Friday, March 22, 2019

Chamberlain & Chance & Alex 161 - It Belongs In A Museum!


Alex thisChamberlain thatpodcast on iTunespodcast on Google Play!

Chamberlain and Chance - It belongs in a museum


THIS WEEK!
  • Alex is playing DmC, which is kinda' the best Devil May Cry!
  • Chamberlain finds small pleasures in New Super Mario Bros Wii U Deluxe and Monster Boy and the Cursed Kingdom!
  • It doesn't take much to put Chance in a good mood!
  • And how's that Mortal Kombat 11 stress test?

You'll have to tune in to find out!

Thursday, March 21, 2019

Okay so you've heard of Chuck Berry, I've heard of Chuck Berry,

Johnny B Goode, father of rock n' roll and all that good stuff - but have you heard of Sister Rosetta Tharpe?

I pride myself (a little) on digging deep into old music and having a pretty sizable personal catalog of olde timey rock and blues, and Sister Rosetta Tharpe is news to me



As a gospel singer she wouldn't approve of this reaction, but God dayum. She was working decades before Berry picked up a guitar.  Where's her biopic?  'Cause I need to see it. 



https://twitter.com/opal_jellyfish/status/543432147433164803

Wednesday, March 20, 2019

Katana Zero - launching April 18 on Switch!


Nintendo had another indie presentation today - the first of 2019 - and there's three things that are really worth noting.  Finally, finally we have a release date for Katana Zero and yes, it's coming to Switch, and yes, it'll launch on Switch on the same day as PC - April 18th.



Fuck.  Yes.  Day one.  But wait, there's even more good news!  Fucking CUPHEAD!



That's right Cuphead - the jewel in the indie crown of the Xbox One, bankrolled by Microsoft, published by Microsoft, is going to be on Switch on... April 18th, the same day is Katana Zero.  They directly thanked Microsoft during the Direct for letting this happen. 

And it's like WHAT?  I knew Microsoft was lookin' into putting a marketplace on Switch but this is really somethin'.  It took almost ten years for Mark of the Ninja to get ported to other platforms - this is like one year flat.  Beee-yootiful. 

And finally, My Friend Pedro.



My Friend Pedro has been in development for like five years, it seems - I've seen gifs of this game on my Twitter feed for as long as I've had Twitter, it feels like, and while I've never held it up as The Next Thing I'll Probably Love (Katana Zero), I've always had a lot of affection for balletic bullet-time shooters.  Comin' this June - console exclusive to the Switch. 

Oh and the Crypt of the NecroDancer crew have made... a NecroDancer Zelda game?!  WHAT?



The last one you might want pointed out to you is this one, RAD - the next game from Tim Schafer's Double Fine Productions.  Remember Deathspank?  It looks kinda' like Deathspank except your character is constantly mutating as you run around Diablo-ing the crap out of monsters. 

And Bloodroots is one that looks like it might be awesome, but I'll wait for word of mouth to steer me towards it. 

Not bad, Nintendo!  Not bad at all.

My Cell Bill Is $150 A Month

https://twitter.com/friesremedy

And that ain't cheap.  It's due to my primary crippling addiction, Overwatch, for you see there are some YouTube channels that I really enjoy.  I check out streamers like Seagull, Dafran, Kabaji, Emonng, Fitzyhere and Harbleu on the regular - but they're generally my evening viewing, at home, late at night.  I credit Fitzy specifically with vast improvements in my Sombra game.

During the daytime, though, away from the house, I watch Dabacabb every day - but way back when, the very first YouTube channel I subscribed to in the name of Overwatch was Rapida.

My phone bill isn't $150 a month because of overages.  It's $150 because that's how much it costs me to have 35 GB of mobile data per month, and that's 'round about what I'll use watching each day's Dabacabb vid on my lunch break, or during my commute.  It also see uses for, y'know, the latest big-news trailers that come out - stuff I gotta' see right now.  Did you watch that latest Avengers: Engame trailer?  It was less a trailer for this movie than it is like, a reminder of how much fans enjoyed all the other Marvel movies.  Anyway...

I never even questioned the expense - I love these videos, I want to Overwatch when I'm on breaks at work, and the only way to do that is watching others Overwatch.

So why do I mention this?  Simply so you'll understand how much I love the videos these channels put out.  It's like a TV show that has a new episode every single day, and I never miss a-one.

