Look at that, man. Those are sprites. Big, gorgeous, 2D sprites. I'm already in your corner, Zodiac.
If that awesome music sounds familiar - in a Vanillaware sort of way - it's because, yes, the music is being handled by Hitoshi Sakimoto, the fellow who founded Basiscape (which handles all of Vanillaware's soundtracks, and did the score for Valkyria Chronicles). The scenario, meanwhile, is being written by Kazushige Nojima, who's worked on a half-dozen Final Fantasy games and has been plying his trade since 1989.
Zodiac's currently only announced for iOS and Vita, but the devs have heavily suggested it'll be coming to other platforms. They describe it an "asynchronous multiplayer game with MMO-like features," so yeah. Zodiac. Remember that name.
Second, check out The Sun and Moon. It's the winner - among two thousand, four hundred and ninety-seven other entries - of the Ludlum Dare game jam, and it'll drop on Vita in 2015, after its PC release this year.
What you see above is the player diving in to the ground - when in the ground, gravity reverses, and wants to fling the player up into the sky. By jumping higher and crashing down with more velocity, you can dive deeper - which can, in turn, throw you higher. The game has 150+ levels, and multiple areas will be available to be tackled at any given time.
Selvaria Bles, queen badass of the original Valkyria Chronicles (which never got a proper sequel) is joining the cast of Dengeki Bunko Fighting Climax, a sprite-based fighting game that's rostered almost-exclusively by characters from semi-obscure Japanese manga and anime. The game's coming to PS3 and Vita, and serves as the next kick-in-the-nuts reminder that SEGA refuses to do anything meaningful with their awesomest properties.
On the bright side, Fighting Climax looks totally insane. Note 0:47 - 0:57:
Sony also featured three indies on the PS Blog yesterday - Poltergeist: A Pixelated Horror is a South American game that puts the player in the incorporeal shoes of a malevolent spirit. A puzzle game, it requires the player to use available objects and skills to scare the tenants of the building it haunts out, across 100+ years of history. Interesting.
They also talked about Super Exploding Zoo, which kinda' stuck out at this year's E3 and I'm totally getting,
Finally, Curve Studios - the crew that mostly ports other, more-successful indies to PlayStation platforms when they're not developing the meh-quality Stealth Bastard franchise - are porting over something called Nova-111, which they describe as a sci-fi action-turn-based-strategy-sort-of thing. They don't do a very good job of explaining it.
Oh! Also - Earth Defence Force, on Vita.
Also, a new trailer for Persona 4: Dancing All Night.
...which I kinda' wanna' get just for dancing Chie.
Also, Neptunia Re;Birth 3 V Century was announced for Vita.
Also... and this really should have gone at the top of the article: Project Scissor, a spiritual successor to Clock Tower, is coming to Vita (and iOS and Android). Featuring Game Designer Kouno Hifumi (Clock Tower), Film Director Shimizu Takashi (Juon, The Grudge), Creature Designer Ito Masahiro (Pyramid Head).