amy&lt;/i&gt;, my primary task is not to survive &lt;i&gt;them.  &lt;/i&gt;My primary task is to keep Amy safe.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The fact that Amy's close proximity is directly tied to my own survival - I shortly turn into a zombie and the screen fades to black if I'm away from her for too long - only reinforces this.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So, yeah - that's my Nice Thing To Say About &lt;i&gt;Amy&lt;/i&gt;.  Something about it feels very emotionally true.  I wonder if it's how a mother feels, gripping her child's hand - aware that, should you release it, they may disappear - never to be found again.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Jason!&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/0cgOti7gLus" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-6348182223747365865?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/6348182223747365865/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/game-diary-amy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/6348182223747365865'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/6348182223747365865'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/game-diary-amy.html' title='Game Diary - Amy.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-2u_3uLjqRyU/Txt3Kf5GuYI/AAAAAAAAG94/p1eF54k1O1I/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-4017110952840935403</id><published>2012-01-21T17:19:00.000-08:00</published><updated>2012-01-21T17:27:19.846-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='naughty dog'/><category scheme='http://www.blogger.com/atom/ns#' term='ps4'/><category scheme='http://www.blogger.com/atom/ns#' term='rumor'/><title type='text'>Sounds like Naughty Dog is goin' next-gen.</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-8EiXoYZaREc/TxtkVcG5chI/AAAAAAAAG9s/kn6HBeJXDuI/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 287px;" src="http://4.bp.blogspot.com/-8EiXoYZaREc/TxtkVcG5chI/AAAAAAAAG9s/kn6HBeJXDuI/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5700260072852648466" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.naughtydog.com/site/careers/character_artist2/"&gt;A career listing&lt;/a&gt; popped up at Naughty Dog today for a Character Artist...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;p style="margin-top: 10px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; outline-style: none; outline-width: initial; outline-color: initial; position: relative; z-index: 5; color: rgb(51, 51, 51); text-align: -webkit-auto; background-color: rgb(255, 255, 255); "&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; outline-style: none; outline-width: initial; outline-color: initial; position: relative; z-index: 5; font-weight: bold !important; "&gt;&lt;span&gt;Responsibilities&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;ul style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 40px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; outline-style: none; outline-width: initial; outline-color: initial; position: relative; z-index: 5; color: rgb(51, 51, 51); text-align: -webkit-auto; background-color: rgb(255, 255, 255); "&gt;&lt;li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; outline-style: none; outline-width: initial; outline-color: initial; position: relative; z-index: 5; "&gt;&lt;span&gt;This digital sculptor will be responsible for making million poly models game ready, and support highest-res characters for renderings&lt;/span&gt;&lt;/li&gt;&lt;li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; outline-style: none; outline-width: initial; outline-color: initial; position: relative; z-index: 5; "&gt;&lt;span&gt;This individual will create clean, deformable and efficient models, extract normal maps from high-res version and sculpt morph targets for use within a Maya/ZBrush pipeline&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;p style="margin-top: 10px; margin-right: 0px; margin-bottom: 15px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; outline-style: none; outline-width: initial; outline-color: initial; position: relative; z-index: 5; color: rgb(51, 51, 51); text-align: -webkit-auto; background-color: rgb(255, 255, 255); "&gt;&lt;strong style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; outline-style: none; outline-width: initial; outline-color: initial; position: relative; z-index: 5; font-weight: bold !important; "&gt;&lt;span&gt;Requirements &amp;amp; Skills&lt;/span&gt;&lt;/strong&gt;&lt;/p&gt;&lt;ul style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 40px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; outline-style: none; outline-width: initial; outline-color: initial; position: relative; z-index: 5; color: rgb(51, 51, 51); text-align: -webkit-auto; background-color: rgb(255, 255, 255); "&gt;&lt;li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; outline-style: none; outline-width: initial; outline-color: initial; position: relative; z-index: 5; "&gt;&lt;span&gt;Prior professional experience with normal map extraction of human models for next-gen games&lt;/span&gt;&lt;/li&gt;&lt;li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; outline-style: none; outline-width: initial; outline-color: initial; position: relative; z-index: 5; "&gt;&lt;span&gt;An advanced knowledge of human anatomy is required&lt;/span&gt;&lt;/li&gt;&lt;li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; outline-style: none; outline-width: initial; outline-color: initial; position: relative; z-index: 5; "&gt;&lt;span&gt;This position is best suited for modelers who prefer to sculpt and paint texture for their models as well&lt;/span&gt;&lt;/li&gt;&lt;li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; outline-style: none; outline-width: initial; outline-color: initial; position: relative; z-index: 5; "&gt;&lt;span&gt;Candidates should be able to work with minimal input and be comfortable working in a team environment&lt;/span&gt;&lt;/li&gt;&lt;li style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; outline-style: none; outline-width: initial; outline-color: initial; position: relative; z-index: 5; "&gt;&lt;span&gt;Candidates could expect to take an offsite test&lt;/span&gt;&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The part that should stand out to you is "responsible for making million poly models game ready."  Now, whether that means &lt;i&gt;taking&lt;/i&gt; a million-polygon character model and downgrading it to something that fits in a standard game or creating a million-poly model within a game's engine is not clearly defined, to non-industry folks like us, but... &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Most are taking this as a sign that one half of Naughty Dog - the half that &lt;i&gt;isn't&lt;/i&gt; making &lt;i&gt;The Last of Us&lt;/i&gt;, the half that made &lt;i&gt;Uncharted 3&lt;/i&gt; - are working on a PlayStation 4 title for their next game.  &lt;/div&gt;&lt;div&gt;If they really &lt;i&gt;are&lt;/i&gt; talking about million-polygon in-game character models?  That's an absolutely &lt;i&gt;ridiculous&lt;/i&gt; leap from the current gen.  Kratos in &lt;i&gt;God of War 3&lt;/i&gt; clocked in at about 20,000 polygons, while &lt;i&gt;Uncharted 3&lt;/i&gt; characters were "over 30,000."&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-4017110952840935403?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/4017110952840935403/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/sounds-like-naughty-dog-is-goin-next.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4017110952840935403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4017110952840935403'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/sounds-like-naughty-dog-is-goin-next.html' title='Sounds like Naughty Dog is goin&apos; next-gen.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-8EiXoYZaREc/TxtkVcG5chI/AAAAAAAAG9s/kn6HBeJXDuI/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-6418037615923275275</id><published>2012-01-20T11:46:00.000-08:00</published><updated>2012-01-20T17:12:10.928-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal note'/><title type='text'>Would you prefer a wider blog?</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;a href="http://4.bp.blogspot.com/-5i3PzPVqDUk/TxnGKSiHIDI/AAAAAAAAG88/zH6dLhV0L2U/s1600/1.jpg" style="text-align: left; "&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 278px;" src="http://4.bp.blogspot.com/-5i3PzPVqDUk/TxnGKSiHIDI/AAAAAAAAG88/zH6dLhV0L2U/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699804683489976370" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;'We fear change.'&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I'm considering a total overhaul of the blog - or, its layout at least.  The content will remain the same.  There are a few reasons for and against this - but the reason I've stayed with this layout for so long is the Tag Cloud.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I &lt;i&gt;love&lt;/i&gt; that thing - and, as far as I'm concerned, it's far better than the standard list of tags you get on blogs.  Want the latest feature, review, music post or bit of art?  Around and around the tag cloud goes!  It's &lt;i&gt;delightful&lt;/i&gt;.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-o8yANK5N2E8/TxnHcQ6Gk8I/AAAAAAAAG9I/3_b17RqApbc/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The thing is, the tag cloud script was designed several years ago.  Five years ago, to be precise, it was an attempt to recreate the same awesome widget on WordPress - and it does not work with the more recent Blogger templates that would allow me to widen my columns.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;It's either wide columns or the tag cloud - we can't have both.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;One strike against it is that - on older machines, or when attempting to view this blog on your PS3 - you may notice it giving your system a bit of a hard time.  I suspect half the reason my PS3's hard drive got corrupted was all the times I had to force it to restart after it froze while viewing this blog.  I don't get that problem when I'm reading &lt;a href="http://kupowered.blogspot.com/"&gt;Mogs&lt;/a&gt; or &lt;a href="http://www.infinitebacklog.com/"&gt;Chamberlain&lt;/a&gt; - they both use more modern templates.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Simplicity is &lt;i&gt;good.&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-Iw8Nv9DS4cU/TxnJLyZ43PI/AAAAAAAAG9U/wbhQj1TwvaE/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Additionally, it's always bothered me when I pull a big, beautiful YouTube video or screenshot for the blog and have to shrink it down to 400px wide to get it to fit.  When I first started this thing, just figuring that part out was hard - I'd end up with giant videos stretching into the sidebar, or half-pictures, their right sides disappearing off the side of the column.&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I'd prefer to offer big, beautiful screenshots and full-sized videos.  I feel that's a very positive endeavor, but it's worth noting that (a) all past posts would look rather &lt;i&gt;funny&lt;/i&gt; with the new layout - tiny pictures, occasionally on the left side of a column, occasionally in the middle - whichever formatting I had to use at the time to make it work with this old-school interface.  (b) it may be off-putting to &lt;i&gt;you&lt;/i&gt;, dear reader.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;And &lt;i&gt;that&lt;/i&gt; I can't abide.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;So, as you can see, I'm torn on the subject - and I turn to you for help.  It's worked out &lt;a href="http://thegamesofchance.blogspot.com/2011/09/unexpected-internal-conflict.html"&gt;rather well in the past&lt;/a&gt;, so let's do it again! &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-8XRVQ2HQYno/TxnMpSbn1MI/AAAAAAAAG9g/w3eD1hsIoGo/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;On the upper-right corner of this blog, you will find a small poll.  Your choices are simple;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;(a) Leave the blog as it is. &lt;/div&gt;&lt;div style="text-align: left;"&gt;(b) Change it up.&lt;/div&gt;&lt;div style="text-align: left;"&gt;(c) You don't care. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I'll leave it up for a week and take action, as you see fit.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-6418037615923275275?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/6418037615923275275/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/would-you-prefer-wider-blog.html#comment-form' title='5 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/6418037615923275275'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/6418037615923275275'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/would-you-prefer-wider-blog.html' title='Would you prefer a wider blog?'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-5i3PzPVqDUk/TxnGKSiHIDI/AAAAAAAAG88/zH6dLhV0L2U/s72-c/1.jpg' height='72' width='72'/><thr:total>5</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-3032944281827272318</id><published>2012-01-20T10:20:00.000-08:00</published><updated>2012-01-20T10:22:31.310-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ssx'/><title type='text'>Three uncut SSX races.</title><content type='html'>Courtesy of GameSpot. Rare is the title that can put a smile on my face just by showing me a gameplay video. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/6MFFEncdV6k" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/fwn8992-BY0" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/411--BZlfPg" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-3032944281827272318?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/3032944281827272318/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/three-uncut-ssx-races.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3032944281827272318'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3032944281827272318'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/three-uncut-ssx-races.html' title='Three uncut SSX races.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/6MFFEncdV6k/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-369944165072060933</id><published>2012-01-19T15:14:00.000-08:00</published><updated>2012-01-19T15:15:44.239-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='resident evil 6'/><title type='text'>Resident Evil 6 officially announced - looks reasonably awesome.</title><content type='html'>&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/M8MhLD-T7nk" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Y'see the move where Leon does a slide and turns around to shoot the dude?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Slick&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This looks more interesting that I'd thought it would.  Also - fastest rumor-to-confirmed turnaround &lt;i&gt;ever?&lt;/i&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-369944165072060933?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/369944165072060933/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/resident-evil-6-officially-announced.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/369944165072060933'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/369944165072060933'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/resident-evil-6-officially-announced.html' title='Resident Evil 6 officially announced - looks reasonably awesome.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/M8MhLD-T7nk/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-4667767552144222143</id><published>2012-01-19T15:08:00.000-08:00</published><updated>2012-01-19T15:09:18.585-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='resident evil 6'/><category scheme='http://www.blogger.com/atom/ns#' term='rumor'/><title type='text'>Resident Evil 6 leaked - Nov 20, 2012 release date.</title><content type='html'>&lt;a href="http://i444.photobucket.com/albums/qq161/RivenCaulfield/2-72.jpg"&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/2-72.jpg" alt="" border="0" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 532px; " /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://i444.photobucket.com/albums/qq161/RivenCaulfield/1-1438.jpg"&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/1-1438.jpg" alt="" border="0" style="display: block; margin-top: 0px; margin-right: auto; margin-bottom: 10px; margin-left: auto; text-align: center; cursor: pointer; width: 400px; height: 534px; " /&gt;&lt;/a&gt;&lt;div&gt;&lt;br /&gt;If &lt;a href="http://ps3.ign.com/articles/121/1216844p1.html"&gt;IGN's rumor mill&lt;/a&gt; is to be believed, the new game sounds similar to &lt;i&gt;Resident Evil 2&lt;/i&gt; in that there are separate playable characters and campaigns - but it &lt;i&gt;also&lt;/i&gt; sounds like it will all be co-op, a'la &lt;i&gt;Resident Evil 5&lt;/i&gt;. Word is, Chris Redfield and Leon Kennedy will both be playable, with Ada Wong being unlocked after certain playthrough conditions are met.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I would buy the &lt;i&gt;crap&lt;/i&gt; out of &lt;i&gt;Resident Evil 6&lt;/i&gt;... if it dropped in the first four or five months of a year - but I anticipate I'll have my hands so full this Fall, &lt;i&gt;RE6&lt;/i&gt; may get pushed to the 'when I have time' pile.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-4667767552144222143?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/4667767552144222143/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/resident-evil-6-leaked-nov-20-2012.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4667767552144222143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4667767552144222143'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/resident-evil-6-leaked-nov-20-2012.html' title='Resident Evil 6 leaked - Nov 20, 2012 release date.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-3194640125362485024</id><published>2012-01-19T15:06:00.001-08:00</published><updated>2012-01-19T20:48:38.448-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='x-com enemy unknown'/><title type='text'>Yet more X-COM: Enemy Unknown screens.</title><content type='html'>&lt;div&gt;This game has a &lt;i&gt;lot&lt;/i&gt; of screenshots.  I wonder if it will ever have any trailers?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Slideshow - just click.&lt;/i&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/-B77HZrKLXV4/TxiiPEU1yoI/AAAAAAAAG8o/9-hdtQFwNug/s1600/8.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/-B77HZrKLXV4/TxiiPEU1yoI/AAAAAAAAG8o/9-hdtQFwNug/s400/8.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699483708180253314" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-_lO2xBPe9JY/TxiiPCsdReI/AAAAAAAAG8g/0URTy1Xj_Ks/s1600/7.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/-_lO2xBPe9JY/TxiiPCsdReI/AAAAAAAAG8g/0URTy1Xj_Ks/s400/7.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699483707742438882" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-RtaSqbtuH8s/TxiiO2hgdLI/AAAAAAAAG8Y/kLQDMsSB3GI/s1600/6.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://2.bp.blogspot.com/-RtaSqbtuH8s/TxiiO2hgdLI/AAAAAAAAG8Y/kLQDMsSB3GI/s400/6.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699483704475284658" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-ZuK5EprluDQ/TxiiJN18vPI/AAAAAAAAG8I/igu22c263u4/s1600/5.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 254px;" src="http://3.bp.blogspot.com/-ZuK5EprluDQ/TxiiJN18vPI/AAAAAAAAG8I/igu22c263u4/s400/5.