So this week, that funny thing happened with the Rein on King's Row and it occurred to me... that's somethin' that you might see in a Rapida video.  So I fired an email at her Gmail account, not expecting anything - and in her very next video... if you'll skip to 3:40..:



This video, posted this morning, has been viewed 62,000 times.  Sixty thousand people saw me juke that Rein's shatter.

Someone on Resetera joked that I'm Internet Famous now, and let's be clear - no one cares.  No one's ever looked up someone's YouTube channel based off seeing a bit in a Rapida or Dabacabb vid, I expect - and I can promise you no one's gonna' be looking up mine for juking a shatter - but it's like...

This is like getting a walk-on role in Brooklyn Nine Nine or The Orville, but not knowing about it 'till you see the episode and go "wait a minute - that's me!"

I don't care that nobody cares.  I care and I'm fucking giddy with it lol.  Thanks, Rapida!

https://www.deviantart.com/fenixfatalist

Tuesday, March 19, 2019

The Baptiste Patch Is Now Live in Overwatch

http://karniz.tumblr.com

So Baptiste is out on all platforms - new hero, some crazy new abilities - that's interesting stuff, but the patch that surrounds his arrival is kinda' the big news today.  Well that and Google's streaming video game thing, but I'm not here to talk about genies and leprechauns - here we talk about measurable facts, and the facts are Blizzard is really doin' their best to kill the Goats comp with this patch. 

It is also, weirdly, considered a nerf to Mercy and the Pharmercy setup, as now Mercy needs to be damage boosting an ally the moment they fire the projectile, and not when the projectile impacts a target.  So what're the deets?  Well, the deets are here, but also here:

OVERWATCH RETAIL PATCH NOTES – MARCH 19, 2019


PATCH HIGHLIGHTS


New Hero: Baptiste (Support)Baptiste is battle-hardened combat medic who wields an assortment of experimental devices and weaponry to keep allies alive and eliminate his enemies. Baptiste’s Biotic Launcher fires a three-round-burst that rewards accuracy and recoil control with significant damage output. His alternate fire lobs grenades that heal allies near the point of impact. With Regenerative Burst, Baptiste activates an intense surge that heals himself and nearby allies over time. When danger is near, Baptiste can toss out his Immortality Field to prevent allies from dying. Baptiste moves around the battlefield with Exo Boots, jumping over obstacles and clearing distances that would stop other heroes. Baptiste deploys his Amplification Matrix as his ultimate, which doubles the damage and healing effects of friendly projectiles.

GENERAL UPDATES


Armor

  • Beam-type damage is now reduced by 20% when hitting armor
    • Mei: Primary Fire
    • Moira: Alternate Fire, Coalescence
    • Symmetra: Primary Fire, Sentry Turret
    • Winston: Primary Fire
    • Zarya: Primary Fire
  • Damage over time effects are no longer mitigated by armor
    • Ana: Primary Fire
    • Ashe: Dynamite
    • Hanzo: Dragonstrike
    • Mei: Blizzard
    • Moira: Biotic Orb
    • Widowmaker: Venom Mine
    • Zarya: Graviton Surge
Developer Comments: The damage taken by armor from damage over time effects, such as Widowmaker’s Venom Mine, and beam weapons, like Symmetra’s Photon Projector, varied greatly. Now it will be more consistent and predictable.

Damage Boost

  • Damage boost is now applied when a projectile is fired rather than when it hits a target
Developer Comments: Previously, the effects of damage boosting were only accounted for if the damage-dealing hero was being boosted as they landed a hit. Now, damage is applied to the projectile as it is fired. This means the damage-dealing hero doesn’t need to be boosted when the projectile hits an enemy for the damage boost to be accounted for.


Knockback
  • Knockback distance is now more consistent
  • Heroes that are flying can now be knocked back and slowed
Developer Comments: Knockbacks are now less affected by how the enemy was moving when they were hit. Instead of having small or large knockbacks that depend on chance, knockbacks will feel similar regardless of the enemy’s movement leading up to the knockback. Allowing flying heroes, like Mercy when using her Valkyrie ability or D.Va using her Booster ability, to be properly knocked back makes for more fluid, realistic gameplay.


To interject for just a moment - this is what this means: 

via Gfycat

So... my brother's gonna' be pissed. 

