Thursday, July 27, 2017

Doomfist is now live in Overwatch on all platforms.


Also all the recent changes on the PTR.  Specifically

Loot Box UpdatesWe always want the experience of opening a loot box to feel exciting and rewarding, and in our latest patch, we’re working to improve that experience in two key ways. First, we’re drastically reducing the amount of duplicates you will receive when opening loot boxes. Second, to compensate for this reduction of duplicate items, we’re also increasing the overall amount of credits you will receive from loot boxes. On average, you should be earning just as many credits, if not slightly more, from loot boxes as you did prior to these changes. 
New Highlight Options   
Our highlights system has received several major updates:
  • The game will continue to automatically generate highlights for you based on your recent gameplay. These auto-generated highlights—now categorized as “Today’s Top 5”—will be surfaced on a daily basis and persist for a full 24 hours (or until the game client is patched, whichever happens first).
  • Players can now generate their own highlights! The ability to capture 12 seconds of your own gameplay has been added to the game, and can be bound to a single button of your choice (or a button per highlight slot) in the Options menu under “Request Highlight.” These player-generated highlights will be saved under a new section called “Recently Captured” and will persist until the game client is patched. Players can have up to 36 recently-captured highlights stored at one time.
  • With the above, players can now record any of their “Top 5” or “Recently Captured” highlights, exporting them as a video file to their gaming platform’s designated media library (on console) or directory (on PC). On PC, players will also have the option to select the quality at which these highlights are exported, supporting up to 4K for Windows 8 or higher operating systems, and up to 1080p on Windows 7.
GENERAL
  • Adjusted the respawn timing to limit defensive stalling strategies when the offensive team has a clear advantage and plays aggressively
Custom Games and Game Browser
  • Clarified the text on the “Flag Carrier” options under the Capture the Flag settings for Custom Games
  • Removed the “Projectile Speed” and “Projectile Gravity” options for heroes who do not have projectile weapons
  • Minimum movement speed has been changed to 50% (formerly 10%)
  • Players can no longer select Roadhog during Limited 1v1 matches
User Interface
  • Added ability to create customized reticles
  • Reticle options can be found under the “Controls” tab in the “Options” menu (click the “Advanced” expander under the “Reticle” heading)
  • The name of Mercy's “Stethoscope” spray has been changed to “Heartbeat”
  • Statistics gathered from 6v6 Elimination matches will now be added to statistics in the Career Profile
  • Tie games will no longer be included in the win percentage calculation that’s listed under the Player Profile
HERO UPDATES 
D.Va
  • Defense Matrix 
  • New sound effects and voice lines have been added, indicating when Defense Matrix has absorbed an enemy’s ultimate ability 
Genji
  • Deflect
  • New sound effects and voice lines have been added, indicating when an enemy’s ultimate ability has been deflected 
McCree
  • Flashbang
  • Stunned targets are now slowed heavily, meaning they're less likely to escape while stunned (especially while in the air)
Developer Comment: This change will make McCree's Flashbang consistent against fast-moving targets like Genji or Lúcio.
Reaper
  • Shadow Step
  • Sound effect and VO distance has been reduced by 50%
Developer Comment: Even though Shadow Step wasn't intended to be used as a way for players to teleport right next to an enemy without their knowledge, the sound effects were audible from distances that made teleportation difficult from nearly anywhere. This change allows Reaper to be a bit more sneaky with his flanking options. 
Reinhardt
  • Rocket Hammer
  • Swing speed increased by 10%
Developer Comment: In the last update, Reinhardt’s Rocket Hammer had an issue that allowed players with higher latency to swing faster. We fixed this bug, which suddenly made the swing speed feel too slow, so we’re compensating by increasing his standard swing speed. During this process, we also found and fixed a few bugs with Rocket Hammer’s hit registration. Overall, the hammer should feel much better. 
Chance says: His Charge is still fucked, though. 
Zarya
  • Graviton Surge
  • Now disables mobility abilities on all affected targets
Developer Comment: In the past, the abilities that allowed heroes to escape Zarya’s Graviton Surge felt fairly arbitrary. We’re cleaning this up and increasing Graviton Surge's overall power by rendering all movement abilities unusable when an enemy is trapped.
Chance says: Racist!

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