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699483607655824626" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-GCi7Fh6dtIg/TxiiJJCoYzI/AAAAAAAAG78/gPk8ZmAb5GU/s1600/4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://3.bp.blogspot.com/-GCi7Fh6dtIg/TxiiJJCoYzI/AAAAAAAAG78/gPk8ZmAb5GU/s400/4.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699483606366839602" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-EaOkikhL8WQ/TxiiI859R9I/AAAAAAAAG70/wZGKTZIpwvw/s1600/3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://3.bp.blogspot.com/-EaOkikhL8WQ/TxiiI859R9I/AAAAAAAAG70/wZGKTZIpwvw/s400/3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699483603109234642" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-FSccB-sbX0c/TxiiIn_FOLI/AAAAAAAAG7o/7YwkAEJh35k/s1600/2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://2.bp.blogspot.com/-FSccB-sbX0c/TxiiIn_FOLI/AAAAAAAAG7o/7YwkAEJh35k/s400/2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699483597493582002" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-eYtXYiZZqu4/TxiiIfzWavI/AAAAAAAAG7c/w-_kw3OG6Lc/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://2.bp.blogspot.com/-eYtXYiZZqu4/TxiiIfzWavI/AAAAAAAAG7c/w-_kw3OG6Lc/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699483595296893682" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-3194640125362485024?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/3194640125362485024/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/yet-more-x-com-enemy-unknown-screens.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3194640125362485024'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3194640125362485024'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/yet-more-x-com-enemy-unknown-screens.html' title='Yet more X-COM: Enemy Unknown screens.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-B77HZrKLXV4/TxiiPEU1yoI/AAAAAAAAG8o/9-hdtQFwNug/s72-c/8.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-3730969508172516428</id><published>2012-01-19T14:43:00.000-08:00</published><updated>2012-01-19T14:54:23.982-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='shank 2'/><title type='text'>Shank 2 is so close I can taste it.  It's kinda' gamey.</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-MiEE_XV7g80/Txid0zDAEcI/AAAAAAAAG6s/2-l0MkLnO6s/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 224px;" src="http://2.bp.blogspot.com/-MiEE_XV7g80/Txid0zDAEcI/AAAAAAAAG6s/2-l0MkLnO6s/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699478858818916802" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://www.shankgame.com/wp-content/uploads/2011/12/Shank_2_Theme.mp3"&gt;Ooh, theme song. &lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;Klei announced today that &lt;i&gt;Shank 2 - &lt;/i&gt;follow-up to the best downloadable game I played in 2010 - will arrive on the North American PSN on February 7th!  To celebrate, let's watch a new gameplay clip!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;iframe src="http://player.vimeo.com/video/35302798?title=0&amp;amp;byline=0&amp;amp;portrait=0" width="400" height="225" frameborder="0" webkitallowfullscreen="" mozallowfullscreen="" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;p&gt;Mmm.  That's hot.&lt;/p&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-3730969508172516428?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/3730969508172516428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/shank-2-is-so-close-i-can-taste-it-its.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3730969508172516428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3730969508172516428'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/shank-2-is-so-close-i-can-taste-it-its.html' title='Shank 2 is so close I can taste it.  It&apos;s kinda&apos; gamey.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-MiEE_XV7g80/Txid0zDAEcI/AAAAAAAAG6s/2-l0MkLnO6s/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-1535748201690517143</id><published>2012-01-19T04:50:00.000-08:00</published><updated>2012-01-19T04:52:17.483-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='darksiders 2'/><title type='text'>Darksiders II dev diary - Death.</title><content type='html'>&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/s2velmi1yck" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Thank &lt;i&gt;goodness&lt;/i&gt; - it's been far too long since we saw some new footage of &lt;i&gt;Darksiders II&lt;/i&gt;.  Granted, most of the footage here is of developers talking about their new protagonist, but I'm just glad to see that "Summer 2012" card at the end.  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-1535748201690517143?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/1535748201690517143/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/darksiders-ii-dev-diary-death.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1535748201690517143'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1535748201690517143'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/darksiders-ii-dev-diary-death.html' title='Darksiders II dev diary - Death.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/s2velmi1yck/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-7943973026971428658</id><published>2012-01-18T17:17:00.000-08:00</published><updated>2012-01-18T17:28:06.886-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='news'/><title type='text'>Stop your government from fucking with our internet!</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-8szzEUTc6O8/TxdxmWqcXOI/AAAAAAAAG6U/Wf74H9tnzu0/s1600/2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 263px;" src="http://3.bp.blogspot.com/-8szzEUTc6O8/TxdxmWqcXOI/AAAAAAAAG6U/Wf74H9tnzu0/s400/2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699148757193219298" /&gt;&lt;/a&gt;&lt;br /&gt;Americans, I'm looking at you.  &lt;i&gt;You have power&lt;/i&gt;, here.  Power to let folks who want to keep their overpaid government jobs know that &lt;i&gt;you won't vote for them again if they support this shit&lt;/i&gt;.  &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;PIPA - &lt;a href="http://en.wikipedia.org/wiki/PROTECT_IP_Act"&gt;Wikipedia Page &lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;SOPA - &lt;a href="http://en.wikipedia.org/wiki/Stop_Online_Piracy_Act"&gt;Wikipedia Page&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="https://www.eff.org/sites/default/files/SOPA-PIPA-one-pager.pdf"&gt;The Short Version&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://americancensorship.org/infographic.html"&gt;The Shorter Version.&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.opencongress.org/bill/112-h3261/money"&gt;Who supports, who opposes, and who's getting paid to do one or the other.&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Write to your senators!  &lt;a href="http://www.senate.gov/general/contact_information/senators_cfm.cfm"&gt;Here are their addresses.  &lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Write to your representatives!  &lt;a href="http://www.house.gov/representatives/"&gt;Here's a directory of them.&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Call them!  &lt;i&gt;Piss them off!&lt;/i&gt;  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Like it or not, America &lt;i&gt;is&lt;/i&gt; a world leader - and nobody wants to be led down the road of internet censorship, so we can all be like Iran and North Korea!  Now, I know you think that's an extreme interpretation of this - but they're essentially attempting to allow the same method of blocking websites as those countries.  C'mon, Americans - keep it &lt;i&gt;free!  &lt;/i&gt;That's supposed to be your bag, isn't it?&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-7943973026971428658?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/7943973026971428658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/stop-your-government-from-fucking-with.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7943973026971428658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7943973026971428658'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/stop-your-government-from-fucking-with.html' title='Stop your government from fucking with our internet!'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-8szzEUTc6O8/TxdxmWqcXOI/AAAAAAAAG6U/Wf74H9tnzu0/s72-c/2.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-6105016313145169836</id><published>2012-01-18T17:10:00.001-08:00</published><updated>2012-01-18T17:17:10.534-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='max payne 3'/><title type='text'>New Max Payne 3 dev diary - Technology and Weapons.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/9FTvPSnkV5A" frameborder="0" allowfullscreen="" style="text-align: left; "&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Very&lt;/i&gt; hyped.  Also, it ends with an actual, factual release date - May 15th!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Eeeee!&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;One thing I was kinda' nonplussed with is the muzzle flare on Max's uzis when he goes into bullet time.  Its constant warbling - not suggesting the single report of each bullet - feels a little cheap looking.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/max_gif_testiez9b.gif" /&gt; &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-6105016313145169836?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/6105016313145169836/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/new-max-payne-3-dev-diary-technology.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/6105016313145169836'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/6105016313145169836'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/new-max-payne-3-dev-diary-technology.html' title='New Max Payne 3 dev diary - Technology and Weapons.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/9FTvPSnkV5A/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-4942015281930618098</id><published>2012-01-18T16:58:00.000-08:00</published><updated>2012-01-18T16:59:16.166-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='i am alive'/><title type='text'>I Am Alive is still 'coming soon.'</title><content type='html'>Here's another little trailer to tide us over until its unannounced release date, showing off the game's intimidation and combat mechanics.&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/a8tJ-onQQNM" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-4942015281930618098?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/4942015281930618098/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/i-am-alive-is-still-coming-soon.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4942015281930618098'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4942015281930618098'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/i-am-alive-is-still-coming-soon.html' title='I Am Alive is still &apos;coming soon.&apos;'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/a8tJ-onQQNM/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-3878350115597872658</id><published>2012-01-18T16:25:00.000-08:00</published><updated>2012-01-18T16:56:31.939-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Feature'/><category scheme='http://www.blogger.com/atom/ns#' term='best of 2011'/><title type='text'>Best of 2011 - wrap-up.</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-PqyC-70Vyas/TxdjUnB-NpI/AAAAAAAAG6I/n1cx5NMWA4Y/s1600/infamous_2_by_patrickbrown-d3ifqef.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 283px;" src="http://2.bp.blogspot.com/-PqyC-70Vyas/TxdjUnB-NpI/AAAAAAAAG6I/n1cx5NMWA4Y/s400/infamous_2_by_patrickbrown-d3ifqef.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5699133059186439826" /&gt;&lt;/a&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;span&gt;&lt;u&gt;&lt;br /&gt;&lt;/u&gt;&lt;/span&gt;&lt;/div&gt;Awww &lt;i&gt;yeah&lt;/i&gt; - it's the breakdown!  Here's a quick look at where the cookies crumbled for gaming in 2011 here at The Games of Chance.  &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The Best of 2011 homepage can be found &lt;a href="http://thegamesofchance.blogspot.com/2011/11/best-of-2011-candidates.html"&gt;here&lt;/a&gt;, along with what games were up for consideration and why.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/11/2011-in-review-biggest-regrets.html"&gt;&lt;img src="http://1.bp.blogspot.com/-mVbKtWDBU24/TvEYFycIlbI/AAAAAAAAGWM/_SD9ZTfRJn0/s1600/4.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Games I'm sorry I didn't play...&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;ul&gt;&lt;li&gt;Mass Effect 2&lt;/li&gt;&lt;li&gt;Child of Eden&lt;/li&gt;&lt;li&gt;Okamiden&lt;/li&gt;&lt;li&gt;Rayman Origins&lt;/li&gt;&lt;li&gt;The Legend of Zelda: Skyward Sword&lt;/li&gt;&lt;li&gt;Resistance 3&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-greatest-moments_08.html"&gt;&lt;img src="http://1.bp.blogspot.com/-S9evVtu1wxg/TvEYFicM7LI/AAAAAAAAGWE/UwskwSYuAOg/s1600/3.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The most singularly striking moments in gaming were...&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Acknowledgments&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;ul&gt;&lt;li&gt;Bastion&lt;/li&gt;&lt;li&gt;Dark Souls&lt;/li&gt;&lt;li&gt;Portal 2&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Honorable Mentions&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Batman: Arkham City&lt;/li&gt;&lt;li&gt;Portal 2 (for a &lt;i&gt;different&lt;/i&gt; moment)&lt;/li&gt;&lt;li&gt;Uncharted 3: Drake's Deception&lt;/li&gt;&lt;li&gt;inFamous 2&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Runner up - Alice: Madness Returns&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Greatest Moment of 2011 - Dead Space 2&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-art-direction_18.html"&gt;&lt;img src="http://2.bp.blogspot.com/-2gp6mdR40Mk/TvEYGEuTNsI/AAAAAAAAGWU/tV9SFkLLcMU/s1600/5.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The most visually creative and impressive games were...&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Acknowledgments&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;ul&gt;&lt;li&gt;Insanely Twisted Shadow Planet&lt;/li&gt;&lt;li&gt;Uncharted 3: Drake's Deception&lt;/li&gt;&lt;li&gt;Batman: Arkham City&lt;/li&gt;&lt;li&gt;inFamous 2&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Honorable Mentions&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Alice: Madness Returns&lt;/li&gt;&lt;li&gt;Dead Space 2&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Runner up - The Elder Scrolls V : Skyrim&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Best Art Direction of 2011 - Dark Souls&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-biggest-surprise_19.html"&gt;&lt;img src="http://3.bp.blogspot.com/-IWIMTtC5wzg/TvEYGeK3pHI/AAAAAAAAGWc/WnYAH2iPBw0/s1600/6.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The games that took me unawares were...&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Acknowledgments&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;ul&gt;&lt;li&gt;Bulletstorm &lt;/li&gt;&lt;li&gt;Uncharted 3: Drake's Deception&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Honorable Mentions&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Duke Nukem Forever&lt;/li&gt;&lt;li&gt;Alice: Madness Returns&lt;/li&gt;&lt;li&gt;L.A. Noire&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Runner up - inFamous 2&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Most Surprising Game of 2011 - Dead Island&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-best-movies.html"&gt;&lt;img src="http://2.bp.blogspot.com/-1YXmhnY7cmc/TvUBo88P3cI/AAAAAAAAGYo/gl1fjzA_POg/s400/8.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;'Cause there's no topic like off-topic...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Biggest surprise - Tangled&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Best action - Kung-fu Panda 2&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Best story - Thirst&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Best animated movie - Rango&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Best live-action movie - The Muppets&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Best Movie of 2011 - Rango&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-presentation_25.html"&gt;&lt;img src="http://4.bp.blogspot.com/-YgCmP7dpJVY/TveHVd6FieI/AAAAAAAAGZk/Yqw-7aTnrkM/s400/7.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The most stylin' games were...&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Acknowledgment&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;ul&gt;&lt;li&gt;L.A. Noire&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Honorable Mentions&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Batman: Arkham City&lt;/li&gt;&lt;li&gt;inFamous 2&lt;/li&gt;&lt;li&gt;Alice: Madness Returns&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Runner up - Dead Space 2&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Best Presentation of 2011 - Uncharted 3: Drake's Deception&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-gameplay.html"&gt;&lt;img src="http://3.bp.blogspot.com/-FkbUAkY8RXo/Tv7BlRnlZmI/AAAAAAAAGfw/S-Hnae60q_Q/s400/1.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The funnest games were...&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Acknowledgments&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;ul&gt;&lt;li&gt;Catherine&lt;/li&gt;&lt;li&gt;Rage&lt;/li&gt;&lt;li&gt;Bulletstorm&lt;/li&gt;&lt;li&gt;Portal 2&lt;/li&gt;&lt;li&gt;Batman: Arkham City&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Honorable mentions&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Uncharted 3: Drake's Deception&lt;/li&gt;&lt;li&gt;Dark Souls&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Runner up - Dead Island&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Best Gameplay of 2011 - inFamous 2&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://thegamesofchance.blogspot.com/2012/01/best-of-2011-atmosphere_06.html"&gt;&lt;img src="http://1.bp.blogspot.com/-1xcKuG-L1rs/TwbUxwZ5WkI/AAAAAAAAGnc/Cg6DYveIvaU/s400/2.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The most immersive or affecting games were...&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Acknowledgments&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;blockquote style="font-weight: bold; "&gt;&lt;/blockquote&gt;&lt;ul&gt;&lt;li&gt;Alice: Madness Returns&lt;/li&gt;&lt;li&gt;Portal 2&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Honorable mentions&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;The Elder Scrolls V: Syrim&lt;/li&gt;&lt;li&gt;Dead Island&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Runner up - Dead Space 2&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Best Atmosphere of 2011 - Dark Souls&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://thegamesofchance.blogspot.com/2012/01/best-of-2011-performances.html"&gt;&lt;img src="http://2.bp.blogspot.com/-gKti0Tgjb4E/TwqqZR24X7I/AAAAAAAAGqo/arhbhVilOpg/s400/8.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;The best voice work of was...