Sound
  • A new sound plays when you land a hit while damage boosted
  • A new sound plays when you land a hit, but it doesn’t do any damage
Developer Comments: With the addition of Baptiste, we wanted to be sure that you can tell when your hits were being buffed or nullified, regardless of what hero you’re playing.


HERO UPDATES

Ana

  • Nano Boost
    • Heal reduced from 300 to 250
Developer Comments: Giving Nano Boost an instant heal effect enabled players to survive longer and made Ana’s ultimate valuable. However, it was a bit too strong when healing heroes with large health pools.

Doomfist

  • Rising Uppercut
    • Cooldown reduced from 7 to 6 seconds
  • Seismic Slam
    • Cooldown reduced from 7 to 6 seconds
Developer Comments: Reducing the downtime of Doomfist’s abilities will give him some power back and make his gameplay feel more fluid.

Hanzo

  • Sonic Arrow
    • Detection radius increased from 7 to 9 meters
Developer Comments: Because of how dense the environment is on some maps, the Sonic Arrow can feel ineffective in some areas. Increasing Sonic Arrow’s detection radius should make it more effective.

Junkrat

  • Frag Launcher
    • Impact damage increased from 40 to 50
  • RIP-Tire
    • Cost increased by 10%
Developer Comments: Junkrat is one of the best barrier and tank busters in the game, and this change will help solidify this role. This doesn’t change the Frag Launcher’s explosive damage, which remains at 80. The total damage for direct impact is now 130, up from 120. Since we increased Frag Launcher’s damage output, Junkrat builds his ultimate too quickly. We’re increasing the cost of his ultimate to balance this change with his increased damage-dealing capabilities.

Lúcio

  • Amp It Up
    • Speed Boost’s amplification reduced from 70% to 50%
  • Crossfade
    • Speed Boost’s effect reduced from 30% to 20%
  • Sonic Amplifier
    • Soundwave now counts towards Offensive Assists
  • Wall Ride
    • Speed buff increased from 20% to 40%
Developer Comments: The knockback on Lúcio's Soundwave is a great tool for pushing enemies into situations that get them killed, so they should be rewarded an offensive assist for doing so. Lúcio’s ability to increase his teammate’s speed was too strong, especially when used on high health/low range heroes. We’re decreasing the overall power of Lúcio's Speed Boost but increasing the speed bonus he gets from using Wall Ride so his mobility isn’t impacted too much.

McCree

  • Fan the Hammer
    • Damage reduced from 55 to 50
  • Deadeye
    • Damage per second increased from 275 to 550 after locking onto targets for 1.5 seconds
Developer Comments: After reducing armor’s effectiveness for all heroes, Fan the Hammer doesn’t need to deal quite as much damage. Increasing Deadeye’s damage after being locked on for a bit makes it more effective when attacking high health, static targets (like barriers) and heroes with over 250 health. It will not impact how dangerous this is for heroes under 250 health.

Mei

  • Endothermic Blaster
    • Primary fire damage increased from 2.25 to 2.75 (45 to 55 damage per second)
  • Ice Wall
    • Health reduced from 500 to 400
Developer Comments: Increasing the damage of Mei’s primary fire should make her Freeze and Icicle move combination more potent. Making the pillars on Mei’s Ice Wall easier to destroy means less waiting for the wall to disappear on its own and more opportunities to counter it.

Moira

  • Biotic Grasp
    • Heal over time duration increased from 3 to 4 seconds
    • Total healing increased from 50 to 65
Developer Comments: These minor changes make Moira’s passive healing effect on Biotic Grasp slightly more effective when topping off an ally’s health.

Orisa

  • Fusion Driver
    • Movement speed penalty while firing reduced from 50% to 30%
Developer Comments: As a defensive tank, Orisa can have trouble pushing forward with the team. Allowing Orisa to move faster while firing should make it easier to apply pressure on the enemy team and use her barrier in proactive ways.

Pharah

  • Rocket Launcher
    • Minimum explosion damage increased from 16.25 to 20
Developer Comments: This change sets the Rocket Launcher’s minimum damage to where it was before we rebalanced its direct impact and explosive damage in a recent patch.

Reaper

  • The Reaping
    • Healing received from dealing damage reduced from 50% to 40%
Developer Comments: A recent change that increased Reaper’s healing while he dealt damage was a bit too strong, sometimes making opponents feel like Reaper was unstoppable.

