Wednesday, June 10, 2015

Finally, some Hellblade gameplay.

We heard a while back that Hellblade's melee combat occurs from an over-the-shoulder perspective - a very strange choice - particularly from the crew who gave us Enlsaved, DmC: Devil May Cry and Heavenly Sword.  And Hellblade is... nice-looking.  It's not bad-looking...



...but who else is (sort of) reminded of the combat of Prince of Persia (2008), in which you threw down with a single enemy at a time in these beautifully-presented but really tepid, meaningless fights, because Ubi Montreal were trying to recreate the beauty of a fighting game in a single-player adventure?

Throw in this whole thing about Hellblade being an exploration of mental illness, and... I dunno.  I feel like Ninja Theory finally established themselves as a company that can hit all the high notes with DmC, and instead of building on what they've done, they're shouting "trust us, it'll be fine!" and leaping off a cliff.

If the combat really works - and I mean really works - this might be wonderful.  I feel quite antsy about it now, though.

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