&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Acknowledgments&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Logan Cunningham as Rucks (in Bastion)&lt;/li&gt;&lt;li&gt;Nolan North &amp;amp; Richard McGonagle as Drake &amp;amp; Sully (in Uncharted 3)&lt;/li&gt;&lt;li&gt;Gunner Wright as Isaac (in Dead Space 2)&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Honorable mention&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Ellen McLain and Stephen Merchant (in Portal 2)&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Runner up - Eric Ladin &amp;amp; Caleb Moody as Cole &amp;amp; Zeke (in inFamous 2)&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Best Performance of 2011 - Mark Hamill as The Joker (in Batman: Arkham City)&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://thegamesofchance.blogspot.com/2012/01/best-of-2011-game-of-year.html"&gt;&lt;img src="http://3.bp.blogspot.com/-rdwd4ugIngY/TxTBFXK_EyI/AAAAAAAAG5Y/6heKAyhWb9c/s400/1.jpg" /&gt;&lt;/a&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The very best, most awesomest games of 2011 were...&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;Acknowledgments&lt;/b&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;ul&gt;&lt;li&gt;Alice: Madness Returns&lt;/li&gt;&lt;li&gt;Dead Island&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;Honorable mentions&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;The Elder Scrolls V: Skyrim&lt;/li&gt;&lt;li&gt;Batman: Arkham City&lt;/li&gt;&lt;li&gt;Portal 2&lt;/li&gt;&lt;li&gt;Dead Space 2&lt;/li&gt;&lt;/ul&gt;&lt;div&gt;&lt;b&gt;"Best" game of 2011 - Dark Souls&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Game of the Year...&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/1-373.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;I hope everyone got a kick (or at least a few more games to care about) out of this year's proceedings.  Personally, I feel I produced some of my better pieces.  I feel explaining &lt;i&gt;Dark Souls&lt;/i&gt; in the &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-art-direction_18.html"&gt;Best Art Direction&lt;/a&gt; post and examining the symbolism of one awful door in &lt;i&gt;Madness Returns&lt;/i&gt; for the &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-greatest-moments_08.html"&gt;Greatest Moment&lt;/a&gt; post were two of the best thing I've &lt;i&gt;ever written&lt;/i&gt;.  &lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-3878350115597872658?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/3878350115597872658/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/best-of-2011-wrap-up.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3878350115597872658'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3878350115597872658'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/best-of-2011-wrap-up.html' title='Best of 2011 - wrap-up.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-PqyC-70Vyas/TxdjUnB-NpI/AAAAAAAAG6I/n1cx5NMWA4Y/s72-c/infamous_2_by_patrickbrown-d3ifqef.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-631815898167024403</id><published>2012-01-17T14:25:00.000-08:00</published><updated>2012-01-17T14:28:43.817-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='max payne 3'/><title type='text'>Max Payne 3 pushed to May.</title><content type='html'>&lt;a href="http://2.bp.blogspot.com/-SyU3qbD8gz8/TxX1bRXJuAI/AAAAAAAAG5k/dZOOnhhl9Hs/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://2.bp.blogspot.com/-SyU3qbD8gz8/TxX1bRXJuAI/AAAAAAAAG5k/dZOOnhhl9Hs/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5698730752373012482" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Originally slated for a late-March release, Rockstar Vancouver's &lt;i&gt;Max Payne 3&lt;/i&gt; won't see store shelves until an unidentified date in May.  That's only two more months - but still, doesn't pushing this game back indicate it's a broken, disastrous mess, and won't be fit to see the light of day when it comes, blinking and bawling, into the Sun?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Of course not.  Remember the last time Rockstar pushed a major game back a teensy bit, a few months prior to its release?  &lt;a href="http://thegamesofchance.blogspot.com/2010/05/review-red-dead-redemption.html"&gt;Of course you do&lt;/a&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-631815898167024403?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/631815898167024403/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/max-payne-3-pushed-to-may.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/631815898167024403'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/631815898167024403'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/max-payne-3-pushed-to-may.html' title='Max Payne 3 pushed to May.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-SyU3qbD8gz8/TxX1bRXJuAI/AAAAAAAAG5k/dZOOnhhl9Hs/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-4726172033198093158</id><published>2012-01-17T13:51:00.000-08:00</published><updated>2012-01-17T13:54:27.292-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lol'/><category scheme='http://www.blogger.com/atom/ns#' term='uncharted 3'/><title type='text'>Uncharted: Drake's Devotion.</title><content type='html'>&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/NKrm112QhrE" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Seriously, beautifully done.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-4726172033198093158?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/4726172033198093158/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/uncharted-drakes-devotion.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4726172033198093158'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4726172033198093158'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/uncharted-drakes-devotion.html' title='Uncharted: Drake&apos;s Devotion.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/NKrm112QhrE/default.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-5314402912130070152</id><published>2012-01-16T16:22:00.001-08:00</published><updated>2012-01-17T04:44:01.313-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Feature'/><category scheme='http://www.blogger.com/atom/ns#' term='best of 2011'/><title type='text'>Best of 2011 - Game of the Year.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/bestof2011.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The time has come. Here, we focus on the eight most wonderful and delicious games of 2011. That's right - eight. I refuse to narrow it down any further. I refuse to drop any of the following games from this list, because they are The Games.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If one were consider only measurable criteria, I suppose, one or two titles would get the boot in favor of, say, &lt;i&gt;Deus Ex: Human Revolution,&lt;/i&gt; &lt;i&gt;Bulletstorm,&lt;/i&gt; &lt;i&gt;Dragon Age II, Catherine&lt;/i&gt; or &lt;i&gt;Killzone 3&lt;/i&gt;- which are all great games. To be one of the best games of the year, though, you have to have something &lt;i&gt;more&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There has to be something different. Call it inspiration, call it magic, call it awesomesauce - it is, simply, a divine spark that elevates an experience from merely good or even &lt;i&gt;great&lt;/i&gt; and turns it into a game that can only be described as &lt;i&gt;special&lt;/i&gt;. A title that carves out its own little place in your heart, and takes up residence for all time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;These are the games that defined 2011. These are the Games of the Year.&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: center; "&gt;&lt;div style="text-align: left; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-large; "&gt;&lt;b&gt;&lt;br class="Apple-interchange-newline"&gt;game of the year 2011&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-large; "&gt;&lt;b&gt;acknowledgments&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/4-26.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Horror-themed action platformer&lt;/b&gt;.&lt;/div&gt;&lt;div&gt;Developer :&lt;b&gt; Spicy Horse&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Publisher :&lt;b&gt; Electronic Arts&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Acknowledgment&lt;/b&gt; : &lt;a href="http://thegamesofchance.blogspot.com/2012/01/best-of-2011-atmosphere_06.html"&gt;best atmosphere&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Honorable Mention : &lt;/b&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-art-direction_18.html"&gt;best art direction&lt;/a&gt;, &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-biggest-surprise_19.html"&gt;biggest surprise&lt;/a&gt; and &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-presentation_25.html"&gt;best presentation&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Runner-Up : &lt;/b&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-greatest-moments_08.html"&gt;greatest moment&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;"&lt;i&gt;Alice&lt;/i&gt; is fun. It's a nice game to slip into for the purpose of running, jumping and going snicker-snack with a two-foot butcher's knife of myth - but thanks to its incredible art direction, unique protagonist and exceptional emotional intelligence, it's not &lt;i&gt;just&lt;/i&gt; a nice game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's a &lt;i&gt;rare&lt;/i&gt; one."&lt;/div&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/06/review-alice-madness-returns.html"&gt;-from the review-&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;2011 boasted plenty of triple-A games - and we'll get to the best of those, in a moment - but there were two B-quality titles that still managed to be &lt;i&gt;gems&lt;/i&gt;. &lt;i&gt;Alice&lt;/i&gt; is the first, thanks to its profound psychological insight and stunning presentation.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;While the game's pacing is best defined as nonexistent - there is simply far too much padding, here - the final impression it leaves and ultimate effect on the player is one of a consistently magical, gorgeous fever-dream where one shudders from awe at its incredible art direction to a &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-greatest-moments_08.html"&gt;deep emotional terror&lt;/a&gt; that cannot be adequately understood until its final, triumphant moments.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://4.bp.blogspot.com/-G21lPlwNYTw/Tfw0Edh0tiI/AAAAAAAAEp4/7O9e1WvxJ78/s400/12.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Alice herself is a sharply drawn and thoughtfully crafted protagonist, and playing as her is a comfortable, easy-going pleasure as you burst into swarms of butterflies to dodge and zip towards a foe for a quick Vorpal Blade combo before finishing it off with a mighty whomp from your Hobby Horse. She twirls and flies through soaring, insane worlds of floating steamworks and bloody rivers, drifting - along with the player - between an infuriatingly passive existence in reality and the horrifying emotional truth of her dreams.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is a game that one may tear through and find themselves disregarding, due to its thoughtlessly languid pacing, simplified mechanics and lazy, backstroking take on structure - only to discover there is, at its core, a burning ember of uncomfortable emotional honesty that is not so easily forgotten.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Many games in 2011 attempted to tell great stories. Many succeeded - but none carried the same psychological weight and courageous accuracy of &lt;i&gt;Alice&lt;/i&gt;. With that remarkable - and practically singular - feat, its brave, unique themes, it consistently thrilling presentation and its smooth gameplay, &lt;i&gt;Madness Returns&lt;/i&gt; is one of the best titles of the year.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/8-3.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;First-person&lt;/b&gt; &lt;b&gt;open-world RPG-lite zombie brawler.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Developer :&lt;b&gt; Techland&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Publisher :&lt;b&gt; Deep Silver&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Honorable Mention :&lt;/b&gt; &lt;a href="http://thegamesofchance.blogspot.com/2012/01/best-of-2011-atmosphere_06.html"&gt;best atmosphere&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Runner-up : &lt;/b&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-gameplay.html"&gt;best gameplay&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Winner :&lt;/b&gt; &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-biggest-surprise_19.html"&gt;biggest surprise&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;Picking your way across a deserted beach. Slinking through slums. Edging a bit deeper into the jungle, keeping one ear cocked for the groans of the recently deceased - that's a tense, immersive, fascinating journey.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Beating the shit out of zombies with a fire axe via the most perfectly-realized first-person melee combat to ever grace gaming? That's an unmitigated &lt;i&gt;joy&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;"In my opinion, &lt;i&gt;Dead Island&lt;/i&gt; is not one of the "best" games of the year. It behooves me to warn you about its bugs, its mediocre graphics, its crap narrative and infuriating system of auto-saves - but I would be remiss in my duties if I did not advise you that &lt;i&gt;Dead Island&lt;/i&gt; is easily one of the most tactile, thrilling, immersive and when all is said and done &lt;i&gt;fun&lt;/i&gt; gaming experiences of the year.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It is, therefor, one of the best titles to drop in 2011. I love this game."&lt;/div&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/09/review-dead-island.html"&gt;-from the review-&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/09/review-dead-island.html"&gt;&lt;/a&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://3.bp.blogspot.com/-o2P4FYysy50/TxI93-77Y7I/AAAAAAAAG1Q/NkWRgDVWemQ/s400/1.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Dead Island&lt;/i&gt; accomplishes a rather stunning feat with a few choice and simple tools - with good music, great atmospheric sound and the best first-person melee combat I've ever experienced, it shatters the bonds of mediocrity which would otherwise relegate it to the bargain bin.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Similar to &lt;i&gt;Alice&lt;/i&gt;, it is a far-from-perfect game which happens to boast a singular, blindingly beautiful strength that no other title offers - and so, is elevated to an instant classic. Similar to &lt;i&gt;Dark Souls&lt;/i&gt;, your immersion is directly tied to the simple act of &lt;i&gt;playing the game&lt;/i&gt;. &lt;i&gt;Dead Island&lt;/i&gt;'s moment-to-moment combat is so visceral, so brutal and tactical but mechanically comfortable, one cannot play it without being entirely absorbed - and being absorbed in a first-person open-world zombie apocalypse, which so many gamers and geeks have imagined with gleeful, savage grins for decades, is nothing less than a &lt;i&gt;gift&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;"First-person zombie bludgeoning. Who knew?"&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-gameplay.html"&gt;-from Best Gameplay-&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div style="text-align: center; "&gt;&lt;div style="text-align: left; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-large; "&gt;&lt;b&gt;&lt;br class="Apple-interchange-newline"&gt;game of the year 2011&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-large; "&gt;&lt;b&gt;honorable mentions&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;br class="Apple-interchange-newline"&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://4.bp.blogspot.com/-qNqgQtTcNyg/TxCv6AcRSnI/AAAAAAAAG1E/XHOj4bo98g8/s400/8.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;First-person open-world fantasy RPG.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Developer :&lt;b&gt; Bethesda Game Studios&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Publisher :&lt;b&gt; Bethesda Softworks&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Honorable Mention&lt;/b&gt; : &lt;a href="http://thegamesofchance.blogspot.com/2012/01/best-of-2011-atmosphere_06.html"&gt;best atmosphere&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Runner-up : &lt;/b&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-art-direction_18.html"&gt;best art direction&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;br class="Apple-interchange-newline"&gt;&lt;/div&gt;&lt;div&gt;I know, it's counter-intuitive - &lt;i&gt;Skyrim&lt;/i&gt; only got mentioned in two previous Best of 2011 posts, and here it is, ranked higher than &lt;i&gt;Dead Island&lt;/i&gt; and &lt;i&gt;Alice&lt;/i&gt;. Why? &lt;i&gt;Ambition&lt;/i&gt;. And not just ambition - &lt;i&gt;successful&lt;/i&gt; ambition!&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;"&lt;i&gt;Skyrim&lt;/i&gt; demanded a healthy dose of optimism to create, and requires a pinch of the same hopeful, romantic spirit to enjoy. What were the good folks at Bethesda&lt;i&gt;thinking&lt;/i&gt;, when their fertile minds spawned this prodigious property? They were being arrogant, is what they were doing - but so beautifully.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Bethesda are the most attractive of optimists. They believed it could be done. They, in their proud, self-righteous way figured &lt;i&gt;they&lt;/i&gt; could produce a massive fantasy kingdom for gamers to play in that could be squeezed on to the current gen yet managed to bypass our cynicism. A game that would make us forget about bugs, forget about the graphical limitations of our gaming tech, and become entirely absorbed in a fantasy.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;They wanted to make the fantasy game we imagine a fantasy game &lt;i&gt;could be&lt;/i&gt;. In assembling &lt;i&gt;Skyrim&lt;/i&gt;, they reached for the sky - and descended from those snowy peaks with a definitive experience. &lt;i&gt;Skyrim&lt;/i&gt; is a supernatural success."&lt;/div&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/review-elder-scrolls-v-skyrim.html"&gt;-from the review-&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/review-elder-scrolls-v-skyrim.html"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://4.bp.blogspot.com/-NTeXaiK1Zp0/TtrNRBwD5-I/AAAAAAAAGJ0/GjhXQgE1Tmg/s400/1.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;No other western RPG developer really tries to pull off what Bethesda does with &lt;i&gt;The Elder Scrolls. &lt;/i&gt;Let's not count &lt;i&gt;Fallout 3&lt;/i&gt; and &lt;i&gt;New Vegas&lt;/i&gt;, here - those are basically in the same boat. For the past seventeen years, reviews for each and every game in the series have shared the same bullet points:&lt;/div&gt;&lt;div&gt;&lt;ul&gt;&lt;li&gt;Wonderfully well-realized world.&lt;/li&gt;&lt;li&gt;The degree of freedom is fantastic.&lt;/li&gt;&lt;li&gt;Combat is decent.&lt;/li&gt;&lt;li&gt;Way too buggy.&lt;/li&gt;&lt;/ul&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Skyrim&lt;/i&gt; does not break the mold - but that's not a bad thing. Bethesda has been re-working and refining their flagship franchise since 1994, and with each iteration we get a game that is markedly better than the last - in this case, it's wonderful to admit &lt;i&gt;Skyrim&lt;/i&gt; is par for &lt;i&gt;The Elder Scrolls&lt;/i&gt; course. It's a much better game than &lt;i&gt;Oblivion&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://2.bp.blogspot.com/-bfTsvRkXVfg/TZnwnWRtq8I/AAAAAAAAD-4/YyIYn4V5tHc/s400/6.