Soldier: 76

  • Pulse Rifle
    • Damage increased from 19 to 20
  • Sprint
    • Delay before you can fire the weapon after using Sprint reduced from .5 to .3 seconds
  • Tactical Visor
    • Can target RIP-Tire and Immortality Field
Developer Comments: This change should potentially allow Soldier: 76 to kill an enemy hero one shot sooner. Reducing the time between when you use Sprint and when you can fire should make the ability more fluid and responsive. Giving Tactical Visor the ability to target Junkrat’s RIP-Tire and Baptiste’s Immortality Field drone is a quality of life improvement, since these are both critical targets.

Sombra

  • Hack
    • Cooldown is reduced by half when hacking a health pack
    • Changed the visual appearance to more clearly indicate when something has been hacked
Developer Comments: The cooldown on Hack often made it feel less effective to target health packs instead of players. This will make both health packs and players viable targets for hacking.

Symmetra

  • Photon Projector
    • Primary Fire’s damage ramps up 20% faster
Developer Comments: This will allow Symmetra to more consistently reach peak damage output from her Photon Projector.

Torbjörn

  • Base health increased by 50 armor (250 maximum health)
  • Overload
    • Armor gain reduced from 150 to 100
Developer Comments: Torbjörn’s survivability was a bit low, so we’ve shifted some power from his Overload ability to his base health.

Widowmaker

  • Infra-Sight
    • Reveals enemy health bars
    • Now canceled on death
Developer Comments: Infra-Sight had no counter to its effect, so it now ends when Widowmaker dies. To balance out its higher risk of use, Infra-Sight now reveals enemy health bars to Widowmaker’s team.

Wrecking Ball

  • Adaptive Shield
    • No longer cancels Roll mode
Developer Comments: This will make Adaptive Shield a more powerful survival tool, since being forced out of Roll mode left Wrecking Ball more susceptible to fire.

Zarya

  • Particle Cannon
    • Alternative Fire’s explosion radius changed to 2 meters, regardless of energy level
Developer Comments: Zarya’s damage greatly increases when at high energy, while also gaining increased beam size and a larger explosion radius. This often allowed Zarya to deal too much damage and made the explosions from the Alternate Fire on her Particle Cannon nearly impossible to avoid. This change will still allow Zarya to deal a lot of damage, but makes it more difficult to actually apply the damage.

Zenyatta

  • Orb of Destruction
    • Damage increased from 46 to 48
  • Orb of Discord
    • Effect reduced from 30% to 25%
Developer Comments: Zenyatta’s Orb of Discord makes him a nearly irreplaceable support hero on your team. We’re reducing its impact for Zenyatta’s team, but increasing the potency of the Orb of Destruction to compensate for its lesser effect.


BUG FIXES


Callouts
  • Fixed a bug where the “Need Healing” callout wouldn’t display in chat if the hero you targeted didn’t have healing abilities
Camera
  • Fixed a bug where, when playing certain heroes, the camera would clip into the hero when looking straight upwards
Career Stats Menu
  • Fixed a bug where the season labels for Competitive CTF and Competitive 6v6 Elimination didn’t display
General
  • Fixed a bug where damage boost stat tracking was incorrect in some circumstances
Hero Gallery
  • Fixed a bug where, if switching between Junkrat Skins, one of the bombs on his vest would spin
Heroes

