Nuclear Throne, the procedurally-generated top-down post-apocalyptic co-op shooter/RPG coming to all Sony platforms from Vlambeer (of Ridiculous Fishing and Luftrausers fame), gets a highlight today over on the PlayStation blog. I'll go ahead and quote the interesting part:
"Sometimes, the game surprises even us. We were watching a Let’s Play of Nuclear Throne’s Early Access build one day, and someone figured out that grenades can be hit with melee weapons. We knew that. This player was playing Steroids, a dual-wielding hulk that can fire both weapons at once — and in this case, they had a grenade launcher and a sledgehammer.
The player was stuck in a corner, down to just one health, and their grenades didn’t quite reach the snipers that were keeping them locked down in a small alcove. The two of us at Vlambeer agreed the run was over. There was no good way out. The player didn’t want to have any of that, though. They ran out in the open, aiming lasers from all directions immediately locking onto them. There was less than a second before the snipers would fire.
The player hit the fire button for both the grenade launcher and the sledgehammer at once. The grenade shot out, got hit by the hammer on its first frame, and turned into a deadly projectile that moved way further than it normally would. The grenade caused a chain reaction, and most of the snipers were taken care of in a single flash of brilliance. They cleaned up the rest of the resistance with some spectacular sledgehammer action, but we were so in awe of the sledgehammer-grenade trick that we barely noticed.
We never designed that to be possible, we just made grenades that you can hit with melee weapons and a mutant that can fire two weapons at once. There are thousands of interesting combinations like that, things we never considered, locked away in Nuclear Throne. It’s amazing that, almost half a year in, our players continue to show us new things about our own game on a regular basis."
-Vlambeer's Rami Ismail