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Its combat is still dissatisfying, its systems are still a bit questionable - but who cares? &lt;i&gt;No one cares&lt;/i&gt; when a dragon slams into ground ten yards away, bellowing a challenge. No one gives a crap about unfortunate loading times when you're picking your way through the swamps south of Solitude, or crossing your fingers that &lt;i&gt;this time&lt;/i&gt; you'll be able to pickpocket that 1,900-gold necklace from the Jarl of Whatevertown.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Skyrim&lt;/i&gt; shares much of its predecessors problems, but it takes the series' strength and extrapolates on it to a degree that borders on lunacy. The kingdom of Skyrim is obscenely large - its landscapes so rich, so varied, so detailed, so thickly populated that it becomes impossible not to become entirely absorbed in your adventures there.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Characters and stories and adventures just leap off the screen, here, to take up residence in your imagination as you head off to work for the day. You can't get it out of your mind - you're stamping forms or serving customers with rote professionalism, but inside you're weighing potential tactics for dragon takedowns. You're second-guessing whether or not you should have assassinated that politician.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You're living in &lt;i&gt;Skyrim&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/3-38.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;Action-adventure / Zeldalike.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Developer&lt;b&gt; : Rocksteady Studios&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Publisher&lt;b&gt; : Warner Bros. Interactive Entertainment&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Acknowledgment&lt;/b&gt; : &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-art-direction_18.html"&gt;best art direction&lt;/a&gt; and &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-gameplay.html"&gt;best gameplay&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Honorable Mention&lt;/b&gt; : &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-greatest-moments_08.html"&gt;greatest moment&lt;/a&gt; and &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-presentation_25.html"&gt;best presentation&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Winner&lt;/b&gt; : &lt;a href="http://thegamesofchance.blogspot.com/2012/01/best-of-2011-performances.html"&gt;best performance&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;After the frankly shocking revelation that 2009's &lt;i&gt;Arkham Asylum&lt;/i&gt; was an excellent Batman game, we paid much closer attention to &lt;i&gt;Arkham City&lt;/i&gt;'s development - but Rocksteady didn't get a free hype pass. Lightning is not often known to strike twice - but look! It has.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In so many ways, &lt;i&gt;Arkham City&lt;/i&gt; is the Batman game we've been waiting for. After all, when we read the books and watched the cartoons and movies as children, we didn't just throw a dark towel around our shoulders and imagine ourselves fighting goons in a series of corridors - we saw dramatic visions of ourselves soaring over a darkened city, perched on rooftops, narrowed eyes focused on a clutch of thugs in an alley below, planning our awesome attack. Our fertile little minds furnished us with all the wonderful toys - we tossed paper Batarangs and fired imaginary grappling hooks - at one time or another, we all fantasized about being the Bat.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Arkham City&lt;/i&gt; is that fantasy, realized.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://4.bp.blogspot.com/-ggNY3hnJr4I/Tp_aSg-gghI/AAAAAAAAFkE/BnpSLRZUDZE/s400/2.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;"More than merely a great game with classic structure that harkens back to &lt;i&gt;Metroid&lt;/i&gt;and &lt;i&gt;Zelda&lt;/i&gt;, &lt;i&gt;Arkham City&lt;/i&gt; strikes out on its own in terms of substance, with mechanics pioneered by &lt;i&gt;Batman &lt;/i&gt;alone. Its résumé reads like a wish list of gaming: a fantastic central character, an involving story, a stunning beginning and a moving ending. Artistically striking, structurally comfortable and &lt;i&gt;mechanically unique&lt;/i&gt;. Wonderfully fun in all its facets - oh, and an open-world game that really rewards exploration.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Love for its source material bleeds from every scrap of dialogue, every perfectly-cast villain, every elegant explosion of violence from its hero, which can do no less than inspire the player to invest further in its wonderful world. &lt;i&gt;Arkham City&lt;/i&gt; is a title of uniformly high quality, with no weak link about which to complain.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is one of the best games of the year. Plus, &lt;i&gt;it's Batman&lt;/i&gt;."&lt;/div&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/10/review-batman-arkham-city_25.html"&gt;-from the review-&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/10/review-batman-arkham-city_25.html"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/10-3.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;First-person sci-fi comedy puzzler.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Developer : &lt;b&gt;Valve&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Pubisher : &lt;b&gt;Valve Corporation&lt;/b&gt; (PC), &lt;b&gt;Electronic Arts&lt;/b&gt; (PS3, 360)&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Acknowledgment&lt;/b&gt; : &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-greatest-moments_08.html"&gt;greatest moment&lt;/a&gt;, &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-gameplay.html"&gt;best gameplay&lt;/a&gt; and &lt;a href="http://thegamesofchance.blogspot.com/2012/01/best-of-2011-atmosphere_06.html"&gt;best atmosphere&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Honorable Mention :&lt;/b&gt; &lt;a href="http://thegamesofchance.blogspot.com/2012/01/best-of-2011-performances.html"&gt;best performance&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If I had done a Best Writing or Best Narrative post, &lt;i&gt;Portal 2&lt;/i&gt; would have won, hands down. This game's script - and its writers' grasp of the fundamental values of acts and narrative arcs - is easily the best of the year. &lt;i&gt;Portal 2&lt;/i&gt;'s story is a funhouse ride of wonderful, funny characters and clever ironic reversals - where your best friend becomes your worst enemy, your worst enemy becomes your best friend, and you are an unstoppable force - but we didn't come here just for a story.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As a contained, directed and linear experience, &lt;i&gt;Portal 2&lt;/i&gt; is among the the most well-constructed game on this list. Long loading screens aside, it's &lt;i&gt;immaculate&lt;/i&gt; - and immaculately designed.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://4.bp.blogspot.com/-3p7_-MEoS1U/TxMWNXh1tfI/AAAAAAAAG2Y/_soMCDWR0Ig/s400/2.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;"What we have here is a perfectly-playing puzzle game. This thing has been playtested to the ends of the earth.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;Valve are supernaturally practiced at introducing new mechanics in steady, comforable beats that never leave the player overwhelmed - and crucially never leave them bored with things they've seen before. They have mastered the art of making puzzles just challenging enough to reach the cusp of frustration before the solution becomes clear, and sweet satisfaction and pride washes over you.&lt;br /&gt;&lt;br /&gt;&lt;div style="text-align: center; "&gt;...&lt;/div&gt;&lt;br /&gt;&lt;span style="font-style: italic; "&gt;Portal 2 &lt;/span&gt;is a pleasure at every turn. A wonderful script. A fascinating world. Original mechanics. Rich, chewy gameplay that's smooth as silk, and still wholesome fun on multiple repeat playthroughs. The game's final act of is, without question, some of the best gaming I have &lt;span style="font-style: italic; "&gt;ever experienced&lt;/span&gt;."&lt;/div&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/05/review-portal-2.html"&gt;-from the review-&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/05/review-portal-2.html"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://2.bp.blogspot.com/-ujfE6QCDjwU/TxMYF5AF7ZI/AAAAAAAAG2k/v-ijhxd-HeU/s400/2.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;No game in 2011 offered as many moments of near-frustration which unfold into gleeful, proud understanding as &lt;i&gt;Portal 2&lt;/i&gt;. Valve have cornered the market on "the a-ha! moment," but that's just the tip of the iceberg, with this game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It is one of most creative, interesting science fiction worlds we've been invited to explore in years. With cool whites, grubby forest greens and neon accents, it's one of the most artistically striking titles in recent memory. With a supernaturally well-designed campaign, constantly engaging and comfortable gameplay, the unexpected gift of an excellent co-op experience, revelatory writing and wonderful performances from its leads, &lt;i&gt;Portal 2&lt;/i&gt; was one of the few games of 2011 that qualified as "required reading," no matter what genre you favor.&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/5-22.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;Sci-fi/horror themed third-person shooter.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Developer : &lt;b&gt;Visceral Games&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Publisher : &lt;b&gt;Electronic Arts&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Acknowledgment : &lt;/b&gt;&lt;a href="http://thegamesofchance.blogspot.com/2012/01/best-of-2011-performances.html"&gt;best performance &lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Honorable Mention :&lt;/b&gt; &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-art-direction_18.html"&gt;best art direction&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Runner-up :&lt;/b&gt; &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-presentation_25.html"&gt;best presentation&lt;/a&gt; and &lt;a href="http://thegamesofchance.blogspot.com/2012/01/best-of-2011-atmosphere_06.html"&gt;best atmosphere&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Winner : &lt;/b&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-greatest-moments_08.html"&gt;greatest moment&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;/i&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;&lt;i&gt;"Dead Space 2&lt;/i&gt; is the rarest of games - a modern horror classic - the likes of which we haven't been graced with since the original, three years ago. At first blush it may suffer from familiarity, but every part of the game has been improved, every facet buffed to a shine.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The story is more involving and more intimate, with a script that wisely knows when it's best to say as little as possible. No environment outstays its welcome - the variety allows for some major payoffs - and no addition to the formula is a missed step (save, arguably, for the stomp-reward mechanic).&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It looks fantastic and plays beautifully, with fast, growling combat that benefits from an added dose of strategy thanks to reworked weapons and the viable option of turning enemies' own severed limbs against them. Games of such uniformly high quality don't appear too often - and almost never as a multiplatform release from a third-party developer.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's excellent."&lt;/div&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/02/review-dead-space-2.html"&gt;-from the review-&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/02/review-dead-space-2.html"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://1.bp.blogspot.com/-u8Nk0PxlDak/TxMeNRCib_I/AAAAAAAAG28/-GAkiDzMXuk/s400/1.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Dead Space 2&lt;/i&gt; stole the show early in the year, but many seem to have forgotten it. Similar to&lt;i&gt;Portal 2&lt;/i&gt;, this is a linear, heavily-directed experience that is perhaps best described as immaculate.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I can't point to any significant weakness in its design, presentation or mechanics. Voice work is strong, art design is fantastic and sound design is better. The gameplay itself is silky-smooth, and the Saturn-orbiting Sprawl is just as well-realized as the haunting U.S.G. Ishimura was in 2008 - which, alone, is one hell of an accomplishment.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What elevates &lt;i&gt;Dead Space 2&lt;/i&gt; above 2011's &lt;a href="http://thegamesofchance.blogspot.com/2011/11/review-uncharted-3-drakes-deception.html"&gt;other gorgeous, triple-A third-person shooter&lt;/a&gt; is the sense of legitimate wonder and lack of cynicism that permeates its construction, and interpretation. &lt;i&gt;Dead Space 2&lt;/i&gt; takes nothing - particularly the player's attention - for granted, and makes a promise to never, even for a moment, disappoint with some lax pacing or substandard storytelling.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Nothing, here, feels clichéd, or arbitrary. While it's very directed, and every facet is quite intentionally - thoughtfully - included, one never feels like this plot point or that set piece was shoehorned into a narrative that lacked the ability to elegantly support it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span style="text-align: left; "&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/8ja_LydGliA" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Dead Space 2&lt;/i&gt; is one of those games I simply can't encourage you to investigate enough. One note made in February's review of the title is that this game seems to be custom-made for those little blurbs you read on the back of a box that make a game sound far better than it could possibly be. In &lt;i&gt;Dead Space 2&lt;/i&gt;'s case, those blurbs are &lt;i&gt;all true&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;* * *&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://1.bp.blogspot.com/-nZNslTiVILo/Te0_lS6MJqI/AAAAAAAAEgk/vpGe9vlfRv0/s400/yojimbo400.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And now, things come to a head. Some of you may be surprised with how it ends, here. I thought long and hard about this one - and what I arrived at is that a great, but imperfect title may be better than a perfect one. There is a difference between the "best" game and the &lt;i&gt;best game&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I went this rout for the following titles because, in the end, I felt it would be... dishonest of me to reverse their positions on this list. So, while I acknowledge and celebrate this next title as an absolute treasure and a tour de force, it's not the best game of the year. It's the "best" game.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;* * *&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: center; "&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-large; "&gt;&lt;b&gt;&lt;br class="Apple-interchange-newline"&gt;"best" game of 2011&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/7-11.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;b&gt;Action fantasy RPG.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Developer : &lt;b&gt;From Software&lt;/b&gt;&lt;/div&gt;&lt;div&gt;Publisher : &lt;b&gt;Namco Bandai Games&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;Acknowledgment : &lt;/b&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-greatest-moments_08.html"&gt;greatest moment&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Honorable mention : &lt;/b&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-gameplay.html"&gt;best gameplay&lt;/a&gt;.&lt;/div&gt;&lt;div&gt;&lt;b&gt;Winner :&lt;/b&gt; &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-art-direction_18.html"&gt;best art direction&lt;/a&gt; and &lt;a href="http://thegamesofchance.blogspot.com/2012/01/best-of-2011-atmosphere_06.html"&gt;best atmosphere&lt;/a&gt;.&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This can be very simply put;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;&lt;i&gt;"Dark Souls &lt;/i&gt;is a masterpiece."&lt;/div&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/11/review-dark-souls.html"&gt;-from the review-&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/11/review-dark-souls.html"&gt;&lt;/a&gt;&lt;/div&gt;&lt;div&gt;In the most literal and most passionate senses of the word, &lt;i&gt;Dark Souls&lt;/i&gt; &lt;i&gt;is&lt;/i&gt; a modern masterpiece. There is nothing here - no mechanic, no creation, no snippet of music - that one could remove without damaging the experience. There is nothing one could add that would &lt;i&gt;not&lt;/i&gt; have a significant and negative impact on the title. It's just... &lt;i&gt;perfect&lt;/i&gt; - or at least as close to perfect as games have ever come.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Dark Souls&lt;/i&gt; - from the first uneasy moments to the final apocalyptic confrontation - is one of the single greatest video games of our time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://1.bp.blogspot.com/-7r8viMW18B8/TrnuYygGK4I/AAAAAAAAF0c/cYd4ERzoYJI/s400/10.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;While many titles this year have strengths that comfortably appear on bullet-point lists, &lt;i&gt;Dark Souls&lt;/i&gt;' otherworldly style and substance assembles to form a beast of an experience that is unlike anything else in gaming - leaps and bounds ahead of its predecessor, &lt;i&gt;Demon's Souls&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;"[From Software] were free to let their imaginations roam to a dark world that echoes the fantasy landscapes we only ever saw in our dreams as children, while our parents read us stories of brave knights, evil monsters, ancient ruins and insane cities. As whippersnappers, we lived in those worlds, curled up on couches or safe in bed, regularly drifting from rapt attention to that ethereal, barely-conscious place that loomed before the sandman took us away - so we could continue exploring in our dreams.&lt;/div&gt;&lt;br /&gt;The fantasy worlds we wandered in our larval forms were never crystal-clear - they were swirling miasmas of details we were sure of, and an eerie fog obscuring the minutiae beyond - breeding a feeling of joyous discovery and uneasy trepidation of what unimaginable things lay in wait, just past the doors of our understanding.&lt;br /&gt;&lt;br /&gt;That is what &lt;i&gt;Dark Souls&lt;/i&gt; &lt;span style="font-style: italic; "&gt;feels like..."&lt;/span&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-art-direction_18.html"&gt;&lt;i&gt;-&lt;/i&gt;from Best Art Direction-&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://1.bp.blogspot.com/-GefB6rn3iuE/TrnoJ3ZaKsI/AAAAAAAAFz8/9oPRy0fjHnM/s400/8.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Dark Souls&lt;/i&gt; achieves this miraculous, romantic, dreamlike immersion with both its wonderful presentation and, crucially, its gameplay. Like &lt;i&gt;Dead Island&lt;/i&gt;, your complete and total absorption in the experience is a prerequisite to your survival - it's built in to the very mechanical fabric of the game - and &lt;i&gt;Dark Souls&lt;/i&gt; boasts a similarly unique and rewarding combat system.