Ana
  • Fixed a bug where Ana’s clothes would clip into her hip pouch while doing the Yut Nori emote
Ashe
  • Fixed a bug that prevented audio feedback from playing to indicate ammo was low on Ashe’s rifle if it had three or fewer bullets
Doomfist
  • Fixed a bug where Seismic Slam didn’t pull in enemies as intended
D.Va
  • Fixed a bug that made D.Va very difficult to knock back while she was firing her Fusion Cannons
Genji
  • Fixed a bug that caused Genji’s Dragonblade to end before the deflect duration was complete
  • Fixed a bug where Genji would be knocked back unusually far when using Swift Strike to hit Doomfist’s Rocket Punch
Hanzo
  • Fixed a bug where Hanzo’s leg would visibly move while he was in his Meditate pose
Mercy
  • Fixed a bug where Mercy’s left knee would bend unnaturally when stunned by McCree’s Flashbang
Orisa
  • Fixed a bug that made Orisa very difficult to knock back while she was firing her Fusion Driver
Reaper
  • Fixed a bug where a button on the shoulder of Reaper’s Lu Bu skin appeared to be floating
Reinhardt
  • Fixed a bug where a piece on Reinhardt’s back displayed incorrectly while using the Guan Yu skin in the Hammer Down highlight intro
  • Fixed an issue that allowed Reinhardt’s Earthshatter to hit people further off the ground than intended in specific circumstances
Sombra
  • Fixed a bug where Sombra’s stealth exiting sound effect wouldn’t play if an emote was used to exit stealth mode
  • Fixed a bug where Sombra couldn’t quick melee while using her Hack ability
Symmetra
  • Fixed a bug where Symmetra would gain ultimate charge while casting Photon Barrier
Torbjörn
  • Fixed a bug that prevented Torbjörn from using Molten Core in custom games if Ability 2 was disabled
Widowmaker
  • Fixed a bug that prevented Widowmaker’s Venom Mine from damaging a hero if they triggered it at the edge of its trigger radius
Maps
  • Hollywood
    • Fixed a bug where the winning team’s hero lineup wouldn’t display correctly
  • Horizon Lunar Colony
    • Fixed a bug that caused the hanging tires near the first point to rotate a Self Destructing D.Va mech
  • Paris
    • Fixed a bug where the sounds coming from the Nous vous surveillons apartment weren’t playing
Overwatch League Skins
  • Fixed issues with the colors of skins for new Overwatch League teams

...annnd... that'll do it for me.  Gotta' go get supper on, but it's Overwatch tonight, baby!

https://www.deviantart.com/zombiesandwich/gallery/

Monday, March 18, 2019

Game Diary.

https://www.pixiv.net/member_illust.php?id=9971301

Assault Android Cactus on Switch is fine, but that damn right thumbstick is just not comfy enough to play a twitch shooter, in my opinion.  I played two levels and set it aside.

Tragically, I have nothing to add to my assessment of Devil May Cry 5 in last week's podcast.  Is it good?  Yes!  In precisely the same way Devil May Cry 3 was good - which maybe makes it great, or just makes it a great iteration of a ten-year-old game, but not as great in my opinion as Ninja Theory's DmC - and not great enough to really, meaningfully distract me from Overwatch.

The Next Project is always a Clip Show, but that is once again slow going at the moment as I can't seem to bring myself to sift through footage in the evenings when I could, instead, be playing the game. That said, I had an incredible play last weekend that I will now embed right here.

Wait, wait.... okay, not there.

Here:



  • an utterly dominated Pharah. 
  • a high-IQ Pulse Bomb triple. 
  • a melee kill to make it a quad.  
Deeeelicious.  

My brother's been working a lot, lately, so I've been playing mostly solo, but last night he finally had some time for a few games and great fun was had by all.  In the below clip, we can hear him complaining about the enemy Hanzo as I rage-bait the Rein into blowing his ult on me.  

This Rein had previously landed two (lucky, I'm prepared to say) charges on me earlier in the match, and was quite attentive about peeling for his teammates whenever I went in for a gank.  Just before this, I waited for his Mei to come out of spawn, landed a solid clip on her but needed a bit more damage to finish her off.  She ice blocks, Rein charges at me, I loop around as he charges towards me, intercept the Mei and kill her while her block's on cooldown.  

Rein.  Is.  Pissed, and sends another firestrike after me as I nab the small health pack and go up to the high ground - and that is where this clip begins.  In his absence, I burn two blinks to jump on his Ashe and finish her off and then with 2 of his allies down, I turn to face him.  

His Moira trucks ahead to the payload, ignoring me, but Brig comes up behind him as I approach.  I don't shoot.  I don't wave.  I don't blink.  I just walk towards him and this Rein is not having it.  What's this Tracer up to?  What's she planning?  She's all alone - time to show her who's boss around here!


He pulls his weapon back, shouts "Hammer -" blinkblink "-DOWN!" and wham, he blows his hard-to-charge, immensely important, team-wiping ultimate ability on the empty space a Tracer once occupied.  

I got like 3 PotGs last night, but this was definitely the best play of the evening.  Ohhh he was so maaaad... hahahahahahah.  
Good times.  

Saturday, March 16, 2019

Chamberlain & Chance & Alex 160 - The Internet Was A Mistake


Sorry it's up late - it's Jim's fault I swear - he just doesn't take podcastin' seriously enough, but we'll support him through his character flaws.

Alex thisChamberlain thatpodcast on iTunespodcast on Google Play!

Chamberlain and Chance - The internet was a mistake

THIS WEEK!
  • Alex is in love, and his name is Panchito!  Panchito cannot abide Bloodborne, but digs the ultracool style of Persona 5
  • Chamberlain indulges in the arcadey fun of Shadow Warrior 2!
  • Captain Marvel is the shit!
  • And how is Devil May Cry 5 really?
You'll have to tune in to find out!



Friday, March 15, 2019

Overwatch Long Cut 24 - Native Tongue

https://twitter.com/maro_chick

No podcast today, I'm afraid - we are but tender butterflies at the mercy of the buffeting winds of technological hiccups.  So, Overwatch?



If you, like me, are in Gold or Plat in Overwatch, the above video is definitely worth a watch (it's 35 minutes, and I'll summarize below, but it's still worth it).  It was made by a Grand Master-SR support main who decided he wanted to play around with DPS, started a new account to do that and placed into Gold - and he details the most-common mistakes he noticed Gold players committing as he worked his way up the ranks.  Here's the gist:

Support players try to DPS way more than they should.  They do this because they're frustrated that their team's DPS aren't getting picks - but the lack of heals ensure that those DPS will be pretty hard done by to accomplish that.

Tank players are too timid in general - they won't engage and instigate a teamfight because they can't depend on those DPSing supports to heal them, and don't trust the DPS to back them up when they make a move.  It's noted in the video that at this SR, tanks actually expect their DPS to instigate the teamfight (which is insane - more on that later).

DPS players think they have to do everything on their own, because they aren't being healed by supports who'd rather DPS, and they can't capitalize on tanks who hang back and don't instigate teamfights.

I am very guilty of this.

https://twitter.com/KogiKogiKogi1

The belief at low SR that the DPS are expected to be the instigators of a fight, not the tanks, really stuck out to me. This is so fucking true. I've almost-always played Tracer as something of an offtank in the Hammond or Winston sense, disrupting half a of the enemy team while mine takes advantage of the chaos and distraction I create. Come to think of it, I probably started doing this because it was explicitly how the pros told people to play Tracer in tutorial videos when the game launched - and I kept on doing it because it works.

More than that, though, it's pointed out in the video that these behaviors exist because no, in plat/gold you can't assume your Rein is going to shield that D.Va bomb and you can't expect that Mercy to actually heal you and you can't assume those 3 instalock DPSs actually know what they're doing - so these behaviors are a result of necessity, kinda'. Like, if I were to play as if my healer is actually keeping an eye on me and I can trust them to throw a heal my way when I drop below 120HP, it would result in me dying way way way more than I currently do - because they're not going to - which means I'm not on the frontlines dealing the damage my team needs me to.

Truly a vicious cycle.

So one of the clips I wanted to hang on to from Paris's week in the arcade is this one - a minute and thirty seconds of defending point A. This is me playing Tracer as a disrupting offtank, kinda'. Anyone trying to get through that choke is screwed, because they're missing half their team - because half their team is either dead or chasing me. As soon as we get the first pick I shoot into the enemy's backline, beyond the choke, and stay there with some (accidental, I expect) help from our Moira and a bit of aggression from our Hammond.


My death, I think, is my own fault. I missed the mega, and I didn't want to go backwards towards the small health packs after D.Va yoinked the mega because D.Va was already looking in that direction and would have shaved off that last 30HP, so I went forward, through and behind the D.Va, towards my team, tripping the Venom Mine. I woulda' lived if Moira had thrown another orb through that choke - but the point of the What Gold Does Wrong video is that the correct behavior is to expect that support and rely on it, and the reality in gold/plat is that assumption will get you killed.

Also the rewind into the Lucio pick - that was sweet right?

For my part, at least - lately - I'm trying to be more conscious about specifically backing up my tanks' plays so when a Rein lands a single swing on a squishy, he can count on me to finish it off for him.

Baby steps.

http://senshi-9.tumblr.com

Oh also if you wanna' hear the full song, s'right here ^.^

Thursday, March 14, 2019

Hold My Cigarette While It's Lit

And let it burn ya, baby
Oh, Dead Ringer, you so sick
But you look amazing







Later gator.