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Where many games with a focus on melee combat can end up feeling inconsequential or "airy," &lt;i&gt;Dark Souls&lt;/i&gt;' weapons all seem to have a bit of &lt;i&gt;heft&lt;/i&gt; to them. Your decisions within combat - split-second choices of whether or not to block, attempt a forward stab or an arcing slash - have infinitely more consequence here than any other title in memory, and are that much more rewarding. If you make the wrong choice - say, you attempt a heavy swing to dispatch an enemy in one mighty blow, but make the mistake of thinking your sword can pass through solid rock - your blade will clang off the stonework, leaving you vulnerable for one awful second.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In &lt;i&gt;Dark Souls&lt;/i&gt;, that one awful second is all your enemies need to tear you limb from limb. Back to the bonfire. Try it again - and don't embarrass yourself, this time.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://4.bp.blogspot.com/-DankSYy85bs/TpaGiijBdVI/AAAAAAAAFhQ/7jQRNWiwBEw/s400/2.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It sounds brutal - and it is - but that's what makes success all the more thrilling.&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;blockquote&gt;&lt;div&gt;"Because, while everything in this world kills, once you've learned its secrets, &lt;i&gt;nothing in it kills better than you&lt;/i&gt;."&lt;/div&gt;&lt;div&gt;&lt;a href="http://thegamesofchance.blogspot.com/2011/11/review-dark-souls.html"&gt;-from the review-&lt;/a&gt;&lt;/div&gt;&lt;/blockquote&gt;&lt;div&gt;&lt;/div&gt;&lt;div&gt;This game is nothing less than sumptuous. It offers so much that we've forgotten to ask for, in modern gaming. Here, there truly&lt;i&gt; is&lt;/i&gt; a rich, vast fantasy world to explore. There are enemies which really &lt;i&gt;will&lt;/i&gt; scare the crap out of you - and that alone is something we seem to have lost, somewhere around 2002.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Beyond that, the game is defined by what it quite consciously &lt;i&gt;doesn't&lt;/i&gt; offer. Upon arriving in Lordran - if you decide to talk to the only living soul you see - he'll mention something about ringing two bells. That's all you get.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There are no waypoints. There is no glowing line on the ground telling you where to go. There are no moral choices - or, at least, none that are framed as such - and the consequences of your actions are left for you to discover. Nothing is explained, nothing is spelled out.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://2.bp.blogspot.com/-rXZe9yofTcY/TpfCl5iNzkI/AAAAAAAAFiY/zsmo4z0Roz0/s400/8.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;What it offers - and just as importantly, what it doesn't - makes &lt;i&gt;Dark Souls&lt;/i&gt; an absolutely singular title. It resonates on a long-forgotten, deeply shrouded level, possessing you entirely - wielding the simple tools of thick atmosphere, rewarding combat, uncompromising challenge and an air of genuine mystery.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It doesn't &lt;i&gt;merely&lt;/i&gt; offer these gifts. It does so with such skill, such considered, thoughtful design, such creative joy and such a wisely restrained hand - adding no half-baked mechanics, no characters, no bullet-point features that would detract attention and focus from its unique and profound vision - that if one must apply a label to &lt;i&gt;Dark Souls&lt;/i&gt;, it can only be "masterpiece."&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's not &lt;i&gt;just&lt;/i&gt; an atmospheric action-RPG - it's as close as I've ever seen to &lt;i&gt;a perfect one&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;div style="text-align: center; "&gt;&lt;div style="text-align: left; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left; "&gt;&lt;br /&gt;&lt;/div&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-large; "&gt;&lt;b&gt;&lt;br class="Apple-interchange-newline"&gt;best&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-large; "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-large; "&gt;&lt;b&gt;game&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-large; "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-large; "&gt;&lt;b&gt;of&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-large; "&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span style="font-family: Arial, Helvetica, sans-serif; font-size: x-large; "&gt;&lt;b&gt;2011&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;span&gt;&lt;b&gt;&lt;br /&gt;&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;/div&gt;&lt;br class="Apple-interchange-newline"&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/1-373.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;&lt;span&gt;Open-world platformer / third-person shooter.&lt;/span&gt;&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;Developer&lt;b&gt; : Sucker Punch&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;Publisher&lt;b&gt; : Sony Computer Entertainment&lt;/b&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;br /&gt;&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;b&gt;Acknowledgment&lt;/b&gt; : &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-art-direction_18.html"&gt;best art direction&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;b&gt;Honorable Mention :&lt;/b&gt; &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-greatest-moments_08.html"&gt;greatest moment&lt;/a&gt;, &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-biggest-surprise_19.html"&gt;biggest surprise&lt;/a&gt; and &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-presentation_25.html"&gt;best presentation&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;b&gt;Runner-up : &lt;/b&gt;&lt;a href="http://thegamesofchance.blogspot.com/2012/01/best-of-2011-performances.html"&gt;best performance&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;span&gt;&lt;b&gt;Winner&lt;/b&gt; : &lt;a href="http://thegamesofchance.blogspot.com/2011/12/best-of-2011-gameplay.html"&gt;best gameplay&lt;/a&gt;.&lt;/span&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There are two distinct schools of modern-day platformers. There are those that allow very linear play - games that build on "combos" of canned platforming abilities like &lt;i&gt;Mirror's Edge, Prince of Persia&lt;/i&gt; and &lt;i&gt;Assassin's&lt;/i&gt; &lt;i&gt;Creed - &lt;/i&gt;where you can, for example, run up a wall (at a direct vertical or particular horizontal angle), jump off the wall to swing from a pole (in a canned swing animation), and from there you can leap off. It's freedom to do a lot of things - but those things are very prescribed and very constrained.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Other modern three dimensional platformers have a few simple moves - &lt;i&gt;Super Mario Galaxy&lt;/i&gt;,&lt;i&gt;Jak and Daxter&lt;/i&gt; and&lt;i&gt; Ratchet &amp;amp; Clank &lt;/i&gt;for example - but these allow you to ping-pong your character off the game's geometry with much more moment-to-moment freedom. You can, essentially, do more - but you have fewer tools to do it with, and less tactile interaction with your environment.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;inFamous 2&lt;/i&gt; isn't like either of those schools. It is the any-angle, any-surface freedom of the more traditional &lt;i&gt;Mario&lt;/i&gt;-esque platformers, combined with the slick animation and deeply interactive environments of the modern &lt;i&gt;Prince of Persia&lt;/i&gt;-style. It's neither - it's both - it's the&lt;i&gt;best&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;When it comes to platforming, Sucker Punch are simply the masters of the form - and given that it's a genre that's fast approaching thirty years old, with dozens of storied properties under its banner, that's really saying something.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://4.bp.blogspot.com/-RdK8Ze6k1gs/TxSpgTUAUQI/AAAAAAAAG40/yrGt86WOch8/s400/1.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;At its core, &lt;i&gt;inFamous 2&lt;/i&gt; is &lt;i&gt;just&lt;/i&gt; a platformer. It's a game about jumping from one object to another object - but it is, without question, the best platformer I've played in twenty-five years of gaming. There's something so... wholesome, so &lt;i&gt;comforting&lt;/i&gt; about the act of playing it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A good platformer is chicken soup for the gamer's soul, and &lt;i&gt;inFamous 2&lt;/i&gt; is as good as it gets. It is nothing but gleeful, indulgent, fantastic fun at &lt;i&gt;every given moment&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sucker Punch designed New Marais, from the ground up, as a more interesting jungle gym for Cole to run, jump, climb and zip his way through - and the simple act of navigating this world is more pleasurable than any game I've ever played. There's just something &lt;i&gt;delicious&lt;/i&gt; about hopping on to a power line on the side of a building that rockets you skyward, leaping backwards off it at the last moment to kick along and off the building opposite, snagging a ledge, kicking off&lt;i&gt;that, &lt;/i&gt;throwing out your hands to repulse gravity and shooting yourself up another five feet to land on a rooftop.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The simple act of &lt;i&gt;playing&lt;/i&gt; &lt;i&gt;inFamous 2&lt;/i&gt; the most pleasure I've had with a Dualshock in... well, ever.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Of course, there's more to it than that.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/2-53.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Player-character Cole is an electrically-powered superhero. As such he fires lightning from his hand, lobs electrical grenades, launches energy rockets and throws out street-sweeping ultrapowers like the (always satisfying, absolutely &lt;i&gt;gorgeous&lt;/i&gt;) ionic vortex.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;inFamous 2&lt;/i&gt; - thanks to its thoughtfully-designed enemies - is a beautiful, tactical but arcadey third-person shooter. That would be fine - it would be &lt;i&gt;decent&lt;/i&gt; all on its own - but because this game was designed with the idea of allowing the player to use nearly all their combat abilities&lt;i&gt;while platforming&lt;/i&gt;, it becomes something else entirely.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You're not &lt;i&gt;just&lt;/i&gt; navigating an environment. You're not &lt;i&gt;just&lt;/i&gt; shooting enemies with energy rockets. You're launching yourself fifty feet in the air to float above your target for a moment, raining down a barrage of thumping electrical rockets before transitioning into a 'thunder drop' and crashing into the ground in a blinding shockwave of kinetic power.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-RM63YE73ETw/TxTARYG4VJI/AAAAAAAAG5M/9LF5DgSvnVA/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There's a unique, silky feel to it. It chains together so beautifully, and so freely - the control of a modern platformer, the freedom of a classic one, completely married with its comfortable shooting. For example, you could be 'grinding' across a power line that joins up with a nearby roof. As you near the top of the power line's gently rising arc, you leap off, repulse gravity with your hands to give you a little extra air and soar over the building, lining up your reticle on four thugs to throw them all, simultaneously, from the roof with a perfectly-placed energy blast before smacking into the rooftop and rolling to a halt.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This game is a wonderful, easy-like-Sunday-morning mix of shooting &lt;i&gt;and&lt;/i&gt; the exemplary platforming. Its fantastic controls and elegant mechanics, when turned against its weird and fantastic enemies, make &lt;i&gt;inFamous 2&lt;/i&gt; the single most spectacular, enjoyable action title I've &lt;i&gt;ever played&lt;/i&gt;.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Still, there's more to it than &lt;i&gt;just&lt;/i&gt; the best gameplay of 2011.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://1.bp.blogspot.com/-7KfqhCnVt0k/TxSkVv4wE6I/AAAAAAAAG4c/6J4f8yisFto/s400/1.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sucker Punch have long had a flair for visuals. Between their cartoon-inspired mastery of animation and their skill with art direction, they've always been slightly ahead of the curve when it comes to painting a backdrop or framing a move, special effect or set piece so it elicits a gentle gasp, and widened eyes. In &lt;i&gt;inFamous 2&lt;/i&gt;, they rupture any previous expectations of what they could achieve.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The team revamped the engine they used in &lt;i&gt;inFamous&lt;/i&gt; with input from their artists and programmers, and the results are staggering. In terms of graphics technology, this is the most impressive open-world game I've ever seen. In terms of artistry, it sits right up there with 2010's &lt;i&gt;Red Dead Redemption, &lt;/i&gt;and regularly exceeds it.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Rare is the game that demands one stop and stare because the &lt;i&gt;sky&lt;/i&gt; is so gorgeous.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://4.bp.blogspot.com/-EahmvXLTCvg/TxSdpxKWzuI/AAAAAAAAG4Q/ZW1A_Gy4fbk/s400/1.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Elsewhere, the team recognized that the presentation of their narrative - which they ably handled back on the PS2 with the &lt;i&gt;Sly&lt;/i&gt; trilogy - was far from current-gen standards in the first&lt;i&gt;inFamous&lt;/i&gt;. To address that gap in their repertoire, they recast hero Cole McGrath with an actor who could physically stage scenes, and put him to use in cutscenes constructed in the &lt;i&gt;Uncharted&lt;/i&gt;style - with actors sharing the same physical space, interacting and playing off each other to achieve the most comfortable, believable performances possible.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;If &lt;i&gt;inFamous 2&lt;/i&gt;'s artistic strength matches the gorgeous style of &lt;i&gt;Red Dead Redemption&lt;/i&gt;, their use of technology in storytelling plants one foot firmly ahead of Rockstar's gold standard, and flatly trounces &lt;i&gt;L.A. Noire&lt;/i&gt;'s unnerving rubber-faced marionettes. Never&lt;i&gt; &lt;/i&gt;have cutscenes in an open-world game looked or felt this good - and the title climaxes in one of the most affecting, touching moments of the year.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The storytelling is excellent, but still - you no doubt understand, by this point - that there's more to it than that.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://2.bp.blogspot.com/-i1JcMM9-BPg/TxSmgvFxUPI/AAAAAAAAG4o/oFyFKgisMd0/s400/1.jpg" /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The above screenshots (no, that's &lt;i&gt;not&lt;/i&gt; concept art) illustrates two different interpretations of the same in-game vista. This clock tower, which you ascend during an early tutorial mission, feels either looming and gothic or strong and pure - as dictated by your in-game choices.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The game's entire color palette will change, depending on your actions. If you are a dastardly, self-absorbed supervillain who doesn't let collateral damage like starving orphans stop you from carpet-bombing your target, the &lt;i&gt;world&lt;/i&gt; will change to reflect that. The game's music becomes darker - &lt;i&gt;inFamous 2&lt;/i&gt; has &lt;i&gt;two soundtracks&lt;/i&gt; - and even Cole's posture shifts, bit by bit, until he becomes a dramatically different version of his heroic counterpart.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Sucker Punch didn't give us just one game, here. Tonally - aesthetically - they made &lt;i&gt;two, &lt;/i&gt;and both are gorgeous.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;img src="http://2.bp.blogspot.com/-bHJVUka0lPQ/TxOqGh22JWI/AAAAAAAAG3g/UGarShCjHE8/s400/1.jpg" /&gt;&lt;/div&gt;&lt;div style="text-align: center; "&gt;&lt;i&gt;Woooo!&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;inFamous 2&lt;/i&gt; is an intensely beautiful game. Intelligent. Touching. Masterfully constructed. It's imperfect - but its few foibles are not what I'll remember about it, one or two or ten years from now.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'll remember &lt;i&gt;inFamous 2&lt;/i&gt; was, without question, the most fun I had with a Dualshock in 2011. &lt;i&gt;inFamous 2&lt;/i&gt; is the game of the year.&lt;/div&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-5314402912130070152?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/5314402912130070152/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/best-of-2011-game-of-year.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5314402912130070152'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5314402912130070152'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/best-of-2011-game-of-year.html' title='Best of 2011 - Game of the Year.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-G21lPlwNYTw/Tfw0Edh0tiI/AAAAAAAAEp4/7O9e1WvxJ78/s72-c/12.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-4793809950359322205</id><published>2012-01-16T13:17:00.000-08:00</published><updated>2012-01-16T13:33:48.458-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='the last of us'/><category scheme='http://www.blogger.com/atom/ns#' term='music'/><title type='text'>MUSIC - The Last of Us theme by Gustavo Santaolalla.</title><content type='html'>&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/ssLAf5akbfU" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Smexy&lt;/i&gt;. Gustavo Santaolalla is the Oscar-winning composer of the scores for &lt;i&gt;Brokeback Mountain&lt;/i&gt; and &lt;i&gt;Babel.&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;And while we're on the subject of &lt;i&gt;The Last of Us&lt;/i&gt;, you may want to check out &lt;a href="http://www.eurogamer.net/videos/egtv-inside-naughty-dog-the-last-of-us-special"&gt;this video interview&lt;/a&gt; Eurogamer's got with the second team over at Naughty Dog, working on the title.  It offers little and less in terms of new info - but it's a nice glimpse at the attitudes of folks who clearly feel very strongly about their work.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Given that these guys did such a phenomenal job on &lt;i&gt;Uncharted 2&lt;/i&gt;, I have very high hopes indeed.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;[update]&lt;/b&gt;  Ooh, look at that.  You can download the song &lt;a href="http://videos.eurogamer.net/480ff4747d3e0d314151d0b8cac9dc7b/4f149782/themetune_stream_mp3_large.mp3"&gt;over at Eurogamer&lt;/a&gt;.&lt;b&gt;[/update]&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-4793809950359322205?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/4793809950359322205/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/music-last-of-us-theme-by-gustavo.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4793809950359322205'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4793809950359322205'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/music-last-of-us-theme-by-gustavo.html' title='MUSIC - The Last of Us theme by Gustavo Santaolalla.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/ssLAf5akbfU/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-7937580869721290497</id><published>2012-01-15T20:48:00.000-08:00</published><updated>2012-01-15T21:22:34.344-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal note'/><category scheme='http://www.blogger.com/atom/ns#' term='movie'/><title type='text'>A dangerous method.</title><content type='html'>&lt;div style="text-align: left;"&gt;Dangerous indeed - for my work on the Game of the Year post this year seems... utterly exhaustive. It took me hours just to find the header images, and I've been plucking away at the post itself for the past three or four days.&lt;/div&gt;&lt;div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Now, I find myself within striking distance of finishing it. Maybe six paragraphs to go - but I'm afraid I have company, and she is in dire need of snuggles. I'll work on it tomorrow.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;In the mean time...&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://1.bp.blogspot.com/-92UdLwNTBYA/TxOseH5bfcI/AAAAAAAAG3s/ft636A95Vfs/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 300px;" src="http://1.bp.blogspot.com/-92UdLwNTBYA/TxOseH5bfcI/AAAAAAAAG3s/ft636A95Vfs/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5698087587069787586" /&gt;&lt;/a&gt;&lt;br /&gt;Kayla and I saw &lt;i&gt;A Dangerous Method&lt;/i&gt;, tonight.  I was rather interested in seeing a movie about Carl Jung and Sigmund Freud, played by Michael Fassbender and Viggo Mortensen, respectively.  If you want to see a movie about Carl Jung and Sigmund Freud starring Fassbender Mortensen, this is without question the best there is - but there's a monkey in the wrench.  &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I spent like, every scene she was in wishing someone else had played Keria Knightley's character.  For a supremely good-looking person, she's absolutely &lt;i&gt;tedious&lt;/i&gt; to watch, when compared to Mortensen and Fassbender.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-0GwSbiDInuo/TxOuAGG2weI/AAAAAAAAG4E/c4rd6ltdBQw/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There's one scene, for example, when Knightley's mentally damaged ingenue is framed, front-and-center.  She takes up 30% of the screen, and is in sharp focus.  Behind her, to her right and slightly out-of-focus, sits Fassbender - and I spent the whole scene watching &lt;i&gt;his&lt;/i&gt; blurry ass try to react with a semblance of realism to her silly, jaw-jutting ridiculousness.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I know some critics are saying this role is Knightley amazing us all with what a remarkably good actress she is, but man, I don't see it. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Knightly's presence aside, &lt;i&gt;A Dangerous Method&lt;/i&gt; is an interesting look at the strained relationship between Jung and Freud during the birth of the very idea of psychology.  It's a little dry, and doesn't delve &lt;i&gt;too&lt;/i&gt; deeply into either character - I would have enjoyed more exploration of Jung's unusual childhood exploits, for example - but still, it was an infinitely better night at the movies than &lt;i&gt;Mission Impossible 4&lt;/i&gt;. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-7937580869721290497?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/7937580869721290497/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/dangerous-method.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7937580869721290497'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/7937580869721290497'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/dangerous-method.html' title='A dangerous method.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-92UdLwNTBYA/TxOseH5bfcI/AAAAAAAAG3s/ft636A95Vfs/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-151419295457176428</id><published>2012-01-15T09:54:00.000-08:00</published><updated>2012-01-15T10:01:14.100-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='prototype 2'/><title type='text'>Dana's back in Prototype 2?</title><content type='html'>&lt;a href="http://1.bp.blogspot.com/-WubKwN9gq40/TxMTMipJ52I/AAAAAAAAG2Q/_pG2F0h8rUg/s1600/2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://1.bp.blogspot.com/-WubKwN9gq40/TxMTMipJ52I/AAAAAAAAG2Q/_pG2F0h8rUg/s400/2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5697919059732588386" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-Nx56LyJhiJQ/TxMTMSkaH2I/AAAAAAAAG2A/RDjGwu-msk4/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://1.bp.blogspot.com/-Nx56LyJhiJQ/TxMTMSkaH2I/AAAAAAAAG2A/RDjGwu-msk4/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5697919055417712482" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-Uerg38ctlyA/TxMTAKTOUvI/AAAAAAAAG10/6XBx_cQ2hFA/s1600/3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/-Uerg38ctlyA/TxMTAKTOUvI/AAAAAAAAG10/6XBx_cQ2hFA/s400/3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5697918847039722226" /&gt;&lt;/a&gt;One of my bigger gripes with the original &lt;i&gt;Prototype&lt;/i&gt; was its general narrative.  The actual, core A -&amp;gt; B -&amp;gt; C story of (player character) Alex Mercer was an interesting sci-fi diversion, but elsewhere it was a ragged mess of loose ends and fraying edges.  &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The most egregious example of this was the fate of Alex's sister, Dana Mercer.  And alt-lifestyle hacker/techie, she helps Alex with his investigation early in the story, climaxing in a fantastic chase through the streets of New York when she's abducted by a big clawful mutant baddie.  Racing through Central Park after her as she screams your name at the top of her lungs was easily the most emotionally resonant sequence in the game.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Eventually, you rescue Dana.  She's terribly ill, so you take her to a doctor you trust, tell him to take care of her, and... that's it.  We never find out if Dana recovered, Alex never goes back to check on her.  There's the Dana story - done.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;...but apparently not &lt;i&gt;so&lt;/i&gt; done that she won't be appearing in &lt;i&gt;Prototype 2&lt;/i&gt; - if the above concept images have anything to say about it.  Interesting (to me).&lt;br /&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-151419295457176428?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/151419295457176428/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/danas-back-in-prototype-2.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/151419295457176428'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/151419295457176428'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/danas-back-in-prototype-2.html' title='Dana&apos;s back in Prototype 2?'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-WubKwN9gq40/TxMTMipJ52I/AAAAAAAAG2Q/_pG2F0h8rUg/s72-c/2.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-1944988488467774233</id><published>2012-01-14T20:51:00.001-08:00</published><updated>2012-01-14T21:16:12.131-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal note'/><category scheme='http://www.blogger.com/atom/ns#' term='dark souls'/><title type='text'>Personal note: Workin' on the Game of the Year post.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/-nZNslTiVILo/Te0_lS6MJqI/AAAAAAAAEgk/vpGe9vlfRv0/s400/yojimbo400.jpg" /&gt; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;...and it's not ready yet.  It's taking me a while.  An oddly long time, to be honest.  &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Anyway, one of the things that struck me as I was trying to sum up this game and that game is how I kinda' screwed myself when I wrote the Best Art Direction post, when it comes to &lt;i&gt;Dark Souls&lt;/i&gt;.  When I explained &lt;i&gt;Dark Souls&lt;/i&gt; in that post, I think I explained it - on a fundamental, emotional level - better than I &lt;i&gt;ever could again&lt;/i&gt;.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I think this is one of the best things I ever wrote; &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;"The game is regularly beautiful, not due to technical wizardry  &lt;i&gt;(Uncharted 3)&lt;/i&gt; or occasional near photo-realism  &lt;i&gt;(Skyrim&lt;/i&gt;), but thanks to developers who were able to bend their reasonable but unremarkable mastery of current-gen consoles to a focused, precise vision of gothic fantasy that gets right under your skin.&lt;/div&gt;&lt;br /&gt;Here, the artists were free to let their imaginations roam to a dark world that echoes the fantasy landscapes we only ever saw in our dreams as children, while our parents read us stories of brave knights, evil monsters,  ancient ruins and insane cities.  As whippersnappers, we lived in those worlds, curled up on couches or safe in bed, regularly drifting from rapt attention to that ethereal, barely-conscious place that loomed before the sandman took us away - so we could continue exploring in our dreams.&lt;br /&gt;&lt;br /&gt;The fantasy worlds we wandered in our larval forms were never crystal-clear - they were swirling miasmas of details we were sure of, and an eerie fog obscuring the minutiae beyond - breeding a feeling of joyous discovery and uneasy trepidation of what unimaginable things lay in wait, just past the doors of our understanding.&lt;br /&gt;&lt;br /&gt;That is what &lt;i&gt;Dark Souls&lt;/i&gt; &lt;span style="font-style: italic; "&gt;feels like&lt;/span&gt;, thanks in large part to its spectacular, inventive and strangely familiar visual design.&lt;br /&gt;&lt;br /&gt;&lt;div class="separator" style="clear: both; text-align: center; "&gt;&lt;a href="http://4.bp.blogspot.com/--2R2LGz91jw/Tu56vBtNpBI/AAAAAAAAGUc/6IFKN0u5zUQ/s1600/10.jpg" imageanchor="1" style="clear: left; float: left; margin-bottom: 1em; margin-right: 1em; "&gt;&lt;img border="0" src="http://4.bp.blogspot.com/--2R2LGz91jw/Tu56vBtNpBI/AAAAAAAAGUc/6IFKN0u5zUQ/s1600/10.jpg" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;br /&gt;There is a curious romance permeating &lt;i&gt;Dark Souls&lt;/i&gt;.  Where it's not overgrown by ancient flora, the world is almost entirely dead or dying - making occasional encounters with living human beings all the more startling.  Instead of being dense with detail, Lordran is painted in broad strokes.  Gaps in narrative and visual explanation abound, and nothing can fill them save the player's imagination.&lt;br /&gt;&lt;br /&gt;The ancient kingdom of Lordran is populated almost entirely with nightmare creatures - from standard, easily-digestible skeletal warriors to mind-flaying creations that seem to have clawed their way through from R'lyeh.   Its architecture is both classic European gothic and a confident, inspired exploration of what could be - what, in fact, existed beyond that obscuring haze we viewed these worlds through as children."&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I don't think I often toot my own horn, around here - but c'mon.  I &lt;i&gt;nailed&lt;/i&gt; that one.   &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-1944988488467774233?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/1944988488467774233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/personal-note-workin-on-game-of-year.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1944988488467774233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1944988488467774233'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/personal-note-workin-on-game-of-year.html' title='Personal note: Workin&apos; on the Game of the Year post.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://1.bp.blogspot.com/-nZNslTiVILo/Te0_lS6MJqI/AAAAAAAAEgk/vpGe9vlfRv0/s72-c/yojimbo400.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-4726457103545913838</id><published>2012-01-13T18:01:00.000-08:00</published><updated>2012-01-13T18:02:49.624-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='sumioni'/><category scheme='http://www.blogger.com/atom/ns#' term='PSV'/><title type='text'>Sumioni might work...</title><content type='html'>&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/yFBtkRn82C4" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;...but honestly, I'll wait for a demo.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-4726457103545913838?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/4726457103545913838/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/sumioni-might-work.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4726457103545913838'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/4726457103545913838'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/sumioni-might-work.html' title='Sumioni might work...'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/yFBtkRn82C4/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-2921724007047411799</id><published>2012-01-13T14:11:00.001-08:00</published><updated>2012-01-13T14:35:08.985-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='personal note'/><category scheme='http://www.blogger.com/atom/ns#' term='drawings'/><title type='text'>Well, that's no ordinary rabbit. That's the most foul, cruel, and bad-tempered rodent you ever set eyes on.</title><content type='html'>I made Kayla watch &lt;i&gt;Monty Python and the Holy Grail&lt;/i&gt; for the first time ever last week - so, naturally, when I stumbled across this in my internet wand'rings, I had to post it.&lt;br /&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://i444.photobucket.com/albums/qq161/RivenCaulfield/9-4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 604px;" src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/9-4.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-2921724007047411799?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/2921724007047411799/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/well-thats-no-ordinary-rabbit-thats.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2921724007047411799'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/2921724007047411799'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/well-thats-no-ordinary-rabbit-thats.html' title='Well, that&apos;s no ordinary rabbit. That&apos;s the most foul, cruel, and bad-tempered rodent you ever set eyes on.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-6275860780976069136</id><published>2012-01-12T14:28:00.000-08:00</published><updated>2012-01-12T14:32:30.008-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Hitman'/><title type='text'>Hitman: Blood Money coming to PS3?</title><content type='html'>&lt;a href="http://4.bp.blogspot.com/-h9s16RihBIc/Tw9eqYaxEdI/AAAAAAAAG0g/R8DzDZUayM8/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 231px;" src="http://4.bp.blogspot.com/-h9s16RihBIc/Tw9eqYaxEdI/AAAAAAAAG0g/R8DzDZUayM8/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696876135849202130" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;&lt;a href="http://www.esrb.org/ratings/search.jsp?title=hitman+blood+money&amp;amp;fromHome=fromHome"&gt;This ESRB rating&lt;/a&gt; suggests so. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Blood Money&lt;/i&gt; was the best of the PS2 &lt;i&gt;Hitman&lt;/i&gt; games, pulling ahead of &lt;i&gt;Hitman 2 &lt;/i&gt;and&lt;i&gt; Hitman: Contracts&lt;/i&gt; with gameplay that realized a lot of the series' potential, and some very valuable new mechanics in the hands of your assassin.  Simply being able to grab a guy from behind and crack him over the head with your pistol was a huge step up - meaning you didn't have to rely on a limited supply of drugs or injections to non-lethally incapacitate guards. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It was also fun, of course, to grab a dude and use him as a human shield while you line up your reticle over the forehead of a freaked-out personal security goon.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I'd &lt;i&gt;love&lt;/i&gt; to play Blood Money in HD - of course, it could just be another "PS2 classic," and not an HD up-port.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-6275860780976069136?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/6275860780976069136/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/hitman-blood-money-coming-to-ps3.html#comment-form' title='3 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/6275860780976069136'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/6275860780976069136'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/hitman-blood-money-coming-to-ps3.html' title='Hitman: Blood Money coming to PS3?'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-h9s16RihBIc/Tw9eqYaxEdI/AAAAAAAAG0g/R8DzDZUayM8/s72-c/1.jpg' height='72' width='72'/><thr:total>3</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-3638764950943269258</id><published>2012-01-12T14:24:00.000-08:00</published><updated>2012-01-12T14:25:27.625-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='ssx'/><title type='text'>This is SSX trailer.</title><content type='html'>&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/oNFt-UpyY90" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;br /&gt;&lt;br /&gt;There - &lt;i&gt;now&lt;/i&gt; you get it.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-3638764950943269258?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/3638764950943269258/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/this-is-ssx-trailer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3638764950943269258'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/3638764950943269258'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/this-is-ssx-trailer.html' title='This is SSX trailer.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/oNFt-UpyY90/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-5395510923165335361</id><published>2012-01-12T14:13:00.000-08:00</published><updated>2012-01-12T14:16:59.230-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='lollipop chainsaw'/><title type='text'>Lollipop Chainsaw - Swan trailer.</title><content type='html'>&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/uSXy68t7y3g" frameborder="0" allowfullscreen&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Y'ever had a game that you want, but you don't &lt;i&gt;want&lt;/i&gt; to want it?  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Yeah.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-5395510923165335361?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/5395510923165335361/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/lollipop-chainsaw-swan-trailer.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5395510923165335361'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5395510923165335361'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/lollipop-chainsaw-swan-trailer.html' title='Lollipop Chainsaw - Swan trailer.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/uSXy68t7y3g/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-5226577580372855751</id><published>2012-01-12T04:45:00.000-08:00</published><updated>2012-01-12T04:47:13.752-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='x-com enemy unknown'/><title type='text'>Three New XCOM: Enemy Unknown screens.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;i&gt;Slideshow!&lt;/i&gt;&lt;/div&gt;&lt;a href="http://4.bp.blogspot.com/-3LmVe03M92c/Tw7WD3i8WNI/AAAAAAAAG0Y/jcGjQapTqYY/s1600/3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/-3LmVe03M92c/Tw7WD3i8WNI/AAAAAAAAG0Y/jcGjQapTqYY/s400/3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696725940608719058" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-CN23ydbyXJQ/Tw7WDoD2taI/AAAAAAAAG0E/JXwW6d-6bew/s1600/2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://1.bp.blogspot.com/-CN23ydbyXJQ/Tw7WDoD2taI/AAAAAAAAG0E/JXwW6d-6bew/s400/2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696725936451794338" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-6fpt-yu3IoY/Tw7WDQHWqhI/AAAAAAAAGz8/Av2H1QZrDyo/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 191px;" src="http://4.bp.blogspot.com/-6fpt-yu3IoY/Tw7WDQHWqhI/AAAAAAAAGz8/Av2H1QZrDyo/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696725930024020498" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Of particular interest may be the top image, which shows a criminally low chance to hit - similar to (what little) I've seen of the original strategy game. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-5226577580372855751?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/5226577580372855751/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/three-new-xcom-enemy-unknown-screens.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5226577580372855751'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/5226577580372855751'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/three-new-xcom-enemy-unknown-screens.html' title='Three New XCOM: Enemy Unknown screens.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://4.bp.blogspot.com/-3LmVe03M92c/Tw7WD3i8WNI/AAAAAAAAG0Y/jcGjQapTqYY/s72-c/3.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-8934135993886552909</id><published>2012-01-12T04:43:00.001-08:00</published><updated>2012-01-12T04:44:37.124-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='the darkness 2'/><title type='text'>Go hands-on with The Darkness II this month.</title><content type='html'>&lt;a href="http://3.bp.blogspot.com/-1_tHVFKuWYI/Tw7VcUmJbyI/AAAAAAAAGzw/q6El4wB4ag4/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 214px;" src="http://3.bp.blogspot.com/-1_tHVFKuWYI/Tw7VcUmJbyI/AAAAAAAAGzw/q6El4wB4ag4/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696725261212020514" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;div&gt;Word dropped today that the demo for &lt;i&gt;The Darkness II&lt;/i&gt; will be out on PSN and XBL on January 24th.  If you're an Xbox Live Gold member you can snag it a week early, on January 17th. &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-8934135993886552909?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/8934135993886552909/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/go-hands-on-with-darkness-ii-this-month.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/8934135993886552909'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/8934135993886552909'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/go-hands-on-with-darkness-ii-this-month.html' title='Go hands-on with The Darkness II this month.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-1_tHVFKuWYI/Tw7VcUmJbyI/AAAAAAAAGzw/q6El4wB4ag4/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-156298670606593523</id><published>2012-01-11T16:29:00.000-08:00</published><updated>2012-01-11T16:44:22.535-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='hitman absolution'/><title type='text'>Hitman: Absolution - new screens and details.</title><content type='html'>&lt;div style="text-align: center;"&gt;&lt;i&gt;Just click me!  I open in a slide show that's totally awesome!&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://3.bp.blogspot.com/-RGnQkZ5H4uw/Tw4p00b7OHI/AAAAAAAAGzI/YbabUUfwKUE/s1600/9.jpg" style="text-align: left; "&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://3.bp.blogspot.com/-RGnQkZ5H4uw/Tw4p00b7OHI/AAAAAAAAGzI/YbabUUfwKUE/s400/9.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696536566075963506" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-XKKeYS8gcNY/Tw4p0ipJBRI/AAAAAAAAGy8/6Wa_t12X9yk/s1600/8.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/-XKKeYS8gcNY/Tw4p0ipJBRI/AAAAAAAAGy8/6Wa_t12X9yk/s400/8.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696536561299555602" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-iN8O_YfRqX4/Tw4p0aSuXXI/AAAAAAAAGyw/jK0QkzGJ8kc/s1600/7.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/-iN8O_YfRqX4/Tw4p0aSuXXI/AAAAAAAAGyw/jK0QkzGJ8kc/s400/7.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696536559058050418" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-Y4IVrsOWw3w/Tw4punej9zI/AAAAAAAAGyk/JCcnSnOp1SE/s1600/6.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://2.bp.blogspot.com/-Y4IVrsOWw3w/Tw4punej9zI/AAAAAAAAGyk/JCcnSnOp1SE/s400/6.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696536459518146354" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://1.bp.blogspot.com/-Y1MbWUDlmyw/Tw4puUHv7lI/AAAAAAAAGyY/5slIbKgLqMs/s1600/5.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://1.bp.blogspot.com/-Y1MbWUDlmyw/Tw4puUHv7lI/AAAAAAAAGyY/5slIbKgLqMs/s400/5.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696536454322187858" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-iaWzmtONEjs/Tw4pta-9kgI/AAAAAAAAGyQ/F01ZCDHDJGA/s1600/4.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://3.bp.blogspot.com/-iaWzmtONEjs/Tw4pta-9kgI/AAAAAAAAGyQ/F01ZCDHDJGA/s400/4.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696536438984512002" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://4.bp.blogspot.com/-IzYQMKa9JPk/Tw4ptBHvTnI/AAAAAAAAGyA/iNWxK5wmjxo/s1600/3.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://4.bp.blogspot.com/-IzYQMKa9JPk/Tw4ptBHvTnI/AAAAAAAAGyA/iNWxK5wmjxo/s400/3.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696536432042004082" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://2.bp.blogspot.com/-zrVlPF2T9Ns/Tw4ps4g6O1I/AAAAAAAAGx0/rTcKDyPizxA/s1600/2.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://2.bp.blogspot.com/-zrVlPF2T9Ns/Tw4ps4g6O1I/AAAAAAAAGx0/rTcKDyPizxA/s400/2.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696536429731658578" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a href="http://3.bp.blogspot.com/-7hN690_4WoE/Tw4pe2bDnoI/AAAAAAAAGxo/BRVCyQMxNKw/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://3.bp.blogspot.com/-7hN690_4WoE/Tw4pe2bDnoI/AAAAAAAAGxo/BRVCyQMxNKw/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696536188652068482" /&gt;&lt;/a&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;A bunch of preview articles dropped today for &lt;i&gt;Hitman: Absolution&lt;/i&gt; - otherwise known around here as &lt;i&gt;"Eeeeeeeee!&lt;/i&gt;" - along with a batch of sweet new screenshots.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;The previews explore how &lt;i&gt;Absolution&lt;/i&gt; is endeavoring to be accessible without sacrificing challenge.  Instead of being somewhat inscrutable to newcomers, Io are trying to make it easier for the player to understand, at all times, the options that are open to them via on-screen prompts, et cetera.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Elsewhere, the hardcore should be pleased with what they're calling "purist mode", which removes all the onscreen prompts and information, right down to an ammo counter for your gun.  &lt;/div&gt;&lt;div style="text-align: left;"&gt;What has two thumbs and can't wait?  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://2.bp.blogspot.com/-qiRFCtGn9Tg/Tw4rzTXkzmI/AAAAAAAAGzk/EA2TJ5fKUL0/s400/10.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;D'awww!&lt;/i&gt;  &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;*I don't know who that baby is - I just found him on Google Images.  I am not that guy pictured above, but I do have two thumbs and am totally hyped for &lt;i&gt;Absolution&lt;/i&gt;. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;b&gt;[update]&lt;/b&gt;  Oh &lt;i&gt;sweet&lt;/i&gt; that slideshow thing totally works.  I am gonna' use the &lt;i&gt;crap&lt;/i&gt; out of that. &lt;b&gt;[/update]&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-156298670606593523?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/156298670606593523/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/hitman-absolution-new-screens-and.html#comment-form' title='1 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/156298670606593523'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/156298670606593523'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/hitman-absolution-new-screens-and.html' title='Hitman: Absolution - new screens and details.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://3.bp.blogspot.com/-RGnQkZ5H4uw/Tw4p00b7OHI/AAAAAAAAGzI/YbabUUfwKUE/s72-c/9.jpg' height='72' width='72'/><thr:total>1</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-108659095074571156</id><published>2012-01-11T13:40:00.000-08:00</published><updated>2012-01-11T13:41:37.140-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='binary domain'/><title type='text'>I don't want to care about an action game from Sega.</title><content type='html'>...but now I do. &lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/ceTpSrIBNC0" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;...shit.  It's like &lt;i&gt;Metal Gear Solid&lt;/i&gt; plus &lt;i&gt;Ghost in the Shell&lt;/i&gt;.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Shit&lt;/i&gt;.  February 24th?  &lt;i&gt;Shit&lt;/i&gt;.  &lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-108659095074571156?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/108659095074571156/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/i-dont-want-to-care-about-action-game.html#comment-form' title='2 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/108659095074571156'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/108659095074571156'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/i-dont-want-to-care-about-action-game.html' title='I don&apos;t want to care about an action game from Sega.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/ceTpSrIBNC0/default.jpg' height='72' width='72'/><thr:total>2</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-6358069569622323882</id><published>2012-01-11T02:57:00.000-08:00</published><updated>2012-01-11T16:42:32.875-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='amy'/><title type='text'>First reviews are out for Amy...</title><content type='html'>&lt;div&gt;...and it sounds &lt;i&gt;terribad&lt;/i&gt;. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;a href="http://2.bp.blogspot.com/-nBcwJO874O8/Tw1rHXKR3aI/AAAAAAAAGxc/rhXgVmseN7g/s1600/1.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 225px;" src="http://2.bp.blogspot.com/-nBcwJO874O8/Tw1rHXKR3aI/AAAAAAAAGxc/rhXgVmseN7g/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5696326877913931170" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;b&gt;79/100 &lt;a href="http://www.gamingxp.com/bericht-5380-sony_computer_entertainment-vector_unit_inc.-ps3-amy.htm"&gt;@ GamingXP&lt;/a&gt;.&lt;/b&gt;&lt;div&gt;&lt;blockquote&gt;"&lt;i&gt;Amy&lt;/i&gt; rises above the zombie splatter masses with protagonist Lana really coming across as a depsperate young woman rather than yet another survivor who's practically a Navy SEAL and can mow down anything."&lt;/blockquote&gt;&lt;b&gt;4.7 / 10 &lt;a href="http://www.computerandvideogames.com/331488/reviews/amy-review/"&gt;@ &lt;/a&gt;&lt;/b&gt;&lt;a href="http://www.computerandvideogames.com/331488/reviews/amy-review/"&gt; &lt;/a&gt;&lt;b&gt;&lt;a href="http://www.computerandvideogames.com/331488/reviews/amy-review/"&gt;CVG&lt;/a&gt;.&lt;/b&gt;&lt;br /&gt;&lt;div&gt;&lt;blockquote&gt;"...this slowly decaying escort-'em-takes the chaotic horror of the zompocalypse and neuters it with completely unimaginative puzzles."&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;4 / 10 &lt;a href="http://www.gamekult.com/jeux/test-amy-SU00009172t.html?pf=playstation-network-160065"&gt;@ Gamekult&lt;/a&gt;.&lt;/b&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;"L'horreur est bien là, mais rarement pour les bonnes raisons et il est difficile d'y survivre."&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;4 / 10 &lt;a href="http://www.officialplaystationmagazine.co.uk/review/amy-review/"&gt;@ PlayStation Official Magazine UK&lt;/a&gt;.&lt;/b&gt;&lt;/div&gt;&lt;div&gt;&lt;blockquote&gt;"...this is technically shoddy, poorly designed and unbearably frustrating. There’s the odd moment when you care, but a dose of pure anger is never far behind."&lt;/blockquote&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;* * *&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So that's disheartening.  Am I still gonna' buy, play and review &lt;i&gt;Amy?&lt;/i&gt;   You bet your ass. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;b&gt;[update]&lt;/b&gt;  Ooh, it's out on XBL!  Don't buy it!  It's pretty shitty so far! &lt;b&gt;[/update]&lt;/b&gt;&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-6358069569622323882?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/6358069569622323882/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/first-reviews-are-out-for-amy.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/6358069569622323882'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/6358069569622323882'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/first-reviews-are-out-for-amy.html' title='First reviews are out for Amy...'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://2.bp.blogspot.com/-nBcwJO874O8/Tw1rHXKR3aI/AAAAAAAAGxc/rhXgVmseN7g/s72-c/1.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-1904864987940507849</id><published>2012-01-10T16:30:00.001-08:00</published><updated>2012-01-10T16:49:54.601-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='asura&apos;s wrath'/><title type='text'>Go hands-on with Asura's Wrath, right now.</title><content type='html'>&lt;iframe width="400" height="315" src="http://www.youtube.com/embed/xx5vXPHj6pQ" frameborder="0" allowfullscreen=""&gt;&lt;/iframe&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Can you guess why I've embedded the &lt;i&gt;Asura's Wrath&lt;/i&gt; Demo Trailer?  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Awww yeah&lt;/i&gt;.  The demo is out now on PSN!  &lt;i&gt;Go go go!&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;The demo offers little, in terms of the standard brawling gameplay we espied in early trailers for the game, instead allowing you to face off against two of the title's bosses.  Much of the game's more spectacular action is not brought about by capable combat mechanics, but the most gorgeous quick-time events this side of &lt;i&gt;God of War III&lt;/i&gt;.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I don't want to ruin things for you... but there's this one, for example, where some badass ultradude attempts to cut you with his ultrasword - which he only ever used previously in a duel against the king of the gods! - and descends upon you with a vertical, overhead slice.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;You jam the analog sticks towards each other, and catch the blade in your six hands.  Then you push both analog sticks to the right to deflect the blade off its course.  It cuts into the ground instead, and a contintent-sized piece of the Moon cracks apart and up, where once there was a flat expanse. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;It's brawler-lite and the most creative, spectacular quicktime events I've seen since &lt;i&gt;Naruto: Ultimate Ninja Storm 2.  &lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Check it out.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;...oh, and Liam O'Brien as Asura is &lt;i&gt;awesome&lt;/i&gt;.&lt;/div&gt;&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/2396192421855448-1904864987940507849?l=thegamesofchance.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://thegamesofchance.blogspot.com/feeds/1904864987940507849/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/go-hands-on-with-asuras-wrath-right-now.html#comment-form' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1904864987940507849'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/2396192421855448/posts/default/1904864987940507849'/><link rel='alternate' type='text/html' href='http://thegamesofchance.blogspot.com/2012/01/go-hands-on-with-asuras-wrath-right-now.html' title='Go hands-on with Asura&apos;s Wrath, right now.'/><author><name>Chance</name><uri>http://www.blogger.com/profile/18404009115454788746</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='32' height='32' src='http://3.bp.blogspot.com/-Ruv3XYR4fE8/TZexERY06HI/AAAAAAAAD7I/CjI4Joc8WJ8/s220/avatar2.png'/></author><media:thumbnail xmlns:media='http://search.yahoo.com/mrss/' url='http://img.youtube.com/vi/xx5vXPHj6pQ/default.jpg' height='72' width='72'/><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-2396192421855448.post-5606045561149075253</id><published>2012-01-09T11:40:00.000-08:00</published><updated>2012-01-09T18:12:01.577-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='Feature'/><category scheme='http://www.blogger.com/atom/ns#' term='releases'/><title type='text'>FEATURE - 2012 is lookin' pret-ty good.</title><content type='html'>&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;a href="http://2.bp.blogspot.com/-GVgOzbMprN4/TwtDPlyW56I/AAAAAAAAGrY/9lvsqSTxrGk/s1600/1.jpg" style="text-align: left; "&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;width: 400px; height: 313px;" src="http://2.bp.blogspot.com/-GVgOzbMprN4/TwtDPlyW56I/AAAAAAAAGrY/9lvsqSTxrGk/s400/1.jpg" border="0" alt="" id="BLOGGER_PHOTO_ID_5695720088860551074" /&gt;&lt;/a&gt;&lt;/div&gt;&lt;br /&gt;&lt;div&gt;The other day a commenter commented that "this year in its entirety is looking pretty lukewarm compared to its predecessor."  That got me thinkin'.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There's no denying 2011 was a pretty fantastic year in games - and I know that's something that's bandied about quite regularly - but c'mon, &lt;i&gt;think about it&lt;/i&gt;.  I can rattle off ten awesome titles from 2011 just off the top of my head.  Here, lemmie try: &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;inFamous 2, Uncharted 3, Modern Warfare 3, Battlefield 3, Dead Island, Dark Souls, Dead Space 2, Skyrim, Portal 2, Bastion, Rage, Batman: Arkham City, Catherine, Insanely Twisted Shadow Planet, Alice: Madness Returns, Killzone 3, Bulletstorm, Stacking, Deus Ex: Human Revolution, Resistance 3, Rayman: Origins.  &lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;So, twenty. And that's &lt;i&gt;just&lt;/i&gt; on the PS3 with two download-only titles from XBLA.  I'm not even counting &lt;i&gt;Zelda&lt;/i&gt; or the 3DS or the mighty PC - 2011 was a frickin' &lt;i&gt;awesome&lt;/i&gt; year - but is 2012 really a desert of content, compared to the lush tropical jungles that populated 2011?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Let's talk turkey. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;div&gt;Keep in mind, the 2012 holiday releases haven't been hammered out, yet.  I've no doubt at least another half-dozen rock-solid triple-A games will be added to this list before the end of July, due out for release between October and November of this year - but we don't know about them, yet.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Here's what we &lt;i&gt;do &lt;/i&gt;know.  &lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/1-988.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;The following games will almost definitely be constructed entirely of awesome, with a delicate frosting of super-coolness.  Delicious.&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-6z6AQLR_prE/TwtTOC6-MKI/AAAAAAAAGrs/MayATpJufwQ/s400/2.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Halo 4&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Halo 4&lt;/i&gt; is due out this year.  Forgot about that, did you?  I've always liked but never loved the &lt;i&gt;Halo&lt;/i&gt; franchise - even so, the series has exemplary gameplay and standard-setting online.  One can rest assured that - even though series originator Bungie has moved on - Microsoft will be throwing an &lt;i&gt;obscene&lt;/i&gt; amount of money at new developer 343 Industries to ensure that &lt;i&gt;Halo 4&lt;/i&gt; remains at the top of the console FPS dog pile.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/e3-2011-halo-4/714834"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-rLNYiwK1FYs/TwtUaPkNibI/AAAAAAAAGr8/lVo8U3EQP5Y/s400/3.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;SSX&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;SSX&lt;/i&gt; has never been a snowboarding simulator.  It's a way-bigger-than-life, deeply unique arcade-style racer with ridiculous tricks, gorgeous scenery and a never-less-than-sizzling soundtrack.  Keep in mind, this isn't simply a reboot handled by some off-the-shelf developer - &lt;i&gt;SSX&lt;/i&gt; is back in the hands of EA Canada, who worked on &lt;i&gt;SSX Tricky&lt;/i&gt; and &lt;i&gt;SSX3&lt;/i&gt;.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is one last-gen franchise I have been &lt;i&gt;dying&lt;/i&gt; to see reborn in high-def - an easy-call day-one purchase.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/uk-accolades-ssx/725554"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://2.bp.blogspot.com/-98k_oEF9Glg/TwtTN0Qpl_I/AAAAAAAAGrk/Vv5V1rus0do/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;BioShock Infinite&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ken Levine and Irrational Games return to the franchise that redefined what gamers can hope for in a first-person experience.  Unwilling to simply tread water by returning to Rapture, &lt;i&gt;BioShock Infinite&lt;/i&gt; is instead a spiritual sequel to the legendary &lt;i&gt;BioShock&lt;/i&gt; - with a double-down on character and storytelling, a new fantastical city to explore and groovy new mechanics that allow you to fly around the hovering metropolis on chasm-spanning rail lines.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;BioShock Infinite&lt;/i&gt; - merely due to its remarkable heritage - is already on many short lists for Game of the Year 2012. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/debut-trailer-bioshock-infinite/702795"&gt;-trailer- &lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-ZA1M_uTN0TU/TwtYVH5t3QI/AAAAAAAAGsI/QlisAPR-NPM/s400/4.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Darksiders 2&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Darksiders&lt;/i&gt; was a delicious video game confection.  It was an unexpected success in gameplay, design, art direction and storytelling - one of my favorite games of 2010 - and I cannot &lt;i&gt;wait &lt;/i&gt;for its sequel. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Darksiders&lt;/i&gt; combined the uniquely comic-book style of Joe Madureira, the slick combat mechanics of a streamlined &lt;i&gt;Devil May Cry&lt;/i&gt;, the brutal adults-only violence of &lt;i&gt;God of War - &lt;/i&gt;along with a half-dozen set pieces or mechanics pulled from the best of the past ten years of gaming - pureed until smooth, and applied it to the wonderful structure of &lt;i&gt;The Legend of Zelda&lt;/i&gt;.  It was both comfortable and thrillingly &lt;i&gt;new - &lt;/i&gt;and now that THQ is convinced they may have a franchise on their hands, I cannot &lt;i&gt;wait&lt;/i&gt; to see what Vigil Games does with an actual budget. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ugh, God.  I just watched the trailer again - &lt;i&gt;eeeee!&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/extended-debut-darksiders-ii/717621"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/-9n6WQxl8M2k/TwtaWLN7vjI/AAAAAAAAGsU/QraqcPgdsHA/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Mass Effect 3&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;BioWare continue to lead the pack when it comes to linear, western-developed RPGs.  With the most sumptuous production values this side of &lt;i&gt;Final Fantasy&lt;/i&gt;, the voice work of legendary talent like Jennifer Hale, surprisingly pleasing combat, a rich sci-fi universe, BioWare's fantastic writing and a dynamic story five years in the making, &lt;i&gt;Mass Effect 3&lt;/i&gt; will top many people's Game of the Year lists, come December. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/e3-2011-mass-effect/716253"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/-ylR-G5tRU7Q/TwtclCAfWZI/AAAAAAAAGsg/5AUaCDOUH0w/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Max Payne 3&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Any fears I had regarding Max's makeover were dispelled with &lt;a href="http://www.youtube.com/watch?feature=player_embedded&amp;amp;v=p3KK0Z-rzlw"&gt;this dev diary&lt;/a&gt;, showcasing that the core mechanics - and seemingly, the feel of the game - remain intact.  I feel much the same, now, about &lt;i&gt;Max Payne 3&lt;/i&gt; as I do &lt;i&gt;Halo 4&lt;/i&gt;.  This isn't a little testing-the-waters affair.  This is a game that the mighty Rockstar is throwing its full weight behind, developed by an internal Rockstar studio.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;I don't expect a redux of &lt;i&gt;L.A. Noire, &lt;/i&gt;here.  Rockstar will throw as much money at &lt;i&gt;MP3&lt;/i&gt; as it needs to become the headlining third-person shooter of 2012 - and if &lt;i&gt;Max Payne 2&lt;/i&gt; was anything to go by, this may become an all-time classic. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/debut-trailer-max-payne-3/720553"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/--UgtLFmOdvI/Twtf87kSTLI/AAAAAAAAGss/dWeDWYba0mA/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Hitman: Absolution&lt;/i&gt;&lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Hitman&lt;/i&gt; is a world-class franchise - one-third of the holy trinity of stealth titles, along with &lt;i&gt;Metal Gear Solid&lt;/i&gt; and &lt;i&gt;Thief&lt;/i&gt;.  These games have always boasted incredible settings, weighty animations, fantastic atmosphere, cerebral gameplay and the remarkable music of Jesper Kyd.  Now - &lt;i&gt;finally&lt;/i&gt; - Io have returned to what they do best, and my &lt;i&gt;God&lt;/i&gt; it looks gorgeous.  &lt;i&gt;Hitman: Absolution&lt;/i&gt; may not be the best game of 2012, but I can guarantee it'll be one of my favorites. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/e3-2011-hitman-absolution/715542"&gt;-trailer- &lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;div style="text-align: center; "&gt;* * *&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;So there's seven games I can pretty much assure you will be spectacular.  &lt;/div&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://i444.photobucket.com/albums/qq161/RivenCaulfield/1-1882.jpg" /&gt; &lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;Of course, far more interesting than games that &lt;i&gt;will&lt;/i&gt; be great are games that &lt;i&gt;may&lt;/i&gt; be great. There's nothing more boring than &lt;i&gt;surety,&lt;/i&gt; so here's a metric ton of stuff that may - if they live up to their promises - be wonderful ways to waste our time. &lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/-_E9kEUeWKCk/Twtk47aUkCI/AAAAAAAAGs4/T2he4Wj9gp0/s400/2.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Prototype 2&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Radical Entertainment's &lt;i&gt;&lt;a href="http://thegamesofchance.blogspot.com/2009/06/review-prototype.html"&gt;Prototype&lt;/a&gt;&lt;/i&gt; was, if nothing else, the spiritual sequel to the sublime &lt;i&gt;Incredible Hulk: Ultimate Destruction&lt;/i&gt;.  This is a big, bombastic, brawling open-world gorefest where any chaff about morality is stripped away and you are put in command of a character who constantly has god mode switched to 'on'. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Perhaps Mike Krahulik &lt;a href="http://www.penny-arcade.com/comic/2009/6/19"&gt;said it best&lt;/a&gt;; "In &lt;i&gt;Prototype&lt;/i&gt;, you can do a karate kick on a helicopter.  What the fuck else do you want?"&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/e3-2011-prototype-2/714727"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/_PRRPoq6UGlM/TJL2kVKrznI/AAAAAAAAB-M/Vu61UA0Otpo/s400/1.png" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Devil May Cry&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;"Oh &lt;i&gt;no&lt;/i&gt;, &lt;i&gt;Devil May Cry&lt;/i&gt;'s reboot is being handled by &lt;i&gt;Ninja Theory!&lt;/i&gt;  They've never done great combat!  And they're running it on the Unreal Engine!  That can't do sixty frames per second!  And they've redesigned Dante!  Rabble!  &lt;i&gt;Rabble rabble!&lt;/i&gt;"&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Haters gonna' hate - but Ninja Theory&lt;i&gt;'&lt;/i&gt;s &lt;i&gt;Devil May Cry&lt;/i&gt; may be just the shot in the arm the aging franchise needed.  Let's face it, things were getting a little stale with &lt;i&gt;4&lt;/i&gt; - and given that (&lt;i&gt;DMC1&lt;/i&gt; director) Hideki Kamiya's moved on from Capcom, he can't be asked to give it another go.  Kamiya has since further refined and redefined the modern brawler with the phenomenal &lt;i&gt;Bayonetta&lt;/i&gt; - and the odds of someone outdoing him at his own game are slim to none. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;No, Ninja Theory is a &lt;i&gt;good idea&lt;/i&gt;.  They do best what &lt;i&gt;DMC&lt;/i&gt; has always lacked - cohesive, interesting stories and wonderful worlds.  Combine this with combat that's being constantly approved and tweaked by core &lt;i&gt;DMC&lt;/i&gt; designers at Capcom, and we have something that could prove very interesting indeed. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/tgs-10-dmc-devil/704508"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-FHU5E72HCi0/Twts8u409EI/AAAAAAAAGtE/IyLg023F_yk/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Asura's Wrath&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;From the good folks at CyberConnect 2, who brought us the (&lt;i&gt;gorgeous&lt;/i&gt;) &lt;i&gt;Naruto: Ultimate Ninja Storm &lt;/i&gt;games comes &lt;i&gt;Asura&lt;/i&gt; - a title about "getting really, really angry."  &lt;i&gt;Asura's Wrath&lt;/i&gt; is developing quite a bit of buzz in the industry, with nothing but positive reactions from folks who've gone hands-on with it.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A demo is due out shortly, but until then we'll just have to be content with the idea of &lt;i&gt;God of War&lt;/i&gt; meets Hindu mythology and ridiculous, awesome trailers of really, really pissed off six-armed dudes beating the shit out of the finger of God. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/captivate-11-asuras-wrath/712747?"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/-URog9kVw7vc/TuaQRRIzZgI/AAAAAAAAGQw/3XlvJqlw2gk/s400/4.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;South Park: The Game&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;A &lt;i&gt;Super Mario&lt;/i&gt; &lt;i&gt;RPG&lt;/i&gt;-style combat system, developed by &lt;i&gt;(Fallout: New Vegas&lt;/i&gt;) Obsidian, written by Trey Parker and Matt Stone.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Need I say more?&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;-no trailer, yet-&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-X5OHbrO6I58/TwtvHnzztsI/AAAAAAAAGtQ/dmK5skiwfZA/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;I Am Alive&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ubisoft have been working on &lt;i&gt;I Am Alive &lt;/i&gt;for so long one suspects it was one of those announced-then-cancelled-then-resumed titles.  Either way, it's due out during Microsoft's XBLA House Party event, and this looks like a very intriguing game indeed.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;With a mix of combat, &lt;i&gt;Prince of Persia&lt;/i&gt;-style platforming and survival gameplay, &lt;i&gt;I Am Alive&lt;/i&gt; could prove to be one of the better downloadable games of the year.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/its-alive-i-am-alive/721580"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-fySF18kvhAg/TwtwpNJ5aMI/AAAAAAAAGtc/7hNzsXHqYOQ/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Alan Wake's American Nightmare&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Remedy - the original &lt;i&gt;Max Payne&lt;/i&gt; developer - put together a pretty special title with &lt;i&gt;Alan Wake&lt;/i&gt; back in 2010.  It's a gorgeous, atmospheric horror shooter that, unfortunately, doesn't know when to shut up - but overzealous writing aside, it's still one of the better experiences on the 360.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;American Nightmare&lt;/i&gt; simply promises to be more &lt;i&gt;Alan Wake&lt;/i&gt;.  Precisely how much isn't known - but we've got new enemies, new weapons, and a continuation of &lt;i&gt;Wake&lt;/i&gt;'s pretty awesome story - which means more narration from a writer who could benefit from a ball gag.  That said, I'm gonna' be hard-pressed to &lt;i&gt;not&lt;/i&gt; buy &lt;i&gt;American Nightmare&lt;/i&gt; at launch. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/vga-2011-alan-wake/724827"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-t30Hz6xuri4/TwtyeRE8ooI/AAAAAAAAGto/S0vaTKrXqb8/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;XCOM&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;XCOM&lt;/i&gt; is being put together by 2K Marin - a studio made up of folks who were once part of Ken Levine's Irrational games, who've worked on &lt;i&gt;BioShock&lt;/i&gt; and &lt;i&gt;BioShock 2&lt;/i&gt;.  Similar to the outrage over &lt;i&gt;Devil May Cry, &lt;/i&gt;a lot of gamers are very displeased to see the legendary &lt;i&gt;XCOM&lt;/i&gt; - a strategy RPG - turned into a first-person shooter.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;As someone who's never tasted those heady, classic gaming waters, I have no problem with this.  It's a game made by 2K Marin about a bunch of gross aliens attacking idyllic 1950s suburbia, and you go after them with derringers and pump-action shotguns.  Sounds like fun to me!&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/e3-2010-xcom/101215"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://1.bp.blogspot.com/-ZOvKN9hUJdc/Twt0EX02zQI/AAAAAAAAGt0/IoGL24jKDac/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Syndicate&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Like &lt;i&gt;XCOM&lt;/i&gt;, &lt;i&gt;Syndicate&lt;/i&gt; is a classic strategy game re-imagined as that most profitable of modern genres, the first-person shooter.  I was rather nonplussed about the idea at first, but as it turns out &lt;i&gt;Syndicate&lt;/i&gt; is being put together by Starbreeze Studios - the folks who made &lt;i&gt;The Chronicles of Riddick: Escape from Butcher Bay&lt;/i&gt; and that wonderful sleeper-hit adaptation &lt;i&gt;The Darkness.  &lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;Starbreeze have a record of making ballsy, interesting choices in their games - I'll be very curious to see what surprises they throw into &lt;i&gt;this&lt;/i&gt; mix. &lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;a href="http://www.gametrailers.com/video/debut-trailer-syndicate/721550"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: left;"&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-sYcALyCaUIo/Twt2H5ovW0I/AAAAAAAAGuA/F03B4rn4FSk/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Dragon's Dogma&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;Dragon's Dogma&lt;/i&gt; is Capcom's attempt to play their own riff on the successful fantasy enterprises of From Software and Bethesda.  I wouldn't be all that excited about it if it didn't look &lt;i&gt;wonderful&lt;/i&gt;.  You roam a big, beautiful open world, command AI companions and do battle with gigantic creatures (griffons, hydras, dragons) in fights reminiscent of &lt;i&gt;Shadow of the Colossus&lt;/i&gt;.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Color me hyped. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/captivate-11-dragons-dogma/712729"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-Im-GRWVKKYU/Twt3eWr8UPI/AAAAAAAAGuM/avzdlFhMiTo/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Ni No Kuni: Wrath of the White Witch&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Animation giant Studio Ghibli (&lt;i&gt;Spirited Away, Princess Mononoke)&lt;/i&gt; and storied RPG developer Level 5 (&lt;i&gt;Dark Cloud, Professor Layton, White Knight Chronicles&lt;/i&gt;) join forces for &lt;i&gt;Ni No Kuni&lt;/i&gt;, a jaw-droppingly gorgeous cell-shaded RPG that seems to combine the best of both studios.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;There aren't many high-profile JRPGs coming our way for the HD systems - best to keep an eye on something as promising as this. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/japanese-debut-ni-no-kuni/701065"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;i&gt;&lt;br /&gt;&lt;/i&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://2.bp.blogspot.com/-ZiQHrrepp_M/Twt439Fto0I/AAAAAAAAGuY/lDqReulq-zk/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Anarchy Reigns&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;The latest title from the wonderfully prolific, creative Platinum Games &lt;i&gt;(Bayonetta, Vanquish, Metal Gear Rising&lt;/i&gt;), &lt;i&gt;Anarchy Reigns&lt;/i&gt; is a multiplayer brawler that seeks to combine the tactile, vicious combat of &lt;i&gt;Devil May Cry&lt;/i&gt; with online craziness.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Given that Platinum have yet to release a bad game, it's not a bad idea to have faith in &lt;i&gt;this&lt;/i&gt; one.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/whistling-trailer-anarchy-reigns/710381"&gt;-trailer-&lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://3.bp.blogspot.com/-B5w48Sd3hHs/Twt51GSZjFI/AAAAAAAAGuk/MiQxSKIGqIQ/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Far Cry 3&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;Ubisoft did great work with Crytek's property in 2008's &lt;i&gt;Far Cry 2&lt;/i&gt;, and after last year's incredible gameplay demo at E3, I must admit I have high hopes for their next crack at it.  &lt;i&gt;Far Cry 3&lt;/i&gt; promises another lush open world to wander through, more crazed war criminals to take out and more awful war crimes to commit.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;This is one of the more ambitious titles on the list - here's hoping it doesn't slip under the radar like &lt;i&gt;Far Cry 2&lt;/i&gt; did four years ago. &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;a href="http://www.gametrailers.com/video/e3-2011-far-cry-3/716741"&gt;-debut gameplay, E3 2011- &lt;/a&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;img src="http://4.bp.blogspot.com/-aoK81q_Trzc/Twt8A_CHOdI/AAAAAAAAGuw/LD8hDBtpK0k/s400/1.jpg" /&gt; &lt;/div&gt;&lt;div style="text-align: center;"&gt;&lt;i&gt;Twisted Metal&lt;/i&gt;&lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&gt;David Jaffee returns to his roots with the heavily-hyped reboot of vehicle combat's grand daddy, &lt;i&gt;Twisted Metal&lt;/i&gt;.  I never got involved in the &lt;i&gt;Twisted Metal &lt;/i&gt;games - and, ignoring this one's impressive level of destructibility - it's not exactly the best-looking game coming down the pike.  At the same time, the core of the game - just driving around and blowing shit up - looks &lt;i&gt;slick&lt;/i&gt;.  &lt;/div&gt;&lt;div&gt;&lt;br /&gt;&lt;/div&gt;&lt;div&
